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It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.

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1. The things you forget to expect from the game you've coded
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Fri May 18, 2007 [1:21 AM]
Tlanuwa
jfitzdela@gmail.com
member since:
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Ok, this is probably the most childish of amusements posted in these forums, but I figured I'd revive the humor forums and post a moment I found funny at 3:00 AM while coding some NPC functionality.

So I was working on a "taming" skill for players to use on applicable NPCs -- once tamed, the creature will follow you around and attack your enemies, etc. In this case, I was testing a squirrel who vaults nuts at your enemies during combat (that's not the funny part...).

So off I go with my squirrel friend in tow to find a wolf to attack. We soon find one -- I attack, and so the squirrel begins his habit of vaulting nuts at this wolf.

As coded, the wolf not only started attacking me, but was queued to attack any other active enemies in the room once its current target died, left, etc. I meant for this to occur in the case of two players attacking an NPC and one player dies -- the NPC should automatically start attacking the second player.

The wolf ends up decimating me, and as I'm preparing to reset myself, I notice the furious battle is continuing. Stupid squirrel is still pelting the wolf with nuts, and in one solid snap of the jaws, the wolf kills my poor pet squirrel.

I just sat dumbfounded for a moment, then laughed hysterically at the notion that I had, in fact, created "suicide squirrels" unintentionally.

The only thing better was a few minutes later when I again died to a wolf but had apparently gotten it down to 3 or fewer hitpoints, so the squirrels next 3hp attack killed the wolf. Fun times.

So what are some of your favorite moments in your MUD development experience?

-John


2. RE: The things you forget to expect from the game you've coded
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Fri May 18, 2007 [8:24 AM]
TDM
Email not supplied
member since: Mar 6, 2000
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This was some fun while building. I was making a large corporate building with a lobby that's open several stories up to a skylight. And all the upper floors had this section over the lobby. Well apparently I forgot to flag the exits as rails because in a matter of minute, like lemmings. Bodies started falling from the sky and shortly I had a pile of some 20 corpses sitting in this room as mobs on the above floors would wander into the open air over the lobby and go tumbling down! It was an easy fix, but I was in tears it was so funny standing there.

Deckeon - Shadowrun Gaming at its Finest.
deckeon.mine.nu:2065
www.deckeon.net


3. RE: The things you forget to expect from the game you've coded
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Sun May 20, 2007 [10:41 PM]
Urien
brackettde@ffg50.navy.mil
member since: Feb 24, 2007
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One time i was coding a room with a door that involved a key, but the room i was in was not accepting the key file at all. I asked around and not too many people were familiar with the new ::lock inherit. Looking at the file for almost an hour when suddenly:

[Zadok logs into Seasons of Almadyn]
Zadok arrives from the shadows.
Zadok looks at the door.
Zadok hrms.
(about a two minute delay)
Zadok gets creative and clones a Faerie.
Faerie Fiona says: Hey Lets go on an Adventure!
Zadok beams brightly.
Zadok unlocks the north door with a faerie.
Zadok says: Forgot the .c at the end of the file! :)

So next time you forget your keys somewhere, faeries work just as well :)
//Urien
http://www.havenmud.com
havenmud.com:4000
Haven Immortal


4. RE: The things you forget to expect from the game you've coded
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Wed Jun 20, 2007 [2:49 PM]
Aerick
aerick_Corvidae@yahoo.com
member since: Apr 1, 2002
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*snicker*(tm)

I saw one of the builders one time create a mob with 0 hp for one if his quests. He couldn't figure out why it is that everyone was leveling after killing only a couple of critters.......


Aerick Corvidae
Builder/New Idea Person
http://www.dragonsexodus.net
telnet://ds.mudmagic.com:1234


5. RE: The things you forget to expect from the game you've coded
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Wed Jun 20, 2007 [4:07 PM]
MudDev
Email not supplied
member since: Mar 27, 2007
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These aren’t mine, honest they’re not.
Someone coded a gambling game where they only checked for gold on the player at the start. This resulted in players starting the game, dropping their gold on the ground (or giving it to another player) so if they lost there was loss to them.

