Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 2002) by Andrew Cowan. This document and the data contained therein may not be reproduced in any way without express written permission. Many thanks go out to the mud administrators who helped to make this list through their support and patronage of TMC. o=======================================================================o All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at admin@mudconnect.com. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: January 3rd, 2003 TOTAL MUDS LISTED: 1811 o=======================================================================o o=======================================================================o Muds Beginning With: Digit o=======================================================================o Mud : 2 Shattered Realms Code Base : [Circlemud] Highly modified Circle 3.0b pl14/15 Telnet : apocmud.genesismuds.com 3335 [169.207.182.234] WWW : None Description : 2 Shattered Realms is under construction (yet). We are hiring builders again, we also need Immortals for a few other jobs. Also, it is most appreciated if you would like to come on over and test out our areas and overall system. We are certain that you would like it. The first year of 2SR has just finished but, they have kept well with the growing technology of coding and mudding. They make use of a large portal that gives people access to past, present, and future zones that are increasingly difficult as you get higher in the games ranks, the higher you get, the more areas you have access to. 2SR has an array of builders so, every zone is unique in its own way. There is also a forge system being implemented so, you can go over every zone again and again to get different equipment every time. Also, there are remorts, heroes and clans planned to be taken in some time soon. ----------------------------------------------- Mud : 2001's Eternal Darkness Code Base : [Circlemud] Circle 3.0 Telnet : ed.wolfpaw.net 9700 [216.18.90.20] WWW : http://www.battlegroundz.com/edmud/main.html Description : 2001 Eternal Darkness We Have Moved! Our new address is: ed.wolfpaw.net 9700 Come join the adventure, mayhem, and fun of Eternal Darkness 2001, one of the most unique and exciting muds on the net! Great new zones, terrifying foes, and plenty of surprises await the true adventurer to discover and conquer. An extensive clan system, equipment forge system, and rare loads are some of the features of the game. Players may choose to rise to unlimited levels, or to remort to our Dragon levels. After reaching Eternal Dragon status, continue on to our newest feature - Titan levels! With our extensive spell spheres, gods, and guilds, players will have unique combinations which will make them different from any other player on the game! Become top dog on ED! Are you up to the challenge? Show us who's boss and what you are made of. Will you be one of the survivors in this dark and desolate land? See you soon! ----------------------------------------------- Mud : 3-Kingdoms Code Base : [LP] LP Telnet : 3k.org 3000 [207.57.64.109] WWW : http://www.3k.org/ Description : 3Kingdoms is one of the oldest and largest muds around, and features areas for the complete novice or the more sophisticated high-end player. The atmosphere of the mud is friendly, and the emphasis of play is one of partying and questing. It is at times a noisy and raucous place to be, and has a very loyal following with over 3000 active players, and an average of 130 players online at any given time. The game has three broad thematic areas fantasy, science, and chaos (hence the name 3Kingdoms), approximately 20 guilds, and hundreds of larger areas (and thousands of smaller ones) that are designed to satisfy even the most jaded of players. It has an active wizard community that continually endevours to keep the game both fresh and challenging. 3Kingdoms is also the first MUD enhanced for use with the Portal MUD client. ----------------------------------------------- Mud : 3rd Millennium Code Base : [Circlemud] Heavily Modified Circle 3.0 bpl11 Telnet : mars.gotdns.org 8888 [66.227.220.160] WWW : None Description : In the year 2050, a technological breakthrough was made which enabled time travel to finally be accomplished. With this ability to travel backwards and forward in time it allowed anyone and everyone the luxury of knowing what the future would bring and what the past was. However, this luxury turned into the final breakdown of all societies. With the multitude of people jumping through time and space to undo wrongs of the past, and find out secrets of the future, the past and the future became intertwined, confused, and unstable. From this abuse of physics the Nexus was formed. The Nexus was a terrible distortion in the fabric of the space time continuum with infinite portals that lead to every point in space and time. Time travel was outlawed in the year 2099, but the Nexus remains. Here in the Third Millennium you will find what remains today after the first 50 years of the new world. The question of race and class has been eliminated. All men and women are created equal. We as individuals determine who we are and what we do. ----------------------------------------------- Mud : 4 Dimensions Code Base : [Circlemud] bpl15 modified Telnet : 4d.mud-puddle.net 6000 [68.22.64.10] WWW : None Description : Create your very own unique character from our extensive races and classes. Join one of our many Clans, or remain a wanderer, and explore this fantasy world at your leisure. 4D prides itself as a newbie-friendly and care-free mud, where the number one priority is for all players to have fun! ----------------------------------------------- Mud : 7 Degrees of Freedom Code Base : [Aber] Modified Telnet : 7dof.org.uk 6715 [217.10.143.92] WWW : http://www.7dof.org.uk/ Description : 7 Degrees of Freedom worked for over a year before opening to the public. This was so that we could write some original game concepts and quests to guard against 'Just Another iDiRT Syndrome' Our quest and zone writers have added new quests and zones that give our world a unique face and map. The game dynamically resets objects and mobiles in a way invisible to players. Once you have reach the level of Wizard you can become mortal again (i.e. defrob/remort) and run more quests to try and reach the level of MasterWizard. As with most Abers, Roleplay is not encouraged and the main emphasis on the MUD is on everyone having a good time. The 7DOF ethos is that players should be permitted to enjoy their MUDing experience, hence we do not have niggling rules against quest recompletion, etc. We also pride ourselves on not having tell-logging or snooping. Privacy is respected. ----------------------------------------------- Mud : The 7th Lair Code Base : [EOS] [ Heavily Modified ] Telnet : lyra.bluedragyn.net 4255 [68.55.139.123] WWW : http://www.the7thlair.org/ Description : The 7th Lair is an exceptional MUD which has been around for some time now, mostly in the BETA testing stage. We are currently fully operational, but are in dire need of builders to add to our currently small world. If you are interested in building for our MUD, please log on and read HELP BUILDER. Sincerely, Hellion Bloodsend Owner/Head-Administrator ----------------------------------------------- Mud : 7th Sign Code Base : [LP] Custom driver and library Telnet : 7thsignmud.org 7000 [216.175.225.250] WWW : http://www.7thsignmud.org/ Description : Many years ago, a group of researchers at Miskatonic University sought to harness the power of reality itself by delving more deeply into the atomic structure than science had theretofore studied. Frustrated with the limitations of normal equipment and methodoligies, the scientists borrowed arcane occult techniques as well as highly unstable theoretical concepts of physics, many of which had never been tested. The preparations for the experiment were expeciently and concisely readied for the conjunction of the planets of classic astrology -- Earth, Moon, Sun, Mars, Venus, Saturn, and Jupiter. the test proceeded excedingly well initially; however as the scientists probed further and further into the atoms' cores immense quantities of energy accumulated well outside the expected range. The resulting explosion destroyed the laboratory ... but what's more is that it sent ryfts throughout the fabric of reality through which past, present, and future collided -- and fantasy and fact became one in the same. Many claim this is the 'Hell on Earth' foretold in Holy Scriptures -- those responsible have never been heard from again, though some speculate that they attained the power they sought to control. The city of Arkham itself was spared in this merging of realms and has since become the only known sanctuary left in a world changing constantly as the threads holding reality together unravel more and more each day. ----------------------------------------------- Mud : 7th Universe Code Base : [MUX] [MUX] Telnet : alitd.silverden.com 7350 [63.78.117.186] WWW : None Description : Ever dreamed of a universe where pirates and mercenaries ruled? Where you could be anyone you wanted to be? The 7th Universe is on the 7th level of hell. Pirates and mercenaries are commonplace and control most of the worlds. We feature 11 different playable races, each with it's own unique history and culture. We are also a merger with WW's WoD. We will offer Kindred, Werewolf, Changling, and Mage. Currently, this is not yet implemented, but applications are being accepted for these characters. We offer many different unique and exotic locations in which to roleplay, including ships and space code. If you don't want to be a pirate or mercenary, there are many other occupations you could choose. You could be a shopkeeper on a planet in their marketplace. You could be a diplomat travelling between worlds. You could be a free trader. You could be in the military. There are many choices in the 7th universe. We are currently building and coding this original world. We are welcoming building and coding applications to help. We are currently accepting staff applications as well. ----------------------------------------------- Mud : 8bitMUSH Code Base : [MUSH] Modified PennMUSH Telnet : 8bit.ath.cx 4201 [24.255.231.236] WWW : http://8bit.ath.cx/ Description : * Building -- Free building, and lots of it. No quota. No theme. Build your own little house, castle, swamp, or area. * Exploring -- You'll find a variety of explorable areas including an extensive mountain area, a Super Mario Bros. area, and many player homes and lots. Players are often building new places to explore. * FANSI Art -- We support FLAG Extended Ansi Settings which provides for an extended character set: card suits, box drawing characters, and shading characters allowing for many pseudo-colors. Re-live the days of BBS art. * Coding -- We offer a ton of softcode to play with, including a playable MUSH Nintendo (with Tetris, Frogger and Mario Brothers), mapping droids for keeping track of places you've explored, and a whole slew of other code. We offer support for those looking to learn how to code. This includes player tutors, a 21 lesson coding tutorial, and plenty of unique functions. * Socializing -- We have a standard chat system where people can interact from anywhere on the MUSH. If you don't like to do anything but socialize that's fine with us. * Capitalism -- We have a company system and stock market which promotes the sales of goods and the competition of MUSH companies. Many of them sell products and compete for your daily paycheck. You can also invest in companies and attempt to make a profit. o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aabahran: The Forsaken Lands Code Base : [Rom] ForsakenMUD (Version 3.0) [Heavy Modifications] Telnet : forsakenlands.org 6666 [216.194.99.11] WWW : http://www.forsakenlands.org/ Description : Welcome weary traveler, to Aabrahan. Meaning 'Cursed' in an ancient, long-forgotten tongue, the land known as Thera is a realm of conflict. For eons have the forces of good and evil waged their war upon its soil. Are you a valiant KNIGHT, a demonic minion of NEXUS? A mage of SAVANT, or a battle-hardened WARMASTER? Are you are an ambassador from the City-States of VAL MIRAN, RHEYDIN, or MIRUVHOR or perhaps a vampiric assassin of SYNDICATE out fulfilling a contract against a vigilant lawman of JUSTICE. With the Head Coder, Virigoth leading a staff of over fifteen, all of the nine cabals are now self-sufficient and run by players. Army RISK-like combat now makes each and every one of FL’s 80% original areas available for conquest. Diplomacy and trade between the cabals rests of in the arms of it’s members, and through the innovative voting system, each of the citizens of these cities have the opportunity to cast their own vote and let their voice be heard in matters regarding their hometown. Above all this, you have the opportunity to apply to play any race you can think of. A Dragon? An imp? A shade? On FL the only limit is that of your own imagination. If there is something you want that is not here, chances are that it is in development. New to the concept of MUDs? No problem. In addition, FL boasts one of the most newbie-friendly systems available, and with immortals from locations spanning the globe; there is seldom a moment where one is not available and eager to answer any of your questions. Load up your client, and connect. You haven’t got a thing to lose. Leave MUDs of yesterday behind, and log on to FL and embrace the future. ----------------------------------------------- Mud : Aabarism II: Unforgiven Mayhem Code Base : [Rot] RoT heavily modified 7 tiers 300+skills/spells Telnet : visuald.terrabox.com 9999 [64.242.77.155] WWW : http://visuald.terrabox.com Description : Welcome to Aabarism II: Unforgiven Mayhem. In a land of pain, death, anguish and destruction you try to make dues. Your friends are limited and your enemies, numerous. You're journey: to survive in this land of chaos. Come and venture into this land if you dare where you will really test the laws of 'survival of the fittest.' Aabarism has been months in the making. We are a newbie friendly mud featuring 5 tiers, 50 races, balances classes & our well known PowerLevels. We have now added EVEN more skills/spells to balance out our classes. Now featuring a more enhanced quest system to bonus players for quick quests. Also if you play you could become part of the player run council which decides what happens on Aabarism. ----------------------------------------------- Mud : Aabrazak: Age of Damnation II Code Base : [Rot] Enhanced Player Killing Telnet : bb6.betterbox.net 2500 [209.83.132.78] WWW : http://ashen.betterbox.net/AoD/ Description : Greetings, and welcome to Aabrazak: Age of Damnation II. The inhabitants of this realm tend to be quite competitive so if you don't stay on your toes, you may end up missing your head. But where are my manners, please do drop by our little realm, but don't say that I didn't warn you! We have a fairly descent balance of classes here so don't bother asking which class is 'stacked' because you won't get an answer. We have an arena (which offers 5 on 5 battles w/ potion & scroll toggles), and a warzone. We also have a quest master where you may quest for equipment, weapons, whostrings, renames, etc. Sound like your type of MUD? Then stop by and pay us a visit. Most of all, have fun! ----------------------------------------------- Mud : Aabsolom Chronicles Code Base : [Rom] Heavily Modified ROM 2.4 Telnet : puddle.plethora.net 1536 [192.129.84.27] WWW : None Description : Aabsolom is a place for those who want to Roleplay can, We have an extensive RP system with rewards. We also have a number of great features: Auction System, Race Channel, Race languages, Arena, PK for clans, And a personalized clan system for our world. ----------------------------------------------- Mud : Aadarian Realms Code Base : [Rot] [MERC/ROM] ADR Four Tiers [The Original] Telnet : aadarian.akbearsden.com 8888 [24.237.3.43] WWW : http://aadarian.akbearsden.com Description : During an age of strife when legends were flesh and blood, when immortals walked among us before the word became lore, there was a world forgotten by the scribes. A realm where the lives of the men and women would be forever changed by the struggles for power that ravished the lands. Many years have pasted since the dawn of peace had spread across these war-torn lands. The warriors of the past ages now maintain farms and have taken to travling the trade routes calling themselves merchants. Others have begun to venture toward the out reaches of Aadaria, exploring the frontier and the ancient graves of forgotten civilizations. (ooc) Out Of Character: Aadarian Realms offers four tiers with monk and telepath classes. More than 300+ skills and spells and A professional staff of polite and dedicated immortals drafted from the Elders of the Realms. We are still under development and that will not stop... There is a never ending list of ways to improve the realms. Current Projects: Fuedal Code (Trades, Crafts, Farming, Provinces etc.) Housing Code (Flats, Taverns, Masions, Castles etc.) MultiClass (Race and Level Restricted Multi-Classing) Design Director Shimtis Grul ----------------------------------------------- Mud : Aaezure Odyssey Code Base : [Circlemud] Circle/Custom Telnet : amud.betterbox.net 6666 [209.83.132.70] WWW : http://amud.betterbox.net/ Description : Aaezure Odyssey is a great MUD for all ages. Formerly known as DeathWish MUD, this is a great, stable MUD that has been in operation since 1994. There are over 11,000 rooms with a good balance of zones for all levels, with more added all the time. Playerkilling is limited to a Battlefield only, and players are allowed to play two characters at a time if they wish. This mud has 50 mortal levels, 6 regular classes and 4 remort classes, and too many great features to list. Aaezure Odyssey is in the process of converting to a whole new codebase and adding lots of new fun stuff, including 15 races - and some surprises. Come on by and check it out. ----------------------------------------------- Mud : Aalynor's Nexus Code Base : [Mordor] Modified Telnet : aalynorsnexus.org 2000 [64.39.28.81] WWW : http://www.aalynorsnexus.org/ Description : A highly advanced role-playing fantasy adventure game with an interactive storyline, multiple subplots, and room for creativity combined with a sophisticated combat engine provide for hours of quality online entertainment. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. It is the player's enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aalynor's Nexus: The Sanctuary Code Base : [Custom] Derived from original Aalynor's Nexus game engine Telnet : aalynorsnexus.org 3000 [64.39.28.81] WWW : http://www.tholm.org/sanctuary/community/ Description : THE FOLLOWING ON TO AALYNOR'S NEXUS, THE SANCTUARY TAKES PLACE 200 YEARS INTO THE FUTURE OF ALTIN. PRESENTLY IN BETA TESTING; EXPECTED OPENING JANUARY 2002. And here we are, noble adventurer. Will you walk in Aalynor's Light, seek Honor with Paelina, live in Pandora's Hope, enjoy the merriments of Trista, or will you embrace Tilnar's shadow? It will take many brave and mighty adventurers to turn back the assembled goblin hordes, now surrounding the city. Will you be the one to defeat the Goblin King, to reclaim the land for the races? Come...step through our gates and join us in Aalynor's Nexus.... Aalynor's Nexus is an elaborate multi-user, text-based fantasy role-playing environment, playable over the Internet with specialized client software. The life of a character within the mystical World of Altin reads much like a fantasy novel, where almost anything is possible. The world comes alive for you as major and minor plots react to your actions, with every player contributing in some way to this living work of interactive fiction. The strength and appeal of Aalynor's Nexus is not derived solely from the underlying software, but rather, from its people. There is a real sense of community in this world. In fact, we have received many encouraging comments from our players, and it is their enthusiasm and encouragement which keeps the world alive and entertaining for player and gamemaster alike. ----------------------------------------------- Mud : Aarchon Code Base : [Rom] ROM 2.4 , ARC 2.0 Telnet : mud.aarchonmud.com 7000 [65.120.136.170] WWW : http://www.aarchonmud.com/ Description : Aarchon takes place in a realm where space, time, and reality itself have been shattered, leaving death dead and making all things possible. We have a relaxed social atmosphere, which we strive to keep hospitable to players both new and old to mudding. We are constantly upgrading, with new code and new areas coming in often. There will never be a player wipe, ever! Some of our current features include: * 15 varied classes (from Assassin to Gunslinger) with more on the way. * 19 races upon creation, with more available after EACH remort (total 46 races) * 7 clans, with uniquely defined ranks in each; also, clanwars! * An advanced and unique Remort system, challenging to accomplish (Remort 5 now in!) * Dozens of new spells and skills, including new spell/skill *types*. * Newbie friendly help files, plus Helpers and active immortals for guidance * Various levels of pkill (or pk-like) involvement: warfare zone for 'safe' combat, clan members of certain ranks participate in clanwars, plus permanent pk or an advanced 'hardcore' pk (ignores safe rooms and level) ----------------------------------------------- Mud : Aardwolf Code Base : [Rom] +Original Hybrid Telnet : aardmud.org 4010 [66.162.28.88] WWW : http://www.aardmud.org Description : Aardwolf has been online over 5 years and is still undergoing constant development. Online numbers rarely drop below 300, consisting of a wide variety of characters and playing styles. If you like to sit back and chat we have customized channels and friend/race/class lists to suit you along with VERY active message boards. Hack and slash and level? No problem, Aardwolf has been greatly enhanced but is still a ROM mud at heart. Questing? We offer several types of quest with player vs player 'global quests', regular automated quests, imm sponsored quests and good old trivia. Prefer to (optionally) mix it up with other players and go for PK? There is an elaborate warfare system, regular PK for clanned players, combat mazes and one on one challenges - for the ultimate challenge you may try clan raiding. If exploring is your thing we have over 200 areas with over 15,000 rooms and rankings of the the top explorers. Other features include remorting, tiers, flower shops, stats that MATTER, player housing, rosters, rankings, thousands of mobprogs, online games and a lottery system, but most of all, an extremely newbie friendly environment with player volunteers on hand at all times to help you get started. Drop by and see why Aardwolf is the most popular ROM based mud in existence. Alternatively, check out our new web site at the address listed. Wherever you choose to mud, good luck and remember it's supposed to be FUN! ----------------------------------------------- Mud : Abaddon Code Base : [Rom] modified 2.4b6 Telnet : abaddon.org 5000 [68.3.100.81] WWW : http://www.abaddon.org/abaddon/index.html Description : Abaddon has been under developement since Dec 97. In June of 99 it was opened to the general public for testing. Since that time, the code has proven itself stable enough to allow it to remain open for play. However, Abaddon is still considered to be under developement. From its inception till present, most changes have been made to the code base itself and not to the skills or areas of the stock Rom from which it is based. With that stated, the changes are enough to make Abaddon unique and worth playing. Abaddon is a player kill mud (minimal restrictions apply) that places a high emphasis on 'NO IMMORTAL INTERVENTIONS'. We have random treasure, no level restricted or limited equipment, mounts, seperate racial hometowns, and an online multi-class system that will keep you interested for years. The rest you have to discover on your own. ----------------------------------------------- Mud : Abandoned Codex Code Base : [Smaug] modified Telnet : abandonedcodex.net 4000 [204.184.196.145] WWW : http://www.abandonedcodex.net/~gpoulton/ Description : Abandoned Codex has been progressing steadily over the last five years, incorporating good roleplaying into a well-coded smaug/merc-style environment. The improvements are too numerous to be listed here, but include such things as an automatic Top 60 ratings system, an RP ranks system, new races and classes, and improvements to the standard classes, eg. Cleric Temples (well... you'll just have to try us and see what they are!) We have roleplaying (optional), quizzes, quests, clans, and are open to suggestion about just about anything you want to do! There is also a builders' port where we can accommodate all your creative desires, and would offer you training if required. ----------------------------------------------- Mud : Abandoned Fate Code Base : [Rom] Rom 2.4B6 modified Telnet : abandonedfate.betterbox.net 1919 WWW : None Description : Abandoned Fate is a Rom 2.4b6 mud with the standard stock areas along with many other original ones. Currently there are eight classes and eight races. We have a great Immortal team who are all working very hard to make Abandoned Fate a fun experience. We are currently working on a remort system and are redoing many of the classes, races and adding new skills and spells. Abandoned Fate is very newbie friendly, so please come and take a look. ----------------------------------------------- Mud : Abandoned in Zhentil's Domain Code Base : [Rom] AZD version 2.1 Telnet : marotti.com 3333 WWW : http://www.marotti.com/azd/ Description : Abandoned in Zhentil's Domain combines roleplaying, adventure, fun, and friendship nearly flawlessly. Based in a medieval setting, Abandoned in Zhentil's Domain offers a wide selection of race and classes, as well as 100 mortal levels. Chock full of original and modified skills and spells, as well as heavily modified zones, AZD meets the needs of the most avid gamer. Whether your style follows PK or pure RP, AZD has a place for it. The MUD's shell is hosted on it's own server, which is owned and operated by Zhentil. Newbie-friendly, funny, exciting, suspensful, and more - Will Abandoned in Zhentil's Domain be your next home? We hope so. AZD has been up and operational for FIVE YEARS. We pride ourselves on a stable environment and encourage community. Along with out official site, we offer a community site. ----------------------------------------------- Mud : Abandoned Reality Code Base : [Envy] Envy 2.0 Telnet : abandoned.org 4444 [216.30.104.62] WWW : http://www.abandoned.org/ Description : A triangular war ravages the countryside, as the wood-faring Sylari risk all to keep the evil and sinister L’shar from corrupting their youth. But the blood of both races spills over the land when the vicious Empire of Nok seeks to wipe out all magic in the world of Ellandor. Can the peaceful kingdom of Devenon restore order to a land troubled by arch-mages, demons, and even a few dragons? Some of our many features include: -a wonderful introduction to the game with randomly restrung armor for newbies -player bounties,an IC auction system,private player properties -no RP-intrusive OOC global channels, or silly/unoriginal names for characters -an ooc complex to hang out when you need a break (with paintball field and combat arena!) -a blackjack dealer, board games, mobs that play hangman, a combat arena, a courthouse, player-owned shops -automated armies that provide equipment, mob soldiers, and monthly pay -pets you can order around or ride, ships (both private and public) -a naming system where no one knows your true name unless you tell it to them -helpful immortals, friendly players, newbie help-channels, and so much more! Usage Graph ----------------------------------------------- Mud : Abandoned Realms Code Base : [Rom] Diku/Merc Telnet : abandonedrealms.net 9000 [216.162.171.220] WWW : http://abandonedrealms.net/ Description : Abandoned Realms is a highly modified diku mud. The objective of the mud is to focus on gameplay. We want a MUD where people can enjoy themselves and other aspects of the mud, without compromising gameplay. Gameplay to us is having rich themes to our areas, various creatures that talk to players instead of just sitting around, and well balanced race/classes. We have an extended help file system, a newbie chat for those unfamiliar with this kind of MUD, and plenty of friendly imms willing to answer your questions. There are 16 races and 16 classes each unique with their advantages and disadvantages. New races and classes are consistently being added and the old ones refined to preserve gameplay. There are also seven cabals, with plans to add more in the future. We enforce roleplaying here, we like to see players who have unique backgrounds, enjoy being memorable characters, and in turn, meeting other memorable characters. We also have mob runned quests that will improve certain aspects of your character. Although we do encourage player killing, we also discourage senseless slaughter. We have refined the gameplay so that brains will win over brawn because nobody likes boring hack and slash. We test our pk ranges thoroughly for fairness. If you enjoy roleplaying in a complex and vast world mixed with the thrills of playerkilling then Abandoned Realms is for you. ----------------------------------------------- Mud : Abattoir Code Base : [Smaug] Smaug Telnet : abattoir.wolfpaw.net 3232 [216.18.90.4] WWW : http://abattoir.wolfpaw.net Description : Abattoir is a fun mud. All imms here are very friendly. We have 100 mortal levels and 15 immortal levels. We also have integrated quests (you need to complete quests to gain levels). Every Sunday, we have player killing tourneys. Come in to find out more details. The next few Sundays will have at least 10 tourneys, each one offering a good prize to the victor. We also have remorts. When you reach level 100, you get reborn as a character in the new remort class (offering all skills and spells, which can all be practiced up to 100% adept). When your remort reaches level 100, you are automatically made an immortal. All immortal advancements are done to how hard you work. Basically, if you want to work hard, you can realistically make level 113 on this mud. Amnect. ----------------------------------------------- Mud : Aber-Phoenix Code Base : [Aber] Dyrt Telnet : phoenix.betterbox.net 6716 [209.83.132.90] WWW : http://phoenix.betterbox.net/ Description : Phoenix offers: * Guilds * Original spells and skills * Over 50 quests * Optional PK * 2 Weekly tournaments * Multiplaying * Role-playing encouraged and rewarded * Familiars * Immortal levels open to all. * Helpful newbie areas. * Some saved inventory, clothing, jewelry * Custom playerhouses (design your own) * Player driven, internally consistent economy ----------------------------------------------- Mud : Abode Mux Code Base : [MUX] Mux 2.0 Telnet : abode.twomoons.org 2002 [216.150.202.131] WWW : http://www.abode.twomoons.org Description : Abode Mux is an ElfQuest-themed mush. The setting is the planet Abode (the world of two moons)at a time approximately a century after the events depicted in Fire and Flight in the ElfQuest comics. The location is a fictional western continent, dominated by two elfin tribes in a state of cold war. There are small groups of humans, trolls and preservers, as well as some solitary elves without ties to the two tribes. Feature/book characters are generally not available. Abode strives to be a newbie-friendly mush, with a low treshhold for entering play. Some knowledge of the ElfQuest universe is an advantage. The game is still in the testing stages, but open to players. ----------------------------------------------- Mud : Abrasive, the Dark Realm Code Base : [Custom] DEFOR v6 with CEFOR v2 engines Telnet : abrasive-dr.nl 23 [217.120.81.204] WWW : http://abrasive-dr.nl/ Description : In the Old world, a civilised and rich in culture where occasional a invation or revolution will take place by Orc's, Goblins, BeastMan and/or Mutants. Yet a shadow covers the world, called by the hand of the evil gods. From the kingdoms of Nexis till the deserts of GladStone, a small group of mercenaries fight agains the dark powers of Chaos, whilst the servants scheme evil plans agains humanidity to bring the World to its knees. Abrasive lets you participate in a fantasy world. Players take there place as an adventurer, searching for fortune and power. You will encoure many different creatures and quests are available. Visit us and try to become a adventurer. ----------------------------------------------- Mud : Absolute Darkness Code Base : [GodWars] LOW4 - Heavily modified Telnet : darkness.dune.net 5555 [208.139.203.147] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders and enforcers. Currently this is your typical, run of the mill godwars type mud, but in time we hope to change that. ----------------------------------------------- Mud : Absolute Inferno Code Base : [Circlemud] Circle 3.0 (Modified) Telnet : ai.digital-genesis.com 5145 [169.207.182.234] WWW : http://gemini.tntech.edu/~dle1501/ Description : Absolute Inferno is a modified Circle Mud based on the war between Hell and Earth. It has been customized to offer many features important to the power mudder, such as custom prompts, expanded autexits, inline damage, NO RENT, no eq based on levels. It also offers and expert class system whereby a player can specialize and gain more skills or levels by seeking out a greater guild master. For instance warriors may train to become samurai, or death knights, a mage may become a warlock, and so forth. Some of the skills found only on this mud are 'Grenade' (Dwarves can make and use these! Kewl!), 'Sacrifice' (Necromancers can offer blood sacrifices to a deity), 'Transmutation' (Don't like someone? Turn them into a frog, or some other random creation), and 'Aim' (Attack someone from long distance with a ranged weapon!). We also offer a quest system whereby players can gain points to customize thier EQ. All in all there are six distinct classes, each with at least two different possibilities for specialization. ----------------------------------------------- Mud : Absolute Insanity Code Base : [Rom] Heavily modified ROM, new races/class/stat system Telnet : insane.arcanum.net 9999 [192.103.19.36] WWW : None Description : Come check us out! Absolute Insanity has a plethora of areas to explore, monsters to kill, and equipment to be had! We are looking for a few good mudders that are searching for a fun new home. We have many unique original features that you are sure to enjoy! ----------------------------------------------- Mud : Abydos Code Base : [Custom] 100% Custom Delphi code Telnet : abydos.nl 23 [213.201.143.20] WWW : http://www.abydos.nl/ Description : Abydos is an original mud which is build from scratch. Here's a list of some of it's features: - Totally original code & files. The engine is made from scratch in Delphi and running on a NT machine. - Full ansi color. - Statusbars which are located on a fixed position of your screen. - Easy to learn for people who are totally new with MUDs. - Races and classes, each class starts in it's own dedicated training area where you will be recruted (e.g. in the wizard tower for wizards). - Promotions to sub-classes and later to 5 hero ranks. - Powerful script engine which makes all kind of quests possible. - Funny and big quests. - People can add their own build-in emotions. - Lot's of configuration menus, skinable, customizable message colors. - Detailed maps which always track your position. It is unlikely to ever get totally lost! - Player killing is only allowed for clans. Clans can ally with other clans. - Deathmatch zones where people can PK in a team without loosing anything after they die. - Builders will love our zone-editor! Zones are build offline with a GUI program named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to test your area on your own machine by telnetting to your localhost. - There are usually 0 - 20 people online, depending on the time of the day. ----------------------------------------------- Mud : Abysmal Realms Code Base : [Rom] Heavily Customized, many enhanced features! Telnet : realms.reichel.net 4000 [66.55.9.92] WWW : http://realms.reichel.net/ Description : The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived from ROM2.4 code. Those accustomed to ROM playing will be pleased with the enhancements we've made while still retaining the best of the ROM 'look and feel'. Realism, attention to detail and enhanced user interface have been our top priorities. The focal point of Abysmal Realms is our clan system. Those new to Role Play will find it natural to fall into RP mode because of the distinct personalities and purposes of each clan. We find best role players often prove to be the first time mudders! Again, you can visit our web site for info on the clans. Though PK is supported, it is judged by strict standards of appropriateness within the RP context maintained here. We have user-selectable ANSI color, and questmasters available for questing anytime. The Realms opened to the public May 1st, 1997 and has grown steadily since then. A forum for your input has been established through our mud mailing list. The mud is served by a conscientious and talented staff of immortals. Click on the link to our web site for a complete listing and to subscribe to the mailing list. **The IP of the mud changed to 66.55.9.92 as of 2001/06/03** ----------------------------------------------- Mud : The Abyss: The Second Age Code Base : [Merc] Modifications are extreme, beware Telnet : sebastion.homeip.net 1236 [24.147.87.54] WWW : None Description : In the beginning, there was Altrag, from whose hand flows the wellspring of Life. And in his loneliness in the Void he wrought the mighty Nimroetil, the Crystal of Creation, and wieldin it, he created the Abyss. Yet among his disciples there was a jealousy. Between the Titans, Aleister and Stormreaver, there was a hatred. War swept across the Abyss, and Nimroetil was broken, and it's shards lost. Yet its memory, and the promise of infinite power, lived on in the hearts of Mortals. And now, even as the world recovers from battle, clans begin to form, to search for the shards, because the enemy must not reunite Nimroetil. At Any Cost!. The Abyss will soon be back, with many features including: - A complex and strategic combat system - A classless, skill-based advancement system - Player-run clans with player-built HQs - A completely original world We are currently looking for dedicated builders to help bring the Abyss to life. ----------------------------------------------- Mud : AC 195 Gundam Wing MUCK Code Base : [MUCK] GlowMUCK Telnet : 63.105.19.135 1950 WWW : http://www.angelfire.com/gundam/muck/ Description : - The year is After Colony 195. - = - = - = - = - = - = - = - = - = - = - = - Upon the assassination of the leader unifying the colonies, Heero Yuy, riots have broken out across the space colonies. The Unified Earth Sphere Alliance seizes this opportunity to develop their military forces, taking over one colony after another in the name of justice and peace. OZ, an organization led by Treize Khushrenada, has been taking charge of the attacks with the help of the Alliance Military. Until this year, when rebel citizens from the colonies have decided to retaliate by sending five Gundam pilots to earth to eliminate the people who started the wars -- to eliminate everything having to do with OZ. On their journey, the world may come to realize how important life really is, and how meaningless the wars are when fought between equally ruthless governments. After Colony 195 is a MUCK based on Mobile Suit Gundam Wing -- the anime series by Bandai, shown on Cartoon Network and YTV. The MUCK is rated PG, due to the violence involved in fighting roleplaying situations. It is meant for people who can be mature, but does not contain adult oriented themes. As with most MUCKs, it is fully roleplay oriented. We are currently hiring Feature Characters and Staff members, so feel free to drop us a line if you're interested. - = - = - Additional website: http://www.angelfire.com/gundam/logs/ - = - = - ----------------------------------------------- Mud : Accursed Lands Code Base : [LP] written in LPC Telnet : 63.105.28.110 8000 WWW : http://www.accursed.org/index.shtml Description : Throw away your ideals of standard races, typical classes, or level-based games and hang on for a truly unique online adventure! In an all original world that is constantly evolving, Accursed Lands is a challenging MUD for players of all ages and experience. Some of our key features include: -21 personal stats for each player. -Over 120 skills already implemented for players to chose from. -Realisitic life event based character creation system. -Smart npcs with sophisticated brains. -Dynamic graphical wilderness that changes and adjusts according to your position and visual abilities. -Underdark with over 6 million permanent rooms possible. -A complex crafting system allowing a player based economy. -Many unique quests and original spells released with more on the way! -A lot more to do than combat and magic, although those rock too! -100% original areas with very detailed descriptions. -Excellent role-playing environment with lots of theme. -Friendly staff and administration who actually listen to the players! With no levels, no standard classes, you'll be free to develop a truly unique identity for your character. So come on by and check us out! ----------------------------------------------- Mud : Achaea, Dreams of Divine Lands Code Base : [Custom] Fully original design and coding Telnet : achaea.com 23 [216.18.90.22] WWW : http://www.achaea.com/ Description : Rated #1 in the world by gamers.com. - Achaea is a grand world with no stock code or stock areas, giving it a feeling that is completely unique. We have thousands of rooms, and hundreds of unique abilities. Examples of our abilities are the Tarot skillset, which includes abilities based on each of the major Arcaana tarot cards or the Metamorphosis skillset, allowing Druids to change into animals like wolverines, gorillas, and wyverns. - Within Achaea, you'll find hundreds of imaginative quests and NPCs, as well as a developed political and economic system. