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ConQUEST
ConQUEST
tmc rank: unranked
updated: August 11, 2017
created: December, 2004
codebase: [Custom] Custom
site: 174.3.173.109 4000 [174.3.173.109]
email: hollis (at) ualberta (dot) ca
theme: Fantasy Hack'n'Slash and Player-driven World Building

Location: Canada
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted
Mapping: Ascii, Automapping
Crafting: Custom Crafting System, Players can create new items, Players can modify existing items
Custom Server Type
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Newbie friendly
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Mud is fully operational
Mapping: Ascii, Automapping
Crafting: Custom Crafting System, Players can create new items, Players can modify existing items
Custom Server Type
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Newbie friendly
Supports/uses MCCP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Mud is fully operational
Every effort has been put into creating an interactive, interesting,
detailed world. ConQUEST features its main city, Moonhaven, where
adventurers can explore and interact with its residents. Once you
learn the ropes of the game, venture out into the wilderness and
explore dungeons, build guild houses, gain prestige throughout the
land, and craft ancient artifacts!

Current features include:
* fast-paced, interactive combat system
* over 300 skills and spells
* detailed crafting and trading system
* All equipment outside of the newbie zone is player made
* advancement through quests and puzzle solving
* interactive NPCs; learn by talking to NPCs and questing
* classless, level-less advancement
* guilds and player-created guild houses
* framework for players to submit their own monster and recipe ideas
which become part of the game when approved.
* custom client available

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Features

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[ Not] Extended race selection
[ Not] Extended class selection
[ Not] Multi-classing allowed
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[ Not] Newbie Friendly
[ Not] Supports/uses Pueblo
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