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Administrative Ethics / Re: animemud No ghetto speak
« Last post by nullscan on Today at 11:56 AM »
That's not even what the OP suggests is going on.  Public Channels means OOC and typically not someplace like an OOC Room, but channels that broadcast to everyone connected regardless of where they are on the game.  All they're saying with that policy is that plain English is expected on broadcast channels.  Whoop-de-doo.

I find that perfectly reasonable.

"I goan be ghost-ridin da whip," may be totally non-offensive and even clearly indicate that I'm going AFK to anyone who actually knows what ebonics is, but "Shizzle my dizzle," still means "blow me."  So yeah.  Callate si quieren hablar en idiomas son no Englais, con los canales publicos, porque no quiero estudiar lingues muchos para usar el MUD de mia.
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Roleplaying Forum / Re: MUD vs MUSH(etc) on TMC
« Last post by nullscan on Today at 11:44 AM »
There's a category for talkers but it seems like there aren't any games in it.

Talker is/was actually yet another completely different platform.  I never played or worked with one so I have less than no clue what it was like.
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Administrative Ethics / Re: animemud No ghetto speak
« Last post by Bronn on Today at 11:42 AM »
I decided to get some context on this since I felt like it was lacking, so I logged in and checked the rules to see this:

Code: [Select]
13> Use of non-english on public channels is considered swearing, and
    therefore prohibited.  We can't keep track of every offensive word in
    every language on the Internet.  (This means l33tsp33k, ebonics/ghetto
    talk, and other non-english things are automatic swearing!)

That's really weird. If a game wants to ban swearing, fine; but Ebonics is a specific lect of English, so classifying it as non-English is either ignorant or purposefully bigoted.
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Administrative Ethics / Re: animemud No ghetto speak
« Last post by nullscan on Today at 11:38 AM »
Kind of bugs me when a game considers "ghetto speak", and other "non-english" to be swearing.
And the term "ghetto speak". And how it couldn't be a dialect of english. Why go after an entire culture? Just makes you sound like a stuffy I'm-not-racist-but-call-the-cops-cause-there's-ghetto-people-on-my-block kind of person.

But, that's just me. I left a remark in hillbilly, to be sure I was understood, and went about my business elsewhere.

I was once accused of racism on a MU for bantering with a guy in Japan about timezones on a public channel.  I called him "Tomorrow Man" because he was just a couple of hours ahead of the International Date Line (the antemeridian) so any time he and I were online, his date was literally tomorrow compared to mine.  The guy I was talking to knew what I was saying - it was some random SJW retard who decided that I was picking on the guy for being Japanese, when in fact the guy was a gaijin stationed in Tokyo with US Armed Forces.  So the abject stupidity of people on the internet is just plain boundless.

That said, I've never actually heard of an Anime that incorporated ghetto-speak/Ebonics even in the English translations.  I've only ever been able to stand one or two Animes for more than a couple of minutes though.  My point is that if you're dealing with Anime purists, I can understand their objection.  I may roll my eyes at the objection itself, since that's right next door to demanding that everyone should format their poses to include a text-description of that seizure-inducing "warp-speed starfield" background Animes always puke up, or to keep their dialogue to short single-or-at-most-quad-word sentences with absolutely no punctuation but an exclamation point!

So I can't say the dreaded N word but with gga instead of gger? How about dem, dis, dat and doe?

Anyone born and raised middle class just plain can't get it.  Personal slurs are so commonplace and accepted, whether it's plain "damn you" or "you idiot" that it means nothing after about 4th Grade.  You either have to be legitimately upper class so personal slurs are so few and far between that they literally shock you, or legitimately lower class so personal slurs are just one more thing that pisses you off.

So no, you can't say ni unless it ends there and is pronounced "nee" and is a direct quote from Monte Python, contextually appropriate since others were already quoting "Holy Grail."  It doesn't even matter what color you are if you're saying it in RL or what color you claim to be on the Internet.  People have every right to jump down your throat for it, because it's not OK the same way it's not OK to call other people "retard" or "douchebag" in casual conversation.
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Roleplaying Forum / Re: MUD vs MUSH(etc) on TMC
« Last post by Bronn on Today at 11:28 AM »
Has there ever been consideration of more clearly delineating MUDs vs. RP-only games (MUSH/MUCK/MUX/etc.)? The 'roleplay enforced' category isn't quite right for that, since the latter are really more like 'roleplay only'.

There's a category for talkers but it seems like there aren't any games in it.

Sorting MU*s listed on the site by the type of code base would be pretty handy, since that information's already available on each MUD's page. Fortunately you can search by codebase in the MUD search form.

Mush/Mux/Muck != real MUDs. A slightly advanced chatroom is not a text based mmorpg with actual content. There really needs to be a clear distinction between the different types, especially when people sign on either expecting the same experience. My stance is like this because the amount of effort that goes into making a mush is NOTHING compared to creating a real MUD with content.

There are plenty of MUSHes with content. Not sure what you're talking about here.
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Roleplaying Forum / Re: MUD vs MUSH(etc) on TMC
« Last post by nullscan on Today at 11:06 AM »
Mush/Mux/Muck != real MUDs. A slightly advanced chatroom is not a text based mmorpg with actual content. There really needs to be a clear distinction between the different types, especially when people sign on either expecting the same experience. My stance is like this because the amount of effort that goes into making a mush is NOTHING compared to creating a real MUD with content.

