I have no experience with these ACKMuds of which you speak, so I've no idea of what they are like. However, what I can relate of my own experience on the matter is that the key thing that interests me about a codebase is functionality. I don't mean to down creators who are much more focused on creating the actual game content than anything else (for instance, Hades_Kane's End of Time mud). It's just that when I check out a Mud, and various systems are lacking in functionality or seem otherwise far out of date, it bothers me a bit.
Although I suppose there is a fair bit of stigma that can follow certain codebases around. I.e, the older a codebase is, the more likely it is to retain old stock code and thus be less functional, such as Diku, Merc, ROM, etc. Again, though, I can't speak on where that would pertain to ACKMud as I'm not familiar with it. You may be right about it just being generally obscure.
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