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Cleft of Dimension
Cleft of Dimension
tmc rank: 574
updated: April 16, 2013
created: March, 2001
codebase: Rom 2.4 beta (Heavily Modified)
site: cleftofdimension.com 9000 [66.221.0.71]
email: hades_kane (at) hotmail (dot) com
theme: Final Fantasy

Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted
Mapping: Ascii, In-Game
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
World is all original
Large World (8,000+ rooms)
Mud is fully operational
Mapping: Ascii, In-Game
Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
World is all original
Large World (8,000+ rooms)
Mud is fully operational
Cleft of Dimension is a MUD that was created in early 2001 in the
fallout of the closing of another Final Fantasy based MUD. The game
sought to have an all original world and feel based on and inspired
by the worlds and areas of Final Fantasy. The game has four classes
and ten races, along with over 60 completed areas linked together
with an original overland world map.
Some original features boasted by the MUD include random battles,
an unopened single tier class promotion system, coded clans, dream
code, an arena quest system, a customizable limit break skill and
numerous additions to the OLC programs to make them more flexible.
The game world was largely designed around highly encouraging
roleplay with clan interaction and players ability to affect the
world being highly emphasized.
The MUD's original run was between 2001 and about 2005, but as all
of the original developers and long term players having moved on,
the game eventually went down.
The listing is maintained for archival and nostalgia purposes. The
MUD remains up and playable, but is no longer actively supported,
updated or monitored. The game spawned a derivative midway through
its original run called End of Time, which continues many of the
original ideas behind Cleft, and is actively maintained and supported.
CoD remains up both to satisfy older players of the MUD who may want
to relive the "old days" and to help gather those old players together
on the next generation of the codebase in End of Time.

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