The MUD Connector

General Category => General Discussion => Topic started by: Trefall on November 21, 2017, 5:25 PM

Title: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: Trefall on November 21, 2017, 5:25 PM
Richard Bartle of MUD1, Cat Rambo of Armageddon MUD and Piere Donini, aka Manwë, of MUME recently joined the Roguelike Radio podcast to talk about MUDs.

http://www.roguelikeradio.com/2017/11/episode-141-muds.html (http://www.roguelikeradio.com/2017/11/episode-141-muds.html)

I hope you enjoy!
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: desharei on November 22, 2017, 6:43 PM
Cool beans! Been playing Armageddon since Sanvean was running the show. I've read a few of her stories too, she's an awesome writer.
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: Ateraan on November 23, 2017, 1:12 PM
Just the name "Cat Rambo" makes me chuckle. I think of the line, "Talk to me Johnny," with a "rrrwwar meeeeeeewooowrrr!" after it.  :P

It was a fun podcast to listen to for nostalgia's sake.
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: desharei on November 23, 2017, 7:07 PM
That's her actual name, too. Her game name was Sanvean.
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: Jodah on November 24, 2017, 7:27 AM
Maybe we can get some more Bartle quotes and act like everything he says is the pure gospel truth.
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: Ateraan on November 24, 2017, 11:50 AM
Maybe we can get some more Bartle quotes and act like everything he says is the pure gospel truth.
Haha, Bartle was nothing more or less than a geeky college d&d dungeon master that wanted to play d&d online with friends....hmm, just like the rest of us! :P
Title: Re: Richard Bartle, Cat Rambo and Piere Donini on Roguelike Radio podcast.
Post by: Zividave on December 05, 2017, 1:47 PM
I really found it fun to hear the same issues we face.
I agree with Bartle on some of his points for sure, trying to 'go graphic' doesn't really work with Muds if you're staying a mud.
I do think though, having some representation is really helpful (ie health bars, windows etc.) but still keeping the 'flowing text'.
Player retention and attraction was very interesting, I've always said you could have a stock Rom game that was crazy popular even today, if you have the right staff/interaction/approach etc.

Very nice listen, thanks!