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Author Topic: ConQUEST reopened  (Read 1835 times)

aeonian

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ConQUEST reopened
« on: May 26, 2017, 10:17 PM »
About 5-6 years ago, I used to run a mud called ConQUEST, written on top of the NakedMud code base. It was a pretty swell mud, if I do say so myself. However, I did not really have the time to give it the development attention it required and I also did not want to give control of the mud to another person. I ended up closing the mud down.

I receive a handful of emails every year asking me if I can release the code and/or re-open the mud. I've been hesitant to release the code; I see this as my art project, and I don't want other people working on my art. I've since changed my views on this issue and plan on reopening ConQUEST, and likely releasing its code in the near future.

Some details about ConQUEST:
* The game's focuses are Hack 'n Slash, Crafting, and World Building.
* The game's equipment and economy is entirely player driven.
* Players can create their own dungeons and earn rewards for visiting/completing each other's dungeons.
* Make your own class out of a skill tree containing over 200 skills.
* A fairly original combat and levelling system. It's too detailed to explain here, so just come check it out.

I will be hosting and working on ConQUEST from now until Sept 1, 2017. During this time, I will primarily be working on improving two of the "end game" features of the mud: Player-made dungeons and guilds. On September 1, 2017, one of three things will happen:
1. If I finish the end game features of the mud, I will take on some minor help and continue hosting the mud indefinitely.
2. If I do not finish the end game features, I will pass administrative duties onto an interested and capable party and continue to provide hosting services for the mud.
3. If no interested and capable party exists, I will release the codebase publicly under a creative commons license. Pretty much all of the major modules (crafting, guilds, skills, shops, player dungeons) are plug-and-play compatible with the NakedMud codebase.

If you've never played or heard about ConQUEST before, I suggest you come check us out. If you used to be a player of ConQUEST a few years ago, I am sure we'll see you online soon.

ConQUEST : telnet://174.3.173.109 port 4000

Alister

marton

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Re: ConQUEST reopened
« Reply #1 on: May 27, 2017, 5:58 PM »
Superb - Welcome Back

Jodah

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Re: ConQUEST reopened
« Reply #2 on: May 27, 2017, 8:37 PM »
YES!

Vess

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Re: ConQUEST reopened
« Reply #3 on: June 11, 2017, 2:04 PM »
Is the mud down again and will it be coming back up?

aeonian

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Re: ConQUEST reopened
« Reply #4 on: June 12, 2017, 1:47 AM »
The server went down while I was out of town, and I wasn't able to figure out what was going on remotely. I literally just walked in my door 10 minutes ago. Working on it now. Should be back up within the hour.

aeonian

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Re: ConQUEST reopened
« Reply #5 on: June 12, 2017, 2:01 AM »
Mud is back up. Sorry for the inconvenience. That mistake won't happen again; just learned an important lesson in server administration ;)

Vess

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Re: ConQUEST reopened
« Reply #6 on: June 12, 2017, 10:15 AM »
Thanks Alister!  Everyone should try this mud if they get a chance.  Been mudding for 15 years+ and this is one of the best I've played.

Sevrior

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Re: ConQUEST reopened
« Reply #7 on: June 19, 2017, 8:52 AM »
This deserves a bump. We need more players, and this is still one of the most innovative and well designed muds out there.
Come on people.

Sevrior

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Re: ConQUEST reopened
« Reply #8 on: July 01, 2017, 12:03 AM »
Down again?

aeonian

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Re: ConQUEST reopened
« Reply #9 on: July 01, 2017, 1:51 AM »
Should be back up. Sorry folks, as a noob server admin, I am still learning some of the essentials. This one was a little bit silly.