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Seattle 2064
Seattle 2064
tmc rank: 724
updated: May 8, 2014
created: June, 2009
codebase: Circlemud AwakeMud v0.84, modified
site: mud.seattle2064.net 4000
email: dru (at) qhcf (dot) net
theme: Shadowrun (3rd Edition)

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted
Crafting: Custom Crafting System, Players can create new items, Players can modify existing items
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is all original
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is open to players for testing
Crafting: Custom Crafting System, Players can create new items, Players can modify existing items
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
World is all original
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is open to players for testing
Seattle 2064 is a Shadowrun-based MUD. It was originally
based on Circle code, but has evolved extensively. Currently,
we're moving towards full SR 3rd edition compliance.

Seattle 2064 supports all the major SR archetypes:
deckers, riggers, shamen, mages, street samurai and
physical adepts. We have a wide variety of both coded
and roleplay-only abilities and skills as well.
The MUD world is dynamic, detailed and constantly growing.
There are a lot of areas to explore and roleplay in -
including the Sea-Tac area, Portland and parts of the
NAN new places are perpetually being added.


Seattle 2064 is a beta MUD, and much needs to be done to
fill it out and bring it into full 3rd edition compliance.
But it's a great place in a constant state of development,
one which tries hard to stay true to SR 3rd-ed. in look,
feel, game mechanics and spirit.

Above all else, we are a heavily-RP slanted MUD. The motto
is simply 'Actions Have Consequences'. You may opt to not
interact with other players, but if you are spotted running
around in a high-security zone (such as the major downtown
Seattle area) killing cops and bystanders, the odds are quite
high that you will have a very brief life. Every single
player character is, in one way or another, an element of
the criminal underworld. If you draw down too much heat,
it's going to be unpleasant going.


== May 8, 2014 ==

While still early, the talismongering system has been implemented.
Harvest materials, refine them, and utilize alchemy to produce units
of high-grade radicals to enchant your goods - if you are a magician,
of course. Elsewise, mundane talismongers are still welcome to gather
and barter/sell the matrials to those in need.

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