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Core
Core
tmc rank: 748
updated: July 12, 2008
created: January, 1996
codebase: LP MudOS: Colonylib
site: www.coremud.org 4000 [70.85.248.74]
email: dshay01 (at) yahoo (dot) com
theme: Science Fiction: Futuristic Space Colony

Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted
Custom Server Type
Extended Race Selection
Extended Class Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
Custom Server Type
Extended Race Selection
Extended Class Selection
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Medium World (3,000+ rooms)
Generally Adult-Oriented
Mud is fully operational
650 years into the future, mankind has established colonies on various
planets. "Core" takes place on one of those colonies: the furthest
colony from Earth thus established, on a planet in the Hermes 571-G
system.

Tired of playing "stock" MUDs? Core's gaming world is entirely
original, and much of the code has been written from scratch.

Core has a player-run economy. Buy a Personal Mining Dome (PMD),
build it wherevere you want on the wilderness map, and setup your own
shop. Adjacent PMDs can be linked together to form Clusters, which
grants a transporation vehicle back to The Company's central complex.

Advance to level 3 and you'll automatically be issued free housing.

The "newbie experience" was completely revamped in 2007. As soon as
you step off the immigration shuttle, you'll receive an optional
NPC-guided tutorial quest that'll get you equipped and teach you some
of the basics.

When your mining shift isn't on duty, put on an Environment Suit and
explore Core's unique wilderness map. Hang out in the player-run
pubs, try your luck at gambling or the Stock Market, or challenge
someone to a game of CoreQuad.

The weapon system was rewritten in 2008. In fact, the game continues
to be updated and improved. The central "changelog" is posted on
our public web forum for all to see:
http://www.coremud.org/forum/viewtopic.php?t=959

The MUD's server was moved in Summer 2008 to a server hosted by
mudmagic.com, so we're no longer running off the Administrator's DSL
line. Say good-bye to the lag monster!

Visit Core and you just may join our crew of devoted addicts!

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