Darkozx really is just big, floppy clownshoes on TMC.  This guy trolls any thread but the ones he starts himself about his own game - he's recently opened a thread where after a couple of replies it became blatant that all he wanted was to create a flamewar on these Forums.  The last time he made this statement, he added on that all MUSHers are convicted child molestors.

To address this particular (quoted) piece of nonsense:  I've seen just as many MUDs that somebody put no particular effort into as I've seen MUSHes and MUXes.  I've also seen MUSH/X games that people put hideous amounts of work into, both on the hardcode and softcode, until they made MUDs look plain trashy by comparison.  Finally, every existing thing that calls itself TinyMU* (SH/X) is based off an ancient MUD platform called TinyMUD.

MUCK/MOO (since clownshoes flopped around about it, trying to confuse people and start arguments) are also MUD-derived but have nothing to do with MUSH/X.  They're forked from the same TinyMUD but they don't work anything like the MUSH/X variants.  Everyone who's ever created a baseline MU platform/codebase has done so with a particular goal and target audience in mind and MUSH/X came about targeting the audience of people who wanted a more customizable platform and were more interested in text-formatting, whether it was for running a more tabletop style of game or for actual written, interactive-fiction styles of RolePlay than in hack/slash with the ability to also hammer out a random dialogue.

Literally anything that can be done with a MUD can be done with a MUSH/X, and the SH/X variants make it easier to fully customize your own game since a lot of the MUD-specific features and functions (like a pre-existing facility for creating mob spawnpoints and wander paths) just aren't there.  That doesn't mean they can't be coded in, in new and different ways, in hardcode and softcode, and that's what legitimately sets them apart from MUDs - they require game admins/hosts to actively create everything they're going to want.  It's true that in the last few years there have been quite a few more MUSH/X games released that aren't worth jack or sh** (and jack left town) than there ever were, but that speaks to the laziness and stupidity of the people who make those individual games and not at all to what MUSH players want and sure as hell not the quality of the codebases or the ability to make MUSH/X games that do more than just relay text chat and mail (which is all they do right out of the box).

My guess is that Darkozx hates MUSH because he's tried to run them and is one of those people who couldn't figure out why it doesn't do a hundred things for him, without putting in the work of either modifying the C hardcode or adding in features/functions with the internal-scripting softcode.

Has there ever been consideration of more clearly delineating MUDs vs. RP-only games (MUSH/MUCK/MUX/etc.)? The 'roleplay enforced' category isn't quite right for that, since the latter are really more like 'roleplay only'.

As Desharei already pointed out, there are or were MUSH/X games that had lots to do other than RolePlay.  A vast majority of these started up in the 1990s, but there have still been a couple of good ones up to about 2013.  The real problem that needs addressing here is that a solid majority of the most recent MUSH/X hosts/admins/games just plain don't bother (or know how) to leverage the power of the platform, or the real question that needs to be asked is why that is.

I would upvote the idea that TMC admins should connect to and play around with any MU* (MUD/SH/X/CK) that wants to advertise here and simply refuse any applicant who put out a buggy game or a game with just the baseline chat features, which I agree aren't legit MU*s and could just as easily be run on IRC or Discord without as much as a bot.  Even the games that have nothing but an online chargen and facility for rolling dice are a joke, no matter how much effort went into building and describing the Rooms that constitute the wanderable grid.
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Administrative Ethics / Re: animemud No ghetto speak
« Last post by Darkozx on Today at 6:16 AM »
So I can't say the dreaded N word but with gga instead of gger? How about dem, dis, dat and doe?
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Administrative Ethics / animemud No ghetto speak
« Last post by Epilogy on Today at 5:00 AM »
Kind of bugs me when a game considers "ghetto speak", and other "non-english" to be swearing.
And the term "ghetto speak". And how it couldn't be a dialect of english. Why go after an entire culture? Just makes you sound like a stuffy I'm-not-racist-but-call-the-cops-cause-there's-ghetto-people-on-my-block kind of person.

But, that's just me. I left a remark in hillbilly, to be sure I was understood, and went about my business elsewhere.
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Roleplaying Forum / Re: MUD vs MUSH(etc) on TMC
« Last post by Darkozx on Today at 1:19 AM »
Mush/Mux/Muck != real MUDs. A slightly advanced chatroom is not a text based mmorpg with actual content. There really needs to be a clear distinction between the different types, especially when people sign on either expecting the same experience. My stance is like this because the amount of effort that goes into making a mush is NOTHING compared to creating a real MUD with content.
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Roleplaying Forum / Re: MUD vs MUSH(etc) on TMC
« Last post by desharei on April 20, 2018, 10:12 PM »
Those designations are codebase, and have nothing to do with the theme. There are MUSHes that have hard-coded combat (few, but they do exist). There are also MUXes that aren't roleplay required, and there are MUDs that are not only required, but strictly enforced. Then of course there are games that offer coded rewards for roleplay, such as interesting things for the character to wear or access to new plots or roles.

If there's zero code, then it's not a MU*. It's a chat game.
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