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No Reality
No Reality
tmc rank: 766
updated: January 29, 2009
created: January, 2009
codebase: Rom
site: noreality.org 4000 [12.47.34.241]
email: wub (at) noreality (dot) org
theme: Wacked Out Fantasy

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: No
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
In the beginning, there was reality... Then we trashed that whole idea
and went with chaos and lunacy instead. We felt it would be more fun
that way.

On the first day, we created an account system to keep players more
organized... And it was good.

On the second day, we created a new kind of auction system, never
seen before in MUDs... And it was good.

On the third day, we created speedwalk and multi-commands... And it
was good, but the players wanted more! So, on the fourth day, we
created clans so that players could congregate.

On the fifth day, we did away with PK... And the morts stopped
killing each other.

On the sixth day, we made the mobs come to life so the world was not
so dreary and boring.

On the seventh day, we thought players should have a lot of fun with
Quests, so we created ways to let Immortals run quests a lot easier...
And that was definitely good.

On the eighth day, we gave the world a face-lift and it looked new.

And then, on the ninth day (yes, we have nine, you'll get used to it)
we added a lot more... Then we slept for about 40 hours straight. And
we spoke the words, and you came forth to multiply... And kill mobs.

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