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GreaterMUD
GreaterMUD
tmc rank: 450
updated: October 16, 2008
created: December, 2005
codebase: [Unknown] MajorMUD Clone
site: greatermud.com 23 [208.127.188.139]
email: keyser456 (at) verizon (dot) net
theme: Medieval Fantasy

Location: USA
Primary Language: English
Minimum Players: 25 - 49
Multi-Play: Yes
Player-Kill: Yes
Custom Server Type
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is open to players for testing
Custom Server Type
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is open to players for testing
GreaterMUD is a faithful remake of MajorMUD. Both the mud engine
and the telnet server it runs on (TGS) were both written completely
from scratch in C#. I want to stress the fact that GreaterMUD *does
not* use WorldGroup so the sysop does not have to shell out oodles
of cash for WorldGroup.

GreaterMUD has been in development for over three years now and an
enormous amount of effort has gone into this project to make sure it
looks and feels just like MajorMUD. It is 100% MegaMUD compatible
so legacy MajorMUD players will be right at home getting around the
realm. For those that don't know what MegaMUD is, it is a very well
written client program designed specifically to help MajorMUD
players navigate the realm and allow AFK scripting.

Almost all the major functionality has been completed and has been
well tested. Version 1.0 is scheduled to be released in January of
2009. Please feel free to stop by to check out our realm, and be
sure to visit our forums for more information.

Hope to see you there!

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[ Not] Extended race selection
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[ Not] Newbie Friendly
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