The Mud Connector

Author Topic: Board games and Muds  (Read 2853 times)

Sorromon and Kronos

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Board games and Muds
« on: February 01, 2015, 2:20 PM »
Greetings all
   Has anyone considered designing a mud using only board game principals. The two board games which I will certainly use to construct my next mud will be Talisman and Judge Dread. Those two board games alone solve a massive number of implementation problems. More exactly I am thinking that you can represent a massive number of objects by simply creating more very simple boards which update as players move through the Mud. Thoughts and comments welcome.

Jodah

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Re: Board games and Muds
« Reply #1 on: February 03, 2015, 10:13 AM »
Don't most board games have an ending?  I would think that would be a downer.

Quixadhal

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Re: Board games and Muds
« Reply #2 on: February 03, 2015, 7:00 PM »
Most board games are turn based, and you have the ability to see the entire board at once.  There have been turn-based MUD's, but I can't think of any where a tactical view of the game world was important to gameplay.

Kuros

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Re: Board games and Muds
« Reply #3 on: February 03, 2015, 10:48 PM »
Weren't there some Battletech MU*s that gave a nice tactical view of the game?

Epilogy

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Re: Board games and Muds
« Reply #4 on: February 04, 2015, 3:24 PM »
You mean the ones who use that hex-based overview?

And I could definitely do a board game with mprogs alone. It's not a bad idea.

Kuros

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Re: Board games and Muds
« Reply #5 on: February 04, 2015, 5:11 PM »
Yup, those are the ones I mean. Haven't seen one around in a very long time, though.

Mario Party is one of my all-time favorite video games, and its just a video board game. Don't see why a board-game style MU* couldn't be fun.