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to an integrated military system, to endless opportunities for roleplay in the intricate politics that take place within the land. Raph Koster, Dragon Designer of Ultima Online, has publically said that he believes we have the finest online storytelling in the world. ----------------------------------------------- Mud : Acropolis Code Base : [Rom] Rom2.4 heavily modified Telnet : dinchak.darktech.org 5500 [24.20.208.145] WWW : None Description : After a month of downtime, Acropolis is finally back for good! Acropolis is a MUD that is designed with the newbie in mind. Role-playing is accepted and encouraged, but not necessary. If you're new or old to mudding stop by, you'll have a great time! Here is a brief summary of what we have to offer: * Random equipment based on a set of weapon/armor flags. Included in the random equipment system are a few new item types: bows, arrows, materia, and more. The system is very similar to Diablo/Angband/Nethack. * PK Arena for non-PK or PK players. We have one of the most popular arenas out there because we have added so much to it. There are three types of wars: Single, Team, and Clan, and you can win everything from gold to potions to practices and trains in the arena without worrying about losing exp/equipment/etc. * Many new classes, races, skills and spells. A lot you have never seen before because we made them ourselves. * Remorts, imm and auto quests, a few other 'arenas', friendly staff always ready to help new players, beautiful ANSI color, neat clan system, dedicated player base, the list goes on and on. Stop by today, you'll never play another ROM again! ----------------------------------------------- Mud : Act of War Code Base : [Rom] Telnet : bb11.betterbox.net 4000 [209.83.132.83] WWW : http://www.actofwar.com/ Description : Act of War is a unique kingdom-based MUD that allows you to join the ranks of either Kael, Tier, Cairn, or Undermountain in the eternal struggle for the realm. Act of War allows you, the player, to choose which kingdom, class, and race you wish to play as you wander through our large map gathering equipment and making new friends who may aid you in the future when you go out looking for a battle, or maybe even raiding an enemy town! Act of War promotes a unique player killing environment that sets it apart from all other MUDs, stop by and give it a try. ----------------------------------------------- Mud : Ad Hesperia Code Base : [Envy] Heavily Modified Telnet : hesperia-mud.org 7000 [209.83.132.83] WWW : http://www.hesperia-mud.org Description : 'Caught in the whirlwind of the War of Ages, the battle of the Immortals, lies the Hesperian Realm. From the Black Fortress and foul armies of the Dark Lord, all the way to the Paradise of the Covenant, you will recognize a theme of the utmost tragedy: a love story which shaped the perpetual war raging on Hesperia. Brutally thrown into this realm because of your own stupidity, you decide to make the best out of it. Motivated by the interest the Immortals seem to take in recruiting Earthlings, you vigorously start your career.' Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code. For three years non-stop our Staff has worked on the large Hesperia project, shaping an all original word of over 20000 rooms. There are over 300 spells and skills, numerous quests and games to try out, as well as the opportunity to join cults and progress through the 550 levels we currently offer. We are a friendly place, so by all means step by and share in the fun! - Hesperian Staff ----------------------------------------------- Mud : ADAMANT : World of the Rings Code Base : [Circlemud] strong modified CircleMud Telnet : amud.orc.ru 4000 [212.48.128.180] WWW : http://www.a-mud.ru/ Description : A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is ADAMANT : World of the Rings !!! * 17 races & 9 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Over 70 only ORIGINAL zones, over 5500 rooms * Quest Zones and Automated quest system * Customizable character stats (no rolling) * Helpful gods and mortals. Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : Adamant Adan MUD Code Base : [Circlemud] strong modified CircleMud Telnet : adan.ru 9000 [194.186.76.190] WWW : http://www.adan.ru/ Description : A new MUD, the first in it's kind, based on the fantasy world of J.R. Tolkien where everything is possible, where strange and dangerous creatures lurks in deep under the ground, or wander all around the world... A world of heroes and dragons, where heroic deeds and horrible creatures are possible ... A world of powerful magic and mighty weapons ... A world of steel and mithril, where you can go and slay powerful creatures or you can seek smart quests and receive great rewards, cool weapons, and destructive spells ... This is the neverending story of the great battle between DARKNESS and LIGHT This is the world of - A D A M A N T A D A N- MUD ! * 17 races & 10 classes * 30 levels of well balanced gameplay. * Intelligent monsters * Controlled PK (clan system) * Over 65 only ORIGINAL zones, over 3500 rooms * Quest Zones and Automated quest system * Anti-loot system * Full ANSI color * Helpful gods and mortals * Customizable character stats (no rolling) * Nice WWW page with help etc... * 100% Russian MUD ----------------------------------------------- Mud : AddictMUD Code Base : [Circlemud] 3.0 bpl10 Telnet : game.addictmud.org 4000 [216.81.152.29] WWW : http://www.addictmud.org/ Description : Loosely based on the worlds of Drageara created by author Steven Brust, AddictMud features 30 mortal levels, 8 classes and 3 special remort classes. Players from all over the world regularly play for extended periods of time, creating a sense of unity and camaraderie. Help is readily at hand either via the online help system, or from one of the experienced players online. After a few months of downtime, AddictMud is back and better than ever. With a faster server and less lag, come check it out! * Newbie friendly!!!! Join us - we'd love to show you around. * Limited multi-play allowed * 8 mortal and 3 remort classes, 30 levels * 99 zones, with over 9800 rooms (more being developed constantly) * Quests frequently held * Helpful gods and mortals * Alias system with presets for newbies * Fully functional clan system with clan halls/areas and clan quests * PK during TCs (total carnage) held frequently for fun and sport * 4 hometowns & free rent! * Awesome scripting that adds to the fun ----------------------------------------------- Mud : AderonMud Code Base : [Circlemud] Ver 3.0, heavily modified Telnet : bb11.betterbox.net 6699 [209.83.132.83] WWW : http://www.sspub.com/circlemud_area_creator.htm Description : Why should you come to AderonMud? Check this out: You can give your character more 'kick' by morphing into animal form and ripping out your opponent's throat! Enhance your equipment and weapons. Improve your skills and spells through guildmaster training and actual use. Supercharge all your stats. Create portals. Own your own house. SIMULTANEOUS MULTICLASSING: Get 250 combined levels in the five classes, then advance to Avatar level for a real challenge! Rent is free, quests are always available, and all characters can scan and identify for free. And when you die, you don't lose all your stuff! Modified combat system combines realism with a touch of humor. Area lists are based on player levels to help you find the right level of challenge. Well-designed world map integrates 100+ areas--just follow the river! ** AderonMud is the one you've been looking for -- trust me! ** ----------------------------------------------- Mud : Adesa Code Base : [Ack!mud] 4.2 Heavily Modified Telnet : adesa.betterbox.net 6000 [209.83.132.67] WWW : None Description : In the limitless confines of cyberspace there is a place where sword and sorcery collide and dreams of the fantastic materialize before your eyes. Adesa is more than just a mud, it is a refuge from the rigors of real life... a virtual escape into a world where you can be the knight in shining armor or the dragon who snatched away the fair damsel. Adesa has been forged from a heavily modified version of Ack! and while it still offers the Ack! standards like autoquesting, there are quite a few new wrinkles to the old system. Every race has been tweaked to provide its own distinct advantages and the mortal class to remortal class match-ups have been improved. We even have a totally unique lawful/unlawful player killing system. This mud is a constantly growing and changing place, where old players as well as new will continue to find challenges. Brand new areas, many with mobprogram puzzles and new items, are being added almost every week. ----------------------------------------------- Mud : Adventure Mud Code Base : [Unknown] worldgroup server software 3.10 Telnet : worldgroup.net 23 [64.1.137.201] WWW : http://adventuremud.com Description : Pvp set to 1 level, Role playing welcome, auctions first monday of each month for limited and hard to find items. Characters bought and sold thru the mudop only, code is majormud by galacticom. All 9 mods are installed. Play one free character, you can play up to four characters from one IP address. Additional characters are $5 per character per month. sysop keys $5 per year and buying lives is allowed this is a fair game all players are equal here. Famous Last Words: Dragon WHAT DRAGON!!! ----------------------------------------------- Mud : The Adventurers' Inn Code Base : [Rom] Almost Completely modified and updated Telnet : bb11.betterbox.net 7171 [209.83.132.83] WWW : http://www.theadventurersinn.com Description : If you have been looking for a MUD the is original, exciting, and addictive, then look no further. The Adventurers' Inn is all of that, and much more. I have been mudding for over 10 years, and I know what it's like to look for a MUD that you can really enjoy. Some offer great class/race selections, but lack in the roleplaying environment. Others are pure roleplay, but lack in fun. When I started The Inn, all I wanted to do was to make a MUD rich in theme, and full of excitement and realism that even I would enjoy playing on. The Adventurers' Inn is such a place. All of our InnKeepers have that same desire and drive to build the best MUD possible for our players. Mobs that interact with the players, objects that aren't mere weapons, but artifacts that old great powers, and dangerous consequences. Rooms and spells that are lethal, and traps for the unexpecting. All this and more await you on The Adventurers' Inn. Come and visit, and stay for the adventurer of your life! ----------------------------------------------- Mud : Adventures for Ancient Wisdom Code Base : [Dikumud] Diku/Envy/Merc with a twist Telnet : score.ainola.jyu.fi 4100 [130.234.191.133] WWW : http://www.geocities.com/aaw_home Description : AAW is an ever evolving MUD, many new and unique features have been coded into the game. Most MUDS have mprogs, but how many out there offer substantial oprogs and rprogs, so that objects and even rooms can interact with you and your characters actions? We also have an extensive pet system. Pets can be leveled, wear EQ and even have custom names and descriptions. We also RDL (Room Description Langue) which allows builders the ability to make it so that room descriptions (and other things) say one thing in daytime and another at night, or to have descriptions in the different languages of the realm. MSP (Mud Sound Protocol) is in and many of our areas now have their own .midi files attached to enhance the play experience. AAW offers many races and classes, with more to come. All characters are dual classed so that you get all spells/skills from your primary class and s/s up to level 30 in your second class, yielding an immense range of possible combinations. We also offer many different clans for your choosing. Recently we opened a new much (code-wise) enhanced version of our game based with tons of new features, new race (orc), new skills and new attributes (luck and charisma). New original areas are constantly in development, and our aim is at having totally original world one day! So take some time, and get lost in your Adventures for Ancient Wisdom! ----------------------------------------------- Mud : Adventures in Stormgate Code Base : [Envy] OmegaMUD Telnet : stormgate.dyndns.org 2345 [65.48.162.33] WWW : http://members.rogers.com/stormgate/ Description : Welcome to Adventures of Stormgate, where you will travel time searching for adventure. Extensive overhauled Guilds and Clans 2 ways of Dualclassing, 20 Classes and Races to choose from each with unique abilities, Automated Questing, Full MSP (Mud Sound Protocol) support! NEW SITE The dark lord himself, Zhakarius, looks down on the land from his Chrystal Tower. The landscape, created by the gods, shall one day be his. His continent, Bretonnia, is now under his control. He looks to the mainland in its entirety, yearning to control the power it holds. 'Yes,' he says to his servants, 'This will be my finest conquest yet.' On the wave of a finger, an eruption begins in the northwest, causing immense earthquakes. An enormous purple vortex opens directly above his castle, causing alarm to his old crooked face. 'No, this can't be!' he exclaims, 'This can't be happening!' The Timequake hits him full force, sending him through the rift! ----------------------------------------------- Mud : Adventures Unlimited Code Base : [Rom] 2.4b6(pretty darn good) Telnet : au.betterbox.net 5000 [209.83.132.87] WWW : http://au.betterbox.net/ Description : Having been around for over 4 years, Adventures Unlimited is a well developed roleplay encouraged (enforced for player killing) atmosphere. AU has some very interesting and dynamic features: * Inventive Immortal Staff - Friendly Playerbase * Social status / Mayoral Elections / Manor Houses * Religion based clans - temple ranks * Monthly clan competition for control of the banks * Player killing based on motivations and justification * Realistic player looting (weight based lag) * Code generated minimap in the description * Exploration statistics and rewards for exploring * 75% original world with over 9000 rooms * Well written unique areas * OOC Lounge for risk free visiting * Tier based crafting system based on materials types skill levels, guild rankings * Item repair / condition * Over 150 new skills/spells ----------------------------------------------- Mud : Aeledius Code Base : [Custom] Version 2, Alpha Telnet : aeledius.ca 23 [24.150.39.254] WWW : http://aeledius.d2g.com Description : Still in alpha testing, Aeledius' builders have the aim to bring Aeledius into the realm of well-known MUDs. With 4095+ rooms already coded and 267+ total mobs, more being coded every day we're well on our way to being one of the largest custom and originally built MUDs around with no stock code or areas. We have a wonderfully written OCS, created in Visual Basic by our founder, James Meyer. There is a coherent history, with a full pantheon of Gods and Goddess, each with their own skills. Be sure to visit the website and check out the history. Kick and punch are the only combat skills in so far, there are more coming on the way. Newbie-friendly and still looking for builders, you should stop by and say hi. Our primary goal is to create a realistic environment as it is much easier to lose yourself in a reality that actually seems real. As a note, we are still in alpha testing, so the server goes down occasionally when it crashes. Please be patient, and just try again in an hour or so, usually its caught and fixed quickly. ----------------------------------------------- Mud : Aerlynn MOO Code Base : [MOO] Geocorana's RPGCore Telnet : mushhaven.net 4002 [216.150.202.147] WWW : None Description : Aerlynn is a fantasy-based MOO, built with two roleplaying areas and one, optional, MUD-like area. Roleplay is essential to gaining rank within the society - MUDding is just for fun. Aerlynn is a world of planes - namely, the two known planes - Vallun, the land of humans, elves, dwarves, and other humanoids - and Cyrrus, the land of air, where the gryphons and dragons reside. The Gate between the planes, once hidden from prying sight, was accidentally found by adventurers in Vallun, who immediately found themselves a goldmine trade in capturing and selling Gryphon and Dragon eggs. The Dragons and Gryphons, once sworn enemies, have formed a shaky alliance against the humanoids to return their children to the lairs and eyries. Currently, the MOO is being built and expanded. Builders, coders, and a few interested explorers are always welcome! ----------------------------------------------- Mud : Aesir Code Base : [Merc] ROM 2.3 based, heavily modified Telnet : asgard.viviano.net 7000 [216.48.19.245] WWW : http://asgard.viviano.net/ Description : In a world ruled by Deities with powers beyond mortal comprehension, mortal man and his sentient beastly kindred walk among some of the greatest heroes and villains ever to exist in the human consciousness. Emperor Palpatine and Lord Vader inhabit the same world as Sir Lancelot and the Greco-Roman Gods. Amongst these people walk you, the mortal being, watched over by your patron Deity, to whom you swear loyalty by joining their other followers within the Clan. Choose your path among the mortals, honour always the deities, and be sure to watch your back; the wolves here bite. Aesir currently has 8 tribes, run by mortals, and 6 clans, run by immortals, that aid in roleplay and player interaction. Most of our areas are original and we will accept and review areas from anyone, not just immortals. Currently we are working on adding Remort into the game and already have a Rebirth option. Remort will bring 8 advanced classes into the game. Questing is optional and the rewards are as variable as the types of quests. We like to try to keep a light, relaxed atmosphere, while at the same time keeping an open forum for opposing views. Feel free to stop by anytime and if you should need anything, don't hesitate to ask! ----------------------------------------------- Mud : Aether MUSH Code Base : TinyMUX 1.4 Telnet : aether.mux.net 8080 [207.96.1.31] WWW : http://mux.net/~aether/ Description : Aether is an original-themed, consent-based MUSH with an emphasis on character interaction and roleplay. It is based on various world mythologies, including Greek, Roman, Persian, Indian, and Native American. It features extensive news files (many of them based on actual historical events), and innovative code. There are also a number of races, magical abilities, occupations, and factions that your character may choose from. ----------------------------------------------- Mud : Aethia Code Base : [Smaug] AethiaMUD Telnet : aethiamud.org 7000 [12.229.28.164] WWW : http://www.aethia.org/ Description : Would you like to explore the skies as a dragon? Rule a powerful kingdom and conquor the world? Sail the seas as a pirate, pillaging helpless vessels for treasure? Would you like to explore a vast world, painted with wilderness as far as the eye can see, and grand cities with wonderous things beyond description? Would you like to live your fantasy, and have your fantasy live you? If your answer is YES! to any or all of these questions, then Aethia is the place for you! Whether you're brand new to mudding, or a 10-year mudding veteran, this fantasy-based world will delight and entertain you! Our unique pskills system, ContiGen terrain and altitude format, and 100% original areas, races, classes, guilds, occupations, and more are just a few examples of what makes our mud stand out from all the rest! But don't take our word for it, of course! See it for yourself! Our community will welcome you with open arms! We hope to see you in our dreams..... and yours! ****AethiaMUD is in early development at this point. We are not open to the general public yet, and are actively seeking new immortals to help us build this wonderous new place! If you are looking for a place to build, and wish to have the respect that you deserve, please visit our website for more info! We Hope to hear from you!**** [WebWho URL: http://www.aethiamud.org/webwho.html] ----------------------------------------------- Mud : Aetolia, the Midnight Age Code Base : [Custom] Telnet : aetolia.com 23 [216.18.90.40] WWW : http://aetolia.com/ Description : - Aetolia is a huge and totally original world, with no stock code or stock areas whatsoever. We have thousands of rooms, and hundreds of unique abilities in dozens of complex skillsets. Examples of our player classes include the supernatural Vampires, who use the mystical power of Blood to form their bodies into lethal weapons, alter the minds of mortals, or raise foul undead slaves; or the brave Sentinels, fighting to defend their forestal homes with their ability to shapechange into ferocious creatures, their cunning use of deadly traps, and their rapport with natural animals and plants. - Within Aetolia, you'll find hundreds of imaginative quests and NPCs, as well as developed political and economic systems. We have innumerable unique features, ranging from what has been called the finest player vs. player combat system in existence, to a realistic weather system, to lucrative trade skills, to endless opportunities for roleplay in the intricate struggles that take place daily within the land. ----------------------------------------------- Mud : Aff.MUD Code Base : [TFE] Modified TRE Telnet : amber.amber.org.uk 2323 [213.52.199.230] WWW : http://www.geocities.com/hybfozz/ Description : aff.MUD is the first Forest's Edge (TFE) codebase to be hosted in the United Kingdom. We hope to encourage the uptake of the code base to MUDders in the UK, and welcome all who wish to play / contribute. This is a rebuild of the old Rivers Edge base, with new areas and items / mobs being added all the time. A download of the latest code and fixes are available from the homepage. May your stay here be 'free'. ----------------------------------------------- Mud : African Legends Code Base : [MUCK] GloMuck 3.1.6 Telnet : www.night-howler.com 3535 [67.82.42.218] WWW : None Description : African Legends is great muck based upon the adventures of the Lion King movie. This great story takes place after Scar was defeated and Simba regained the throne. But instead of focusing upon our favorite lions, the plot is instead thrown towards the three Hyena's which lead the Bayanzi Clan and fled to new lands deep into Africa. Here you will discover many new faces and FC's created from the imagination of the Wiz Staff. There will be a minor focus upon Pride Rock, but the brunt of the RP will be generated towards the new characters. This is a very player and newbie friendly muck and all are invited! Welcome to African Legends, where the mysteries of another story comes to life! ----------------------------------------------- Mud : After Exile Code Base : [Smaug] Telnet : silverden.com 9000 [63.78.117.186] WWW : http://after-exile.silverden.com/ Description : After Exile is a MUD that goes beyond the standard SMAUG restrictions. We have an extensive backstory, where players make their future. Our staff is diverse and friendly, welcoming newcomers and old players alike. We dislike the term 'newbie' in our MUD. We will be running active and involved quests dealing with the history and the future of After Exile. Each month, the webpage will have a special update, written as a history of the accomplishments of the players. We invite anyone looking for a new home, or a place that is dynamic in new features, and a place that is designed for the players to check us out. ----------------------------------------------- Mud : After Hours Code Base : [Unknown] LDmud Telnet : afterhoursmud.com 2000 [206.124.143.232] WWW : http://afterhours.lpmud.com Description : One of the most established and advanced LPmud's in existence. Now in it's 11th year, the imaginative world of AfterHours is one of medieval fantasy and adventure. We offer a very friendly atmosphere with helpful players and immortals. AfterHours has formed into an extensive and detailed world with a very unique feel. Many years of coding from hundreds of builders provides the basis for one of the most original mud's ever. If your looking for a mud you can get really involved in AfterHours will satisfy your every need. Some of the main aspects offered at After Hours are: * A user interface which allows new users to start quickly, but is complex enough for advanced players. * A unique Multi-Class system. * Fifteen original and creative quests to challenge players who like to role-play. Join our world and the lifelong experience that is AfterHours. ----------------------------------------------- Mud : After the Exodus Code Base : [Circlemud] CircleMUD 3.0bpl19 Heavily Modified Telnet : exodus.mudservices.com 1111 [206.245.158.225] WWW : http://www.exodus.mudservices.com/ Description : Updated to CircleMUD 3.0bpl19, Oasis OLC 2.0.1, DG Scripts We are nearing the end of massive code development and moving now into area development. GOOD BUILDERS HIGHLY SOUGHT AFTER. Areas need to be science-fiction in nature, we are not accepting areas based on dragons, heaven, hell, or pure magic classes. Area building will occur for the next 3-4 months where we will then move into regular operation. Immortal staff positions will be chosen from among the playtesters and builders who help Exodus develop. So if you have any interest in being on the ground floor of what should be a very interesting mud, come on and join us. The age is 800 years after mankind developed the technology to leave the cradle of Earth and expand his civilization to the stars. Countless colonies now exist with only a fraction being well established. Some settlements are centers of trade while others harbor criminal activity. Some are galactic centers of prestige while some wage war upon one another. This is our universe, the universe established After the Exodus. ----------------------------------------------- Mud : After the Plague Code Base : [LP] MudOS (CoreDump mudlib) Telnet : atp.mud.hu 3000 [160.114.100.96] WWW : http://atp.mud.hu/ Description : Our mud is a complex and 'real' fantasy world. We encourage roleplay, though we don't enforce it. The tuneable global channel may be used only for newbie related questions. There are no levels in the mud. You gain experience by improving your skills, solving quests or by exploring new places rather than by killing the same monster repeatedly. It is a unique blend of a hack & slash and a roleplaying mud. You really live in the world, it is not just theatrical roleplay. There are many features that keep you busy exploring, so you won't fall back to boring hack and slash routine. Mud features: 20+ open guilds. Most of these guilds are led by players so admission in a guild is not always automatic. Complex monetary system. 20 playable races with their own language. About 120 spells and 90+ different skills. Unknown characters will be seen by their appearance rather than names. Team system supports back row for spellcasters and archers. Weather. Overland map. Combat includes bleeding, unconsciousness, breaking or severing of limbs. Special races: flying races, water breathing races etc. and a lot more. 60+ unique quests (not autoquests). Numerical values are shown as text or displayed by bars. Players are entitled for detailed character generation after they have already spent some time playing the game. Detailed character generation includes a background story which could be standard or player supplied. Players can own houses with saved equipment. Crafts include forging, carving and tailoring. User stats are available here. ----------------------------------------------- Mud : AfterFive Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo 1.X enhanced] Telnet : af.vew.net 9999 [199.1.91.205] WWW : http://af.vew.net/af.html Description : AfterFive has been running since 1991, with a one year hiatus for development. We are loosely themed on New Orleans, and offers a full Citadel-type BBS online. Character requests can be sent to trish@vew.net. There is no open building or programming, although special cases are looked at if for public use. ----------------------------------------------- Mud : Afterlife Code Base : [Rom] 2.4b6 modified, 1/3 code is original Telnet : afterlife.mudservices.com 5000 [206.245.158.190] WWW : http://www.afterlife.mudservices.com/ Description : Afterlife is a ROM 2.4 based MUD now just over five years old. Some of our features include: * 110 areas with 9290 rooms, over half unique to Afterlife * 13 mortal classes, 3 reincarnation classes * 30 races * 701 help files * Clan system primarily run by mortals * Deity system including special godspells * Quests, including: + automatic quests for quest points (redeemable for eq, etc.) + automatic quests to reincarnate and to become an avatar + individually tailored quests assigned by Questrunners Council * Mudville, where players can build their own homes * Mortal Coil, the wickedest card game around * ANSI color With an active and friendly immortal staff, Afterlife is always changing, always improving. Welcome to Your Afterlife, your new MUD home. ----------------------------------------------- Mud : The AfterMath Code Base : [Rot] Heavily Modified Telnet : aftermath.kyndig.com 4010 [207.44.142.105] WWW : http://aftermath.kyndig.com Description : Come and play in the realm of Aftermath, the wasteland that remains after total destruction. Aftermath is a fun Tolkien based mud, with about 10 or so players on at a time. Player killing is encouraged, yet if one wishes a non-player killing guild may be chosen for those who wish to center their MUD experience towards Roleplaying. So come visit the Aftermath,a MUD in the rebuilding stages, we look forward to suggestions or comments that you may have. So come, help us reshape the realm of Aftermath. ----------------------------------------------- Mud : Aftermath-MUD Code Base : [Circlemud] See mud credits for changes. Telnet : Aftermath.mudhosters.net 4321 [207.180.14.18] WWW : http://home.c2i.net/nellie/index.htm Description : Welcome to 'In the AFTERMATH of the Fallout!' You are one of the lucky few who have survived inside one of the many nuclear shelters, constructed to withstand the devastating effects of an atomic war. After several years of building in isolation, time is beginning to run out for our people. Whilst trying to establish a settlement, we come under continuous attack from all sides. Blood thirsty raider gangs, radiation scarred lunatics and mutant raiders and animals take turns in stealing our resourses or technologys. Before you venture forth into the waste lands to defend our settlement see our HOMEPAGE for there are a few tips and tricks you should know to make your hard life here a wee bit easier. In Aftermath-MUD we try to capture the mood of a post- nuclear era with images of war-torn ruins, vast underground caverns, and ramshackle settlements filled with strange characters and places. Within the various areas and villages that populate this MUD's world, you'll encounter murderous gangs who don't exactly like strangers. Aftermath plays like most roleplaying games where you can accept quests, enlist the aid of other players, purchase food, armour, weapons, or simply chat with the other players. WARNING: In this post-apocalyptic world you may get addicted. ----------------------------------------------- Mud : Aftermath: Earth 2747 Code Base : [Circlemud] Modified Telnet : galactica.shacknet.nu 7500 [209.83.132.84] WWW : None Description : 'The year is 2747 ad. You are the oldest in a family of 6 and today is your 18th birthday. You wake as if it were any other day, but you soon find that somthing is very wrong. As you exit your simple home, you see your farmland being burnt to the ground by the growing faction known as the Red Army. Though they mean good by trying to gain a controll on the world around them, you know deep inside that their ways and methods will only fail... much like your ancestors did after the great revolution of 1917.' Earth in the year 2747 is greatly different than the Earth we now live in. A great war has both brought together and divided the many great nations of the world. Now mankind must live with the mistake of it's ancestors. Since the devastating nuclear war in the early 21st century, Earth's geographical and political boundries have changed to the oint of unrecognition. Now the world must live in the Aftermath that is Earth 2747. Mankind has both advanced in many ways, and went backwards in others. For instance, the space program has discovered many new worlds, and nations have learned to live peacefully. A faction now wishes to change the ballance, but will we allow it to happen yet another time... ? If you are interested in building for us, we are always looking for serious builders. Please send an E-mail if you decide you may be interested. ----------------------------------------------- Mud : AfterShock Code Base : [Ack!mud] 4.2, Modified Telnet : destiny.genesismuds.com 9000 [169.207.182.235] WWW : None Description : AfterShock is based on ACK! 4.2, and is undergoing constant code modifications. New areas are added semi-frequently, and new levels above adept have been added, to broaden the AfterShock experience. Gaining levels on AfterShock is no walk in the park. It will not be quick or easy to gain to the highest levels. For all but the most dedicated players, getting all the rare items is a near-impossible task. For those of you wishing to build, we have a build port set up, and are currently hiring. We are currently not seeking coders, but we have several rooms you can go to post notes if you have ideas. AfterShock does not rely too heavily on roleplay, although you may. People outside your group range are unable to attack you, so unsuspecting newbies are safe from adepts in a bad mood. Multiplaying and bug abuse are not tolerated, and will be dealt with swiftly. If you find a bug, please report it to an immortal. For those of you new to ACK!Muds, feel free to ask an immortal (or another player) any questions you have, and they will most likely help you out. ----------------------------------------------- Mud : Aftershock: Realm of Inferno Code Base : [Ack!mud] Heavily Modified Telnet : aftershock.genesismuds.com 2500 [169.207.182.235] WWW : None Description : Aftershock is a modified ACK!Mud based on the 4.2 ACK Release. We are a mature MUD, which has been around since the mid 1990s and are always looking for new players to come and experience the magic. A friendly IMM staff and a helpful player base makes for an enriching and entertaining experience. Aftershock presents the standard ACK!Mud multiclass sytem up through the adept levels. We have expanded on this system by creating detailed and unique Realm Lord levels and the ultimate in Legend levels with unique and new skills to be discovered. With 92 areas to explore, new discoveries are at your fingertips daily. Develop your own unique equipment by utilizing quest points earned throughout daily game play. For those of you wishing that extra bit of excitement. Aftershock does allow player killing for those players who choose this route. PK is restricted, however, and does not ruin the experience of those who wish a more peaceful MUD existance. We also have added an Arena where players can have fun PKing and practice PK skills without disrupting others who wish to continue advancing their characters. Please stop by: aftershock.genesismuds.com 2500, talk with our players, and start a new character to share the experience. We hope to see you there! ----------------------------------------------- Mud : Agamemnon Code Base : [Smaug] Heavily modified Smaug 1.4 Telnet : agamem.shaolinux.com 4000 [66.35.146.136] WWW : None Description : Agamemnon was born in the Summer of 1999 with the hope to offer a mud that is available to players of all ages and mud backgrounds. We offer a challenging new world of mostly unique areas that allow for advancement through a tiered leveling system. Advancement allows players to multi-class in any one of our stock and original classes (including Paladin and Assassin). We're looking for a group of dedicated players to test out new areas and new code and who may be interested in joining the building and coding team. If you're interested in helping a mud grow past its original programming by interacting with a friendly mud staff, drop by and give us a try. We look forward to seeing you! ----------------------------------------------- Mud : Age of Chaos Code Base : [Circlemud] Chaos Code, originally Circle 2.2 Telnet : aoc.pandapub.com 4000 [64.45.205.50] WWW : None Description : The New WEAVES system is IN!! Come see it! We just finished a 6 month project to revamp the entire spell system. It is now based off the five elements and all spells and skills require you to have skill levels in the elements to use. For example, to use STILL someone you would need a very high level of magical fire and spirit elements. All of our skills are now based around techniques, for example to parry someone's attack the technique is now 'The Moon Rises Over the Lakes.' Come see it! Our world is based on R. Jordan's Wheel of Time series in an age where things are very different. Unique storylines and setting elements compliment the traditional Wheel of Time world to create a truly unique place for would-be heroes to explore and make a name for themselves in. We encourage roleplay, and have a system of clans and holy patrons. Player on player battles in warzone, holy warzone, and capture the flag combat, using a special duel and overview battle system. A rich fantasy world of mostly original, highly interactive zones. Several original classes, races, skills, and spells. Unique equipment system, you'll never know what you might find! 30 levels, transform into a more powerful being, 30 more levels, multiclass, 30 more to hero. At hero enter the massive Labyrinth to become one of the coveted ancient races. Guilds such as Dreamwalkers and Adventurers. Wager duels, formation fighting, heartbeat ticks, casino gambling, new areas added all the time! Everything is kept well balanced, and the world is constantly growing and changing. Come check us out! ----------------------------------------------- Mud : Age of Discovery Code Base : [Custom] Perl source with MySQL database interface Telnet : aod.dracowolf.com 4848 [65.81.69.70] WWW : http://aod.dracowolf.com/ Description : Age of Discovery is currently in a Pre-alpha stage, and is currently locked from new character creations. We plan on being in an Alpha stage soon and are actively searching for Perl programmers to bring many of the system designs into being. If you are interested in seeing Age of Discovery, email euriol@yahoo.com to make an appointment. The Foundation for the Theme of Age Of Discovery 400 years after the last battle, both sides suffered heavy losses, for every person who lived, 6 people had died. The great names have fallen gloriously upon the field of battle, once again placed outside the pattern to once again be rebirthed should the world of the Wheel need them again. The nations have been spending the last 400 years recuperating from the losses. The White Tower had been re-united and the Black Tower had been firmly established. The Aes Sedai of both Tower(s), under the leadership of the T'amyrlin and the Amyrlin had their hands in the politics of the nations. The once vast array of independent nations have united into larger more influential nations, cultures adapting and overcoming the hardships and labors of rebirth and the rebuilding of empires. With the rebirth of a world staggering under t he impact of the last battle, the survivors looked onwards, striving to bring back the glory of the lands and of their nations, constructing new cities, and reuniting the people. ----------------------------------------------- Mud : Age of Dragons Code Base : [Circlemud] Telnet : ageofdragons.com 4000 [208.204.46.28] WWW : None Description : {...Written in High Elven Script...