Someone confused NPCs by giving them negative amounts of gold Give X -200 gold, resulting in getting the benefit without the same risk.

This actually is mine. I once coded an effect to stun players with a message they were entangled and could not move, but didn’t take into account that one class had an ability to reduce stuns. The result was that the stun would wear off the player, the player would leave the room, perhaps even the area and then received a message that they were no longer stunned and had just wiggled out of their entanglement.

In Achaea, one coder had several things go wrong with a single system which I found amusing. Someone developed a game ‘Foozle’. The game consisted of a box, which produced a card. The card listed various mobiles. The goal was to find the mobile and in the presence of the mobile push a button (think of finding a critter and snapping its picture as an analogy). I seems to remember there being three or even four times they had to stop the game due to problems, but two stand out. The first was that one could probe the boxes before the game officially started, meaning one could get a list of mobs and run to their location. The other was far more damaging to the integrity of the game. However, it was that the game determined there was a match between the list and the mob was quickly thwarted by someone or someone who found out they could rename their pet (i.e. Zombie) to the name of the mob and that would count.


6. RE: The things you forget to expect from the game you've coded
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Tue Jul 22, 2008 [4:27 AM]
slackjaw
Email not supplied
member since: Jun 10, 2008
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can I have that code? haha


7. RE: The things you forget to expect from the game you've coded
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Wed Jul 23, 2008 [12:10 AM]
Lyanic
lyanic@gmail.com
member since: Dec 26, 2005
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Since we're discussing potentially humorous situations resulting from unexpected/emergent behavior in MUDs - I've got a good one from the MUD I design. It does necessitate a bit of explanation before the setup, though. In my MUD, there is a plain with a well fleshed out ecosystem. At the top of the food chain is a race of creatures called Tseraks. The Tseraks are propagated by their Queen. In turn, the Queen needs to be fed to continue her reproductive cycles and increase the population. This is accomplished by the lesser Tseraks going out and hunting food, then hunting back to her to return it. They also have behavioral directives toward aggression (necessitated for killing to get food for the Queen) and defending their Queen.

That covers the necessary explanation. Now, here's the setup: A fellow admin was frustrated with something (I forget what it was now) and decided to take his frustrations out on the Tserak Queen. He incapacitated her, tied her up and proceeded to drag her unconscious body halfway across the continent to the beach on the northern shore, presumably to drown her. For some reason, he was delayed in this task.

Meanwhile, a player died and suddenly asked on chat why a herd of Tseraks had come stampeding through the canyons (an area a bit north of their normal hunting territory) and killed him? At the time the question was asked, I was slightly puzzled by it. Shortly after, every Tserak (100+) emerged onto the beach and swarmed the admin who had abducted their Queen. Naturally, he had invincibility - unfortunately, he was also afk (which turned out to be the reason for his delay in killing the Queen).

The Tseraks obviously sought retribution, as they threw themselves at this vile abductor. His auto-combat kept him fighting, as his invincibility kept him alive. Some of them were bludgeoned to death. Some of them were thrown into the water and drowned (they can't swim). I watched the spectacle for a good 5-10 minutes until they had finally managed to free their Queen, and she was on her pathfinding way back to the plains. The few survivors among the Tserak population then gathered up the butchered remains of their fallen brethren (for food), retreated and began following her back (resumed normal routine and were hunting toward her).

The plucky admin protagonist (or would he be the antagonist in this case?) of our story returned another 10 minutes later to find the queen gone, his life reduced to 1 point, his logs overflowed with spam and the entire area bathed in blood, body parts and waterlogged corpses. His first and only response was, "WHAT THE **** HAPPENED!?"
- Lyanic, Creator/Designer/Administrator
The 7th Plane (7thplane.ath.cx 8888)


It's Not Just a Game |------[ http://www.retromud.org ]------| It's an ATTITUDE
6 Planets. 60 Races. 1,000 Skills & Spells. Infinite Possibilities.

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