The Mud Connector

Author Topic: www.mudportal.com  (Read 18850 times)

plamzi

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www.mudportal.com
« on: August 13, 2013, 8:34 AM »
Hi Everyone,

I'd like to announce the birth of The MUD Portal!


I would like The MUD Portal to be a site that helps new players discover MUDs and enables veterans of the genre to "game socially" at home or when on the move. My focus is turning the portal web app into an easy-to-use web-based client with increasingly advanced features. Already, with near-0 effort, MUD admins can begin to deep-link to the web app (explained here) and provide their players with a sleek web client that works on tablets as well.

Also, we are allowing users to customize their web app from inside the web browser. And trusted developers can customize the app for all their players using a straightforward plugin format. How cool is that?

If you would like to contribute to The MUD Portal in a more serious shape or fashion, such as helping with the site/app coding, promotion, or forum administration, just let me know.
« Last Edit: September 08, 2013, 7:02 PM by plamzi »

Drizzt1216

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Re: www.mudportal.com
« Reply #1 on: August 13, 2013, 8:37 AM »
The link leads to http://www.mudportal.coml as opposed to http://www.mudportal.com

The banners don't display right on chrome either, I uploaded a screenshot to show what I mean.

@Community Management Team and/or Icculus: Might be useful to raise the max attachment size, currently it's 128 KB, which is miniscule, that screenshot was 159 KB (and as such too large for it to let me upload it) despite being saved as a .jpg.

I understand the point is to save hard drive space, but that seems a bit excessive since it'd still take 6,595 such pictures to take up 1 GB of space.
« Last Edit: August 13, 2013, 8:51 AM by Drizzt1216 »

Kinaed

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Re: www.mudportal.com
« Reply #2 on: August 13, 2013, 8:40 AM »
I'd be highly interested in a web-based client that can get around blocked ports at work. *cough* Not that I'd do that, right?
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plamzi

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Re: www.mudportal.com
« Reply #3 on: August 13, 2013, 9:07 AM »
The link leads to http://www.mudportal.coml as opposed to http://www.mudportal.com

The banners don't display right on chrome either, I uploaded a screenshot to show what I mean.

Fixed link, thanks.

Can't reproduce the issue you're showing in latest Chrome. I tried different zoom factors, too. Could be just a bad page load due to network issues? What happens when you reload the page?

Drizzt1216

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Re: www.mudportal.com
« Reply #4 on: August 13, 2013, 9:10 AM »
Could be just a bad page load due to network issues? What happens when you reload the page?

Appears that it was, just reloaded the page and it isn't doing it anymore, though it's not the same banners this time either, but not sure why it'd be specific to individual banners.

Jodah

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Re: www.mudportal.com
« Reply #5 on: August 13, 2013, 9:25 AM »
lowers the bar for new players discovering MUDs and enables MUD veterans to "game socially."

What does game socially mean?  Logging in to chat?

plamzi

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Re: www.mudportal.com
« Reply #6 on: August 13, 2013, 9:42 AM »
lowers the bar for new players discovering MUDs and enables MUD veterans to "game socially."

What does game socially mean?  Logging in to chat?

Chat may be one aspect, if people want it. Other stuff may include sharing some of your gaming preferences and activities on your profile to help others discover the games you like, exchanging tips & strategies with people who already share your interests, following the growth of certain games, etc.

One big aspect that is almost guaranteed to happen first (working on it right now) would be sharing customizations of the web app. Imagine that someone comfortable with coding publishes a plugin that drives the Group module in your favorite game. You will then automatically get the option to use this plugin, and you can exchange ideas with its author.

Ateraan

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Re: www.mudportal.com
« Reply #7 on: August 14, 2013, 12:54 PM »
I'd be highly interested in a web-based client that can get around blocked ports at work. *cough* Not that I'd do that, right?
Heh, isn't everybody? I'm a big fan of of TMP, I think it is a huge step in the right direction.
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Kinaed

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Re: www.mudportal.com
« Reply #8 on: August 14, 2013, 9:40 PM »
TMP? Got a link?

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Gicker

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Re: www.mudportal.com
« Reply #9 on: August 14, 2013, 10:03 PM »
d20MUD Star Wars: Role Play, PvE & PvP using d20 and SAGA rules
www.d20mud.com d20mud.com port 6000

4th Age Dragonlance Role Play & Adventure
ageofdragons.com port 4444 or port 4500

Kinaed

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Re: www.mudportal.com
« Reply #10 on: August 14, 2013, 11:35 PM »
>.< Fail.
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plamzi

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Re: www.mudportal.com
« Reply #11 on: August 16, 2013, 1:24 AM »
In Other News:

* The MUD Portal web app has been re-themed to fit snugly into the site template.

* We now have a working framework for users who want to make web app customizations. That is, anyone can tinker, or contribute seriously to customize the app for themselves, or their players. And everything is done right in the browser. Read more!

* We have working examples of plugins that are actually in use. One of them adds basic MXP support.

« Last Edit: August 16, 2013, 1:25 AM by plamzi »

plamzi

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Re: www.mudportal.com
« Reply #12 on: August 21, 2013, 3:29 PM »
More News (and updated OP)

It's time to take advantage! If you're a game admin, list your game on TMP or deep-link directly to your very own web app (as explained in the OP).

Time for the players to also take interest. For I have just released the Game Center, a module that allows registered users to create multiple game profiles, each with its own set of macros and triggers. Triggers and macros support wildcards. Simple macros will appear as Quick Buttons on a sortable panel (see screenshot).

The MXP plugin has also been improved.

plamzi

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Re: www.mudportal.com
« Reply #13 on: August 23, 2013, 11:41 PM »
Good evening!

Two weeks into the life of the site, the Portal web app has the best MXP (clickable elements) support of any browser app, XTERM 256-color support, and is perfectly usable on iOS tablets (Android users should try and holler).

A graphical status bar plugin can now be seen at work when you select Bedlam in the MUD Portal Game Center. It would be easy for your favorite game to start using this and other great plugins in the pipeline, so start bugging the right people!


Last but not least, game admins can add a web app link in two lines:

Code: [Select]
    <a href="http://www.mudportal.com/play?host=<<GAME-HOSTNAME>>&port=<<GAME-PORT>>">
    <img src="http://www.mudportal.com/images/play.png"></a>

Those who are moving away from the term "MUD" in promoland can use:

Code: [Select]
    <a href="http://www.cloudgamer.org/play?host=<<GAME-HOSTNAME>>&port=<<GAME-PORT>>">
    <img src="http://www.cloudgamer.org/images/play.png"></a>

Your game doesn't have to be listed for the TMP Play button to work and bring awesome.

But if your game *is* listed, you and your players will be able to enhance your online game experience via plugins, not to mention the exposure.

plamzi

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Re: www.mudportal.com
« Reply #14 on: August 31, 2013, 6:48 PM »
New features:

* ANSI background color support, speedier color processing

* UTF-8 (Unicode) support

* Maximize window, increase / decrease font

Main screenshot updated.