} Scouts have confirmed our worst fears, the dragons of the Dark Queen have indeed returned to wreak havoc upon all of Krynn. Humans called 'Dragon Highlords' have been seen mounted on these deadly leviathons, commanding massive armies of strange lizard creatures and goblins. We have send messangers to warn the Knights of Solamnia of this dreadful news. May Paladine protect us in this coming Age of Dragons. The Age of Dragons was conceived by a group of creators who could not find a mud that had a strong sense of realism. We wanted a place to mud where we could forget that it was a mud we were playing and become absorbed in the fantasy world the mud created. Picture yourself joining armies and clans which strive to protect their native lands from their enemies. This is the type of roleplaying we wish to encourage. ----------------------------------------------- Mud : Age of Falter Code Base : [Smaug] 1.4a (some mods) Telnet : ageoffalter.idlegames.com 4000 [12.254.201.122] WWW : http://ageoffalter.netfirms.com/ Description : Age of Falter is dedicated to bringing the player an environment that will change with their actions. We currently are under heavy construction preparing the world and intricate story that players will help shape, this will require the player to roleplay. We plan to have 8 or more major kingdoms that are each ruled by their own race. Our goal is to involve the player to the full extent, which will make the outcome unknown even to the immortals. We hope to achieve 8,000+ rooms but with all of the ideas rolling in we may reach the 15k mark. If you are interested in working with a great staff that is dedicated to the player and each other then please email Quaan or Lothios, their emails can be found on the website. ----------------------------------------------- Mud : Age of Insanity Code Base : [Circlemud] 30% 2.2, 30% 3.0, 30% something slimy Telnet : banshee.whit.org 4000 [64.140.2.68] WWW : None Description : In ages past, before the great kingdoms of the east were sacked, before the Age of Greed's great fervor, far before U Po Kyin's ascension which led to these days, it was an Age of relative peace. An Age of Discovery. When people attended to the minutia of their lives, and when the bounds of the world were unknown. To the east, The Barrier was impassible. And experimenters speculated about what the meaning of life might be. And adventurers sought to know what lay beyond the farthest mountain. Today we know the edge of the world. We have heard of the giants and beasts who once slept, who sleep again. We have felt the rumble of war approaching. We have seen our great kingdoms succumb to creatures bred, summoned, and created. Knowledge has given us this Age. When we know the value of life. When we know a rivalry can live forever. The pursuit of immortality drives us all. No respect for life. No alliances. No trust. This is the Age of Insanity. ----------------------------------------------- Mud : The Age of Legacy Code Base : [Rom] MyLegacy codebase Telnet : legacy.kyndig.com 3000 [209.61.155.105] WWW : http://legacy.kyndig.com/ Description : The 8 classes and 10 races of The Age of Legacy offer diversity without confusion, the fact that balance was a priority is obvious to anybody who plays the game. The 91 level, unique remort system allows you to be reborn when you weary of your current life, each life you find yourselves with different strengths and weaknesses, talents and gifts, but sometimes also handicaps. However, from life to life your strength and knowledge inevitably increases. Leveling, questing, roleplaying, and pking ... even chatting, you can pick and choose which you would like to do, all are encouraged, none are mandatory, so that everybody can find what they like to do, and not have to do what they hate. The new evolvable spells and skills system allows you to rediscover new ways to use existing skills, and watch their power increase. Custom clans can wage battles with each other, pit strategies and perserverance against each other, and destroy their most hated enemies by ravaging the opposite side. The Age of Legacy is filled with adventure, be it in going off on grand quests, creating and maintaining your own clan, battling scores of monsters, searching for treasures to strengthen your power, or challenging other players to a duel of skill, wits, and blades. Whatever you are looking for, you will find it at The Age of Legacy. Venture in for a taste, you won't regret it. ----------------------------------------------- Mud : Age of Legends Code Base : Heavily modified Rom 2.3 Telnet : legends.terminal.org 7575 [207.199.187.244] WWW : http://www.geocities.com/TimesSquare/Dungeon/2441/index.html Description : The Age of Legends is a game based on Robert Jordan's Wheel of Time series. The Age of Legends has twelve guilds for players to choose from, all based on the Wheel of Time series. Each guild has two unique skills that are granted to the player upon the joining of the selected guild. We offer a guild, Tinker, that is free from all player vrs player combat. Player Killing is limited in such that if you are player killed by another person, they may only loot *one* item from your corpse. We are not a heavy Role Playing MUD, but neither are we without RP. Each guild must follow the the path Robert Jordan has written in his books. ----------------------------------------------- Mud : Age of Legends: Tales of the Lance Code Base : [Circlemud] Heavily Modified Circle Telnet : ageoflegends.planetmud.com 6010 [198.77.197.151] WWW : http://ageoflegends.planetmud.com/ Description : Having finally reached Karthay you find yourself thinking back to your past few days journey. That tower you saw was something you most definatly should NOT have entered. It was not at all pleasent, and it's host was less than congenial. Karthay, a port city, is well known for it's rowdy patrons, and less than lawful approach to life. While not necessarily evil, it does not welcome lawfulness with open arms some times. You wander in through the front gate, wondering what to expect, hoping for the best, but ready for the worst. ----------------------------------------------- Mud : Age of Meribia Code Base : [Smaug] heavily modified Telnet : mud.meribia.net 4000 [66.221.80.64] WWW : http://www.meribia.net/mud/ Description : A long time ago, there was a great civilization of humans that grew so powerful that no other race dared to challenge their supremacy. This nation was ruled by a series of wise and benevolent rulers, and people from all around the globe sought their advice. But, as time went on, the rulers slowly became more and more corrupt. They taxed the poor, and gave handsome rewards to the wealthy. They engaged in devastating wars against small, weak nations, and even took the sword agains their own folk. In 1155, a great cataclysm, the like of which the world had never seen, destroyed the nation and left the survivors to eke out a minimal existence in the wake of the disaster. It was only with the help of the El-veres, or Elves, that the humans began their civilization anew. We can only hope that they will not make the same mistakes again . . . ----------------------------------------------- Mud : Age of Redemption: Vilaross Mud Gen3 Code Base : [Rom] Rom 2.4 Derivative (Vilaross 3.0) Telnet : baby.indstate.edu 4000 [139.102.70.207] WWW : http://baby.indstate.edu/vilaross/ Description : Age of Redemption: Vilaross Mud Gen3 At the end of the second Entropus War, the world is in disarray. The clans have been reduced to handfuls of faithful followers and the kingdoms have been reduced to nearly nothing. Now it is up the the few brave souls remaining in the world to set things the way they should be and restore the past glory of Vilaross. It won't be easy, though. Not everyone agrees with these lofty goals. Indeed, many have found it easy to rule these weakened people who are reduced in number, oppressing and further disheartening the survivors. What will become of this world in trial? That is up to you. Will you take up the reigns of those who seek to return the world to right, or do you seek to rule the weakened people under your iron fist? ----------------------------------------------- Mud : Age of the Ancients Code Base : [Smaug] Wolfpaw Telnet : mud.ancients.org 5000 [216.18.90.2] WWW : http://www.ancients.org/ Description : Age of the Ancients is a mud attepting to be based on a Dungeons and Dragons theme. We have 2 staff with 10+ years of D & D playing experience, as well as many immortals with such experience. Our mud has been developed extensively, 6 months of development has produced a rock stable, realistic challengeing code. Our mud offers much realism, as that is one of my highest priority's. AoA has a nice mix of social RPG and hack and slash aspects. It is RECOMMENDED FOR EXPERIENCED PLAYERS! Aota keeps players coming back with its mix of crazy areas, as well as a wide variety of classes and races to choose from. We keep our players guessing, thus increasing the overall experience of them mud. Almost all of the mud has been rewritten, to suit the realism factor. We seek a good staff of builders as well, as our style of mud is slightly more high-powered than your everyday mud. ----------------------------------------------- Mud : Age of the Celts Code Base : [LP] Sorrows 1.83 Telnet : ageofthecelts.org 9999 [64.124.186.158] WWW : None Description : Age of the Celts is based on Celtic and Gaelic history of fact, fiction and other somewhat altered history. Guilds will be in-depth and powerful. The first guilds to go in will be a Knight/Paladin mix, Wicca (we show as our white majik/healers) and Druid (we show as our black majik/evil) We know not all agree with this, but based on history and the need for both this was the decision. At least 15 other Guilds are in the plans. All races are based on history of real and fictional that we were able to research. In time up to 25 races will be offered, multiple Dragon types, Leprechauns and even human for those who prefer this. Each race will have a Homland Domain where only those of your race will live, but once you've uncovered the mystery to enter, all Homelands are open to all races. We pride ourselves on being unique with still sticking to as much history as possible. There are quests in play now and more planned once Caer Griminish fully opens. The staff is fully involved with players, willing to help with information and background about the MUD. ----------------------------------------------- Mud : Age of the Magi (The Crappy Artist's Guild) Code Base : [Dikumud] HEAVILY Modified ROM 2.4 (shpoo rendition) Telnet : foozone.net 5858 [68.5.133.201] WWW : None Description : Utaru, the world travled by many races now stript of all its heritage because of humans liveing in neglence, and self ordained ignorance from being oppressed by the surrounding races. Knowing of these acts, the surrounding races will try to keep the humans from reawakening their long lost knowledge, as they instead use this knowledge for themselvs and for their own gain.The Drow and Zombies, controlled by the Drow, trying to quell those who cast them out so long ago, as well as stop the stupid humans that are just anoying. The goblins, foraging for something to eat. The Neko, trying to keep the demon in the volcano on the Shohoto Island from ravageing the land, casting it into a bleak winter from which it may never return. The Tenshi, very beautiful angelic, and kind creatures, tend to mind their own in matters of state and politics, being rather daft when it comes to brainpower, you could say they were a bit retarded. Then last and of course least you have humans that run around screaming 'Broom Broom!!' and 'Hey look mom no hands' trying to just survive long enough to wake the next day to eat their frosted coated shmoo that wait them in delight as long as they pet them and boil them. Hey taste like beaf, I am Engrish! HO! And much more, with 26 races to choose from and 2 tiers of 8 classes each, with many more to come! Come visit and partake in the little slice of heaven, or nut hut, or little back padio, or whatever you want to call it, hell call it the bionic eyeball, hilarity is always sure to insue!!! ----------------------------------------------- Mud : Age of the Throne Code Base : [Custom] Original Telnet : aott.com 23 [209.51.181.66] WWW : http://www.aott.com/ Description : Age of the Throne is unique MUD in more ways than one, we have written the game from scratch using our very own programming language and we have also aimed for a theme found nowhere else in the Gaming World. Set in fashionable 17th Century Paris the game evokes and emulates the period of History that saw King Louis XIII on the throne of France, Cardinal Richelieu as Head of the Church and the constant rivalries that ensued between the Kings Musketeers and The Cardinals Guard. The locations within the game are replicated from original maps of the time. As our programming language does not restrict us we are free to implement many original and interesting features into the Gameworld. The Combat, Movement and Skills systems featured are like none other. Progression in the game is attainable by many routes other than tireless questing for points. The Age of the Throne website has recently had a professional makeover and now boasts many useful pages and resources to help the newcomer to quickly acclimatise into this unique gaming environment. Age of the Throne employs a full time programmer allowing us to add new features to the game on a weekly basis as well as promptly responding to queries and bug reports. ----------------------------------------------- Mud : Age of Twilight Code Base : [Custom] Completely custom, public mudbase; Bucket Telnet : aot.crimebucket.com 2000 [24.25.83.62] WWW : http://aot.crimebucket.com/ Description : This MUD is the flagship MUD for a custom, new codebase called 'Bucket'. This MU D is very new, and lacks combat, magic, and so on as of this moment, but is read y for very basic world building. If you are creative, tired of the same old same old, stop by. Bucket is very powerful, and that is obvious once you see the bui lding system and the thought that went into it, and everything else in the MUD. I'm looking for people willing to help build the world. No previous building exp erience is needed, as, this building system is completely different than any oth er MUD. You should be somewhat computer-saavy, and not a 13 year old c00l dewd. :) Please, stop by, check it out, be part of something unlike any other MUD. ----------------------------------------------- Mud : Age of War Code Base : [Circlemud] CircleMUD 3.0 (heavily modified) Telnet : ageofwar.org 4000 [206.96.230.5] WWW : http://www.ageofwar.org/~aow/ Description : Now in its fourth successful year, Age of War has underwent several major code changes. Classes are still somewhat limited. Novel features to AOW include: * Full clan support. * Clan halls w/ restricted access and saved treasuries. * A stagecoach offering travel to 3 different hometowns. * A fully automated newbie guide giving complete tours. * And last but certainly not least, the 'Jihad'. A clan war system Original to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods, bringing his clan into a war on the side of Justice, or Chaos. This grants special spells available only through the jihad, and the use of a capitol town programmed to defend them from enemy players. If you have any questions email Age of War at: drdetroit@buffaloriver.com ageofwar.org 4000 http://www.ageofwar.org/ ----------------------------------------------- Mud : Ages of Darkness Code Base : [Rom] HEAVILY Modified Rom2.4 beta 6 Telnet : ages.wolfpaw.net 5800 [126.194.99.15] WWW : None Description : Ages of Darkness is Back! To all of you new people, AOD is a mud 4 years in the making and has come out of retirement to battle against the Darkness once more! As for the old players, your character is still in the database, so you are welcome to pick up where you left off. The idea of AOD is to give you a chance to escape from the world of worry and stress and to allow you to expand your imagination with a wide variety of areas, classes, and races to battle, or aid evil in an enchanted fantasy world where an age of darkness has settled. ----------------------------------------------- Mud : Ages of Despair Code Base : [LP] TMI-2 (Heavily Modified) Telnet : agesofdespair.org 5000 [130.243.43.23] WWW : http://www.agesofdespair.org/ Description : =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Ages of Despair - Where Fantasy Becomes Reality! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= AoD is one of the most popular, well developed and stable new LP Muds. A unique medieval-fantasy MUD with high quality standards and vivid descriptions that are truly enchanting. AoD is newbie-friendly and has gone to great lengths to create a great community for players. A few of the many features that Ages of Despair offers are: * A wide variety of original areas with very detailed descriptions. * Player owned houses with chests to store equipment over reboot. * A very unique and advanced ranked party and combat system. * Intelligent, interactive NPCs and Mobs. * Dynamic mini-map that changes and adjusts according to your position. * Over 35 races, 300+ spells/skills and up to 150 levels of play! * Friendly staff and administration who actually listen to players. If you have been searching for a new home or perhaps just a world filled with new challenges and adventure, this is what you have been waiting for! ----------------------------------------------- Mud : Ages of Destruction Code Base : [Rom] Modified Telnet : aod.dlmud.com 6034 [24.237.7.230] WWW : None Description : After Losing my last Code, I have started to recreate the mud that was starting to go somewhere. I hope this time I can make it better and more fun for all. Our clans are based on PK. Roleplay is accepted but not required for anyone. I hope to find some of the old players and a lot of new players. ----------------------------------------------- Mud : Ages of Myth Code Base : [Circlemud] CircleMud v17. With many additions, and changes. Telnet : agesmyth.inetsolve.com 2500 [198.94.137.27] WWW : http://www.agesmyth.inetsolve.com/ Description : With a total of 8 races, and 7 more to be added in the near future Ages of Myth has alot of diversity. Role- Playing is required upon this mud, and inhibits hack-and- slash activity, by requiring a certain amount of 'RP points' at certain levels. Immortals on the mud, are also tied into the Role-Play of the world, by standing in the positions of Gods over the world. Players when first starting, choose from 5 base classes, and once reaching level 10, have the option of 'remorting' into a more specified class. Many coding enhancements have been made to this, and there is continuous growth to the world. ----------------------------------------------- Mud : Ahava Moo Code Base : [MOO] Lambda version 1.8.1 Telnet : hughboyd.com 7007 [142.173.47.195] WWW : http://www.witchkeep.com/Ahava/ Description : Ahava Moo takes place on a world that is to humans a colony world. They did not know ahead of time though that it was already inhabited by several native species or at least as far as it's known everyone on the planet apart from the humans are native. Including humans there are four species of sentient life however three of the four including humans get along together and work together. There are some splinter groups whom work against the others of course of each species but they alone are a smaller threat then the fourth species. There are the Humans, Elves, and the Draconians whom all work together generally. Then there are the Gollugs whom are not on the same Island as the other three however will at times come over to cause trouble or what not. You can find out more info about each species by the link on the side. Then there's the 'Ahava' a psychic/magickal ability held by most. ----------------------------------------------- Mud : AinuMud Code Base : [LP] Customized LDmud 3.2.x Telnet : ainu.dhs.org 3000 [208.42.95.109] WWW : http://www.ainu.dhs.org/ Description : =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ainumud has been around since 1995. Development has picked up pace in the last 18 months, and the mud is beginning to gain a fresh look with new faces appearing all the time. The mud has a wide variety of areas, as well as a developing seperate central theme which runs across several 'mud-theme areas'. The administration are committed to the design of a mud which is enjoyable for hack'n'slashers, PKers, chatters, questors, and explorers all at once. The game is stable, fun, easy for new players, and there is plenty of oppurtunity for gaining area creation positions, for the mortals who work for it. The mud offers some very unique guilds, no stock areas, and is soon to add a new set of 'core' areas which will have new facilities such as player real estate and other luxuries. The mud runs on an LDmud 3.2.7 customized driver, with a custom mudlib. Why not come visit us? Experience the friendly atmosphere in the game itself, or take a look at our website for more information about Ainumud and LPmuds in general. Web: http://www.ainu.dhs.org/ -*- Login: telnet://ainu.dhs.org:3000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------------------------- Mud : Akashat Code Base : [MUX] MUX 2.0.21.309p7 #1 Telnet : bb14.betterbox.net 6767 [207.206.185.91] WWW : http://bb14.betterbox.net/ Description : * WARNING: MUD CONTAINS ADULT CONTENT * Between the Euphrates and the Tigris river, in this portion of the world known as the craddle of humanity, there is a legend rumored at night when children are asleep. It tells the tale of the ever elusive City of Akashat, nestled in its lost Vale between high mountains. The city moves, floating from one end of the desert to the other, never twice at the same place. Dreams are the only way to access the city and one can find onself trapped forever. Soon, those trapped organized a system of government, three classes, the Masters, who ruled, the Citizen, who usually run businesses, and the slaves, used and abused, cared and pampered by the other two classes. One trapped dreamer, who had the most powerful dreams, found out how to send other dreamers back, to invade people in the outside world's dreams and harvest whatever they could find in these, be it riches, goods or souls. The Grand Vizir now rules over Akashat, aided by a Conclave of Princes, and opposed by a dark dreamer: The Crimson Cardinal. Come dream with us in the elusive city, where all dreams are welcome. ----------------------------------------------- Mud : Aladon MUD Code Base : [Rom] ROM 2.4 modified Telnet : aladon.sovintel.ru 9000 WWW : http://www.aladon.sovintel.ru/ Description : Fully Russian MUD. English commands allowed also. There are few not standart races, many deites and home cities. Many weapons skills, restricted gain system. Full PK... but you must think about something... All Russian players welcome! We need new ideas and zone builders. ----------------------------------------------- Mud : Alanthia Code Base : [Rom] Extensively modified Telnet : alanthia.org 1536 [64.23.60.113] WWW : http://www.alanthia.org Description : Alanthia is a fun, laid-back fantasy world mud in its fifth year online. We have a small but dedicated imm staff. RP is encouraged, but not required. Quests are both automated, via mprogs, and given by imm. Points won can be used to personalize EQ and houses. Alanthia features a lot of unique code, including a hand-coded battle arena for deathless PKilling, turf wars for clans, movable recall, and a well-balanced remort system. The mud is very playable - not too hard and not too easy. Alanthia is currently 300 levels, but we have a large code update soon that will take it back to 200, and clean up some of the unbalancing creep from the last couple of years. Now's a great time to visit and get a feel for the game before we open up the new code. ----------------------------------------------- Mud : Alatia Code Base : [LP] LPmud Telnet : alatia.com 2000 [68.38.48.152] WWW : http://www.alatia.com/ Description : Long before written history there was a world known as Alatia. It was a place of stunning beauty and terrifying evil. It was a land where legendary heroes did battle against impossible odds. Creatures long since disregarded as myth and lore were commonplace. Alatia was much more than a single land however, it was a nexus of realities. Existing within Alatia's vast world was a doorway, a doorway like none other. This doorway was a gate to an infinite number of worlds and dimensions. Lands of shadow and lands of mythology were accessible through this gate. Once again this gate has appeared in reality, it is your entryway to adventure, to magic, to glory, you need only to step through... ----------------------------------------------- Mud : Albion Mud Code Base : [LP] DGD with lpmud245 simlib Telnet : mud.veda.is 4000 [193.4.230.105] WWW : http://www.veda.is/albion Description : A very friendly LPmud running on DGD simlib-245. The gameplay is mostly hack'n slash (like most LPmuds) but we have a friendly thriving player community. Just come on over and visit us! Although equipment is not saved when players leave, we fully support the possibilities of the 'dumpstate' facility of DGD, which means the mud stores the entire internal state into a file on disk of the host between reboots. This means that even if the driver crashes all the objects are still there! However your items are not saved when you quit, you _can_ put them in a safety box (max. 10 items) and it will stay there until we restart the mud without a dumpstate (usually once a year or longer between). ----------------------------------------------- Mud : Aldebaran Code Base : [LP] own lib Telnet : aldebaran.mud.de 2000 [195.126.219.233] WWW : http://aldebaran.mud.de/ Description : Aldebaran was set up in 1994 after Nemesis went down by some of the surviving wizards. It has meanwhile been completely overhauled. In that process, not all of the 'common' developments of muds have been followed, but own new concepts have been implemented. Aldebaran focusses on atmospheric detailed areas and quests. It greatly encourages player interaction and teamwork. The player interface is kept simple but efficient and should be easy to learn for newbies. ----------------------------------------------- Mud : Alexandria: Of the Flesh and Spirit Code Base : [MUSH] Modified heavily towards NUTS user interface Telnet : alexandria.betterbox.net 9999 [209.83.132.66] WWW : http://alexandria.betterbox.net/ Description : ** WARNING: ADULT-ORIENTED MATERIAL ** Alexandria: of the Flesh and Spirit is a bisexual erotic chat and roleplaying talker that uses the Tower of Babel Interface (MUSH with a NUTS-like user interface). We are a queer-friendly, kink-positive, BDSM-positive, sex-positive talker that celebrates diversity. We were especially established for the benefit of lesbian, gay, bisexual, transgendered, and intersexed (LGBTI) users, but all people who are supportive of our clientele are welcome. All languages are welcome: support is provided in English, and, to a limited extant, Spanish, German, and Swedish. Anyone who has a positive attitude is welcome to visit, and harassers will be dealt with summarily. You MUST be 18+ to enter. ----------------------------------------------- Mud : AlexMUD Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified) Telnet : alexmud.stacken.kth.se 4000 [130.237.234.80] WWW : http://alex.stacken.kth.se/ Description : AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday in March 2000. Because of its age, it may not appear to possess all of the 'features' of the newer MUDs. However, a revamped skill and spell system very different to what might be found elsewhere, all add up to give us a a certain uniqueness that will only be discovered once a player has started his or her adventures. AlexMUD has no levels. All skills are improved through use, while spells can be increased by discovering more powerful versions of those that a character may already possess. While roleplaying is not required, it is strongly encouraged, for mortal actions have everlasting consequences... 'Many years have passed, and the kingdom has recovered from the destruction of the 5th War and the high cost of the Dwarven Alliance, which has since dissolved since the stoppage of payments. The Council of Ardenfall continues to rule the kingdom, but many folk living outside the capital have begun to mutter that the Council favours too much the people of that city, to the detriment of the rest of Ardenia. Tensions have begun to rise, and the outland nobility have become more vocal in their opposition.' ----------------------------------------------- Mud : Alfandria Code Base : TinyMUCK / FuzzBall 5.56 Telnet : alfandria.chameleon.net 8888 [204.152.184.79] WWW : http://alfandria.chameleon.net/alfandria/ Description : While Alfandria is based on (and, in fact, derives its name from) the alt.fan.dragons newsgroup and IRC channels, it is meant as a meeting place for any sort of creature looking for somewhere to hang out a bit. While the Alfandria system has been online to a small group of builders since October, 1997, the grand opening to the public was on January 1, 1998, and everyone is welcome to stop by and have a look. Alfandria is a social MUCK by design, and inherits quite a bit from its larger predecessors, including the Fuzzball server code and most of the major publicly available MUF code. Building, while not unlimited, is not highly restricted, especially for areas of general use to everyone on the MUCK. ----------------------------------------------- Mud : Alfheim Code Base : [GodWars] Mindcloud (heavily mod'd) Telnet : talsvar.iflipout.com 1440 [63.225.233.159] WWW : None Description : Alfheim is a new MUD, with staff from Primal Fear and the original Mindcloud MUD. Our goal is a fair, balanced and fun place for all players. Being a relatively new MUD, there is a great bit of opportunity for anyone willing to play. All of our staff are fair and helpful, and drawn from the high quality player base that we have developed. We are currently under construction, both in coding, and in building. ----------------------------------------------- Mud : Alhazi Invasion Code Base : [Envy] Modified UltraEnvy Telnet : mudhost.com 6000 [216.195.183.4] WWW : None Description : Step into a world where the Alhazi, a powerful and cruel race that hails from another plane of existence, attempt to subjugate all other races. Join the battle of good vs evil with clans that walk the lands with impunity in the face of all odds. Explore three different continents filled with peoples and creatures beyond imagining. Choose from 18 base races and 36 remort races, each with unique abilities. Train as one of 7 base classes: Warrior, Mage, Cleric, Monk, Rogue, Forester, and Highwayman; and 20 subclasses: Knight, Berserker, Paladin, Ruiner, Illusionist, Wizard, Sorcerer, Avatar, Necromancer, Bishop, Shaolin, Mystic, Thief, Assassin, Ranger, Druid, Geomancer, Blademaster, Bard, and Archer. 80 mortal levels and 80 remortal levels, with many unique spells and skills. A fully functional autoquest system, as well as a meta system. Restricted pkilling and pstealing, clan ownership of land. ILAB OLC and MobProgs for builders. Alhazi Invasion is now open after more than a year of redevelopment, and we are actively seeking new players, clans, and builders, so do drop by and check us out. ----------------------------------------------- Mud : Alienation Code Base : [Custom] -classified- Telnet : Use Homepage WWW : http://anation.cjb.net/ Description : Alienation is a free multiplayer RPG played online, using only your web browser. Battle against NPC baddies or against online players and explore it's ever-expanding world. Alienation strives to become complex enough to rival some of the world's best MMORPG's. Currently in Open Beta. ----------------------------------------------- Mud : Aliens vs. Predator Code Base : [Circlemud] LexiMUD Telnet : avp.dhs.org 4444 [216.162.171.221] WWW : http://avp.dhs.org/ Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: This Time It's War. (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : Aliens vs. Predator: The MUD Code Base : [Circlemud] LexiMUD Telnet : avp.mythwave.com 6669 [217.210.106.131] WWW : http://www.mythwave.com/avp Description : Aliens vs. Predator: The MUD is set in the Aliens vs. Predator universe of Dark Horse comics and 20th Century Fox fame. AvP is a PK MUD with RP mixed in. We feature clans, vehicles, guns and ranged combat, explosives, racewars, and more! A lot of unique code has gone into the MUD, and our builders have worked their rears off to bring you new, unique zones. You won't find ANY stock mobs, objects, or rooms. What you WILL find is plenty of excitement to get your heart pumping. The action is fast and furious, the event-driven combat and unique skill engine add a new level to game play and introduce new strategies, and the MOBs can distinguish friends and enemies. Remember: In space, no one can hear you scream! (Not affiliated with Dark Horse Comics or 20th Century Fox. Aliens, Predator, and Aliens vs. Predator are copyrights owned by both parties.) ----------------------------------------------- Mud : All Out War Code Base : [Rom] Telnet : alloutwar.gotdns.com 4000 WWW : http://alloutwar.gotdns.com Description : High adrenaline town vs town pk. Very addictive for the highly competitive pker. Not very popular among traditional easy going mudders. choose a kingdom, class etc. Try to kill enemies without getting killed too often. ----------------------------------------------- Mud : Alliances Code Base : Circle Telnet : mud.alliances.org 4000 [206.52.24.51] WWW : http://mud.alliances.org/ Description : Alliances MUD has had a fantastically productive couple of months. We've made a multitude of enhancements to our code base, added many new zones, and have really done some damage to our 1000 line long todo list. The gist of it is that we now need players, and more specifically beta testers. We have a lot of new features that simply haven't been played yet and we need people to test things out and tell us what's wrong. If you're interested in that kind of challenge, stop by Alliances. Helver ----------------------------------------------- Mud : Almaren Code Base : Diku/HnS 1.0 Telnet : celemir.net 4000 [204.251.180.191] WWW : None Description : Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate item's such as the Goblin King's crystal shard, and Miko's titanium ring. Randomly created equipment is well distributed throughout the world such that one is not required to compete for the limiteds if desired. ----------------------------------------------- Mud : Alpha's Place Code Base : [Rot] CoolCode V.3 Telnet : messiah.ath.cx 2000 [213.139.173.149] WWW : None Description : Alpha's Place is a MUD where Alpha(Zach) is trying to learn to be a better immortal and we are allowing beta testers and we need more builders and coders. Alpha's Place is mostly stock but the stock areas are getting color added to them and some stuff changed. ----------------------------------------------- Mud : Alsherok Code Base : [Smaug] AFKMud Telnet : alsherok.net 5500 [63.168.248.190] WWW : http://www.alsherok.net/ Description : Alsherok is a medieval/fantasy mud using the AFKMud codebase, which is derived from the SMAUG 1.02a/1.4a codebase. We have many features, such as: * A unique character creation system where you create your character in play. * Choose from 19 races and 11 classes. * An original 9,000+ room world, connected by an extensive overland map system. * A more realistic auction system with automated auctioneers. * Variable display layouts for things like score, who, etc. * Highly customizable ANSI color. * Guilds for peaceful players, Clans for PK. * Internal command aliasing. * Mud eXtension Protocol (MXP) enhancements. [Requires client-side support] * Mud Sound Protocol (MSP) enhancements. [Requires client-side support] * MCCP compression to reduce outgoing bandwidth. [Requires client-side support] * Integrated webserver supporting who, wizlist, areas list, and helpfile index. * Intermud-3 and IMC2 chat network links. * A staff of helpful, friendly immortals. Cliche, but at least it's true :) Need more incentive? Drop by our webpage at www.alsherok.net. It's full of helpful tips on playing on Alsherok and has a number of other goodies such as a stories section. There are a lot of things to see and do in Alsherok, and we hope to see you there! Adventure beckons in the lands of mystique.... Samson - Implementor of Alsherok ----------------------------------------------- Mud : Altar of Fate VII: Death is Only The Begining Code Base : [GodWars] Telnet : messiah.ath.cx 8871 [213.139.182.90] WWW : None Description : Dear player, Welcome to my mud and i hope you enjoy it. We have the upgraded sytem to where you class then if you want you can upgrade to another class (we will not change that for anyone). Right now we are just fooling around with the general classes, making it so they will have a chance of winning if played right against an upgrade class. So please come on in and give us a try. The Owner, Reanimation ----------------------------------------------- Mud : Alter Aeon Code Base : [Custom] DentinMud 2.04 Telnet : dentinmud.org 3000 [216.228.128.151] WWW : http://www.dentinmud.org/alter/ Description : Alter Aeon is a Diku-like multiclass mud written entirely from scratch. The four primary classes, mage, thief, cleric, and warrior, form the basis for various skill sets, but skill sets are not always restricted to single classes. With pk arenas, clans, quests and a huge world to explore, there is something for everyone. Come check us out! ----------------------------------------------- Mud : Altered Consciousness Code Base : [Circlemud] Telnet : game.trilobyte.net 4000 [208.44.169.7] WWW : None Description : Our mud is quite Newbie-Friendly, and somewhat addictive. We promote role-playing, as well as clan participation. This is not enforced, but encouraged due to a limit-less pk system. Anyone of any age can find themselves enjoying our mud because it is not adult- oriented, but does have some humor to it, which proves to be fun for even the oldest adults. Many items throughout our mud are something you must work to obtain. Be it through a group, or careful planning, strategy, and tactical prowess, much of our equipment will prove a challenge to receive. Another feature of AC. If you can find the right equipment, and have the wealth for it, you have the opportunity to contact me (Safer, the owner), and I'll make a completely custom item for you. Any descript you want, any colors, and good stats. Bring a challenge, bring a friend. If you do so, you'll be rewarded. Our mud is good, but even the best mud isn't fun without a large pbase, right? Bring players, and you'll see. ----------------------------------------------- Mud : Altered Dimensions 3 MUX Code Base : [MUX] MUX Telnet : stormbringer.sysconn.com 7000 [208.60.161.251] WWW : http://stormbringer.sysconn.com/~ad3/ Description : Altered. A world of change and contradictions. A place where technology and magic hold great power. A land of opportunity for those with the vision, the talent, and the determination to make their own future. The game world is original; it can be summed up as a moderately high-tech world that also supports magic. Players are encouraged to create their own original characters suitablefor a science fiction/fantasy environment. Characters based on books, movies, etc. are also acceptable so long as they meet the guidelines. ----------------------------------------------- Mud : Altered Realities Code Base : [MUCK] Fuzzball Telnet : ar.squeep.com 8888 [216.112.97.68] WWW : http://www.tf-ring.com/muck/ Description : AR is a transformation based muck, not focusing on role play, but certainly geared towards that. Basically, it's just a place to explore transformations in a friendly environment. We're small, but we're hoping to grow soon. We're a muck, but we're very newbie friendly, but not really newbie oriented. The wizzes are very helpfull. Charactor creating is a breeze, just ask a wizz to set one up for you, and you can be mucking ASAP. We need expert muck builders right now, and coders would be nice. We have a variety of sub universes that represent various story uinverses from the TSA mailing list. So, come and join a fast, small, but getting ready to explode muck. ----------------------------------------------- Mud : Altered Reality Code Base : [Rom] significantly rewritten Telnet : ar.static.net 4000 [207.8.143.17] WWW : http://ar.static.net/ Description : Long ago, in the distant past, SHiNGEN Takeda and his select group of gods and immortals created the lands of Altered Reality. Over the years, through our long history, it has grown to become a place of heroes and magic, honor and deception, nitemares and harmony. Through both war and peace, the inhabitants of Altered Reality have survived and prospered. Journey to the realm of Altered Reality and explore distant lands, battle strange and fantastic creatures, or join a clan that supports your beliefs. Join us, where life is whatever adventure you choose to make of it. ****************** Technical Data ************************ 'Very small amount of ROM left, and shrinking as fast as possible' - Overhauled fighting and casting. (no more rounds) - Overhauled regeneration and timing. (no ticks) - Overhauled Stat system with 10 stats. - Overhauled skill practicing. (no practices and trains) - Good grouping system encourages teamwork - Group Skills (Combine your skills with another player) - Fully persistant world - *everything* saves. 