The Mud Connector

Author Topic: MudStandards.org  (Read 7266 times)

Avasyu

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MudStandards.org
« on: March 24, 2010, 8:57 PM »
With the combined help of Mike Potter of Zuggsoft, Nick Gammon of MUSHClient, Heiko Koehn and Vadi
of Mudlet, Lasher of Aardwolf, and Tomas Mecir of Iron Realms, we have begun work on a centralized
location to collaborate on existing MUD protocols, proposed enhancements, and new protocol
creations.

You can check it out here:

MudStandards.org

We are currently using a wiki format to document this data, and a forum to discuss how to improve
documentation and the protocols in an effort to improve knowledge, implementation, examples, and
in the end, the player experience. This is a work in progress that so things are still getting
into place, but we really hope it will take off.

If you are interested in assisting with this endeavor you can register for the forums here:

MudStandards.org Forum

However! For the time being we are only accepting people who have MUD development experience of
some type (coding, clients, owners, etc). If you fall into that category and would like to
participate, just register for the forum and shoot me an email at jeremy@mudstandards.org.

This is not an IRE project, nor do I want it to be. I feel strongly that even though we are a
group that competes against each other for ‘clients’, we all benefit from collaborating on
projects like this, sharing our knowledge, and increasing the player experience on all our games
through group effort.

One more thing of note, and although it is not documented well yet, Iron Realms Entertainment has
decided to make ATCP an open format that anyone can use for their games. As it is supported by all
the major clients, it is something that could be added to your games at any time.

If you have any questions, feel free to ask them here, or shoot me an email at
jeremy@mustandards.org.

cratylus

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RE: MudStandards.org
« Reply #1 on: March 24, 2010, 9:25 PM »
silflay hraka

chaosprime

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RE: MudStandards.org
« Reply #2 on: March 25, 2010, 2:23 PM »
Hmm.  Somebody thinks they're a Bigwig.

Avasyu

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RE: MudStandards.org
« Reply #3 on: March 25, 2010, 4:06 PM »
Now now, don't be too mean to me.

kyndig

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RE: MudStandards.org
« Reply #4 on: March 26, 2010, 1:23 AM »
Standardizing client protocol would be an asset to text gaming IMHO. It was always the intent of mine to wrap new client protocols in 'ZMP' ( http://zmp.sourcemud.org/ ). Building a base foundation for text gaming clients, and publishing the standards in easy-to-implement format would give text games some eye apeal ( not to mention take advantage of some groovy new web 2.0 software floating around )

I stopped by this evening and went walking down memory lane. Great to see all you folks still enjoying a wonderful hobby.

Kyndig

Avasyu

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RE: MudStandards.org
« Reply #5 on: March 27, 2010, 10:40 PM »
I agree.

One of the big reasons we are working on this is so that we
can offer other ways for people (ourselves included) to create
different interfaces for our games.

cratylus

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RE: MudStandards.org
« Reply #6 on: March 29, 2010, 12:25 PM »

KaVir

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RE: MudStandards.org
« Reply #7 on: March 29, 2010, 12:38 PM »
I can't connect either.  Didn't they say they were moving/updating their server today though?

(Comment added by KaVir on Mon Mar 29 10:57:32 2010)

It seems to be working now - apparently the downtime was just longer than expected: http://www.mudstandards.org/forum/viewtopic.php?f=3&t=32
KaVir at God Wars II: godwars2.org 3000
Roomless world. Manual combat. Endless possibilities.


cratylus

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RE: MudStandards.org
« Reply #8 on: March 29, 2010, 12:53 PM »
Yeah, just got that in an emailed reply.


mcdaniel

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RE: MudStandards.org
« Reply #9 on: April 01, 2010, 12:05 PM »
KaVir, trying to get in touch with you. Long time no see. Drop me an email, please. Thanks.

cratylus

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RE: MudStandards.org
« Reply #10 on: July 21, 2013, 11:23 AM »
How did this work out, anyway? Any good standards lately?

-Crat
http://lpmuds.net

Darkozx

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RE: MudStandards.org
« Reply #11 on: July 21, 2013, 9:55 PM »
It seems it did not work out considering the website is down, typical.
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