120 spells; 80 skills; 7 classes; 17 races; over 100 areas Intelligent ANSI color; VT100 Prompt bar; Speedwalks; Automated and Immortal run quests; 100% player run clans Multiple battle arenas; Good, up-to-date helpfiles ----------------------------------------------- Mud : Alternate Illusions Code Base : [Dikumud] Diku Telnet : mud.tscnet.com 4000 [66.152.64.133] WWW : http://www.sinclair.net/alternate-illusions Description : Alternate Illusions is an ever-evolving world full of a very wide variety of zones, ranging from classic fantasy to popular culture to science fiction. Players who are new to mudding are more than welcome and will receive plenty of help in getting on their feet. The atmosphere is very friendly, great for socializing. And let's not forget the opportunity to beat the ever loving crap out of thousands of different mobs. We are constantly growing and new zones are opening, so if your looking for a mud to re-live your past or if your looking for a unique mud where the playerbase is growing quickly we will be happy to see you. Do you dare open the door to illusion and magic.....? ----------------------------------------------- Mud : Alternate Reality MUD Code Base : [Circlemud] Telnet : linux.hcme.com.my 4000 [203.106.236.92] WWW : http://linux.hcme.com.my Description : Welcome to the world of Alternate Reality. This is a world of fantasy of which you become the hero. You will endure challenges, adventures and battles of which will make you legend of your own. We at AR gladly bid welcome to you to our land. ----------------------------------------------- Mud : Alternate Realms Code Base : [Smaug] 1.4a, Heavily Modified Telnet : ar.compuduo.com 1234 [63.105.21.252] WWW : http://compuduo.com/altrealm.htm Description : Welcome to the Alternate Realms. In the years of chaos, there was nothing. The gods held a council as to how to solve this, and two gods had a novel idea. Quinn, now termed the Lord of Good, and Dracovis, now termed the Lord of Evil, created seperate Realms, or universes. After thousands of years of seperation between the good people of Quinns Realm, and the evil people of Dracovis' Realm, the closeness of their Realms in the cosmic coil caused a great rift to open between them, which caused much war, and destruction. It has been many years since this horrible time, and the gods have locked away the rift, with the magical keys hidden in their realms. But will it last? Alternate Realms is still under construction, and we are hiring builders. We are in serious need of builders!!! We will hire anyone on the spot, so, here's how: 1) Log in to compuduo.com:1234, and create a character. 2) Choose a lord. 3) Log out 4) E-Mail alternate-realms@compuduo.com with your characters name and request to become a god. ----------------------------------------------- Mud : Alternate Universe Code Base : [Custom] Java-based, source to be opened. Telnet : rootserv.dyndns.org 1063 WWW : http://www.cyberjunkie.com/au Description : Alternative Universe is a science-fiction based MUD, inspired by the work of Banks, Niven, Gibson, Adams, etc. Starting on the planet Xylan, your first challenge is to make your way to Sigma Station, where you will meet up with other players to continue your adventures. Alternate Universe is the only MUD to feature a corewars extension. ----------------------------------------------- Mud : Altross Code Base : [Emlenmud] Avion Code Installed Telnet : altross.gryphonmud.com 7500 [198.94.138.234] WWW : http://altross.gryphonmud.com/ Description : Altross has returned. We invite you to once again be born into a world of conflict and sacrifice. You can side by side with your friends against the dangers of the world .... or you can break down the gates of the other side and slaughter those that think they are better than you. Altross is the ever growing and changing vision of Celgeastro and Avion. Awakened once more after a two year slumber, they seek to complete the task they set apon so long ago. The Greaters of Altross have returned to the world and welcome all who seek challenge. ----------------------------------------------- Mud : AmalgaMUX Code Base : [MUX] Server has been partially modified Telnet : port42.deepfire.net 5132 [66.247.107.20] WWW : None Description : AmalgaMUX is a place based on freedom of thought. The freedom to act, think, roleplay, and just be as your heart suits you. It is also based upon the freedom from being trounced upon by others. Our roleplay system is based upon Cooperation between players, no matter what sort of interaction takes place among characters. We do not have any combat systems. All violent roleplay is handled on the basis of agreement between the participant Players. Agreement is emphasised here, as disagreement causes a whole lot of upset for everyone involved. We beleive it is nicer if everyone involved, no matter how bloody the fray, are really working together on the outside. Our game is one that is open to peoples of all varieties We make no record of the demographicality of our users in ANY WAY. We beleive that it is the responsibility of the person to judge what is appropriate for their situation, and we will have no part in 'Governing' people's behaviour. It is up to the individual to choose what he/she/ono participates in. We make no recording of what people do in private, that is not our business. In short, we turn no-one away that does not turn others away. If ever you have been turned away before, and you want to in friendship return, you are most welcome here. Peace and Prosperity to all Living Beings. The Universe Loves All ----------------------------------------------- Mud : Amaranth Code Base : [Merc] Heavily mod'd Merc. Originally GW deluxe. Telnet : amaranth.wehostmuds.com 4080 [216.187.106.210] WWW : http://www.cox-internet.com/amaranth/ Description : Amaranth is based on White Wolf's Vampire: the Dark Ages roleplaying game, and even in beta we have the most WoD accurate MUD code that I've seen, bar none. Amaranth is an RP enforced, 'single death' MUD featuring a custom storytelling and diceroll system, as well as an older version of KaVir's wilderness system. Although single death may seem a bit harsh, the focus of our game is roleplay, not wanton slaughter. Our elite team of coders is striving to make us as close to a 'tabletop' White Wolf system as the code will allow, and we're well on our way. If you're into the White Wolf games, come check us out. You will not be disappointed. ----------------------------------------------- Mud : Amberilis Code Base : [Rom] Modified Rom with Original Code Telnet : amberilis.org 4000 [206.124.139.171] WWW : http://www.amberilis.org/ Description : Amberilis is a relatively young mud, seeking to build up an entirely new world from scratch. We are seeking to make the world radically dependent on player characters, to the point where immortals should only be used to design areas and code new concepts, letting players do everything else on their own. We offer a unique multi-classing system, as well a very roleplay oriented method of learning new skills and spells. We are currently accepting applications for new immortals to help in the building process. Please direct applications to thomas@amberilis.org, and see our webpage at http://www.amberilis.org/ for further details. ----------------------------------------------- Mud : AmberMUSH Code Base : TinyMUSH 2.2.1 Telnet : amber.godlike.com 5150 [206.205.199.130] WWW : http://www.amber.godlike.com/ Description : This MUSH is based on the world of Roger Zelazny's Amber series. Plots in the style of the books include conspiracy, intrigue, battle and romance. Players are encouraged to read the novels to get a better understanding of the genre. Amber allows for a wide range of character concepts, as long as they are within a few logical restrictions (no book characters without permission, etc). The registration address is given in the connect message. Those interested should connect as Guest and read the news files. ----------------------------------------------- Mud : Anarchy Code Base : [MUSH] TinyMUSH 3.1bx Telnet : moosh.net 2002 [63.227.23.180] WWW : None Description : A throw-back to days of yore, Anarchy allows open building and coding. There is not an enforced theme, nor are there enforced or audited building policies. Make what you want, where you want. The goal (or madness) of the idea is to allow people to learn through doing and have a place for un-restricted mini-areas not subject to tight review and policy control. As the name implies, the game has little overall government/management beyond what is necessary to keep it operational and online. ----------------------------------------------- Mud : Anarres II Code Base : [Custom] MudOS A2-0.99.x series experimental LP driver Telnet : mudlib.anarres.org 5000 [195.82.114.164] WWW : http://www.anarres.org/projects/mud/ Description : Anarres II is an LPMud written from scratch with the objective of creating a powerful and versatile LPC library. The library environment for creators is modelled on the Unix operating system with clones of many important Unix daemons and commands. Features include an extensible capability based security system and extensible in-shell scripting. Anarres II uses an internal messaging system to allow internal and external AIs to interact with the world on the same basis as human players. In mid 2001, the emphasis of Anarres II turned to building area code to demonstrate the library, but development of the driver and the library are actively ongoing as ever. We encourage technically minded visitors to drop in and have a look around, the codebase is visible from when you log in. The regular users have backgrounds in a wide variety of both technical (and nontechnical) disciplines and welcome discussion. ----------------------------------------------- Mud : Ancient Anguish Code Base : [LP] LPMud 3.2.1@141 (Native Mode) Telnet : ancient.anguish.org 2222 [209.142.3.2] WWW : http://ancient.anguish.org/ Description : Ancient Anguish is a very large LPMud which has remained consistently popular since its inception in February 1992. It is run on it's own dedicated high speed machine, and enjoys a T3 link to the Net. Ancient Anguish is a very social mud, averaging 150 to 175 players on at a time, and rarely falling below 60 in the off hours. In addition to the traditional pursuits of slaying monsters and exploring the realm, we also run social games of Trivia, Stars, Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and Chess can be enjoyed at any time. In the library, players can find a large and diverse range of reading material. Ancient Anguish has a very rich environment, possessing a very detailed and consistent World theme and living history. Additions to the game must adhere to strict 'describe all' standards so that each room helps to immerse you in textual virtual reality. Rather than bore you with our impressive race/class/guild/quest counts, we simply ask you to find out for yourself why we've been consistently popular since early 1992, and are called home by thousands of players. ----------------------------------------------- Mud : Ancient Empires Code Base : LP Telnet : ancientempires.net 5011 [209.67.233.185] WWW : http://www.ancientempires.net/ Description : The theme of Ancient Empires is based in human history, addressing most of the major Earth Empires of times past, with some attention to various mythologies. The Clerics and Gladiators of Rome battle against Barbarian hordes from the north. Paladins fight to extinguish the realm's population of Vampires. Knights strive to rid the world of disorder, while various classes of magi weave their spells from more enchanted areas of the world. Help is available for newcomers to our world. We have a large world, and we are adding to it every day. Many areas and the entire guild system have been revamped and improvements are constantly being added by our small, but dedicated group of builders. ----------------------------------------------- Mud : Ancient Mists Code Base : [Rom] Telnet : aabsolom.kyndig.com 1538 [216.40.243.218] WWW : None Description : Ancient Mists is a place for those who want to log in and enjoy themselves in a place where extensive RolePlay is the norm and is rewarded. We are VERY newbie friendly!! We have a great number of features: Tier'd Remort System Auction System Extensive Arena Fights and War Code Race Languages Clan System Auctions Quests Come check us out!! ----------------------------------------------- Mud : Ancient Realms Code Base : [GodWars] AR 1.1 Telnet : mud.synguard.net 7510 [65.103.70.226] WWW : http://www.synguard.net Description : Ancient Realms is back up. Ancient Realms is much like your standard godwars mud, so newbies can jump right in, but we have added and are adding many new things. Players will be able to do many things from owning a house to managing a clan. We will be offering extended race selection soon as well as many new classes. ----------------------------------------------- Mud : AnderLand Code Base : [LP] NATIVE mode, driver version 03.02.1@137 Telnet : al.mud.de 31415 [193.53.23.95] WWW : http://al.mud.de/ Description : AnderLand is a native German LPmud. The players may become Seers (Seher, high level player) or Wizards (Magier) after fulfilling a number of quests. In addition there are lots of other adventures in our quickly growing world. AL features regions of different themes and size. Seers have the opportunity to have faster movement through magic gates. Interested persons also take advantage of our MudWWW frontend found on our web page, which allows to look around a few places without creating a character or to know any playing commands. Have a look who currently plays AnderLand. ----------------------------------------------- Mud : Andromeda Code Base : [LP] Wildfire3.1 (based: Discworld 15a), MudOS22.2b12 Telnet : andromeda.w-ww.org 9000 [213.106.33.4] WWW : http://andromeda.w-ww.org/ Description : Imagine a great galaxy spiralling slowly in the great empty depths of space, an infinite profusion of shining suns drawn together by some distant force and purpose. *This* is where the vast Andromeda galaxy spins lazily on its axis. *This* is uncharted wilderness of creation at its absolute purest. *This* is the panorama of innumerable stars in which lie mysteries and wonders unfound, untamed, undreamed of. And *this* is Andromeda MUD, a poor imitation. Because Andromeda hasn't yet seen its first birthday, we don’t have a great deal to offer, but here’s a brief (and in no way comprehensive) list anyway: * A history and a theme * 3 clans (Syndicate, Sages and Destroyers) with a varied skill-base * A surprisingly large number of exploration areas for an infant MUD * A friendly and extremely helpful creator base (or they'd better be, if they know what's good for them) * A combination of basic hack-and-slash mindless killing (and lots of weapons for it) and intellectual questing * A helpful website to assist newbie mudders and Andromedarians alike. Note: Not affliated with British TV show ----------------------------------------------- Mud : Angalon Code Base : LP w/CD Lib Telnet : angalon.tamu.edu 3011 [165.91.110.201] WWW : http://angalon.tamu.edu/ Description : Welcome to the lands of Angalon. Leyya's Playground. Between Zewwi's Cave and Niruel's Sky. Raised by Voorg. Embraced by Agon's Sea. And watched by the Watcher. Angalon is a wholly original medieval fantasy land. Adventuring in Angalon goes beyond playing a 'numbers game'. Strict attention to detail, absence of typos, and a remarkable sense of consistency and believability have produced a world of adventure and questing that will start you dreaming. ----------------------------------------------- Mud : The Angel Wars Code Base : [GodWars] LoW4.0 Heavily Modified(AWv2.1) Telnet : nexus.glassfish.net 9005 [216.218.240.171] WWW : http://u.glassfish.net/~angelwar/ Description : AW 2.1 -10 classes, including unique wraiths,elements,and kensai -Custom forging system with a million+ of possiblities -Customizable combat system allows for great variation -Minor/Major/Godly Power system to protect lower characters -Challenging mobs make even GW xping interesting -Stronger mobs randomly drop powerful artifacts with unique powers -Classes have elemental weaknesses and affinities that affect damage, but which can be overcome -PK Arena allows for honorable 1 vs 1 combat -Interesting CTF minigame involving antes and gambling -Deadly Godly Hunter mobs provide extreme challenge to maxed players for great rewards -The Monthly AWRPT (Angel Wars Role Play Tournament) brings together the role players of the mud for grand rewards! -Now hiring builders! ----------------------------------------------- Mud : Angelic Layer MUSH Code Base : [MUSH] PennMUSH 1.7.5 Telnet : angelic.usagimimi.com 7705 [24.54.150.109] WWW : http://angelic-layer.otaku.ru/ Description : Present day. Present time! Tokyo, Japan, Earth. In 1999, the first Angel Egg was released. The new game got popular rather quickly. Even though it took a special, very expensive device to move the dolls that were called Angels, even though most people had to rent it to play, the sight of a doll moving to your thoughts, the sight of a doll coming alive is priceless. You could make the dolls fight battles. You could win prizes and participate in tournaments. And you could buy a truckload of accessories to go with any single doll. Girls love it. Children and adults alike participate in Angelic Layer. While nobody really paid attention, Angelic Layer crept firmly onto TV - it was really fun to watch. Every national tournament was held at a stadium bigger than the previous one. It's 2002 now, Angelic Layer is turning into the biggest craze of the decade, and everything is looking good! That is, unless you know some of the things that happen in the background... The future is not here yet. It is just beginning. Angelic Layer is a manga and anime series by CLAMP - and now, a new story- oriented roleplaying MUSH, with coded conflict resolution systems, run by people who like to think they have a clue. Welcome! We hope that someday, someone, calls this place 'home'. ----------------------------------------------- Mud : Animal MUCK Code Base : [MUCK] Fuzzball Telnet : tassmoj.ctrl-c.liu.se 4990 [130.236.252.41] WWW : None Description : Animal MUCK is a fantasy-medieval, which means that knights, castles, towns, taverns, kings, and so on, are allowed. It is also furry, or anthropomorphic, whihc means thats you must play an animal, anything but a human is practically allowed. Foxes, wolves, Otters, cats, horses, birds, as well as Dragons, gargoyles, griffins, and so on. The world is almost finished, but is still being added to. We have friendly wizards and staff, and a newly added syste, which allows you to buy weapons. Come join us for RolePlay or just scoialize... ----------------------------------------------- Mud : Anime Mayhem Code Base : [Custom] Anime Mayhem Core Version 1.0 Telnet : anime-mayhem.brians-anime.com 3000 [24.87.200.29] WWW : http://anime-mayhem.brians-anime.com:8080 Description : Welcome to the home of Anime Mayhem on the net. This is the place where imagination will surely be able to come to life. More than a mere MUD, I have very big plans for this server. I've been doing a lot of design at this stage hence code development comes in bursts. Please read on to learn more about the system. Essentially Anime Mayhem is an interactive game world. Anime Mayhem is roughly a MUD in design but several additional features allow for interaction in other ways not present in typical MUDs. One of the particularly special proposed aspects of Anime Mayhem is the public storybook that is generated, based on what's gone on in the system, more-or-less when it happens. It is possible to script some things that happen in the system but for the most part the players will be the ones evoking the tales of adventure in Anime Mayhem! ----------------------------------------------- Mud : Anime Mud 2 Code Base : [Rom] Modified Anime Mud Telnet : sixy.com 2100 [216.12.97.14] WWW : None Description : The original Anime Mud has become stagnant, nothing much going on due to the server it hosted on. The Imm Staff is changed every week, with players not knowing why. PK is dead there, with noone leaving safe. This mud will remedy some of those problems. There will be only One Implementor, and Two Quest Immortals. There will be encourged pk, and rp alike, each with their advantages and disadvantages. If you're tired of a laggy mud where hardly anything gets done, and people have old equipment that is unattainable and unbalances them in comparison to the rest of the mud, come try Anime Mud 2. For anyone who hasn't played Anime Mud, it offers many races from different Animes, each with a racial skill unique to them and also Humans can transform into Demons or Espers, although they are rare. The classes are more than stock too, but barely which I will attempt to remedy as well. Oh yeah, the first 20 characters will get something special. ----------------------------------------------- Mud : Anime Nation X Code Base : [Rom] Rom 2.4 Modified Telnet : anx.wolfpaw.net 6969 [216.18.90.3] WWW : http://groups.yahoo.com/group/anx Description : Konnichi Wa Anime Otaku's! Anime Nation X is a Mud dedicated to bringing you the best Anime Mudding Experience. Right now We are currently coding in new Races and Classes, some of the races include: Saiyajins, Pikachu's, Akuma's, Esper's etc.. and some of the classes include: Paladin's, Monks, Strider's, Fighter's etc.. We have a total of 29 races, 11 of those are Evolution Races, and 12 classes coded in. Our Mud Theme includes Anime's such as Berserk, Rurouni Kenshin, Dragonball, Record of Lodoss Wars, Escaflowne, Evangelion, Yu Yu Hakusho, Slam Dunk, Ranma 1/2, Akira, etc.., Video Game Themes such as Final Fantasy, Dead or Alive, Castlevania, Chronotrigger, Chrono Cross, Xenosaga, Sonic the Hedgehog etc.. Manga/Comic book Themes such as Warlands, Dangergirl, Spawn, Shidima, Transformers, etc.. Some of the features included on the Mud is the Remort System. When you first create, you are limited to a number of Races and Classes, but as you reach a certain Level, You have the ability to Remort which opens up MORE RACES and MORE CLASSES to choose from. We also have the Materia System (Coded by and Thanks to Guiken), in which you can purchase or find Materia, and insert them into Special Equipment which have Materia Slots. Most races can Evolve into a higher race form, by meeting certain requirements, such as Alignment, Level, Percent Rolls, PK, even Evolution races can evolve. We offer PK-Quests as well as normal Quests, which are run by the Immortal staff. We also offer Autoquest and RPquests for those who want a little adventure. I will try to update this listing frequently, you can also find out the status of Anime Nation X by logging on to our sister Mud which is listed in Mudconnector, called 'Evangelion X', or by e-mailing us at anxhelp@wolfpaw.net. The mud is progressing very well as we are coding and building 7-8 hours a day (-.-). We hope to see you on Anime Nation X. -- Anime Nation X Staff ----------------------------------------------- Mud : Anime Planet Code Base : [Rot] Anime Planet [Heavily Modified Rot1.4] Telnet : animeplanet.genesismuds.com 3333 [169.207.182.235] WWW : http://www.geocities.com/ap_animeplanet Description : Konnichi wa! Welcome to the world of Anime. Anime Planet is by far one of the most powerful and one of the best MUDs in history, thriving for over three years. Combining a wide array of Animes from different genres, Anime Planet takes you into a whole new world, where you can leave your silly life behind and enter a world, as mysterious and unknown as the boundaries of Anime itself. Hosted by a brilliant staff that has a powerful potential and is greatly helpful, and with breathtaking features that no other MUD boasts, Anime Planet is THE ultimate mudding experience. So step out of your ordinary, drab, and insipid life, and travel to realms beyond, to the realms of Anime, where the sun never sets and the fun never ends! =) ----------------------------------------------- Mud : Anime UnLeAsHeD Code Base : [Rom] Anime UnLeAsHeD 0.95 Telnet : 216.143.250.167 7777 WWW : http://liquid2k.com/trapper700/ Description : Kon'nichi wa, hajimemashite! Anime UnLeAsHeD is a mud that has been in development for a couple of years now, and we're finally ready to open to the public! We have a friendly staff and we welcome all of you to play. We have also made many new additions to the mud that will help to enhance your gameplay. This list includes: 250 mortal levels, remort system, clan system with leaders and ranks, new areas, new classes and races, autoquesting, racial languages, firearms, power level system, transformations, (super saiyan, hyper namek, etc.) many additional skills and spells, and much, much more! Come check us out and we hope to see you there. Sayounara! ----------------------------------------------- Mud : AnimeMUD Code Base : [Rom] 2.4b2, Heavily Hacked Telnet : sakura.lunar-tokyo.net 9000 [198.199.189.73] WWW : http://www.animemud.org Description : AnimeMUD is based on japanese animation, we have incorporated different themes from different anime and combined them to make one common theme. The races and classes are currently undergoing some reworking. Clans are available. Autoquests are available. The codebase is currently under new management and is undergoing a full review and a lot of hacking. It's stable, but we're adding new toys and changing around some of the old ones. If you're an anime fan, drop by, new people (and new ideas) are always welcome! ----------------------------------------------- Mud : Annwn Code Base : [LP] MudOS v22.1b23-DW Telnet : www.annwn.org 4242 [80.60.108.166] WWW : http://www.annwn.org/ Description : Annwn is a Celtic Mythology themed MUD, loosely based on the stories of the Mabinogi, Arthurian legend, and historical facts from pre- and post-Roman Britain. Annwn is set in a world and time roughly equivalent to Celtic Britain of 400AD, but with elements of pre 50AD. The world of Annwn has four known realms: Fair Arberth is a civilized High Kingdom made up of the four independent kingdoms of Dyfed, Rhos, Melewyn and Bruga. The Highlands are a wild land of mountains and forests where giants still rule the land. Savage Jorthu is a realm of barbarian invaders. Hibernia is a peaceful, cultured land of learning. There are rumours of a fifth realm - the mythical realm of Annwn itself, home of the Tuatha Lords. Annwn has six races available for player selection: Human, Formorian, Tuatha, Grishnak, Corrak and Giant. The basic Guilds of Annwn are the Artisans, the Bards, the Dewiniaid, the Druids, the Rogues and the Warriors. Each guild has it's own unique way of offering sub-guilds to the players. Multi-guilding will be allowed at a later stage. Annwn is run by a small but very dedicated team of very friendly and creative people. Our world is 100% original and the mudlib is customised to suit. We are currently open in a Beta test phase for players, so a lot of features may not be working correctly. We are always on the look out for people that would like to code in a Celtic themed MUD (LPC experience not necessary). ----------------------------------------------- Mud : Anomaly TrekMUX Code Base : [MUX] MUX 2.0 Telnet : anomaly.mushpark.com 2120 [216.235.252.225] WWW : http://anomaly.mushpark.com Description : Perched in the silent void of the Dulcais sector sits one of the Federation's most strategic outposts; Station 419. At the edge of the Klingon and Romulan borders, 419 keeps a watchful eye on the new Romulan/Federation alliance against the Dominion aggressors and their Cardassian lapdogs. It is here that the Federation is attempting a grand experiment of peace in this difficult time of war. With a crew made up of both Starfleet and Romulan officers, Station 419 is poised to usher in a new era of peace with the Romulan people, or destroy the notion once and for all. Anomaly is concentrated on story, theme and character and not simulated space. We run episodes tabletop style as well as Tiny Plots. If you think you have what it takes to make it into the cast, then come by and check us out. We're very different from other Trek MU*s out there. ----------------------------------------------- Mud : Another Land Code Base : [GodWars] Modified 1.2.5 Dystopia Codebase Telnet : anotherland.kyndig.com 6969 [216.127.82.103] WWW : http://www.geocities.com/another_land_mud/ Description : Come to a land so fierce, so dangerous, so challenging that only the strong, intelligent, brave, and strategic of all men could survive. Battle a broad range of classes and mobiles in an endless search for greatness. With 10 upgrade levels to test your wits, 16 different classes, with no need to upgrade if you feel the need to stay base. A world economy that boosts your ability to gain quest points unlike any other dystopia mud. An advanced kingdom structure which involves both the members and the king working together to make their kingdom hail as the top; it's no wonder why we're called Another Land. Some of the additions in Another Land which are not present in other dystopias are: Auctions, Bank system, Upgraded kingdom structure, pk'ing based solely on pkills, or the fact that this mud has over 10 different ways of gaining quest points, and spending it. With this unique mud, and great staff, we hope that you will make Another Land your new home. We update the mud regularly, adding in fixes, upgrading the extremely outdated and poor systems of exp, kingdoms, pkills, quest, and mob fighting that it's hard to believe that Another Land isn't one of the most fun, exciting, and interactive. With plans for a pre-wilderness area where you can increase your chances of encountering even more dangerous mobs, and the ability to grow even stronger looms, how can you resist? So come in and join us and try out the new features which are unique to Another Land. ----------------------------------------------- Mud : Another Tempest Season Code Base : [Rom] Totally Rewrote It - Heavy Heavy Custom Telnet : tempest.betterbox.net 6003 [209.83.132.68] WWW : http://jviz.dyndns.org/tempest/ Description : If you want to take a new adventure into a new world, this is your place. We offer many new things, a totally rewritten skill, death, magic, cleric, combat, armor, character creation, and many more new systems that I can't even think of right now. We offer a great staff that is willing to help out the players if they need it and will do anything in their power to make sure that the players time is great. If you want to try something new - and I mean 'new', I doubt you'll find a game like this anywhere else, come, stop by, and have a good time. -Dayrinni ----------------------------------------------- Mud : Another World Code Base : [Circlemud] Circle (highly modified) Telnet : mud.anotherworld.org 4000 [198.144.169.30] WWW : http://www.anotherworld.org/ Description : Another World is in it's eighth year on the internet, as always offering extensive classes, a friendly environment, a lightning fast server, and specialization into character classes, each with it's own unique skills and spells. Another World highly encourages Role Playing, but above all else, have fun and make friends while exploring our VAST world. We are very proud of the virtual community we have built over the years and invite you to come and join us in the fun and friendships that are ever present there. ----------------------------------------------- Mud : Ansalon Code Base : [Rom] Ansalon 2.9 Telnet : ansalon.wolfpaw.net 8679 [216.194.99.6] WWW : http://ansalon.wolfpaw.net Description : ************************ ANSALON *************************** Ansalon is a mud thats been around for a long time. It has the good fortune to be the pet project of some very dedicated folks who simply want to share their love of dragonlance and roleplay with others. A professional coder cares full time for Ansalon, which gives it the benifit of thousands of hours of very fine-tuned code and constant upgrades according to the wishes of players. There are always immortals around who are very helpfull and open to the constantly changing wants and needs of players. Ansalon is always looking for new players with new stories to tell and new conflicts to insite. Newbies are encouraged and with them in mind, Ansalon offers detailed maps and lots of people willing to help out and give advice so that folks unused to Ansalon _dont_ have to struggle through the often painful process of learning a new mud. We fully encourage clans and other organizations. Many of these groups are looking for fresh blood as well. Its very possible for new players to rise to leadership positions given hard work and alot of interation with other players. If you have any comments or questions, feel free to email us at Ansalon@velocity.wolfpaw.net. We'd love to hear from you. Those who used to play The Keep will love Ansalon! ----------------------------------------------- Mud : Ansible Code Base : [MOO] LambdaMOO 1.8.0p5 Telnet : ansible.org 6000 [63.202.230.6] WWW : None Description : Ansible is a Role-Playing (non-combat, non-PK) Game set 10 years prior to the events depicted on the battle school from Orson Scott Card's novel 'Ender's Game'. The players take on the roles of students on an International Fleet space station and interact with each other and the teachers. Specially selected children (chosen for their intelligence and determination) arrive to the station as 'launchies', the low of the low newbies, of approximately 6 years in age. Eventually, these students are promoted to 'armies' that compete in battle games set up by the teachers. Some of these soldiers will become Toon Leaders. A few, Commanders. By the time of graduation, at about age 14, each child will have made many friends and a few enemies, and learned the abilities they need to become skilled soldiers, strategists, and pilots for the International Fleet. That is, so long as the teachers don't break the young recruits by pushing them too hard, desperate to discover the child commander destined to lead Earth to victory against a deadly alien race, the Formics. ----------------------------------------------- Mud : Antropo Mud Code Base : Lera3.0 Telnet : mud.mds.mdh.se 6715 [130.238.251.216] WWW : http://www.mds.mdh.se/~frv95tjn/ Description : Antropo is the best MuD! We have 12 unique Quests on Antropo and we soon have many more than that! The powers are very helpful and loves to help. Antropo is rewritten from the base Aber source to Lera, wich works MUCH better. We PROMISE you the best mud!!! ----------------------------------------------- Mud : Anubis' Virtual Bar Code Base : [SWR] Telnet : AmenRa.wolfpaw.net 8000 [216.194.99.8] WWW : None Description : This is a Star Wars based mud. This mud was created for the sole purpose of creating a get away from those ordinary muds you are used to playing. Here you will find no Immortals to pester you for there are none, but a single system admin who will aid you if it becomes necessary. Pkill is accepted as well as rp. Come and enjoy yourself for this mud is like no others. You can learn lanquages, create lightsabers and guns, and even command your own capital ships in space battle. Come one and all and enjoy. ----------------------------------------------- Mud : Apocalypse V Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : ApocMUD.org 4000 [207.97.74.160] WWW : http://ApocMUD.org Description : Apoc is one of the oldest muds still running, having been created from DikuMUD Gamma 0.0 in October, 1991. Modifications to the MUD are shaped by the players themselves, via suggestions and ideas they submit to the implementors. Our average player base of 2000 is compiled of various players from sites all over the world, including the United States, Australia, Korea, Canada, and the United Kingdom. Apocalypse V contains 64 fantasy zones for game play, over 40 of which are original works, created by the players themselves, specifically for this MUD. Anybody can create a zone for Apoc, not just immortals. Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf, Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and 12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User, Paladin, Ranger, Samurai and Thief). There are more than 200 spells and skills available for use by the various classes. Apoc is very proud of its amount of help, so check that out when you log in. Other commands of interest to new players are Index, Rules, Zones, Info, and News. ----------------------------------------------- Mud : Apocalypse: the Cursed Lands Code Base : [GodWars] Echoes2.0 Telnet : 216.143.250.167 6505 WWW : None Description : Welcome to Apocalypse: the Cursed Lands, from reading this you can probally tell our name comes from 2 of the biggest GW muds that have been made. Well we're the next step up in GW fighting, bringing back the old-school and adding a little more flavor. We offer 6 pure classes, along with the standard GW hybrids. And we're pretty sure we have them all balanced out *cough* PRETTY sure. Anyways, along with those we have a clan system, 12 in all, with old school favorites such as Blessed Dreams, Fallen Angels, Darkblade, Black Rose, Golden Dragons, etc. Along with a new clan Salubri, which is for all the GW players out there that like playing GW but do not like to PK, and just like to chill and talk to people. Right now the clans have HQ's that have guardians to attack all intruders, but soon they each will have clan items and powers, that can be lost if their hq is raided and their item is taken. If your an old-schooler like me, come on by and check us out. The Cursed Lands of Apocalypse are calling you once again. The Echoes 2.0 code has been pubically released, leave a note on the personal board to Vokail. *Dont bug any other Immortal for it, ONLY Vokail has it* ----------------------------------------------- Mud : Apocalyptic Suicide Code Base : [Rom] Telnet : planetmud.net 5000 [208.177.185.123] WWW : None Description : In the future the earth is wrecked by Nuclear warfare and a portal to another world created, a world in which wizards, knights, dragons and magic exist. A post apocolyptic war between the people left on the earth and the people living on the other side of the portal has now sprung into full havoc. ----------------------------------------------- Mud : Arcadia Code Base : [Rom] Highly-modified Rom Telnet : mud.zaediex.org 4000 [64.90.160.100] WWW : http://arcadia.net/MUD/ Description : Arcadia is a Diku-based ROM derivative PKill MUD, with characters being protected from PK until level 8. The creation system is newbie-friendly and we have an enhanced array of beginning races available. There are two levels of remortality for those who reach the maximum mortal levels, with extra races and classes available to them. Politics and role-play figure into the game with clans, sects, and guilds--and we've introduced private housing that upper-level players may purchase for themselves. Arcadia has many new and original areas, and we're expanding all the time. The citizens of Arcadia invite you to come enjoy the fruitful lands and to meet and make some new friends. ----------------------------------------------- Mud : Arcana Code Base : [MOO] modified GhostCore on MOO version 1.8.0p6 Telnet : mistwalker.org 7777 [192.189.3.126] WWW : http://mistwalker.org/ Description : It may happen any time, anywhere, in a passing moment: a half-heard whisper reaches your ears, a voice both familiar and strange, calling your name. You turn to look - and no- one is there. The mists are close to you, friend, and they hover around each of us. Those who step in never return to tell what they see on the other side. Perhaps there is nothing but death waiting for those who follow the path. Perhaps, however, they find their way at last through the mists, into Arcana, the land within the mists, a world that exists only on the sufferance of the Higher Power that supports it and the Three that oversee it. Arcana as a roleplay world owes its conception and allegiance to the myriad fantasy authors its creators have read - most chiefly among them C.S. Lewis, but also including the Master himself (J.R.R. Tolkein), Robert Jordan, Marion Zimmer Bradley, and many others...Please treat it with respect. ----------------------------------------------- Mud : Arcane Nites Code Base : [Merc] We are running NAM 1.0 (Based on years of Rom/Merc/Envy coding) Telnet : mudhost.com 3500 [207.5.242.143] WWW : http://arcanenites.com/~arcane/ Description : A truly unique mud, Arcane Nites has excitement and adventure for everyone, from newbie to ancient dragon. Live within a fantasy medieval world filled with different races and strange monsters. Inhabitants of the Realm are as varied in their deeds and lives as you will find anywhere. We are currently redesigning and challenging the bounds of what makes a mud the best. This project (which will be finished in September) will bring a new age to all muds as the way that fighting/learning/interacting with others will be changing for the better. As people who play know, we have sat down and compiled lists of the most wanted options on a mud (based on wish lists of players from multiple muds) and for once a staff of immortals is doing just that, creating a mud based on what everyone else would like to see. This new mud will be running NAM (New Age Mudding) 2.0. 'It is through conflict and growth that we find out who we truly are...' ----------------------------------------------- Mud : Arcane Realms Code Base : [Circlemud] bpl21, MySQL, RPI Telnet : arcanerealms.org 3011 [62.119.28.110] WWW : http://www.arcanerealms.org/ Description : RUMORS HAVE COME from the Celtic Forest, of new and strange things. Of Elves. A strange and academic race of beings, taller and of fairer complexion than men, and all of them of enchanting beauty, they come from lands unknown, and are quite a mystery in and of themselves. EVERY SHIELDMEET AT NOON, a party of five Elves emerge from the forest as well, with wagons containing strange things valuable and mysterious. As the day progresses, stranger and stranger things begin to happen. Gnomes and Giants emerge from the mountains, though in peace. The giants offer steel tempered by their strong arms while the gnomes bring small pieces of clockwork, the best available. Satyrs bring the finest wine imaginable, and the Great Feast of Shieldmeet ensues at dusk. In the morning, the first Cymri or Celt awakens to find all the magical things departed, and the earth restored to as it was before so many people trod on it. It is now Midwinter AD 855. ----------------------------------------------- Mud : Arcania Code Base : [DUM] DUMII Telnet : arcania.nu 2001 [130.239.117.84] WWW : http://www.arcania.nu/ Description : Arcania is a Fantasy roleplaying game which tries to encourage roleplaying as much as possible. Arcania is questbased, at least one quest is required for each level. Playerkilling is allowed, but should be kept to a sensible level in the line of roleplaying. Religion is made up of Good, Evil and Pagan. Give us a try! The parser is friendly, as well as both immortals, admins and players. The quests are interesting and the NPCs deadly! ----------------------------------------------- Mud : The Arcanum: Land of Fate Code Base : [Rom] Rom2.4b4 (Heavily Modified) Telnet : bb12.betterbox.net 1111 [209.83.132.85] WWW : None Description : The Arcanum: Land of Fate A new day begins, the morning sun shines its warm rays across a waking land. The cities of the realm stir and start a new day. The denizens of the realm must follow the paths set before them to seek and find ones fate be it for good or ill. The great cities of the realm rules with just hand or iron fist those that call them home. There are those that seek control of the land be it mortal or divine, who then in the end will obtain it? Come and seek that answer and you own Fate. Features of this mud. Completely Original and Diverse Realm. 6 Major Cities to Adventure in. 13 PC Races and 5 Prestige Races. 14 PC Classes each with specific skills and spells. 3 PC Guilds with special equipment and guild halls. 104 possible mortal levels. Over 400 spells/skills many original and unique. Many Scheduled Role Playing Events and Games. Realistic Game Mechanics and Coding. 10 Gods to follow and seek aid from. Come and play this unique and original Role Playing Mud. Shen - Administrator ----------------------------------------------- Mud : Archimedes Revenge Code Base : [Rom] Heavily modifed and custom code Gem 1.2 Telnet : zeus.genesismuds.com 7070 [169.207.182.235] WWW : None Description : The latest evolution in ROM based muds with a custom-coded 10 tiers of remorting and soon to come - Multiclassing! We have many custom features including but not limited to custom quests, an immortal run War code, and a player arena. A greek flavor fantasy world which offers a large selection of races with 9 classes, restricted playerkill, and a variety of clans available. Although not enforced, we do encourage roleplay and reward players for roleplaying with a roleplayer of the month award. ----------------------------------------------- Mud : Arctic Code Base : [Dikumud] Gamma Diku (heavily modified) Telnet : mud.arctic.org 2700 [204.107.140.52] WWW : http://www.arctic.org/ Description : Arctic is a game for individuals seeking a more mature role-playing environment. It has a unique, detailed world based upon the DragonLance genre. The code is heavily modified from the Diku base, with well-balanced classes and more advanced spell and skill systems. Other features of Arctic include regular quests, a friendly, professional staff, and a realistic attitude towards aggression between player-characters. ----------------------------------------------- Mud : Arena of Chaos Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 19 with ASpace Telnet : ramback.wgops.com 3119 [66.92.2.10] WWW : None Description : Currently this MUSH is mainly looking for builders and coders. Players are welcome to come and look around and maybe get a start on things, but we are still in develpoment stages. The theme of this MUSH is an original Sci-Fi one. We've taken small aspects from Star Trek. The timeline for this mush is around the year 3629, The Galaxy once in a constant state of war, was brought to Order by a powerful alien race. Now in order to settle disputes, Ships are brough to the "Arena" where they must battle. This is just a basic outline of the theme for this mush and its still in development stage. Players can expect a high combat RP, high turn over of players, The abillity to BUILD YOUR OWN SHIPS, econ, Hand 2 Hand combat and much more. ----------------------------------------------- Mud : Areth Code Base : [Envy] 30% Envy, 70% Custom Telnet : mud.areth.org 6000 [206.251.158.2] WWW : http://www.areth.org/ Description : The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking for a fair, challenging game environment are well rewarded here. We have 12 classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion, Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently over 300 functional skills/spells, and by the time the rest of the class work is done there will most likely be around 450. We're also looking for a few talented builders. Talented means being able to build using a text editor, not MZF or OLC. ----------------------------------------------- Mud : ArgentMUD Code Base : DIRT 3.1.5 JSI Telnet : 216.160.16.197 6715 WWW : http://home.worldnetoh.com/~silver/ Description : ArgentMUD is the latest incarnation of the oldest Abers in existence. Developed by some of the original coders of the Aber world, it has grown from its early days as EddieMUD, then SilverMUD, and has been an example of some of the latest and greatest Aber innovations. Recently moved to a new site and boasting new zones, Argent invites old and new players alike. Thanks to the new quest system, it is the only mud where people who run the same world over and over again can be continuously challenged. ----------------------------------------------- Mud : Argonne Code Base : [Rom] ROM 2.4b -- heavily modified Telnet : argonne.2mud.net 4000 [216.39.210.196] WWW : http://www.angelfire.com/rpg2/argonne Description : Argonne is a newbie-friendly environment with many enhanced features for the enjoyment of our players. Graced with a mature player-base and a helpful immortal staff, Argonne is a good place for optional role-playing. The addition of many new spells and skills helps make Argonne a particularly special MUD. For those experienced in the field of mudding, Argonne has implemented an original set of remort races and classes, as well as auto-questing. All in all, Argonne is a great place to play and meet people, and is getting better by the day. ----------------------------------------------- Mud : Ark of Fools MUX Code Base : [MUX] 2.0.27.318 #1 Telnet : mudd.trailing-edge.com 3000 [63.73.218.151] WWW : http://www.trailing-edge.com/~cchang/ark/ Description : Deep in the timeless expanse of the Astral Plane, the corpse of a forgotten god floats. A city is carved in the face of the god, ruled by the Ancient, the first to dare to live there. Said to be human, he is a sorcerer so old his name has been forgotten. Nursing his power after a recent defeat in a distant plane, he gathers to him an army of the Sworn. The stone skin of the god is riddled with tunnels and small dwellings. Secretive cults plot the revival and the destruction of the dead god. Others struggle merely to survive. The underside is a place of graves, monsters, and the undead. The interior has rotted away into the seeds of a new material plane, where nature takes its course. Ark of Fools MUX is a tabletop-style game, with players meeting at regular times. We use the D&D 3E game system (playing it by the book except for the setting). The current campaign runs weeknights from 8-11 pm EST, so if you are interested and can make those times, please come and take a look. :-) ----------------------------------------------- Mud : Ark of the Covenant Code Base : [Rom] Rom2.4b4a Telnet : ark.mudservices.com 4200 [206.245.158.205] WWW : http://www.ark.mudservices.com/ Description : AotC is a fantasy setting MUD founded on Christian principals and ethics to build a virtual community to educate as well as entertain. AotC is a 'rom friendly' environment with many familiar commands and areas, plus many unique features and existing code enhancements. It's our mission to create a sound haven for Christian believers and non-believers alike; be an outreach for the lost; design the game to be enjoyable by both experienced players and newbies; and keep a fun filled, helpful, and pleasant atmosphere for gaming and spiritual truths. AotC is open to 'everyone' no matter what your viewpoints, your spiritual walk, or your mudding knowledge. We don't have the space to mention any of the exciting features we have implemented within AotC and other projects that are in the planning, so we encourage you to stop on by and say hello to the friendly IMM staff and players and stay awhile, you'll be glad you did. ----------------------------------------------- Mud : Arkadia Code Base : [LP] CDlib Telnet : arkadia.rpg.pl 23 [212.76.44.20] WWW : http://akson.sgh.waw.pl/~jtryzn/arkadia/ Description : Arkadia is a Hard Fantasy, roleplaying, Polish-language LPMud. Thanks to the generosity of Genesis, it runs on CD gamedriver and mudlib, changed and further developed by us. The main changes have been made to fit the Polish declension, to hide out-of-character information from the players, and to make some things more realistic. Thanks to this, Arkadia has a rich, highly detailed and realistic world, making a perfect roleplaying environment. Currently, we have domains based upon Andrzej Sapkowski's Wiedzmin saga and Warhammers's Old World. Players have six classical fantasy races to choose from, and some rich-background race and occupational guilds and clubs to join. All elements of the world are subject to strict coding standards, which assures them to be detailed and unique, and to follow their domain's theme. All of the above wouldn't weigh a lot without the excellent players we have. They create most of the magnificent atmosphere and make the world vivid. If you feel you would like to be part of Arkadia, learn some Polish and join us! ;) ----------------------------------------------- Mud : Arkham Code Base : [GodWars] Dystopia 1.0.12 HIGHLY MODIFIED Telnet : mud.themadhouse.org 1069 [209.210.236.209] WWW : None Description : Arkham was based off the dystopian codebase. It is starting to become a code entity of it's own. Many modifications have been made in the code to make the game by far more stable then the average dystopia mud is. There are approximetly 22 classes that are availible to play. Most are balanced for pk while the rest are just awaiting players to max them so that they can be balanced for pk. The world gets more challenging all the time and changes happen constantly. Currently the coding staff is busy redoing all of the classes to fit a rile life theme. While the building staff is busy revamping all the areas to make them into the great insane asylum that is Arkham. We are currently looking to expand our building staff. And we are always looking for new players. If you wish to be on the building staff please speak with Carnage. ----------------------------------------------- Mud : Arkheim Winter Code Base : [Rom] Tartarus Telnet : arkheimwinter.kyndig.com 6666 [216.127.82.103] WWW : http://arkheimwinter.kyndig.com/ Description : It is now that we welcome you to the world we now know as AW. A world derived from fantasy, a world of elves, dwarves, dragons and other endless races. Travel through the snow covered mountains, across fields of lush green grass as you battle your way to glory and honor. Arkheim Winters is a realm designed to fulfill the fantasies of every individual, be your preference that of pure role-playing or that of hunting down the enemy and slaughtering them at will. Join a cabal of your choice if you wish to go on a killing rampage, or seek out a role within the government of AW if you wish to take your chances at royalty. We at Arkheim Winters want to offer you a new concept in gaming, our world is designed to be a world within a world. We offer a friendly and knowledgeable staff whose goals are the pure enjoyment of the game for all whom dare to enter. We offer a wide range of classes and races to choose from, over 75 regions to get lost in, as well a pack full of skills and spells for every class. Come in and discover the world of AW. ----------------------------------------------- Mud : Armageddon Code Base : [Dikumud] Highly modified DIKU Telnet : ginka.armageddon.org 4050 [64.252.79.51] WWW : http://www.armageddon.org/ Description : Over a decade old, award-winning Armageddon is as addictive for its brutally harsh desert theme as it is for itws beautifully written environments, infinitely complex storylines and secrets, and its expectation for roleplay like no other MU* in existence. Players describe it as 'like no other mud', 'a true roleplaying experience', 'more addictive than a soap opera or chocolate', 'as convoluted as an X-files episode', 'the absolute best', 'the most creative, emotionally involved mud on the net', 'a masterpiece', and 'as much a work of art as a game.' Life in Allanak, on the desert planet of Zalanthas, is a daily struggle to survive in a city full of conniving merchants, light-fingered elves, unscrupulous mercenaries, shadowy assassins, and the Highlord's servants, the corrupt and powerful templarate. In the north, the rebel forces and Muk Utep continue to wage a war of resistance against Allanaki forces while Luir's Outpost, poised between the two, struggles with the clash of the opposing forces and incursions of Blackmoon bandits and the ever-present gith. ----------------------------------------------- Mud : Arrant Destiny Code Base : [Envy] Envy 2.0 Heavyly Modified Telnet : arrantdestiny.com 9999 [66.47.168.35] WWW : http://arrantdestiny.com/ Description : Arrant Destiny is a role-playing MUD based on the World of Greyhawk, my Lords Nerull and Boccob have sent me to tell you about Arrant Destiny. During the spring of 1995 Nerull and Boccob created our Greyhawk themed MUD. Ever since then, we have been working hard on a modified Envy 2.0. It now has these features: * 10 Classes, all classes now resemble their AD&D orgin. (Priest-Hextor Priest-Pholtus, Priest-Lolth, Mage, Warrior, Thief, Paladin, Druid, Ranger, Necromancer) * Many Races to select from, each with its own special abilities. (corpse eating, forest sneaking, magic resistance) * Priests/Druids/Rangers/Paladins have to pray for their spells. * Mages use spellbooks and must memorize a spell in order to cast them. * Players start in many different home cities with their own justice system. to limit pkilling within city boarders. * Mobs and players can use bows, spears, and slings to shoot projectiles. * Mob Programs and Object Programs as well as a new money system. * New wear locationes, New Spells, No level restrictions on equipment. No stock areas. So come and show how good a role-player you are. And see if you can take charge of your DESTINY. ----------------------------------------------- Mud : Arthanox Code Base : [Rom] Modified Telnet : arthanox.kyndig.com 4224 [216.40.243.218] WWW : http://arthanox.kyndig.com Description : Several hundred years ago three gods joined forces and created the world of Arthanox. They lovingly crafted the world and a variety of races. The gods found that running all the aspects of the world was too time consuming with their other god duties, so they chose inhabitants of the world to become it’s caretakers, and granted them the gift of immortality. These immortals took it upon themselves to create an additional number of races, bringing the total to 21. They saw the races were bored, and created 12 classes to help occupy them, and a remort ability to give them more to do. In addition to giving the inhabitants a purpose, the immortals created additions to the world to give the inhabitants more to explore. They provided questing and dreaming to give depth to the world as well as diversions. The immortals realized that the inhabitants, or mortals, would want to war and pillage, so they granted them the ability to be reborn upon dying. With this ability they began to amass responsible immortals and mortals to create and lead clans, or guilds. These clans would unite mortals under a common goal. The world of Arthanox is vast and ever changing, with new inhabitants and immortals. New faces are always welcome to help the world grow, through creation or becoming an inhabitant. ----------------------------------------------- Mud : Artifacts of Keldon Code Base : [GodWars] Myth Telnet : spunge.org 1235 [65.42.154.225] WWW : None Description : Artifacts of Keldon is a mud dedicated to challenge. We do not offer high exp for the killing of a snail. It will not be an easy challenge. We offer basic classes Mage, Demon, Angel, Werewolf and Vampire. It is kept simple but challenging. We are always looking for new players. Even if you have never played a GodWars mud we can help you start out. Please do not ask us to raise exp or set your player. -We are not currently open, we are just working on code. ----------------------------------------------- Mud : Artificial Intelligence MUX (AIMUX) Code Base : [MUX] 1.0 Telnet : games.otaking.org 1111 [198.143.20.166] WWW : http://otaking.org/~ai/ Description : AIMUX is set within the underground megapolis of Setsuri, Japan. The world 'ends' in 2012. Another dark age. Several things happen during this time but they slip into the memories of time to be uncovered later in the future.. where man depends on machine and AI is as common or more common as humanity. The child of Tokyo, Setsuri, is the building block of a new civilization in Japan. ----------------------------------------------- Mud : Ascension Code Base : [LP] Dead Souls, Heavily Customized Telnet : ascension.mudworld.com 4000 [209.251.7.254] WWW : http://www.mudworld.com/ascension/ Description : A fantasy realm where the focus is on user enterainment and storylines. We believe that the mud should run as a Dungeon Master would run it - fun, intriguing, playable, and full of adventure. Storylines (quests alone are not enough) that run through the local characters (NPC or otherwise) are the focus, as well as forging the future of the mud in the present with the players. Creators in our opinion are there for the users and the game, not to promote themselves, their egos, or their positions. The dedicated staff strive to balance realism with playability, while listening to the suggestions of our most valuable asset - the playerbase. ----------------------------------------------- Mud : Asgard's Honor Code Base : [LPMud] DGD v1.1.92 Telnet : betterbox.net 5454 [209.83.132.66] WWW : http://ahonor.betterbox.net/ Description : Asgard's Honor is a heavily customized LPmud that has been in development for well over a year. Some of the features that await: * 13 races, each with their own size, strengths and weaknesses. * 14 unique guilds, individually geared towards a particular style. * 21 Player character attributes and spell/skill classes * Over 50 spells - Offensive, Defensive, Healing, Connjuring, Teleportation, It's all here. * Achieve up to 10 levels of power or 'ascend' beyond. * 16 flavors of spell foci available - earth, water, air, fire, light, shadow, sonic... What's your favorite going to be? * A tried and true combat system with three forms of physical damage: bashing, slashing, and thrusting. Use them to your advantage against each unique scenario you face. Laden your body with armors to protect you from these and magic attacks! * Advanced monster AI: Monsters will do more than just fight back. They'll afflict your character with various nasty curses, diseases, and poisons. They'll blind and debilitate you, and throw out every trick in the book (And then some). ----------------------------------------------- Mud : Asgardian Nightmare Code Base : [Aber] [Rot] Telnet : voyager.inetsolve.com 6069 [216.36.86.243] WWW : http://voyager.inetsolve.com Description : We've been around for several years and have become a highly successful, well-liked mud with a dedicated player base. We have player-killing and non-player-killing clans available. We have dozens of races and classes featuring a multi-tier reroll leveling system and an evolutionary race system. A friendly and intelligent staff helps make the mud an enjoyable place (check out our reviews). If you're looking for a mud that adds new features often enough to remain interesting but is stable and enjoyable enough to play day after day, come visit us. Happy Mudding. -Tas ----------------------------------------------- Mud : Ashavar's Legacy Code Base : [Dikumud] Judy Telnet : ashavar.com 2150 [209.83.132.83] WWW : http://www.ashavar.com/ Description : Ashavar's Legacy is a mud that is challenging and realistic while still being a lot of fun. Its focus is more on using your brain than pure hack and slash, player killing, or role-playing. There are puzzles built into the game and randomized quests available. Players can ask most humanoid mobiles questions about how to find stores, guildmasters, or puzzle hints. This mud uses a race-less and class-less system. The players choices of stats determines what spells and skills he or she can learn. Players can increase their spells or skills by using them, instead of spending practice sessions. Players can also learn skills like mining, wood working, and leather working so that they can forge their own equipment. They can find gems to give bonuses to forged items, runes to make their weapons cast spells during combat, and glyphs to give their shields protection from a spell. There are also many client-like features built right into the mud, for example aliases, autoactions, and some very advanced wimpy commands. Other unique features include specialized containers, a dress command that can calculate the best equipment in your inventory and wear it, and the ability to study a given room, then teleport to it later. We also offer a free client on our web page. ----------------------------------------------- Mud : Ashen Dust Code Base : [Rot] Rot 1.5 Rom 2.3 Ashen v1.91 Heavily Modified Telnet : ashen.betterbox.net 2569 [209.83.132.78] WWW : http://ashen.betterbox.net Description : Ashen Dust MUD is a largly based Rot/Rom Mud. We are dedicated to our players and our Mud. Ashen Dust contains 35 classes spread through 5 tiers of succession, complete with a 5th tier multi-class remort system. Several new Balanced Races, 201 Mortal Levels, WarSystem 1.5, Customizable Multi-Challenge Arena, An Advanced Auto Questing System completed now with Courier Quests. We offer Advanced Clan Systems, the Ashen Point Market, Player Score Chart Rankings, Specialized Object systems, and enhanced combat with over 235 Skills! We also offer Auto-Auction systems for ease of game play, along with Stance Combat systems, Advanced Pk Settings, Avatar Leveling, Specialized combat arenas, Freeze Tag, Reboot/Crash Recover systems and prolonged Pfile Backup Systems. Ashen Dust is a well-balanced and stable Mud. Currently with over 135 Areas for exploration. We are a newbie friendly mud, and will offer assistance when necessary. And for complete player satisfaction, we offer preserved records of your quest points, ashen points and valuables throughout game play. ----------------------------------------------- Mud : Ashes to Ashes Code Base : [Circlemud] Heavily Modified Circle 3.0 Telnet : thesouljourner.com 3333 [24.61.15.19] WWW : None Description : Rangers, Paladins, Antipaladins, Monks, and Psionicists are classes beyond the basic 4, all with unique powers and abilities. The mud conains many code enhancements to make it easy and fun to play in. Originally the mud was known as ROI - Realms of Imagination, back in about '95. It split and became known as Ashes to Ashes, then shut down for a while. There are over a hundred custom built zones with themes as varied as X-Men to Magic the Gathering to Dragonlance. The code is extensively tested to be crash free, and a coder is on hand to add enhancements and fix the (very) rare bug. Player killing is possible for people who are marked as assassins, but they may only pk other assassins. Anyone may challenge anyone to a duel in the arena where there are no consequences to dying. Come on in and see, we're very newbie friendly, but with features the veterans have come to expect. ----------------------------------------------- Mud : Astral Plains Code Base : [Rom] heavilly modified rom 2.4 Telnet : Use Homepage WWW : http://home.stny.rr.com/aldur/ Description : I am currently looking for coders so i can get my mud up and running. I am open to new ideas and will give almost anyone at least a try so if you're interested please e-mail me at treitz@stny.rr.com and I will get back to you. Myrick ----------------------------------------------- Mud : Astral Plains Abermud Code Base : [Aber] heavily modified idirt Telnet : fluffy.ecs.soton.ac.uk 6969 [152.78.189.236] WWW : http://www.cryosphere.org/astral/ Description : Astral Plains is a very newbie-friendly mud, filled with the deepest dungeons and the nastiest dragons. 59 quests and 18 puzzles lie carefully placed across the realm giving all players a new challenge to face. An equipment storage system is in place as well as a monetary system. The development of classes and sub-classes with associated spells and skills heightens the running experience that is AP. The MUD is hooked up to the quieter aberchat network, linking a few other muds of the same type together. Under constant development, Astral Plains will always offer something new to its players. ----------------------------------------------- Mud : AstroMUD Code Base : [Circlemud] Heavily Modified Telnet : astromud.com 2447 [64.166.41.190] WWW : http://www.astromud.com Description : AstroMUD is a place of dreams. Silly, serious or even terrifying.You choose the path you wish to walk. Will you be good or evil? Will you walk in the night with the undead or feel the sunlight on your face? AstroMUD's creation happened in a remote section of the universe, in a relatively small galactic cluster, a medium size mass of matter came together to form a planetary body. Thus AstroMUD was born. Astro Scholars have long blamed the lack of true rules in the universe on this statistical improbability. However others believe that the universe simply needed a place to put 'stuff' it couldn't explain, but was probable. AstroMUD is old in mud years and has more to offer than we could ever hope to explain here. We offer you an invitation to visit one of the most addictive games on earth. Come live in our world where dreams do come true. ----------------------------------------------- Mud : Asylum Code Base : [Aber] APGS Telnet : asylum-mud.org 6715 [194.105.165.233] WWW : http://www.asylum-mud.org Description : Asylum MUD is one of the most popular quest-orientated hybrids on the Net. Asylum has developed into one of the most advanced MUDs of its type - with an emphasis on playability and fun, and now more than 75 quests! Several custom subsystems provide the basis for Asylum's success including: advanced body combat against a range of AI mobiles; auto-regeneration across the virtual world; a unique mobile combat classification system in which combat depends on a wide range of mobile attributes and the SOAS object-based spell attribute system. Asylum also proudly boasts the invention of the DEFROB system - a unique concept in which individuals can gain more powerful immortal levels, by defrobbing to a mortal role and completing more quests. UPDATE March 2002 Some of our recent enhancements include the following: LODGING: You no longer have to run around looking for equipment. Lodging allows the storage of your items, safe and ready for the next time you login. BANDS: Asylum's very own Guilds - incorporating Freelancer, Barbarian, Monk, Outlaw and Blademaster -with many more to come including Conjurer and Healer DEFROB and AUTORESET: The original and still the best - we defined them LUCRE: Our own currency and rewards system. CHARACTERISTICS: Advanced character attributes means you can develop your character in your own way with Power, Agility, Intelligence, Fortitude, Alignment, Sanity, Favour and Reputation. When Real Life Gets You Down - turn to Asylum MUD. ----------------------------------------------- Mud : Athennia Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 4 Telnet : athennia.mushpark.com 2000 [216.235.252.225] WWW : None Description : The third age has fallen, brining with it new hope for the people of Athennia. This is an age of adventure and exploration, with new horizons to conquer, and new quests to achieve. The last forty years has brought peace to the Empire of Mercia, and with it, a prosperous future for this young nation. However, all is not calm with the world. The once powerful Grydorlan, an empire built on fear and loathing, is slowly rebuilding herself, waiting for the time when it will re-conquer all that she lost, and bring war to the peaceful lands of Mercia. Based on an original campaign setting for Dungeon and Dragons, visit a world that has more than 10 years of roleplaying history, taken from the Table Top to the online world! This game uses the 3rd edition Dungeons and Dragons d20 rules. ----------------------------------------------- Mud : Atlantis MOO Code Base : [MOO] Latest Lambda MOO server and LambdaMOO core Telnet : atlantismoo.org 2002 [216.195.183.4] WWW : http://www.atlantismoo.org/ Description : Atlantis MOO is a role-play oriented MOO based on the mythical continent of Atlantis about 11,000 years ago (from the year 2002 A.D.). However to the people of Atlantis, is the year 1200. It is a MOO where humans and dragons co-exist on the same continent, but do not relay on each other like in a bonding or impression. Guilds are the rulers of Atlantis, controlling everything from what is made to keeping everyone under their care well cared for. There is no money system in Atlantis, only bartering for what is needed. It is a mostly peaceful society where human and dragon co-exist with nature and only take what is needed to survive. Wood is not cut down, oil and coal are known to exist but not used, and gold is most plentiful metal on the continent so used in everything. A society that has learned how to make and use a form of concrete and plastic that is sturdy, use crystals for light, and salt for heat in the Smith ovens. The city is located almost over the equator and thrives in a tropical rainforest on a bluff next to the ocean on the east and many rivers through the forest to the west. Small villages have sprung up next to the rivers where marshland and open land for grazing animals and farming is available. ----------------------------------------------- Mud : Atlantis: ACS Sentinel Code Base : [MUSH] PennMUSH Telnet : fmorph.dhs.org 4500 [63.105.19.135] WWW : None Description : Atlantis: ACS Sentinel if a spinoff of the now defunct AtlantisMUSH. It is set on board the ACS Sentinel in the year 2176 (roughly 60 years after the end of AtlantisMUSH). Atlantis was an undersea research port created by a group of scientists for deep sea research. After a series of events that lead to a nuclear war that destroyed the world, Atlantis became the safe-haven for the last remaining shred of human life. But even after the Capitalists and Totalitarians had destroyed the world once before, they could not learn from history, and their continuing war destroyed Atlantis and broke the 4 factions into many smaller groups. Many people fled to various satalite ports. Others remained on their subs, traveling from place to place, trying to survive. The ACS Sentinel is one of those submarines. The 4 factions now have no meaning. Only various companies and militant cliques still exist as means of survival. The Sentinel is a safe haven for many of these groups and eventually the leaders of various companies formed an alliance based on the Sentinel. And that is where the story picks up on this MUSH. ----------------------------------------------- Mud : Atlantis: ReBorn Code Base : [MUSH] PENNMUSH 1.7.5p4 Telnet : fmorph.dhs.org 4201 [63.105.19.135] WWW : http://www.123inter.net/atlantis/ Description : Imagine a world of factions and fighting. Intrigue and assasination. Submarine warfare! Feel the panic when you do a sonar scan and see a torpedo heading right at you. Evasive Manuevers? Maybe it's time to launch a countermeasure? Atlantis:ReBorn is the place that all this and more can happen. In Atlantis:ReBorn, based on the popular PennMUSH server software, you play in a text-based environment with many other people at the same time. You can interact and roleplay with other players from around the world. Atlantis MUSH is like a continuous ongoing tabletop roleplaying game. You first create a character using our automated chargen process. Once in the game there are Admins and other players to interact with. Both combat and submarine warfare are automated so that you can have more fun and our hard-working Admins can spend more time helping roleplay along and less time dealing with boring stuff. Come join the fun. Will you play a Tote? A Cap? A Merc? A Neut? What type do you want to play? A Captain, Sonar Operator, Shooter? A Businessman or a Political Officer? Right now none of the advanced coding is complete nor is chargen. But characters are welcome to start their trek in an underwater adventure. To begin a new life. Once chargen is completed those characters will be allowed to go back through without repercussion of losing your status. Thanks Garret & Ayos Atlantis: ReBorn ----------------------------------------------- Mud : Atlas MUD Darknight Code Base : [Unknown] World MUD 2.3 Based on Mordor 3.0 Telnet : atlas.mudpool.com 4444 [209.85.73.5] WWW : http://atlas.mudpool.com/ Description : Atlas is a society based MUD, based heavilly on Mordor 3.0 with Frumph's WorldMUD editions. We generally require roleplay and allow Player Killing within reason. Atlas has a very sociable player base that seems to enjoy playing together as opposed to independent level gaining and interaction. ----------------------------------------------- Mud : Atrocity Code Base : [Aber] Aber Telnet : atrocity.org 6715 [205.160.45.21] WWW : http://www.atrocity.org/ Description : Atrocity aims to be a friendly MUD without placing undue constraints on its players activities. We have a long-term goal to provide the most immersive life 'simulation' you can find among text-based MUDs, and we are constantly adding new features towards achieving this goal. We value player input into the MUD's development and have spent significant effort to ensure that we are well set up to incorporate ideas from players into the game world. The direction the MUD takes is therefore still very much player- driven, and looks set to continue that way (until such a time as we've satisfied everyone's whims!!) ----------------------------------------------- Mud : AugMUD Code Base : [Circlemud] Heavily Modified CircleMUD 2.20 Telnet : augmud.l-w.net 4000 [198.161.91.10] WWW : http://www.l-w.net/~mud/ Description : In the beginning all was chaos; in the end all was not order, but rather chaos with a healthy amount of order. Out of this grew a world friendly to all Mudders whether they are Newbies or not. This in turn fueled the need for an extensive social system; one in which a Mudder, such as yourself, can come relax, chat with fellow Mudders, and catch up on the latest gossip from the land. Or, if you prefer you can mount some form of beast and set off to new and exciting lands, or familiar lands, and track down those despicable creatures which attempt to turn the world into pure chaos or pure order. Along the way one might set off on a quest to find various things, rescue someone in distress, or to stop a war from even beginning. Whatever your preference there is always something jumping out to catch your curiosity and fuel your drive to be the best. For example, perhaps you begin as a Warrior and decide that this is not how you want to spend your days so you take up the holy life of a Cleric; however, much to your dismay you don't feel driven by the life a Cleric leads so you begin to study the arts of thievery and discover that this is indeed your true calling. The skills one can develop on a path such as this are extensive, providing you look further than your Guildmaster, and useful in all areas of life. Whatever your path may be the land of Aug has something to offer you if you are willing to look beyond what meets the eye. ----------------------------------------------- Mud : Aurealan Realms Code Base : [Custom] RoAMUD Code, v2.5.9 Build #44 Telnet : aurealanrealms.org 4000 [4.18.158.29] WWW : http://www.aurealanrealms.org/ Description : Aurealan Realms MUD is the flagship mud for the RoAMUD codebase. We're gifted with a rich and unique mythos, a vibrant role- playing community, a hoarde of monsters (for those interested in massive carnage), an active Role-Playing community and a large and diverse international playerbase. We feature a dual-continent world (soon to be a tri-continent world), 15 races with unique abilities and hometowns, 13 classes, clans, automated quests, an assassins guild, a player-killing arena (for non-assassins), an environment that encourages and rewards role-playing without enforcing it, unique spells and skills, a re-mort option and a mythic flavor that makes the traditional fantasy genre something new and wonderful. We have a custom client available! The client runs under a windows 95/98/NT/XP environment (and also runs under WINE for Linux). The client is available at http://rhoneware.com/RoAClient as Freeware. Enter the Realms... you won't be disappointed! ----------------------------------------------- Mud : AuricMUD Code Base : [Smaug] Original AuricMUD derivitive Telnet : AuricMUD.com 2700 [209.83.132.84] WWW : http://www.AuricMUD.com/ Description : Welcome to the World of Auric... The Gods have withdrawn physically from the realms and left behind the Twilight Academy to guide the new world into its future. Now all of creation swirls around the city of Twilight as every homeland sends its champions to the academy in hopes of furthering their own ends. As the 3rd age of mankind passes through its Twilight a new age Dawns on Auric, and those who shall survive shall write its history. Auric Features: Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely unique, Advanced character customization, An advanced profiling system so that all your characters and preferences are hosted on the same account, Player Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as automated Arena capability, A clan/order system with leaders able to control player enlistment and internal ranking, Player Homelands and Nations, Automated and Imm made quests, A tiered remorting system, A AD&D based system of death, dying, and resurrection, Stat training, Intelligent and interactive mobs, And so much more you'd have to spend months with us to find every nuance and detail of our endless complexity. ----------------------------------------------- Mud : Aurora MUD Code Base : TinyMUD 1.5.7 +iso1.4 Telnet : aurora.org.au 4201 [204.182.16.141] WWW : http://www.aurora.org.au/ Description : Not to be confused with the hacknslash Auroramud in Spain, AuroraMUD is a social/quest/creativity mud with friendly people and a good feeling. We pride ourselves on being a fun, creative and happy net community. We welcome visitors, players, and builders from anywhere. When you connect, do a WHO and page anyone you see. Except for our four bots, Indy, Kevin, Dylan, and Ginsberg, anyone will be happy to help you get started. AuroraMUD maintains a majordomo list to keep players updated, runs a regular building contest, offers free email aliases to its qualified builders, (yourplayername@aurora.org.au), maintains an FTP site with dozens of MUDclients, offers its players webspace, and can assist TF users with gaining a TF shell account if they wish. If you think that you have a creative mind, wit, and personability, feel free to visit Aurora, look around, create a player, and join our community. We look forward to seeing you! ----------------------------------------------- Mud : AuroraMUD Code Base : [LP] MudOS, Custom lib (based on the Discworld lib) Telnet : aurora.imaginary.com 3000 [156.35.41.20] WWW : http://aurora.imaginary.com:3080/ Description : At first glance, it would seem that Aurora is a planet like any other. There is more to it than meets the eye, however, one of its mysteries being the fact that the naked, noisy bipeds who settled all over its surface do not even suspect that 'their' world is in fact run by an ancient feathered race who rarely leave their hiding places, and even if they do, few people are able to distinguish them from other living creatures... The humanoids do not even suspect that they themselves mostly came from a world distant in time and space from the planet they currently inhabit, quite by accident... If you dare, visit Aurora to discover its many secrets and face the dangers that await the unwary travellers treading its paths... The official language of the game is English, but because it's located in Spain (and was in fact the first MUD there), there is also an optional channel for those who would like to exercise their (sometimes too colloquial! :) Spanish. * Be sure to check out port 4000 for a glimpse of what * * Aurora is to become soon. * ----------------------------------------------- Mud : AuroraMUSH Code Base : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0 Telnet : amush.cx 4190 [64.35.57.48] WWW : http://www.amush.cx/ Description : AuroraMUSH is a small, friendly social MUSH. Connect, chat, hang out, etc. Come and enjoy yourself. Character approval: Anyone can create a character, but unless a staff member grants residency, that character only has guest status and will be deleted upon disconnection. Alternatively, character requests will be accepted via e-mail. ----------------------------------------------- Mud : AustinMUD Code Base : [Dikumud] Far away branch of Diku Gamma 0.0 Telnet : austin.prg.dtu.dk 4000 [130.225.91.226] WWW : http://www.austinmud.dk Description : Since 1991 AustinMUD has been a constantly evolving alternative to the powermuds where the only thing people care about is how to reach the highest level in the shortest period of time. This is a world where you can immerse yourself in roleplay and exploration for a very long time. Once you create a character of one of several races, you enter an internally consistent world made up of nearly 8000 unique rooms, which takes a long time to explore it fully. The world is filled with built-in quests, interactive special effects, and mobs that behave differently according to their race. All this means you will have to think, not just type, when you roam the world. But the real secret of Austin is the players and dedicated immortals who make the game an interesting and lively virtual world. This is a mud where you will meet intelligent and interesting players and interact with them in immortal-run quests, player-managed guilds, optional playerkilling, and shared adventures. If you decide to play Austin you will know for sure that you will quit on the game before the game quits on you. ----------------------------------------------- Mud : Autumn Twilight Code Base : [Rom] Rom2.4 /Autumn 2.3b7 Telnet : 216.194.99.10 7890 [216.194.99.10] WWW : http://autumntwilight2000.tripod.com/ Description : Solace has burned. The War of the Lance rages on around them as they strive to build a community in which there can be hope, maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on the Dragonlance world, and like any world derived from ROM/DIKU code the world is still largely combat oriented. But in the spirit of RPG, there have been many features added to the system and game play. AT features 12 primary classes with multiclassing options, racial abilities and more skills and spells to choose from in a feature rich platform. As with any RPG system, AT is very flexible in its atmosphere and is constantly under enhancements. The world caters to anyone - powergamers, explorers, roleplayers. But AT is not for the wimpy. If you are looking just for easy exp, straightforward and simple hack and slash no-brainer kind of game, Autumn Twilight is probably not for you. Do you really have what it takes to become a brave Solamnic, a cunning mage of the Conclave or a recruit in the Dragonarmies? Come and write the future of Malaya, and those who live in it. Read more about us at our webpage! ----------------------------------------------- Mud : Avallyn Code Base : [Unknown] Telnet : 212.242.204.224 3300 WWW : None Description : We have been around for some years now, but now has a new server to be on, so come online and play and have a good time. We look for builders who take great pride in doing there areas, so people have fun in them. So if you wanna build come online so we can talk to you. See you all there. ----------------------------------------------- Mud : Avalon Code Base : Avalon Telnet : avalon-rpg.com 23 [207.153.253.252] WWW : http://www.avalon-rpg.com/ Description : Avalon is a mythical, role-playing world of vast depth and complexity; just because you have played other muds don't expect to be ready for Avalon ... it is unlike any other. A vast land of great diversity awaits those who are willing to take up the challenge, a land of legend and history in the making, a land where you can make a difference and change the course of history itself. Avalon is a living, breathing, ever-evolving world. You will choose your own path to suit you; perhaps as a great warrior, maybe an artful mage or cunning sorcerer, a politician or skilled trader, a peaceful farmer or ruthless assassin. The choices are endless and the opportunities to display your worth and skills are unrivalled. Remember though, all characters born into Avalon start out equal, what will be is as yet unwritten. Before you lies the challenge, the possibility to enhance your character with hundreds of skill abilities which will give you the potential to be successful in the path of your choosing. Good luck to you! ----------------------------------------------- Mud : Avalon: The First Age Code Base : [Custom] Unlimited Telnet : firstage.net 23 [209.271.251.96] WWW : http://www.firstage.net/ Description : Avalon: The First Age is a return to a time when Avalon was savage and untamed and civilisation was just beginning to emerge from the depths of the dark ages. There are three major cityports - Mercinae: City of Justice and Honour and home to the Mage, Knights, Mystics, Bards and Alchemists guilds Thakria: The City of Miracles, home to the power-seekers and evil guild of Sorcerers, Seers, Loremasters and Thieves. Parrius: City of the Free, once a pirate stronghold, Parrius is now home to the Minstrels, Warriors, Enchanters and Artisans. Others guilds exist that are more independent; The Rangers of the Greenwood, the peace-loving Animists and the secretive Brigands. This land is a rich tapestry of adventure and role play with the ultimate aim of ordination for the select few who can stand the course. This is not a game for the faint of heart, but for those who would stand up and be counted as legends and leaders in their own lifetime. This is a land of unrestricted combat incorporating the now famous Avalon combat system in full; oft copied but never bettered. ----------------------------------------------- Mud : AVATAR Mud Code Base : [Dikumud] Diku/Merc with 8+ years of modifications! Telnet : avatar.outland.org 3000 [24.189.61.143] WWW : http://www.outland.org Description : Welcome to the world that is AVATAR, home to over 14,000 players (100+ online at any given time!). You will be stalked by more than 5,000 monsters, in over 200 areas, 80% of which are original. The community has been developing and improving since 1993. Choose well, for any one of the 23 races and 6 classes can lead to victory, each utilizing their own unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and many more. Will you pursue the arcane arts or choose to seek glory with your sword? With the right combination of the hundreds of spells and skills, you might survive your time as a mortal to reach new heights of power. You can become a Hero and with time, a Lord. You might even become a Legend! Angels and Immortals are ever present to assist you should disaster strike. Over time you will grow in power, discover powerful items and even more powerful skills. Occasionally, you may win a Quest Item or participate in a HOGathon! AVATAR's dynamic environment will challenge you to stand solo and with your group.Our successful players range in age from 9 to their 60s! Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM, RAID'd. A dual router and secondary site at avatarwest.outland.org ensure that you and your friends can always play. ----------------------------------------------- Mud : Avatar West Code Base : [Merc] Using the AVATAR MUD Codebase Telnet : avatarwest.outland.org 3000 [209.248.96.174] WWW : http://www.outland.org/ Description : Avatar West is a mud using the same areas and code as AVATAR but with a different level structure. What we've done is create a remort or 'Incarnation' process that will cycle you through the 50 base levels of the traditional AVATAR. Every time you cycle through, you are reincarnated as a new race-class combination which is picked randomly. We have all of AVATAR's experimental and grandfathered classes as well as all of the NPC races (making the total 40!) for this. You could end up reincarnated as a Golem Sorcerer or a Goblin Monk. With 9 classes and 40 races, there is plenty of variation. Enjoy and you are welcome to play! Avatar West plans on being around for a long time and has the same technical and developmental staff as the traditional AVATAR. ----------------------------------------------- Mud : Avathar Code Base : [Unknown] Visual Basic Telnet : 68.63.114.8 23 WWW : http://www.avathar.ws/ Description : Avathar is a new Multi-User Dungeon that is still in the making, but is open to new players! Download the sophisticated client program and play. Avathar, although a text game, has graphics, music, text color-coding, and some interface enhancements. Best of all--it's FREE! (adventure, fantasy, medieval, RPG, mana) ----------------------------------------------- Mud : Avendar: The Crucible of Legends Code Base : [Rom] LOFT v0.2 Telnet : ender.com 9999 [206.79.254.229] WWW : http://www.ender.com/avendar/ Description : Avendar: The Crucible of Legends is an entirely original fantasy world, with its own unique history, classes, areas, and code. We are nearing the end of our beta period, as we put in features like a working economy and racial languages. Currently, we have over 24 classes, 10 races, and over 716 skills and spells. The skill sets for our classes include the summoning and binding of demons into items, a novel system of psionic foci, archery, and spells that require multiple casters to complete. Players can adventure and explore in this world, along with competing with others, in the form of our great Houses, which fight ideological wars over the control over ten stones of power. Roleplaying is required at Avendar, and we encourage roleplayers with gods people can worship, and the epic quests we design. Experience a world where monsters ask you riddles, statues can be turned, magic artifacts invoked, and the sky is the limit! ----------------------------------------------- Mud : Avernus Code Base : [Circlemud] Very heavily modified CircleMud 3.0 bp10 Telnet : avernus.shafik.net 6767 [216.254.73.173] WWW : None Description : Avernus was started as a labor of love by a crew of veteran mudders and RPGers, to do what in our minds would be the ideal fantasy role playing envirorment. Avernus's goal is to be as original as possible without reinventing the wheel, thus we started with a nice functional, stable and easily extensiable code base, CircleMUD. At this point the code and world files are about triple the bp10 size and extensively modified to suit our needs and goals. We lost our old site about 3 years ago and just put the site back up about a year ago, so we are currently restructing and looking for players, builders and coders to help revitalize Avernus. ----------------------------------------------- Mud : AVP: Legend Code Base : [SWR] Retrofitted Telnet : mud.archsysinc.com 7000 [198.107.27.116] WWW : http://www.archsysinc.com/avp/ Description : AVP: Legend is not yet open to players, but is rapidly nearing completion. We expect it to be up within the next few weeks, and providing a PK mud with a new twist to combat, and a good team-oriented fight via the three fully-functional races (Yes, even the predator!) Check back later for more information, for more information visit the homepage, or contact me at Cyber Aeon 8 on AIM. ----------------------------------------------- Mud : Awake 2062 Code Base : [Circlemud] AwakeMUD 0.71 Beta Telnet : awakenedworlds.net 4000 [24.222.11.220] WWW : http://www.awakenedworlds.net/ Description : Awake 2062 is a highly evolved Shadowrun MUD based originally on Circle code, but evolved quite extensively to follow the Shadowrun rules system. Awake has a Matrix, rigging, functional cyberware and bioware, shamanic and hermetic magic, and physical adepts. There are many areas to explore and improve yourself in, from Downtown Seattle, a robust area with alot in it, to more distant locales like the NAN and Tir Tairngire. On Awake 2062, just about any of the major character types found in Shadowrun exist, from deckers to riggers to physical adepts and mages. Mages can conjure elementals, and shamans can conjure nature spirits, in the right context. As we are a beta MUD, there are still much plans and much needed to be done to better reflect the world of Shadowrun, but as far as MUD's go, we stay true to the Diku/Circle look and feel, while staying true to Shadowrun Third Edition, in game mechanics, and in spirit. ----------------------------------------------- Mud : Awakening of Azon'rah Code Base : [Smaug] [ResortMUD] Telnet : awakening.betterbox.net 3300 [209.83.132.70] WWW : http://awakening.betterbox.net Description : Awakening of Azon'rah takes place in the post-apocalyptic world of Azon'rah, which after decades of desolation has had life return to it. Out of the darkness a city has risen, Elgoth. You start life in the Awakening of Azon'rah as a commoner, a simple worker who has bigger ideas for his/her future. Awakening of Azon'rah offers a 'remort' system which allows a commoner to specialise in an area of choise upon achieving a higher level. These specialised classes include: Cleric-----> Exorcist, Monk, Priest, Prophet Druid------> Augurer, Ranger, Shaman, Woodwitch Rogue------> Assassin, Bandit, Mercenary, Thief Warrior----> Bard, Knight, Warlord, Weaponmaster Wizard-----> Archmage, Battlemage, Illusionist, Psionicist This fantasy-based MUD also offers many role-play and quest options for players, as well as the more sadistic hack'n'slash options. You can choose your path to greatness. ----------------------------------------------- Mud : AWW Code Base : [Rom] Heavily modified for WoT Telnet : titan.kyndig.com 6500 [209.151.250.155] WWW : None Description : The armies of the Shadow gather, and the defenders of the Light prepare for the Last Battle as the Dark One threatens to break free of the Bore. The Dragon has been reborn, according to the Jendai Prophecies and the world shakes with his coming. The White Tower is broken and the Aes Sedai war against each other as well as the Shadow they are sworn to defend against. The Forsaken are loose in the world again and their minions lurk around every bend. The Aiel have come across the Spine of the World, led by the Car'a'carn, and the People of the Dragon come to dance the spears. Seafolk ships speed from port to port, in search of their Caramoor, and the armies of Artur Hawkwing have returned from across the Aryth Ocean to lay their claim on the land. Choose your path carefully. See the Home Page http://titan.kyndig.com/~aww/ for more detailed information ----------------------------------------------- Mud : Azereth Code Base : [Circlemud] bpl 19, heavily modified Telnet : www.dune.net 6464 [63.117.93.2] WWW : None Description : Azereth is a backwater land where petty rulers rule only what they can control by force. It is said that once long ago the whole land was controlled by a mighty king, you guessed it, his name was Azereth. The days of King Azereth are long gone, civilization is only barely enforced in small towns that dot the land, and they barely qualify. Adventurers roam the land killing whatever they can with wild abandon. This is not all bad of course, if you are the adventurous type who would like to gain untold wealth and power without anyone even making an attempt to stop them. Of course to get there you must be stronger than whoever has that wealth and power, for this is an unforgiving land, and death stalks everyone big and small, you can be the hunter one minute and the hunted the next.next o=======================================================================o Muds Beginning With: B o=======================================================================o Mud : Babylon 5 Code Base : [MUSH] PennMush Telnet : b5mush.nekodojo.org 4205 [206.169.151.196] WWW : http://b5mush.nekodojo.org Description : Babylon 5 is a dream given form. It's a place of commerce and diplomacy. We're currently in our 3rd year of IC Role play and are in the beginning stages of the Shadow War, right around the time of War Without End. Come join us! ----------------------------------------------- Mud : Babylon 5: Rising Star Code Base : [MUX] MUX 2.0 Telnet : bb3.betterbox.net 2260 [209.83.132.69] WWW : None Description : We, the staff of Babylon 5:Rising Star, welcome you to the game. Our vision is to provide you, the player, with a role play environment set within the context of the Babylon 5 universe, in which to play, make friends and, above all else, have fun. To this extent, the staff will provide you with the area, and the tools, to make this place as close to the vision of the show, while not burdening you with complex code. We do not intend on recreating the show verbatim on this game. Instead, what we will provide the backdrop, and you, the player, will decide the course of role play. The players that make up this game will be the ones to write its stories, to determine its fate. Nothing, from the moment we set the game in motion, will be a predetermined fact. ----------------------------------------------- Mud : Bad Trip Code Base : [Rom] Heavily modified ROM 2.4 Telnet : badtrip.moonblade.com 7778 [216.231.54.50] WWW : http://www.johannsdomain.com/BadTrip/Index.htm Description : Welcome to an online world like none you've experienced. Bad Trip is wild, irreverent and most of all fun. If you're looking for a new mud, now is the time to try Bad Trip. We've just done our first pwipe in 7 years and we don't expect to do another for at least that long. Some of the things we have going for us are: *Active implementors who are constantly striving to improve the game *Optional (but encouraged) roleplay and optional PK *A unique token system for improving your character and gear *12 races and 5 classes with 300 mortal levels *Friendly players who are glad to assist you and answer questions *Imm-run quests awarding prizes and equipment several times a week *An automated quest system that allows you in time to earn amazing equipment *Many more fun and unique features Come visit us today. We guarantee you've never mudded anywhere like Bad Trip before and now is the time to find out what makes us such a great place to mud! ----------------------------------------------- Mud : Badlands Code Base : CircleMud Telnet : mudhost.com 4000 [208.210.83.250] WWW : http://www.mudhost.com/badlands/ Description : - The entire fight system has been changed to a more realistic, easy to understand system. Hits are limb based and damage is determined by what eq worn on that limb. So if hit for 10 dam in chest and you have on 3 absorb chest eq, 7 dam is taken. Chance of hitting is based on eq weight vs statistics. The ligher eq is the better. - No saving throw system, it has been ripped out and replaced by a much easier system to use and understand. - The world and its descriptions have been set carefully and all links have been smoothed and flow seemlessly. - A class specialization system which allows you to re-class each 25 levels, selections depending on previous classes. Allowing a total of 18 classes 76 possible combinations. - All mobs have a race and class balancing the mud nicely. Hard mobs here aren't just loaded with affects like sanct. So if fighting a mage it casts correct mage spells on its own, or if fighting a dragon it actually uses dragon techniques. Also, each race has their own resistances and vulnerabilities, so an idea is undead take more damage from fire attacks and fish are more succeptable to lightning. ----------------------------------------------- Mud : Bajor3D Code Base : [MUCK] FuzzBall MUCK server with 3D extensions Telnet : wolfsinger.com 1701 [65.187.160.149] WWW : http://wolfpack.twu.net/Bajor3D/ Description : Furry space themed MUCK with a trek twist. Features real time 3D flights, multiple empires, and missions. Both IC and OOC play accepted. ----------------------------------------------- Mud : Bakhara Code Base : [LP] Lima-1.0a5 (sorta) Telnet : bakhara.org 4000 [65.174.94.169] WWW : http://www.bakhara.org/ Description : Bakhara is unfinished. Mostly the gods sit around and trade *nix and ISP administration tips. But, it's getting a little more playable each week. Well, we like company. Fresh blood would be truly exciting. Oh, and although we do need more coders: don't ask about being a coder/builder/immortal. When we get to know you, we may ask you. We've started regular playtesting sessions. They are very fun. Every Monday, Wednesday, and Thursday at 20:00 EST. Check the website for details. ----------------------------------------------- Mud : Balzhur Code Base : [Smaug] Smaug 1.4a modified Telnet : balzhur.wolfpaw.net 5400 [216.18.90.20] WWW : http://www.balzhur.org/ Description : Balzhur es un mud basado en smaug 1.4, totalmente traducido al castellano. Consta de 80 niveles de mortales, cinco de los cuales son de pk puro y 15 de inmortales. En él hay clanes (para los pks) y cofradias para los que prefieren no luchar con otros jugadores. Es un mud nuevo por lo que constantemente estamos añadiendo nuevas áreas e incorporando mejoras al código. Precisamente, al ser un mud que está en sus inicios, es un sitio ideal para aprender a jugar ya que suele haber algún dios dispuesto a ayudarte y jugadores dispuestos a enseñar, el ambiente que se respira es muy amigable :) Así que no lo dudes, te esperamos en Balzhur, tienes todo un mundo entero por descubrir :) Un saludo de los dioses de Balzhur :) ----- Balzhur is a Smaug 1.4 based mud, completely translated into spanish. It has 80 mortal (last 5 pure pk) levels and 15 of inmortal. There are clans for PK and guilds for those who prefer not to fight with others players. It's a brand new mud, so we're constantly adding new areas and improving code. Due to the fact that it's a new mud, it's a great place to learn how to play, 'cause almost all the time there are IMPS to help you and players willing to teach you. Our environment is great and friendly :) So don't hesitate no more, we're waiting for you in Balzhur... a whole world to discover :)) Imps of Balzhur ----------------------------------------------- Mud : The Banished Grounds: Legacy Code Base : [Custom] tbgMUD 1.0 Server Prototype Telnet : tbg.wolfpaw.net 2100 [216.18.90.3] WWW : http://tbg.wolfpaw.net/ Description : From the team that brought you EmpireMUD and Age of Destiny: The Banished Grounds: Legacy is the latest in a series of MUDs I've written. This is my first completely from-scratch MUD so it's not quite finished yet, but I'm adding features constantly. There is very little to do thus far, but we're working on areas and other things players will need to.. play. The world has pair of maps which players can move around on, which helps displace the lack of other areas. I'm working on adding features to the maps, they're mostly just ocean and fields right now. If you want to stop by and check it out, feel free. During character creation, there may be menus without options on them. Just hit 'done', I promise those things will be filled out soon. Also, players have been given the 'goto' command so they can get around until I have some starting cities. Try 'goto (175, 125)' to get somewhere useful. ----------------------------------------------- Mud : Banished Lands Code Base : [Custom] Telnet : dentinmud.org 6000 [216.228.129.151] WWW : http://banished.dentinmud.org/ Description : Banished Lands is based on DentinMud code, which plays much like Diku. Banished Lands was started as an off shoot of Alter Aeon, the original DentinMUD, sometime in the hazy year of 1995. Much like most muds Banished began life with a medevil D&D type theme, but then Wyvren, our creator, got bored and began to mix more sci-fi and fantasy into the game. Her eventual goal is to have a Babylon 5 meets H.P. Lovecraft inspired world of horror and delight. ----------------------------------------------- Mud : Barbom Mud Code Base : [Dikumud] Heavily Modified Telnet : Use Homepage WWW : http://www.barbommud.cjb.net/ Description : This mud is rising, maybe slowly, but it's rising. It is under heavy construction but is open to the players to 'test' it or just play it with a few other people. It's kinda just for fun right now, but later it will be a decent Mud. Please play this Mud. ----------------------------------------------- Mud : Barren Realms Code Base : [Merc] merc2.2 heavily modified Telnet : barren.coredcs.com 8000 [169.207.110.220] WWW : http://www.barrenrealmsmud.com/ Description : THE TOP SIX REASONS: Why You Should Check Out Barren Realms 6. Remort to demons - a completely customizable and unique race unlike anything MUDS have ever seen before - no equipment, only limbs and body parts that do interesting and evil things! 5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves (mages), Illithids (psionicists), Avians (half-human, half-bird), Humans (martial artists) and Kender (thieves).Cross-training Availability - You have the opportunity to practice some spells and skills of other races. 4. A unique stat enhancing (training) system that allows you to improve your stats without using your practice sessions after the first level. 3. Hands-on help for new players. Barren's players will help you out! 2. Easily customizable ansii color, allowing you to personalize the color settings for channels, an area for PK, and 100+ innovative areas...ranging from original fantasy areas to puzzle-type areas and more! And the Number 1 reason you should try Barren Realms is...simply...our people....the best and friendliest on the Net. Come by and visit a while. ----------------------------------------------- Mud : Barsawia Code Base : [LP] CDlib Telnet : barsawia.uni.cc 23 [213.76.191.224] WWW : http://barsawia.prv.pl/ Description : The Hard Fantasy LPMud called Barsawia is based on Arkadias' CD ( Genesis - based ) Gamedriver and mublib, which was then highly modified by us to meet the needs of players, to improve game realisic and to make it more playable, by adding e.g. armour layers, magic, steal and horse system, etc. The team system has also been highly optimized recently. Roleplay is highly encouraged here. The two Domains of Barsawia are based on Earthdawn and Tolkien's Middle Earth. Currently the game is fully operational, but not opened for players yet as the world is still not ready enough. More and more quests, clubs, race, layman and occupational guilds and improvments are being prepared all the time, as Barsawia is now open for players to test. ----------------------------------------------- Mud : Basternae: Phoenix Rising Code Base : [Envy] Heavily modified Magma Codebase Telnet : basternae.idleminds.org 6666 [130.18.86.21] WWW : None Description : Basternae Phoenix Rising is a fantasy realm where the good races of the surface are locked in an eternal struggle with the denizens of the underdark. With many original zones to explore, many quests to test your knowledge, and even mystical unique artifacts to be had that offer supreme power to their holder. There is much to do in these mystic realms, but beware this realm is one of full pkill and while there are a few safe havens in your hometowns if you venture too far you must survive on your wits and trusted allies, one of which will be your weapon or spellbook that should never leave your side. See you in the realms! ----------------------------------------------- Mud : BatMUD Code Base : [LP] LpMUD (customized ldmud) Telnet : batmud.bat.org 23 [130.233.43.3] WWW : http://www.bat.org/ Description : BatMUD is one of the oldest still running LPMUDs (it has been online since 14th April 1990), and has an average of over 300 users online (over 450 at peak hours) from all regions of the world. Despite its age, the MUD is constantly evolving which makes it both challenging and entertaining to new and old players alike. Due to the rich set of features, BatMUD may be a bit overwhelming for a newcomer, but more experienced players often help if asked politely, and registered newbie helpers are available to guide fresh players. BatMUD features a detailed combat system, player to player commerce, playerbuilt cities, etc. The unique atmosphere of BatMUD has given birth to many clones, including two sibling sites: BatMUD classic (BatMUD as it was in 1994) and HardCore BatMUD (fast powerplay with permanent deaths). However, the original remains among the largest and most feature-rich LPMUDs on the Internet. ----------------------------------------------- Mud : Battlestar Galactica: The Second Coming Code Base : [MUSH] PennMUSH 1.7.2 with HSpace 4.0 Telnet : bb12.betterbox.net 6555 [216.178.14.85] WWW : http://www.battlestargalacticatsc.net/ Description : 21 yahrens ago, the Twelve Colonies of man were destroyed by the ruthless Cylon Empire. In an effort to save his people, Commander Adama called forth the remaining survivors together into a massive fleet. The survivors began a lonely quest for a shining planet known as Earth, believed to be the final destination of the legendary thirteenth tribe. Now, Commander Adama is dead, and his son, Commander Apollo must continue to lead his people towards the mythical Earth. But the Cylons ave returned, and they are more deadly than ever. Equipped with a new Human Logic Function, the Cylons have better reflexes and are better able to anticipate human thought processes. New enemies and new allies abound in this continuation of the much- loved series Battlestar Galactica. Based on the books by Richard Hatch and the concepts put forth by the forthcoming new series, Battlestar Galactica: The Second Coming brings hope to the people of the fleet. Come join the Colonial fleet! Fleeing from the Cylon tyranny, the last Battlestar, Galactica, leads a ragtag fugitive fleet on a lonely quest-- a shining planet, known as Earth. ----------------------------------------------- Mud : BattleStar MUSH Code Base : PennMUSH Telnet : attend.ferris.edu 4201 [161.57.201.4] WWW : http://www.withoutaclue.com/bsm2/ Description : Battlestar MUSH, the place for all you Battlestar Galactica fans. Have you always wanted to be one of the glamorous viper pilots? Did you always want to be a member of the Quorum of 12? Battlestar MUSH offers these, and many more chances. We're social RolePlay MUSH, with a military and a civilian area, based in a ragtag fleet. We have quality staff and great softcode to support the RolePlay. ----------------------------------------------- Mud : BattleTech 3065 MUX Code Base : TinyMUX Telnet : btech.betterbox.net 3065 [209.83.132.70] WWW : http://btech.betterbox.net/ Description : BattleTech 3065 MUX is a Multi-User eXperience based on the tabletop game BattleTech by FASA Corporation. 3065 runs on a heavily modified TinyMUX 1.6 server with a very advanced combat system, featuring 'Mechs, tanks, power armor, weather, gravity, terrain, sensors and much more. We have 4 arenas with scenarios ranging from icy plains to rugged woods and with objectives ranging from the venerable King Of The Hill to defending your tanks in Guardian our goal is to provide endless opportunity to have fun. Every opponent is a human and there are no mobs or bots. Pure Real Intelligence. Using the credits you earn in combat you buy new or upgrade your combat unit, improve stats or gamble in the casino. Extensive newbie help is available, though requires reading. Welcome to BattleTech 3065 - Where BattleTech comes alive!alive! ----------------------------------------------- Mud : Battletech: 3030 Code Base : MUX w/ Battletech Extensions Telnet : btech.ecst.csuchico.edu 3030 [132.241.8.23] WWW : http://starfire.ne.uiuc.edu/~gonzo/3030/ Description : FASA's Battletech board game is a turn based simulation of future combat. Battletech MUX has adapted this system into a realtime environment. In the battlefield of the future, the weapon of choice is the battlemech. 'Mechs are 10 meter tall machines that are vaguely humanoid in appearance. These fusion-powered mammoths mount a devastating array of weapons and massive armor. Players join a faction (team) and the factions compete against each other for control of a world. The simulation runs 24 hours/day 7 days/week. The battletech universe is a complex one, far too complex to fully describe here. Roleplaying opportunities are huge but roleplaying is not required. For something totally different, try Battletech MUX. ----------------------------------------------- Mud : BattleTech: X Code Base : [MUX] BattleTech Extensions Telnet : daforest.daforest.org 3029 [4.63.110.236] WWW : None Description : The game is based on the MechWarrior and BattleTech Games. You pilot large mechanized vehicles, VTOLs, aero fighters, drop ships, and teams of armored infantry across a map to do battle with your enemies. Role playing is encouraged but not necessary. We are currently looking for soft coders and other admin. ----------------------------------------------- Mud : BayMOO Code Base : [MOO] Telnet : baymoo.org 8888 [205.158.23.216] WWW : http://www.baymoo.org/ Description : There are two major themes that make BayMOO unique among the all-text virtual realities on the NET: 1) The Humanities of the San Francisco Bay Area and 2) The Meanings of Water. These are available to all who want to explore their uses, and the janitors of BayMOO urge you to use them. But those who feel called to other frontiers are also welcome to help build BayMOO. ----------------------------------------------- Mud : Beast Wars: Transmetals MUSH Code Base : [MUSH] PennMUSH 1.7.4p13 Telnet : mushland.com 1998 [216.18.90.66] WWW : http://www.bwtmet.org Description : Two years after the original Axalon mission, the Beast Wars continue. With new factors, including the Vok aliens, discovery of a failed rescue mission, and a second set of ships coming down and revealing the state of affairs on Cybertron, things have become much more severe, as far as situation. Beast Wars: Transmetals is in what can be termed the 'third season' setting: while we lack Optimal Optimus and Dragon Megatron, we have Transmetal II Toy Characters, all of the show FCs, the toy-based TCs, and our own original species types of Transformer that are availible for OC application. We're looking for good, responsible roleplayers to take up key FC positions on the MUSH that still remain open and applicable; if an FC or toy character, which are vastly underused and underrated, doesn't suit your fancy, then you're always free to app for your own original character. ----------------------------------------------- Mud : The Beast Within Code Base : [GodWars] TBW 1.1 (Dystopia Re-written) Telnet : beastwithin.wehostmuds.com 5353 [216.187.106.210] WWW : http://beastwithin.wehostmuds.com/ Description : Welcome to the Beast Within. With a new Immortal Structure and recent Pwipe, we are relaunching the MUD. Features include: * PK Environement - supports NO-PK if you don't like it! * 26 classes (14 stock, 12 Unique to TBW) * In-game modifiers for XP, QP, Damage, Attacks, Status * The Madness Maze (Random bonuses) * Chaos (Special Random) and Revised Rune Equipment * Player Levels (more XP, more Bonuses) * Capture the Flag and FreezeTag (soon) * Enforceable rules (at last!) * Legions and Professions (additional bonuses) * PK Quests, Quest Cards (improved), Sacrifice Bonuses Code Revision includes: * Built-in Debug Mode * Corrupt Pfile Detection * Anti-Crash measures * Revised Imm power structure (powers apply to jobs) * Reworked fight code for reduced CPU/MEM Time Come, join the fun. How will your beast manifest? - Unifex ----------------------------------------------- Mud : Beauty Code Base : [MUSH] TinyMUSH3.x Telnet : games.dragonpro.com 6969 [24.171.84.227] WWW : None Description : Beauty was originally loosely based on the BDSM books by Anne Rice titled 'Sleeping Beauty'. However, it has drastically changed & very little has to do with the books at all. It is a fantasy place for RP with variences in sci-fi technology and a feudal type of society encouraging BDSM type of play/RP. Beauty chargen does not restrict race or abilities-most of everything is up to the player's RP ability. We try to accommodate all players here. We do not enforce BDSM play, or any other kind of play, in OOC area. On the grid, you are likely to see public BDSM displays. The premise is simple: A magical island has an evil ruler, Masters/Mistresses and slaves. I'll leave the rest up to your imagination. If you want to come and be a furry, warrior, wizard, dragon, cyborg, etc...you are welcome. The island is timeless so there are a variety of races/types/creeds in play and everyone is also welcome to just come and hang out at the OOC Lounge. So come to Beauty and make it your home. It's a beautiful and fun place to be. ----------------------------------------------- Mud : Beleriand MUSH Code Base : PennMUSH Telnet : beleriand.mux.net 4739 [207.96.122.40] WWW : http://www.econ.muni.cz/~beleriand/ Description : Beleriand MUSH is based on JRR Tolkien's writings, mostly on the Silmarillion. It is set in the First Age, at the time of the War of the Jewels, the fantastic struggle of the Free Peoples against the awesome power of the great Vala Morgoth and his minions. Our timeline is situated in the years just prior to the Dagor Bragollach, the fourth great battle. You are invited to join in the action, by creating a character which represents a citizen of the world of Middle-earth, such as an Elf, Dwarf, Man, or Orc, and interacting with other players portraying other roles in the same environment. ----------------------------------------------- Mud : Belior Rising Code Base : TinyMUSH Telnet : 18.177.2.83 4301 WWW : http://www.spundreams.net/br/ Description : BR is a Pern-themed game which has been running, with the permission of Anne McCaffrey, since 1994. In that time it has gone through two major overhauls, both of which resulted in old areas being closed down and previously NPC areas being opened. The most recent occurred on January 1st, 1999 with the transition worked out such that we opened for player creation immediately. There is an online registration system to insure familiarity with Pern and with our specific timeline. Although many of our players are happy to help newbies, we do not have any official newbie help system in place, and we expect players to have a general familiarity with Pern and online interactive games, preferably other Pern-themed MUDs. The new BR is centered around Oriel, a non-book Starcraft outpost high up on a desolate, windswept, unnamed mountain, above the cloud layer. There are representatives there from logical Crafthalls (eg, no seacrafters that far away from water), many different Holds, and most of the Weyrs. A gold dragon is among the Weyr contingent, so there will be PC hatchings at Oriel. Because this is a damaged AIVAS timeline, thread is still falling, but given Oriel's climate there is no need to fight thread except at the mountain base, and dragons are mostly around for transportation and supply runs. ----------------------------------------------- Mud : Between Twilight and Dawn Code Base : [Circlemud] Circle 3.0, now heavily modified for WoD Telnet : btad.hellborne.com 5000 [65.81.69.70] WWW : None Description : Kills-in-Shadow looked out over clearing, his fur bristling at the scents that the wind brought to him. He looked over to his sister and snarled, The leeches came this way. Only minutes ago. The small gray wolf paced nervously, her yellow eyes studying him before she replied. We should go tell the elders and bring back help. We can No!, Kills growled, They could get away. That I will not allow. The crinos-form Garou shattered a tree with one massive fist before stalking off towards the trail of the vampires.The smaller Garou sighed before following after her brother. There would be much death this night. Between Twilight and Dawn is a World of Darkness MUD set during the Renaissance of Europe. We offer a rich and friendly roleplaying environment that is extremely faithful to the White Wolf source material in style and substance. Nearly every class in the World of Darkness is available to players, including: all era-appropriate clans of Kindred (vampires), all tribes of Garou (werewolves), all other Changing Breeds (Ananasi, Bastet, Ratkin, etc.), Mages, Fomori, Mummies, Wraiths, and even a Changeling or two. Additionally, all areas are 100% original and new locales are added regularly. Our focus is on offering the best and most enjoyable roleplaying experience possible^×a place where everyone has a voice and an opportunity to achieve and contribute great things in the world we have created. And do not be concerned if you are a newbie to the World of Darkness or MUDs in general. Our staff is there to help you with any questions you might have. So come by and visit. We think you will like what you find. ----------------------------------------------- Mud : Beyond the Chaos Code Base : [Smaug] 1.4a Telnet : 24.150.233.213 4000 WWW : None Description : Beyond the Chaos has been in various stages of development since around 1997, but has been down now for a number of years. We are still in the later development stages but are open for players. We are also looking for experienced builders/coder/imms who are interested in helping out with anything they'd like to do. The mud administrators have a great deal of experience operating smaug muds. This is not a pure pk mud but pkilling is always encouraged. If you'd be interested in applying to become an immortal, stop by and leave me a mud mail or email me at mattxwx@hotmail.com ----------------------------------------------- Mud : Beyond the Fire: MUSH Code Base : [MUSH] Running PennMUSH 1.7.4p13 as well as HSpace 4.21 Telnet : starwolf.biz 2834 [64.246.44.42] WWW : None Description : The year is 2421. The human race has begun spreading through the stars, guided by the hands of three powerful empires: the United Earth Militia, the Free Australian Alliance, and the Coreward Alliance. Treachery, backstabbing, and hate abound as the alliances struggle for dominion over the known universe.. pirates ravage the trading routes, corporations play king of the hill with the poor civilians, and fragile colonies wither under the war-torn atmosphere. Where do you fit in? The answer lies beyond the fire.. *NOTE FROM CREATOR I have been working on Beyond the Fire for the last 3 years and now that we are accepting players I must say I am happy beyond all expectations. Our theme is what grabs you but our atmosphere is what keeps you coming back. Try out BTF, you'll be glad you did. -Concordia, Head Wizard ----------------------------------------------- Mud : Beyond the Veil of Shadows Code Base : [Rom] 2.4 (heavily modified) Telnet : nymph.kyndig.com 4935 [216.127.82.103] WWW : http://www.geocities.com/beyondtheveilofshadows/index.html Description : The tall Silvery Blue figure watched silently as the orb depicted the growing alliance between the Orcs and the Human races. Befuddled by this unlikely covenant he racked his brain for some way to ensure that this would not come to fruition. The Drake continent would surely never be able to withstand an assault from both these races. His thoughts turned to the Evil One who had been banished so long ago. A shiver ran down his spine. Was Mordenaire even alive? Would unleashing the Pattern Reave be the Drake's salvation or their epitaph? Behemut needed time to ponder all these things. Time he didn't have. Time he needed to bolster his dwindling Drake population. The great one lifted his head and once again took slowly to the sky. For now he would continue to grant his gift to the few deserving heroes he could find. Perhaps if he could find enough of them, he could forget the Reave altogether. He let loose a gutteral bugle and in a blink was gone... ----------------------------------------------- Mud : Blackfire Code Base : [Circlemud] Almost entirely rewritten engine Telnet : blackfire.winterdale.com 4000 [195.139.204.208] WWW : http://blackfire.winterdale.com/ Description : Blackfire is a mediaeval themed fantasy game. In a world where Law and Chaos continue their struggle for dominion in the wake of ancient catastrophe, the people of the Empire live out their lives and some rare few prove themselves worthy of the mantle of true adventurers. These heroic few inevitably align themselves with the forces of the world, and may forge other alliances and enmities amongst each other, the secret cabals, and other forces. Connected by a vast wilderness which must be travelled by foot, by boat, or on one of the coveted flying mounts, Blackfire offers many unique zones which are constantly added to and expanded by the building team. It is an environment which encourages both roleplay and pk, providing a range of character races and other roleplaying options, including custom behaviour for many mobiles and areas which brings them to life. There are areas of varied risk from player killing (including chaos gates where anything goes!). New quests and modules are always under development, making Blackfire a dynamic world. Come by and see what we have to offer. ----------------------------------------------- Mud : BlackLand Code Base : [Rom] heavily modified rom 24b6 codebase Telnet : kellu.black.pri.ee 4000 [80.235.125.10] WWW : None Description : I started this mud to create a little different mud than others but I am only coder there and honestly I need some help so if some of you can code, then let me know at email adress surma@hot.ee. Thats all for now:) ----------------------------------------------- Mud : BlackMUD Code Base : [Silly] Derived Diku/Silly Telnet : blackmud.com 2000 [192.41.0.150] WWW : http://www.blackmud.com/ Description : The world of Entia is again at war. The forces of chaos once again seek to destroy the world itself. It is a time of fear and darkness. It is a time for those with courage, to step forward and defend their beliefs, and their very existence. BlackMUD is a Diku and Silly based MUD, although it has become something far more than either. The world of Entia is a wonderous and challenging place. It boasts over 70 original areas, made up of over 16000 rooms, all designed around a comprehensive world theme and history. Good role-playing is encouraged and rewarded. With a wide array of races, cities, classes and sub-classes, BlackMUD offers the player a wide world of adventure and excitement. ----------------------------------------------- Mud : BlackNight Code Base : [LP] CDlib Telnet : www.thunderbunnies.com 3011 [166.70.156.71] WWW : None Description : BlackNight has been around since 1995, and has grown dramatically since it's inception. BlackNight offers thousands of rooms, hundreds of quests, and dozens of guilds for each player's enjoyment. We are based in a completely original fantasy world, and support roleplaying and team-play. We offer stimulating areas, and dazzling plots to all of our players. BlackNight is currently looking for builders, coders, playtesters, and players. We look forward to seeing you at BlackNight! ----------------------------------------------- Mud : The Blades of Destiny Code Base : [ROM] derivation Telnet : blades.inetsolve.com 3333 [198.94.137.21] WWW : http://blades.inetsolve.com/ Description : The Blades of Destiny is ready to rock. Two years of work have produced a derivative ROM codebase that returns the fun of DIKU and Merc many newer games have lost. It's about creating real challenges, not just making things harder. The theme has been changed from Nordic to Celtic. The 'stock' areas have been edited and rebalanced. Many areas from ROMLama have been added, and there is a growing number of original areas, with more to come. The entire project, both building and coding, was fully designed before being built, thus providing an internal logic to the world and allowing a simplicity that makes learning the game less frustrating. This could be your Destiny... ----------------------------------------------- Mud : Blades of Time Code Base : [Envy] v2.2 heavily modified Telnet : enigma.dune.net 3456 [63.117.93.3] WWW : http://bladesoftime.dune.net Description : We are a small group of friends who have mudded together for a number of years. When two of the muds we played on together didn't make it we wanted to provide a place for all of us to gather in an environment we enjoy. We are still working on improving the code and adding fun and interesting areas and race/class improvements. The original code base we started with was from Bladesinger, which proceeded to Blade's Revenge and now to us. We encourage, but do no not require role-playing, player-killing, questing, and clans when the player base becomes large enough to support them. We also encourage a friendly environment with no prejudice or persecution tolerated for any reason. We have a flame channel and our code automatically sends specific words to it even if they are typed on the OOC (out of character) channel. We try to respect the feelings and accomodate the needs of all our players. Come visit and see what you think! ----------------------------------------------- Mud : Bladesinger's Song Code Base : [Rom] Rom 2.4 Derivative, Modified to Towers Code v2.0.1 Telnet : ns2.coda.net 9000 [64.83.42.26] WWW : None Description : Welcome to the Land of Eloria. Come join us in the adventures of our world as you experience the lives and adventures of many different races and classes. Witness the trials and tribulations of everyday life as the adventurers of our world come together to battle the clans and the lust for power. But be wary for in the background there are also greater evils and powers at work. Many seek to dethrone the Athair and will do anything within their means to unravel the reality he has brought to this once dreamworld. Sing with us the song that rings through all our hearts; the song of the Bladesinger. A unique blend of traditional god/clan roleplay with an introduction of two god heads constantly battling on a cosmic level. One god the controller of the dream. One god the controller of the reality. They both battle to sustain the realm of Eloria in their own dimensions. ----------------------------------------------- Mud : Blaze of Glory Code Base : [Rom] Rom 2.4b3 Heavily Modified Telnet : thismud.kicks-ass.net 4000 WWW : None Description : Welcome, A Land filled with fire and destruction. Turmoil and fear. The Dragons have returned from their slumber, and intended to claim back the lands you live on. Will you die running away in the horors yet to be seen? Or will you go down in a Blaze of Glory. Rebirth system - Allowing you to fix those mistake you made. You can rebirth as many times as you like. MultiClass system - Where you can become any two classes you'd like. Remort system - Where you can remort into a powerful Dragon, or become one of the few famed Heros. Multiple Towns and villages that you can choose at creation to recall to. Automatic Quest system - win pracs, or trains! Rewards for report bugs. Give us a try. You'll never go back. ----------------------------------------------- Mud : BlazingDarkness Code Base : [Circlemud] Scratch Codebase in the Works Telnet : mud.blazingdarkness.net 4000 [209.126.160.58] WWW : http://www.blazingdarkness.net/ Description : The one main thing that we've been striving for on our MUD is a good amount of realism. We felt that many other MUDs out there were wildly unrealistic and mechanical in the way the game flows. Hack and slash games can be fun, but that isn't what we want. Our plan is to make BlazingDarkness as player driven as possible, and without the random occurances you see on some games that just don't make any sense. What you'll find here is a combination of classic old style mudding combined with with ability to actually interract with other players in a roleplaying environment. A large amount of the game is hunting in our vast world and killing your enemies with your normal automated commands and the usage of spells and skills. That is what makes a MUD a game at all. The new parts of the game we've added to BlazingDarkness are there to keep you interested, restore the fun, and you'll want to come back for more. Now involve yourself with land ownership, a noble hierarchy, clans, the ability to make things and sell them in your shop, weapon and armor smithing, religion, advanced spells, and much more. You don't have to just be a mage, cleric, thief, or warrior. With BlazingDarkness you may find yourself following several destinies all at once. ----------------------------------------------- Mud : BlitzDBZ Code Base : [Custom] BlitzDBZ Version 0.99a Telnet : 212.18.243.100 3000 WWW : None Description : BlitzDBZ is a new MUD which has been coded from scratch. Currently the MUD is undergoing testing, but it is often down. The MUD is based on Dragonball Z, and offers races such as Saiyan, Icer, Bioandroid and many others. Racial transformations and being worked on and many have already been implemented, even though this MUD is still being heavily worked on. Because of it being coded from scratch, the MUD may seem a bit sparse but this is being worked on also. Players are needed to test the MUD, as well as builders and coders, although only experienced coders who know BlitzBasic will be accepted. Builders must have had previous building experience and knowledge of Dragonball Z is essential. Our immortals are friendly and helpful (if a bit strange at times), and all players are welcome to come and test this MUD, which we hope, is going to blow the other DBZ MUD's away! ----------------------------------------------- Mud : Blood Dusk Code Base : [Circlemud] Telnet : mud.dusk.org 7000 [216.120.88.142] WWW : http://mud.dusk.org/ Description : After a two year hiatus, Dusk MUD has returned. Former players will remember Dusk as a highly unique and original mud, and version 2.0 brings a whole host of brand new features: - A slot-based skill group system which allows detailed character customization while avoiding the "jack of all trades" syndrome - A unique combat system with hundreds of distinct moves, four stats (pain, fatigue, unbalance, and fear), and finishing moves - Three unarmed fighting styles (taoken, brawler, wrestler) and six armed fighting styles (fencer, soldier, gladiator, berserker, knifer, and staff fighter) - Numerous non-combat skill groups (including theology, stealth, witchcraft, beastmastery, woodcraft, and metalworking) - Expansive home city of Ravenfall (~500 rooms) - All areas 100% original and unique to Blood Dusk - Hundreds of special abilities purchasable with exp to further customize your character - Full-screen mode which displays prompt as an infobar and keeps your input separate from the mud's output window - A task system which controls your characters actions, allowing for queuing and cancellation of any action - Complete helpfiles available online and from the website Dusk is also refreshingly free of annoying mudisms such as rent, corpse retrieval (combat is non-fatal), hunger & thirst, and arbitrary command delay. Every element in the game is designed for exactly one thing: to enhance the fun of your experience! ----------------------------------------------- Mud : Blood Moon Code Base : [Custom] Dawn of Time 1.69 derived from Diku, Merc, ROM Telnet : bm.dawnoftime.org 1313 [198.94.138.234] WWW : None Description : Blood Moon has 17 races and 8 classes, 91 levels and an extensive roleplay experience system. A remort system is in development for the future. Quests are both run by Immortals and automated. Currently there are three operational Clans which are sponsored by Immortals. We use an exciting and innovative codebase with many unique features such as letter writing code, clan banking, hotreboot and much more. Blood Moon is an up-and-coming mud with a small but devoted playerbase that continues to grow and a staff of dedicated Immortals. We try to cultivate a relaxed and fun atmosphere both in and out of character. Feel free to stop by anytime and if you need anything, don't hesitate to ask! ----------------------------------------------- Mud : Blood of Dementia Code Base : [GodWars] BoD: Heavily mod from UW code Telnet : bod.iflipout.com 7010 [216.160.238.144] WWW : None Description : Blood of Dementia is back! It's been a few years, I know, but we're finally back up. The mud is open, though I'm still working out minor kinks. I've still got all the pfiles, and as of now, your characters have not been wiped. Depending on how many old players we have return, I may or may not pwipe. If I do, it will be before the pbase gets large again. Norith ----------------------------------------------- Mud : Blood Red Earth Code Base : [Merc] (v3.1) BLOOD 1.0.9 (SWORDVIEW ENHANCED) Telnet : blood.mindflame.net 4000 [129.71.103.67] WWW : http://www.mindflame.net Description : It is the dusk of the 21st century. The smoke and polution pour from our factories and homes. Our planet is on the verge of a global war over the few remaining resources. The ebstien corp. provokes the eastern orders hand unleashing on the world a nuke war. Cybrana corperation developes ZODAR an AI set into a global network of neural optical computers. As the world dies around it ZODAR stores all that was teh human race, in hopes that one day it's advanced cellular factories can rebuild the human race and all it knew. 140,000 years pass and a vast metorite strikes on the sands of what was once nevada, the orderly world of ZODAR is altered. Project Zodar: [active] AI Code: Recompiling Confidence: [UNKNOWN] Mission: Recreate Life on the Blood Red Earth ----------------------------------------------- Mud : Blood Stream Code Base : [GodWars] Dystopia Telnet : Messiah.ath.cx 4005 [213.139.173.8] WWW : None Description : The mud is currently under construction. We are now accepting players for testing and are currently hiring builders, coders, and enforcers. Currently this your typical, run of the mill dystopia type mud, but in time we hope to change that. ----------------------------------------------- Mud : Bloodlines Code Base : [Rom] Heavily Modified, Derived from The Holy Empire Telnet : bloodlines.betterbox.net 7700 [207.206.185.86] WWW : None Description : Bloodlines is an ENFORCED role playing MUD allowing you make a character and take on a role. Various aspects in the MUD's code are designed to encourage RP and advance the MUD itself. This mud is as original and realistic as possible as far a PCs and RP go. A unique guild and religion system has been created for this mud, in addition to a carefully coded magic system. Certain skills, as well as magic are only available through guilds, and guild entrance is only possible through RP. Combat and magic systems of this MUD have been completely rewritten and are one of a kind. Though levelless, the combat, magic, and role play systems still use exp. in an important way. The MUD offers a player-based economy, allowing PCs to earn and spend money. This gives currency an actual value. The dedicated building and writting departments give the MUD a unique world with an interesting history. In addition, our questing staff of dedicated imms works to come up with RP advancing quests. The policies and rules of this MUD are managed and maintained by a friendly and dedicated administrative staff, which we pride ourselve on. ----------------------------------------------- Mud : Bloodlust Battlefield Code Base : [Circlemud] Based on Circlemud 3.0b pl14, very modified Telnet : bloodlust.darktech.org 4000 [141.156.145.74] WWW : None Description : One day, the god Adrian looked upon the universe and saw that everywhere people were blind. They couldn't see the world as it truly were; a place to have fun, to survive, and slaughter. So he gathered up his fellow immortals and created a new land, the land of the Bloodlust. And here, in this world, he made the Battlefield, the ultimate challenge of life and death. Gathering up lands and people of all times and places to fill this vast expanse, he beckons for brave adventurers all over the universe to compete and challenge amongst the fiercest fighters of all time. Do you have what it takes to best the 'field? Recently, vampires have been spotted hiding out within the battlefield. It is warned that all players should try to avoid these characters at all costs. An elite force of mortals chosen at birth, known as the Slayers, has been formed to protect mortal kind by these creatures. But if you happen to be taken in by a vampire, may the gods have mercy on your soul. Bloodlust Battlefield is PKill by default, but each player is given the option to go anti-PKill. However, learning abilities becomes much harder in this state. If you do not like PKill, it is suggested that you try somewhere else. ----------------------------------------------- Mud : Bloody Apocalypse Code Base : [GodWars] Heavily Modified Telnet : tamarisk.ab.ca 7070 [216.194.99.10] WWW : None Description : In a world of evil magicians and demonic dragons You, the last and only hope of a dying world, are predestined to be the one to unite the fallen kingdoms of a once very powerful empire. Take audience with powerful and merciless kings and devious Queens to win their favor. Lead their armies and destroy your opposition and leave them bleeding on the field of battle. Take their heads and become as powerful than the kings themselves. This is your destiny take it by the hilt and hold it high. ----------------------------------------------- Mud : Blue Facial MUD Code Base : [Rom] Linear B variant Telnet : bfm.iasis.net 1234 [207.112.226.25] WWW : http://bfm.iasis.net Description : The afternoon sun filtered softly into the taproom of the Blue Face Inn, touching gently upon the polished tables and cluttered memorabilia. A few of the boys were sitting at the bar, listening to the agitated stranger. Morgan was polishing mugs and watching quietly. 'What really gets me,' said the stranger, taking another grateful gulp of beer, 'is the way that the sun seems almost to pause at sunset, before sinking below the horizon.' There was a pause. Nobody seemed to know what to say. 'I mean,' said the stranger hesitantly, looking around at his mute audience, 'why should it seem to do that, huh?' Finally Thioron spoke up, speaking slowly as if to a child. 'Well... the sun pauses before permitting night, to watch for his old nemesis, the moon.' He seemed puzzled at the stranger's ignorance. 'Once in a while, of course, it will return for a few hours. I remember back when I was a child, they even fought once.' There was a long pause. The man looked up from his beer, staring open-mouthed at Thioron. 'You're not from around here, are you?' asked Morgan. ----------------------------------------------- Mud : Blue Star Code Base : [Unknown] Modified SWRiP Code Telnet : bluestar.iflipout.com 4005 [216.160.238.126] WWW : None Description : Welcome to the Blue Star! Enjoy playing in a world with great areas, rare equipment, ships, and a total PK asteroid called the Blue Star! The areas include good descriptions, mud programs, secret rooms, and doors. The rare equipment must be found in the worlds. It is extremly hard to get the equipment, but it is well worth it. Ships allow you to go to different worlds in the mud, and even visit the PK Asteroid. Secret rooms could lead to better training, rare equipment, or special shopkeepers. Doors make for good roleplaying, and give privacy. Come and join the Blue Star! ----------------------------------------------- Mud : Blue World Code Base : [MUSH] PennMUSH 1.7.x Telnet : blueworld.gotdns.org 4201 [145.98.147.205] WWW : http://blueworld.gotdns.org/ Description : Blue World is a social MUD where the main theme is to have fun and interact with your fellow Blue Worlders. The setting is rural, quiet and sophisticated. Everything is centered around the Blue World Manor, a large house with the grandeur of the early 20th century. Blue World isn't a traditional roleplaying mud, and there are no monsters to be killed or experience points to be earned. Instead we talk about everything, make jokes and drink wine. ----------------------------------------------- Mud : BobMUSH Code Base : [MUX] TinyMUX 2.1 for UNIX Telnet : bobmush.wolfpaw.net 4202 [216.194.99.7] WWW : http://bobmush.wolfpaw.net Description : BobMUSH is a MUX (although it has the name 'MUSH' because I was originally going to make it a MUSH, but I ended up making it a MUX, and they were pretty much the same, so I still call it BobMUSH). The Bob is for the mascot of another website I own (BobMoose). I'm not exactly sure what BobMUSH is about, but users are free to build and create things. E-Mail mushapps@bobmoose.com for any question about if you want to be a builder. ----------------------------------------------- Mud : Brave And The Bold Code Base : [MUSH] 3.1 Telnet : bb5.betterbox.net 1650 [63.203.148.109] WWW : http://bnb.spiritshigh.com/ Description : Brave And The Bold is a DC Comics-themed superheroic Mush, based on Tinymush 3.1. We are a strictly DC-canon game, with a cutoff set in early 2000. We also utilize several new concepts in superheroic gaming, such as personalized 'mini-cities'. Please check our website for tons of information about our game, or connect as a guest and check out the news files! ----------------------------------------------- Mud : Break of Dawn Code Base : [Rom] Modified QuickMUD Telnet : the-edge.dynip.com 3345 WWW : http://the-edge.dynip.com/Break-of-Dawn/ Description : Welcome to the Break of Dawn! The Break of Dawn is a mud currently in it's beta stages. We have started from a QuickMUD(ROM) codebase, and are making severe modifications. Stuff already done includes: - Revamped level system - Revamped skill system - Added a lesson system so players can teach each other. - Added Guild code: Allows mortals to lead guilds, and allows imms to edit guilds within the mud. - Added nations so each player can belong to a certain nation - Finished most of the code required to complete a mud economy. Things done in this regard so far include Kings being able to adjust sales and income tax for their nation. Kings may also withdraw from the nations treasury and spend the tax money on things for his nation. - Turn based combat (Which will allow RP fighting to be tightly integrated into code fighting) is being worked on (50% complete) - Currently in process of revamping actual skills. We have already added a blacksmith skill that allows blacksmiths to smith eq for profit. Again, I stress the fact we are in Beta, and we really really need talented builders that know OLC! -Duke ----------------------------------------------- Mud : Broken Barriers Code Base : [Smaug] Soon to be Modified Telnet : darknite.sytes.net 7000 [4.47.159.49] WWW : None Description : Broken Barriers is based off of the Dungeons and Dragons theme, Forgotten Realms. Right now we are just starting out and working on building and coding. We need coders and builders. So please, if you want to code or build visit the mud and try to talk to one of our current Immortals, prefferable our head coder/builder. Even though our areas don't fit the Forgotten Realms world, I would still like people to Role Play. I have to say, I just love Role Play, and it's just great to have it. I would also like to note to everyone, we haven't set all of our help files and such, so all of our rules aren't listed, and some aren't even discussed yet. We are seriously just starting out, so please give us time on this. But, just so I won't sound like a complete bore to you guys ^_^*, I want to say come on in and let's play. Have some fun. The current IMMs and such have good moods, at least most of the time(keep in mind, we're only people and can be butt-headed, which we don't mean to be), but we're all generally friendly and love playing around. Pay us a visit, or be one of our first permanant players. ^_^ We'd love to have you here and if you want to help, hey great! We can talk about it all. But all in all, let's just have fun! Immortal council of Broken Barriers ----------------------------------------------- Mud : Broken Dreams Code Base : [Rot] BDM 1.0 Telnet : brokendreams.wolfpaw.net 1883 [216.18.90.30] WWW : None Description : Broken Dreams is a unique MUD. First of all, we founded the mud to escape from cheating, and we promise that we will strive to keep the mud as cheat and bug-free as possible. None of our Immortals will cheat, and anyone caught cheating will be kicked out, regardless of their position. We offer several unique coding features as well; include 4 tiers of classes with 201 levels on each tier. We're in the process of revamping our questing (glory) system. Our clans are entirely mortal-run (aside from the two immortal clans, of course), to prevent any kind of favoritism. We also are working on a deity code, which will offer bonuses to players, but not be required. Our mobs in most areas will auto-adjust in level to match you, making it possible for you level pretty much anywhere in the game. You're also allowed (and in fact encouraged) to group with players of all levels. Our players and staff are very friendly and willing to help, so please stop by. Valyn Kali, God of Chaos. ----------------------------------------------- Mud : Broken Seals Code Base : [Rom] 2.3, heavily modified Telnet : brokenseals.net 7000 [158.247.218.237] WWW : http://www.brokenseals.net Description : Broken Seals is a heavily-modified ROM 2.3 MUD based on the world Robert Jordan created in his widely-popular series of books, The Wheel of Time. Approaching its third year in existence, Broken Seals has been regarded by many as the best Wheel of Time-based MUD due to its excellent balance between roleplaying and unique code. It has many features which make it stand out above the rest, such as: * A unique channeling system that allows for improvement through usage or advancement, and the ability to teach weaves to players. * A creation system that allows you to choose talents and specialties while still interacting with other players and their environment. * Unique dancing and swimming systems which allows your character to interact in different ways with people and the environment. * An entirely revamped guild system with many features which allow mortals to create their own guilds without the assistance of an immortal. * A dueling system which allows players to organize contests among each other, teams, or guilds. * As well as many other features, too numerous to list here. The best way to experience them is to play Broken Seals and explore what it has to offer for yourself. If you enjoy good role-playing and codes which make the environment you play unique, then Broken Seals has a lot to offer you. Its long history of originality in its players as well as in its environment heighten its appeal to fans of, newcomers to and people who have yet to experience the Wheel of Time series. We're always looking for new and enthusiastic people interested in becoming a part of our world. ----------------------------------------------- Mud : Brutalia Code Base : [LP] Brutal/Foundation v06B Telnet : brutal.ktk.bme.hu 4444 [152.66.216.51] WWW : http://brutal.ktk.bme.hu/~brutal/ Description : Brutalia is a hungarian MUD, so if you want to play you should learn hungarian and we'll greet you to a brand new world. We offer 30 classes, multi-classing, 8 races, 150+ skills and 300+ spells. We have a remort system with additional 26 races and extended multi-class combos. Check in here for a list of online users. ----------------------------------------------- Mud : BrutusMUD Code Base : [Circlemud] based on bpl8, currently about 99% rewritten Telnet : brutusmud.net 4444 [195.113.29.107] WWW : http://brutusmud.net/ Description : BrutusMUD offers 4 basic classes from the beginning, however at level 30 you specialize into one of 3 advanced classes (3 for each basic class), and after reaching level 60 you can advance to legendary levels which offers new skills and spells and generally greatly enhances your character. To reach 5th legendary level, you have to come through special challenge, which will test your knowledge of your character, so only the best players can ever reach 5th legendary level. Of course you have more attempts available, but not unlimited amount :) Successfully completing the challenge opens whole new range of possibilities to advance your character far beyond limits of lower legends. But only few reached this status, and they are honored as gods among other mortals. In near future there will be completely new remort engine which will offer totally new possibilities. ----------------------------------------------- Mud : Buffy the Vampire Slayer MUX Code Base : [MUX] Telnet : buffymux.beswift.net 2001 [209.83.132.83] WWW : Http://webmail.beswift.net Description : Since its 1996 debut, Joss Whedon's Buffy the Vampire Slayer has become one of television's most successful hits. 'To each generation, there is a Chosen One. One girl in all the world born with the strength and skill to hunt vampires, find them where they gather and stop the spread of their evil and the swell of their numbers. She is the Slayer.' After a rough initiation into Slayerhood, Buffy moved to Sunnydale, a quiet Californian town located about a two hours drive down the freeway from her native L.A.. A 'one-Starbucks town', Sunnydale is quite the downer. There is a significant lack of nightlife, decent shopping and first-run movies. It also has the highest mortality rate in the nation, and bizarre events are blamed on 'gangs on PCP' or 'gas leaks'. As Buffy soon finds, Sunnydale actually rests on a Hellmouth -- a center of mystical convergence and hotspot of demonic activity. The city administration actively moves to aid these cover- ups, unbeknownst to anyone in the otherwise picturesque town. This leaves the human populace in a perpetual state of oblivion, having no idea of the terrible danger and precarious future that Sunnydale faces nightly, save the Slayer and her band of friends as they fight to protect it. Don't you want to come play? Come and visit the newest Buffy game, Buffy the Vampire Slayer MUX! ----------------------------------------------- Mud : Buffy the Vampire Slayer: Mortal Dreams MUX Code Base : [MUX] TinyMUX 2.0 Telnet : dreams.zor.com 7000 [68.47.210.178] WWW : http://www.geocities.com/mortaldreamsmux/index.html Description : We are set in Sunnydale, home of the Hellmouth. Our timeline starts where the show began, 1996. Buffy, having just torched her high school gym in LA, has just moved with her mother, to a small town called Sunnydale. Here, she will meet her new watcher, develop new friends, meet the only vampire known to have a soul, and attempt to save the world, a lot. However, sinister forces are afoot in fair Sunnydale. The Master waits. Thus all vampires of the bloodline of Aurelius have been called to Sunnydale, some willingly, others not. An age old dance of good and evil is about to begin, led by Darla and her 'family', Drusilla and Spike ... What happens from this point forward is unknown. We will draw ideas from the show, but are not bound to achieve the same results. You are the creative force behind your character, you and your actions determine your fate, and possibly the fate of all Sunnydale. ----------------------------------------------- Mud : A Bug's Muck Code Base : [MUCK] None Telnet : riftsmux.dhs.org 8081 [63.105.19.135] WWW : http://www.crosswinds.net/~abugsmuck/ Description : A muck developed to house all those bugs out there... Heh, no, not computer bugs... but those loveable bugs from Disney's A Bug's Life! If you'd like to try a little bug-ness, swing on by and check it out! ----------------------------------------------- Mud : The Builder's Academy Code Base : [Circlemud] 3.0 bpl21, Oasis OLC 2.0, DG_Scripts 0.99 PL8 Telnet : enigma.dune.net 9091 [206.168.137.34] WWW : None Description : The most challenging aspect of running a mud these days is finding good builders. You hear this from the admin of every mud that has ever been. In the past it has always been up to each individual mud to find and usually train their own builders. This works, but I think the circlemud community can come up with something better. So how do we find good builders? Simple, you find someone with the will, and you show them the way. We are now open to train anyone interested in learning how to build using OLC 2.0 w/dg scripts. No pressure, no deadline, just come and learn or help teach. Give something back to the community we have all taken so much from. The Builder's Academy is a circlemud resource, please submit any 'lessons learned' or building tips and hints so we can improve all of Circlemud. This means existing muds can send newbie builders to us, we'll teach them, and then you can have them back, with the zones they built. TBA can even be used as a running MUD's builders port. Stop by and talk to Rumble. ----------------------------------------------- Mud : The Bunker Code Base : [MUCK] NMC1.21 (Release 4) Telnet : etoilestudios.org 4205 [66.168.201.126] WWW : http://www.etoilestudios.org/~tbm/ Description : The Bunker is a place for players to come together to enjoy a mix of science fiction themes. In the Bunker colonists struggle to build a life on an alien world, and coexist with the 'Iolani, the Bunker world's mysterious native population. The Bunker is a fortress facility built in the cone of an extinct volcano. Now you are invited to join them, either inside the Bunker freeport* or in the jungles, mountains, and towns outside, where anything goes. ----------------------------------------------- Mud : The Burbs Code Base : [Unknown] EwToo/summink Telnet : Burbs.org 4567 [63.229.89.50] WWW : http://www.Burbs.org/ Description : The 'Burbs is a social type talker with multiple rooms. The system rooms all have a suburbs-like description, hence the name. New players may log in at any time but must ask a Superuser for 'residency' in order to have their character saved. Once a resident you will not only be saved, but will be able to send mail to other players, created rooms of your own, have a friends list, set sessions, and post news. This is a very friendly atmosphere, troublemakers are not tolerated! Feel free to stop by and check it out. You are not required to have residency to visit. You must, however, have a valid email address in order to be granted residency. Hope to see you soon! -'Burbs Staff ----------------------------------------------- Mud : Burning Code Base : [Aber] Extended Diku, heavily modified Telnet : burning.stacken.kth.se 4000 [130.237.234.81] WWW : None Description : BurningMUD has now split into two copies. Please connect to the IP address shown in this update for more information... ----------------------------------------------- Mud : Burning Lands: Amtmud Code Base : ROM Telnet : amtmud.dyndns.org 5555 [207.201.233.250] WWW : http://horus.anth.utep.edu/~amtgard/ Description : The Burning Lands MUD is based on the Live Action Role Playing (LARP)Amtgard (see http://horus.anth.utep.edu/~amtgard). Players fight with the virtual Amtgard counterparts. What sets The Burning Lands apart from all of the MUDs? 90 percent of hundreds of players know each other. The RP goes to a much higher level. If you want to see some heavy gaming, check us out! ----------------------------------------------- Mud : BusaMUCK Code Base : [MUCK] FuzzBall Telnet : 3bassets.com 8888 [212.238.178.132] WWW : http://busa.lionking.org/ Description : BusaMUCK is a Muck based on the Disney feature animation 'The Lion King'. You can see who's online by clicking here. BusaMUCK is currently recruiting Feature Characters and staff members. You can become an animal of any African species. Humans are not allowed. o=======================================================================o Muds Beginning With: C o=======================================================================o Mud : c-moo Code Base : [MOO] LambdaMOO 1.8.0r5, patched for German language Telnet : c-moo.andreas.org 7777 [195.21.255.248] WWW : http://www.c-base.org/ Description : The c-base is a space station, built by Men, which got thrown back in time a 100.000 years and crashed on Earth. The remains of the space station lay beneath the modern day Berlin. A group of scientists, artists and programmers are taking up the challenge of d igging out the space station. The c-moo is the virtual reconstruction of the c-base, and is supposed to be a place for social interaction amongst the crew of the station. c-moo is also an attempt to modify the LambdaMOO core to support the German language. ----------------------------------------------- Mud : Caer Taelwyn Code Base : [Rom] heavily modified Rom Telnet : ct.viper-net.com 5519 [64.246.28.27] WWW : None Description : Right now Caer is a work in progress. We’re currently working out code and level ranges for areas, we’re open to all ideas and would love as many builders as possible. Caer is a standard fantasy medieval mud, doesn’t follow a story we believe a mud writes its own story. Currently we are play testing so if some things are a little wacky it’s cause it still being worked on. We are constantly adding new code to the mud DAILY and love new ideas. Looking to help build a new and up and coming mud then this is your place. ----------------------------------------------- Mud : CAFV Code Base : [MOO] With the Telnet : auteurs-associes.com 7777 [212.234.83.197] WWW : http://auteurs-associes.com:7778/ Description : The CAFV (Virtual Place for Business and Training) is the result of a project managed by Auteurs & Associés, that is intended to support the development of Small Offices Home Offices in the fields of e-training, consulting, net-events and hack. Contributors programme: interested people can contribute to the CAFV by opening an office in it and runing misc. activities. Among other features, the CAFV provides: - a WWW layer; - a WAP layer; - a Java/Flash5 client indeed interface; - an XML API. The CAFV is fully compliant with most clients, including raw telnet, Rmoo for Emacs, TkMoo-lite and so on. More informations can found at: http://auteurs-associes.com:7778/ Submit questions to JCB (general $admin): http://auteurs-associes.com:7778/~jean-christ Feel free to visit us :) ----------------------------------------------- Mud : Cajun Nights Code Base : [MUSH] TinyMUSH 2.2.2 Telnet : cajun.targonia.com 7373 [207.93.108.195] WWW : http://come.to/CajunNights/ Description : The World of Darkness is very similar to our own. Same cities, same movies, same events all exist there, just as they do in the real world. However, there are many differences. Corruption is rampant, apathy and ignorance have taken the general populace and the Supernatural walk the earth, hiding themselves just beyond the perception of the mundanes. The creatures have been influencing the course of the world since the beginning, all the while waging an eternal war between themselves. Few have realized the source of the dacay and darkness that surrounds them. Cajun Nights supports Mortals, Kindred, Garou, Magi, Mortal+, Wyrm, Voodoun, and a host of others. No Fae or Wraiths though. The MUSH has active, excellent staffers, a large player base, and some of the best coding around. Old and new players are welcome. Atmosphere is everything. Cajun Nights has been running for 7 years, and has been under the same management for 5 of those years. (2 Years were dedicated to mush/world development) ----------------------------------------------- Mud : Calindrian Council Code Base : [Rot] Rot 1.4 Telnet : calindria.org 2000 WWW : http://calindria.org/ Description : Calindrian Council is Rot based PK Mud with Clans, Quests, Quest Equipment and much more. We have a PKpoint system where PKers can attempt to get enough points to have a statue of their character permanently put into the game. RolePlaying is highly recommended, but not required. Three Tiers of action with an Arena and a Warzone for those who like P-V-P without the fear of loosing eqipment. We are open to ideas an suggestions as well as always looking for ways to make your mud experience more enjoyable. ----------------------------------------------- Mud : Call to Arms Code Base : [Smaug] Chronicles derivative code base Telnet : arms.arthmoor.com 5050 [63.168.248.190] WWW : http://arms.arthmoor.com/ Description : Call to Arms mud is a medieval themed game. Player Killers, or Deadlies will enjoy the balance of power amoung all races/classes. Clans available for purchase upon reaching level 20. Peacefuls can find a home here as well. Mud Features: Dual Class or Single Class option. 100 player levels Furniture Code Global Boards Automated Arena Randomly placed teachers that must be sought out to learn new spells/skills. Many, many more features to come. Thanks, Vladaar ----------------------------------------------- Mud : Calmar, of the Five Isles Code Base : [Custom] Telnet : calmar-mud.com 23 [66.11.168.210] WWW : http://www.calmar-mud.com/ Description : Calmar is a classic fantasy game with a slant towards realism if such a thing is possible in a fantasy world. We are in the second stage of Beta and fairly stable. The game is updated with new areas and major code updates on average 3 times a week. The players are friendly and for the most part mature, we are not a playground for teenagers. ----------------------------------------------- Mud : CamelotAdventures Code Base : Unique/Java Telnet : Use Homepage WWW : http://www.camelotadventures.com/ Description : CamelotAdventures is a brand new MUD on the market in its late developmental stages. It is being coded from scratch in Java, the future of the internet. The entire game will of course be original, and pay-to-play. The entire game engine will be unlike anything you are used to. We are currently looking for Beta Testers, Builders, and Coders (Java Programmers). Builders need not know any programming to apply. All positions are compensated in one shape or another. Beta Tester application can be found on out website, at http://www.camelotadventures.com. Builders and Coders need to send a Bio of themselves to CamelotArt@aol.com, soon to be Camelot@camelotadventures.com. ----------------------------------------------- Mud : CamelotMuck Code Base : Muck - Fuzzball 5.63 Telnet : camelot.ltlc.com 4201 [209.180.247.106] WWW : http://www.xcalibur.co.uk/camelot.html Description : Camelot is furry/anthropomorphic based muck and rules are few and can be simply defined as 'Do unto others, as you would have them do unto you', adult activities are not acceptable in any public area. The theme is medieval and started as Camelot which is a passion of mine, so I built the village Camelot, and while trying to come up with a name for the game - it took it on.. It doesn't reflect all that's there, we have a number of villages growing (Skylands, South Town, North Village, Wehnimers Landing and Castle Roogna), with more promised to arrive soon! Its not just a village of Camelot, but a whole world. Building is encouraged and a helping hand of a free home is given with every player with automatic building rights, if you are new, to mucking then on my www pages there are even pages to help you familiarise yourself with your new surroundings, and the commands. Future plans include, a battlezone where characters can take part in real fights, a inter-village economy, magic and as much realism as you can take! ----------------------------------------------- Mud : Canada by Night Code Base : [Dikumud] GW modified to WoD Telnet : 216.143.250.167 4200 WWW : http://www.angelfire.com/vt2/canadabynight/ Description : 'You better wake up, the world you live in is just a sugar coated topping. There is another world beneath it, the real world. And if you want to survive in it you better learn to pull the trigger!' - Wesley Snipes, 'Blade'. The Veil, the candy coated world that most people live in their whole lives. Do you wish to lift the veil and peer underneath? Very well...... The real world. Vampires and Werewolves of legend and lore are real, and they rule the night. The vampire clans fight amongst each other for dominance over the human societies. In this world people disappear into the night and their fates are dismissed as animal attacks, or gang activity. Toronto is one such city but in a much darker sense, The Sabbat have completely uprooted the long-standing rulers of the city, The Camarilla, in one quick attack leaving the city in near chaos. Considering the Masquerade a joke, the vampires run wild in the cities, hunting packs scouring the city for the remanant of the Camarilla to add to their Blood Feasts. The Garou shocked by this prepare to retaliate but the Technocracy has arrived near the city, preparing to wipe the final Toronto Caern out of exsistance. The madness seems to continue night after night, as if its driven by some dark force, but for every darkness there's a light. There's rumor that the Camarilla are rebuilding in hiding,while the Garou are calling for assistance from their brothers and sisters abroad. Canada by Night is a World of Darkness MUD set in Toronto in Modern Times. You can choose between being a vampire, werewolf or mage, along with ghouls, revenants, and dhampires. We have recently added Immortals(based off Highlander). ============================================================ **Notice** To make a character for the MUD visit: http://www.angelfire.com/vt2/canadabynight/creation.html ============================================================ ----------------------------------------------- Mud : Cantr II Code Base : [Custom] Telnet : Use Homepage WWW : http://www.cantr.net Description : A webbased and textbased multi-player simulation where you can explore the world, get into politics, get rich or become a criminal. You can start several characters. It is not like most MUDs, as there are no races or skills or quests, but you simply play a human character in a world comparable to ours, in which you can help develop its society. It's all about 'reinventing' politics, economics and other societal institutions. Just have a look at the website for a more detailed explanation. ----------------------------------------------- Mud : Cardea Code Base : [Custom] Original Telnet : cardea-rpg.com 23 [198.93.99.3] WWW : http://www.cardea-rpg.com/ Description : Picture a vibrant world, crafted with unique tools. A place of magic and adventure. Realms and guilds requiring military strategists, resource managers, fighters, merchants, priests and scholars to join those already present. Welcome to Cardea. ----------------------------------------------- Mud : Carnipelago Code Base : [MUX] MUX 2.1.17.57 Telnet : carnipelago.wolfpaw.net 3336 WWW : http://carnipelago.com/ Description : An original-themed role-playing and social MU*. Carnipelago is a group of islands on a newly formed planet inhabited by the descendants of clowns, carnies, acrobats and sideshow freaks. Carnipelago features an amusement park, lots of searooms, a jungle, an academy, three small villages, a large Native underground and a volcano. Players may create any of four classes: Natives, Citizens, Servants, or Tourists (for layback social interaction and exploration.). There are four Native Tribes, only one of which accepts Citizens. Citizens and Natives may build homes and businesses. ----------------------------------------------- Mud : Carolina Mud Code Base : [Circlemud] Telnet : mud.spacefire.com 4000 WWW : http://mud.spacefire.com/ Description : No nonsense mud (no stupid rules or politics to get in the way of just fun gaming and adventure). Whether you're looking for hack-n-slash, or just hang-out, you are welcome. We plan to have it up for a long time to come, and it is backed by experienced developers (with industry certifications). We're starting with the Circle MUD v3.0 code base, on early February, and will take it from there. Hope to see you there! mud.spacefire.com 4000 - Carolina MUD Admins ----------------------------------------------- Mud : Carrion Fields Code Base : [Rom] ROM 2.3 Telnet : carrionfields.com 9999 [208.11.111.70] WWW : http://www.carrionfields.com/ Description : We are also one of the muds which people try to imitate, rather than an imitator. We also are constantly adding to the mud. Varied races (each with different inherent abilities, weakness, strengths): Human, Elf, Half-Elf, Dark-Elf, Surface Gnome, Deep Gnome, Dwarf, Duergar, Felar, Arial, Lich, Fire Giant, Storm Giant, and Cloud Giant. Varied classes (each with vast amounts of unique skills/spells): Necromancer, Transmuter, Invoker, Conjurer, Warrior, Thief, Shaman, Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger, and Bard. Warriors specialize in a weapon. Mages undergo transformation at high levels. A large world: 190+ areas (~18000 rooms), the vast majority are original to CF (we have some of the old favorites). Also, an 11 area collection forming Hell (based on Inferno). Object limits that fluctuate according to the player base. Extensive help files (750+) both in the game, during character creation, and on our web page if you want to read them safely. Player Killing for levels 10+ and based on experience points gained. Age is finite (you can die of old age). Guilds are raidable. Characters have two hands (sounds simple, but most MUDs neglect this). Special Programs for objects, mobiles, and built in quests. A system of religion where Deities tattoo their followers and empower priests. Eight Cabals to join for protection and power; another cabal for storytelling. We have been open to the public for over five years and have a good player base (average about 75). ----------------------------------------------- Mud : Castle Arcanum Code Base : [Envy] Envy 2.0 Heavily Modified - ARCode Telnet : arcanum.mudservices.com 4000 [206.245.158.101] WWW : http://www.arcanum.mudservices.com Description : - Unique mob programs enhance gameplay - Object programs that add life to the surroundings - Room programs that can give the element of motion - Many new and original areas - Strong player base - Customizable interface and color scheme - Automated quests and trivia game - Hero/Angel/Immortal sponsored quests - Casino games like blackjack that allow wagering - Other games offer friendly competition like Connect 4 - Arena area allows PK without losing exp. or eq. - User friendly MUD school with extensive help files - Storage lockers that save through reboots - Corpse retrieval avaible for a price - Unique multiclass system - Advanced command aliasing - Always helpful staff - Rated: Netscape Search Editor's Choice listing for MUDs - Rated: Lycos Top Rated website listing in the MUDs and Other Online Communities category - Rated: One of the top Internet games for kids by about.com - Featured MUD listing at fullwebinfo.com and dirt.dmoz.org - Plus much more, with more added all the time! ----------------------------------------------- Mud : Castle Marrach Code Base : [Custom] DGD-based Telnet : Use Homepage WWW : http://www.skotos.net/games/marrach/ Description : You awaken in a small chamber deep beneath the Castle Marrach. Who are you? How did you come to be here? You explore the labrynthine corridors of the Castle and the questions seem to multiply. What are the plots of the Castle elders? Why has the drawbridge not been let down in living memory? Mystery, intrigue, and romance combine in the story of Castle Marrach. This is a socialization- and consent-based online multiplayer text-based game with Skotos Tech's state of the art parser technology behind it, based on the DGD codebase. Our custom client and parser include features not found in any other online text-based game. We welcome you to try it out! Skotos Tech published several games, including Castle Marrach, Grendel's Revenge, The Eternal City, and Galactic Emperor: Hegemony. Access is free for the first month trial period and inexpensive thereafter to access all the games we offer! See http://www.skotos.net for more details! ----------------------------------------------- Mud : Castle of Chaos Code Base : [Envy] Version 2.2 Telnet : castle.dune.net 3456 [63.117.93.2] WWW : http://castle.dune.net/ Description : What is Castle of Chaos? Well it is a place for those of us who dislike sanity. Why be sane, when being insane is much more fun. The world is largely original, some stock areas, but not many. Exciting quests for equipment and you can do quests for levels, although that is now optional. We also have a port for on-line building if that is what you like to do. Stop by and see Elessar our Head Builder for more information. The Immortal of Castle of Chaos are by and large new to the Immortal experience, but the Head Administrator and Head Coder have a combined 11 years of experience maintaining and coding, so in that regard the mud is in good hands. Currently the max level players can achieve is 500, with the next level being given to those players the Immortals deem worthy of such an honor. Castle of Chaos, Abandon all Hope Ye Who Enter Here. ----------------------------------------------- Mud : Castle of the Exiles Code Base : [MUSH] Vanilla PennMUSH Telnet : coe.pennmush.org 5555 [128.39.114.7] WWW : http://coe.pennmush.org/ Description : Castle of the Exiles is a consent-based medieval fantasy MUSH. It is a world of political intrigue, magic and sorcery, heroism and villany. The best parts, however, you must discover for yourself. Character concepts are unlimited (though ones that would alter game balance require approval of a staff member); new cultures and new races are welcomed. Click either on the link above or on the banner at the top to visit or on the buttons at the right to navigate through the site. ----------------------------------------------- Mud : CastleMUD Code Base : [Circlemud] Version 3.0 rewritten with Custom code Telnet : castle.mudsrus.com 4000 [209.123.60.9] WWW : http://castle.mudsrus.com/ Description : CastleMUD offers a unique world, built with the role- player in mind. The game has a rich, constantly evolving storyline where the actions of the players shape the land's events. The immortals are both friendly and active in running unique quests and participating in the 'in- character' roleplaying. Features include a dynamic quest system, intelligent creatures, hundreds of skills and spells (both class and cross-class based), custom-made clothing, twenty unique classes, and much more. We require each player to submit a quality story for their character, insuring that each is a well thought out addition to the gaming world and role-playing atmosphere. Our playerbase is small, but is extremely dedicated, passionate, and creative in playing their characters. We are very newbie friendly, and will work with new players to get them acquainted with the game's commands and original environments. Please read our webpage before entering the game world. It offers beginning tips as well as history and story info. ----------------------------------------------- Mud : Castles & Coves Code Base : [MUCK] Proto Telnet : 209.77.107.10 3388 WWW : http://cc.lostweyr.org/~medusa/ Description : In a time long forgotten where sorcery and the way of the sword meant honor or infamy. Where magnificent dragons ruled the skies in their great flights. Where Ladies and Lords controlled their lands, playing their power against each other. Where serfs worked their long hard days for the nobility, or became the rogues who played off the nobles as a bard would play his lyre. Where witches and wizards cast their spells to force the world to their bidding and where warlords roamed across the countryside seeking power. Yes, a time long since gone, but not forgotten in the land of... Castles & Coves.' ----------------------------------------------- Mud : Cat's Haven MUCK Code Base : [MUCK] Fuzzball Muck2.2fb5.66 Telnet : zor.zor.com 10972 [164.58.115.233] WWW : http://pages.sbcglobal.net/catshavensabbath/CatsHaven/ Description : Cat's Haven MUCK is a friendly world based well into the future, with a magical twist. It follows its own legend of Bast, the feline goddess, and how she had changed the world from being run by humans to being run by furs. Bast, and the rest of the gods, watch over the world of Haven. Though she and ehr siblings aren't allowed to inter- fere, they can lend a hand where possible through the world's guardian, Sabbath Silverclaw. It is she, that the gods make sure the world doesn't progress too quickly like it had ages before when humans ruled the world. All manner of species are allowed in here, except for hu- mans. Demi-humans, such as elves, dwarves, gnomes and the like are allowed, even the occassional werewolf and vampire are welcomed. For more about Cat's Haven, refer to our ever evolving website for the latest in logs, stories, and news file updates. ----------------------------------------------- Mud : Cataclysm: Dawn of Destruction Code Base : [Smaug] Heavily modified & majority of areas are original Telnet : cataclysm.silverden.com 7500 [63.78.117.186] WWW : http://cataclysm.silverden.com Description : ******** WE MOVED SERVERS! ********* Playground to the dying breed of smaug pkillers, Cataclysm is a heavily modified, newbie friendly, and stable mud. Although primarily pkill, peacefuls have dozens of well built, original areas to explore. Cataclysm is admined by actual pkillers. We listen to the wants of players and are constantly modifying all aspects of the game to make it more enjoyable. We are very newbie-friendly and have 2 separate clans specifically for people who want to learn the art of pkill, or just the mud, without the fear of being looted. ----------------------------------------------- Mud : The Cathyle Project Code Base : [Custom] 100% Custom code in C++ Telnet : cathyleproject.com 4000 [198.78.66.41] WWW : http://www.cathyleproject.com Description : The world of Cathyle is dying. On the continent of Terra Mira, fifty four years have passed since the Blooded Apartheid, the war that drove the sorcerors to the stake and grave and left thousands as only names on the scrolls of casualty. Now, the city-state of Mesoport has rebuilt her walls, serakin is harvested from the earth and air to power locomotives, clocktowers and skyrunners, and feudal civilization is as strong as it was under the golden age of Empire Edouard Annureus. Yet all is not well on Terra Mira. In the fallen kingdom of Roena infantile nations wage petty power struggles while to the west Ilsar and the Annurean Empire are locked in theocratic crusades. To the north Boramur seeks to defend against raiding hoardes from the Plaguelands and in Cantor, the ancient homeland, the priests whisper that their gods have passed. And while all Cathylians lay in fear of assault by rogue sorcerors, there are rumblings on the isle of Kuizacti. Somewhere, in a tome-filled hall walks a sage who whispers to the air, 'The Cathyle Project has begun.' Join an original world with a completely custom, ambitious code base designed to promote and empower the art of interactive storytelling. The Cathyle Project awaits. ----------------------------------------------- Mud : CaveMUSH Code Base : [MUSH] TinyMUSH v3.0+ Telnet : cave.homeip.net 6116 WWW : None Description : CaveMUSH is a mush in the grand tradition of social-building-coding mushes. The main body of the MUSH lay underground, but that need not limit its content to only subterrainian venues. Links to the Modern, above-ground world do exist. The story below ground deals with a race of small peoples known as 'Gnomes,' for lack of a better term, (they are different than the small, docile creatures of which you may have heard) and their struggle against an oppressive race of snake-men known as Syphians, who also live underground. At this point in Gnomish history, contact with humanity is limited, with only a few humans knowing of the Gnomish world, but with most Gnomes knowing of the human world, but hiding because of their past together (ancient humans initially drove them underground). As a human entering the Gnomish world, you will discover the Gnomes way of life, and perhaps help them win an epic struggle against the Syphians, their greatest foe. Player building and coding is highly encouraged. There is no quota and no building limits. Friendly people. The core's the limit ----------------------------------------------- Mud : Ceratonia Code Base : [LP] Heaven 7 (under modification) Telnet : mud.ceratonia.net 2400 [66.38.220.179] WWW : http://mud.ceratonia.net/ Description : Ceratonia is a new MUD on the scene. We are currently undergoing changes to the mudlib to try to make it worth everyone's time and effort. Creators applications are now being accepted for positions of creator and higher if you've the experience. Please feel free to stop in and see what we're all about. As we get closer to opening, this will be updated to provide more detailed information about the MUD. ----------------------------------------------- Mud : Chalacyn Nights MUD Code Base : Unique Telnet : mud.chalacyn.com 1000 [206.117.109.67] WWW : http://www.chalacyn.com/ Description : 5 years in development, we've been open for 3 years to players seeking fun and quality in the same world. You'll find yourself challenged here, with long term levels that promote a true sense of achievement. We sport countless features, the scenario being fully integrated with a stable, unique game engine...too many to list in 20 lines, but here goes: * Experience rewards for exploration, combat, quests and assisting new players * Protected status at low levels while you learn to play * A simple but smart banking system * Configurable sounds and music with MSP * Combat is completely controlled by you (no autocombat) * Interactive NPCs who'll trade, arm wrestle you, offer you rumors or quests & more * Player- influenced politics for war or peace * Gambling * Randomized items to keep you guessing * Settable moods for speech and actions * Player owned and stocked shops * Stability and speed! You will not lose valuable time to crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the arena or during war * Secondary skills gained gradually that improve with actual use * 400+ help files on commands, spells and concepts * Customize! Set your colors, aliases, even anti-latency measures * Original ANSI art * Competent, fair and often present admin * 150+ spells & lots more effects * We strive to please, come and visit! ----------------------------------------------- Mud : Champions MUSH Code Base : [MUSH] PennMUSH Telnet : tangent.dune.net 6363 [208.139.203.148] WWW : http://odin.prohosting.com/cm2051/ Description : Champions MUSH is an adaptation of the role-playing game Champions, created by Hero Games. The game world is set in the year 2051, and therefore there is slightly higher technology than in the real world. Champions MUSH relies primarily on player-driven plots, assisted in their implementation by the MUSH's GameMasters (GMs). Additionally, some GMs run their own plots, or run superhero teams. Players are allowed two logins, at least one of which must be a non-hero -- this is to encourage players to make up active villains who can improve the game-world's gallery of bad-guys. Conflict-resolution (combat, skill-vs-skill, etc) is done using the Champions game system from Hero Games, although killing characters or doing serious things to them such as revealing their Secret Identity to the world requires mutual consent. The MUSH encourages people new to MUSH, new to Chammpions, or both, to join us, and we have a dedicated core of players, the Newbie Helper Corps (NBHers) who will help you get comfortable. Come join us, and be a hero! ----------------------------------------------- Mud : Chaos Code Base : [Merc] Heavily Modified Merc Telnet : chaos.betterbox.net 1111 [209.83.132.83] WWW : http://chaos.betterbox.net Description : Chaos is a new mud offering a fresh new atmosphere based on heavily modified Merc code to create a fully customized fantasy world. We offer lots of original areas with mob interaction and mob-run quests, as well as a few of the generic areas (customized) and an intricate system of roads, rivers, etc. We have 15 races, offer clans with clan rooms and associated bonuses, and a myriad other custom features. Chaos has 700 player levels where you play the first 100 levels in one of 6 main classes. Then at level 100 players must choose between two different specializations of their class with each specialization having a unique skillset with their own weaknesses and strengths. If you would like to wield a legendary Chaos weapon and acquire special orbs through quests to increase your weapon's power, if you want to slay potent enemies with spells like Weredragon, Flame Fist, Ultimo, Assassinate, Midnight Blast, Dragon Strike, etc, or travel through the world with an Energy Vortex or on a Ghostly Steed, then Chaos is the place for you. We hope to see you there! ----------------------------------------------- Mud : Chaos II Code Base : [LP] ChaosLib 1.0/Nightmare 3.2 Telnet : chaos.deadmoose.com 3456 [63.198.222.10] WWW : http://chaos.deadmoose.com/ Description : Chaos II, also known as Realms of Chaos, is an extremely challenging, thoroughly engrossing reality. From the moment you set foot in the Realms, you will be enchanted by the vivid, full ansi color descriptions, and the highly intricate, refreshingly logical and internally consistent structure to an extent which you have undoubtedly never before experienced. Realms of Chaos runs on its own machine and connection, and is incredibly well-balanced and fair. Anti-cheating rules are actually enforced. You can therefore be proud of your achievements on RoC, as people do not gain levels by exploiting bugs or imbalances. RoC is a challenging mud. Those looking for a place they can become powerful overnight will be disappointed. However, it is the perfect mud for someone looking to earn their levels, and to be able to take pride in making it to High Mortal, because it is not something just anyone can do. When you check out Chaos II for yourself, you will see a well developed fantasy world that has room for humor and parody. It is not just a mud; to those who know it, it is another dimension. ----------------------------------------------- Mud : Chaos Reigns Code Base : [MOO] Run on LambdaMOO Server 1.8.0p6 Telnet : chaos-reigns.com 7010 [63.77.145.125] WWW : http://www.chaos-reigns.com/ Description : Welcome to Chaos Reigns MOO, a new text based Role Playing Game (RPG) on the net. Based on a theme the Wizards of Chaos Reigns have created, this game is sure to offer hours of entertainment for those looking to lose themselves in yet another fantastical world. Gallowmear, the only known city-state of Ember is a place where you're sure to find a world of intrigue, possibilities and adventures. As always there, you're sure to find, Chaos Reigns. ----------------------------------------------- Mud : Chaos Wastes Code Base : [Envy] Version 1.0 Highly modified over a 7+ yr period Telnet : emberdaze.net 9999 [204.71.107.52] WWW : None Description : After two LONG years, Chaos Wastes is back! Former players are welcome to reclaim their old characters and new players are invited to play the mud which spawned so many clones and created so many mud addicts. With a total of 150 levels distributed between five classes, there were only two people to reach this pinnacle in the history of CW. Do you have what it takes to be the third? There's only one way to find out! Full PK except in the two main towns. There are still a few stock areas, but the majority of the mud is original and challenging. Multiclassing, limited multiplaying, and grouping within 9 levels of your primary class. Selectable private chat channels, clan channels, and a full array of public channels. Transforming objects, cocooned objects, and a 'safe' combat zone to hone pk skills. and too many other features to list! CW isn't the easiest mud for a novice to learn, but just give a gossip and someone is usually willing to get you started. It is well worth the effort, as all of our returned addicts will testify! ----------------------------------------------- Mud : ChaosMAZE Code Base : [Custom] TinyMAZE v3 pre-release Telnet : chaosmaze.org 4224 [205.136.57.198] WWW : http://chaosmaze.org/ Description : ChaosMAZE started on a 386 running RedHat 5.2 with 3 users as a place where people could come to say *anything* they wanted and not worry about admin. Several abusive users and a userbase topping 200 characters, Chaos has calmed down a bit and its become a great place to meet some friendly MUSErs and just have a good time. It is, however, semi-private now. You will need to email the admin contact for a character. Anyone is welcome -- the only rule is to respect others Politics are a frequent topic of conversation...but then again, so is music, sushi, the annoying neighbor upstairs, coding, and about everything else. We're currently building a few games into the MAZE... madlibs are our current favorite project. :-) The codebase is TinyMAZE (http://www.tinymaze.com), which is similiar to MUSE, though re-written from scratch with some nice features, especially for newbies. That includes a softcode similar to BASIC with a programming interface that actually makes softcode readable!!! Swing by at any time... Guest logins have been disabled due to repeated abuse, but email me at anytime for a character! ----------------------------------------------- Mud : ChaosMUD Code Base : [LP] MudOS Driver, with Customizations Telnet : chaosmud.org 23 [208.180.233.19] WWW : http://www.chaosmud.org/ Description : Our world is a realm where there is a constant struggle between the forces of good and the ever-growing forces of chaos. Our world features a fully colored ansi wilderness with a small scrolling map as you move. It details special locations, where mobs and players are, and has tons of challenging areas to explore. +) Huge scrolling color wilderness with true sight +) Over 20 races to choose from (some only after solving quests) +) Complex statistics per characters that impact them +) Free baskets at the inn to store items over reboots +) Main, sub, and secondary guilds to join +) Complex combat system with skills and spells +) Crash recovery system +) Public channels (in-game IRC!) and custom channels +) Over 600 emotes with over 1400 feelings to express mood +) Unique and customizable party system for grouping +) Experience splitting benefits new players in parties +) Magical armour and weapons, inventory, and lighting system. +) Interactive mobs to talk to with quests to solve ChaosLib has been under development since early 1997, along with ChaosMUD, and is constantly being added to - and we encourage anyone looking for fun to come and join us! ----------------------------------------------- Mud : Chaotica MUD Code Base : [Envy] Greed 0.88 with major modifications Telnet : chaotica.org.uk 4000 [209.9.230.109] WWW : http://chaotica.org.uk Description : Chaotica has been in development for over three years and opened to players in Easter 2001. We have a hard-working and dedicated staff who ensure that our players experience a MUD that is both unique and player oriented. We are hosted on a high-speed server which will shortly have an additional internet connection to boost our bandwidth and provide redundant reliability. Our staff also ensure that any bugs and player concerns are resolved as soon as possible. Our many features include: * Multiple planes of existence * Multiclass progressions through the planes * Player-run clans, guilds and orders * Automated quest code * Mountable mobiles * Ranged weapons (crossbows, catapults, etc.) * A growing number of original areas * Forthcoming Summer Quest! ----------------------------------------------- Mud : The Chatting Zone (TCZ) Code Base : [Custom] Telnet : tcz.net 8342 [138.37.88.128] WWW : http://tcz.net/ Description : With a highly international userbase, The Chatting Zone (TCZ) is a popular social mud with the option of exploring the many games and locations built by the userbase as well as creating your own. Many games are available to play, including Scrabble, LORD (RPG), GO, Poker, Boggle, Monopoly, Dominoes, Chess, Connect 4, Yahtzee, Lights Out, Bridge, Cribbage, Jeopardy and many, many more. A heavily used Bulletin Board System with many topics of discussion. The ability to create your own rooms/locations/games with the easy-to-learn/easy-to-master custom coding language. Connection via either telnet or through our custom web interface. A 24-hour mud with a friendly and helpful admin team who are here to guide you through the first steps of being a newbie in a new world. Get chatting - Get on TCZ! ----------------------------------------------- Mud : CheesyMUD Code Base : [Circlemud] CheesyMUD v1.41 Telnet : cheesymud.com 4001 [216.13.25.109] WWW : http://www.cheesymud.com/ Description : Tired of looking for the Seven Keys of Krel'len Kan'kefrous? Do you laugh when people tell you how an elf is 'supposed to talk'? Then come on down to CheesyMUD for a breath of fresh air and a side order of insanity! For starting players, we have a comprehensive tutorial and help files. For the experts, we have a unique battle system (with fair experience!) that will be sure to challenge. And, if you're lucky enough to become a builder, we have a custom online building environment, complete with an online programming language (no more reboots for new code!). So, if you're looking for a MUD with a friendly, social environment, no PK, no rent, unrestricted multiplaying and grouping, and a battle system that does all the math for you, then stop on by! For more information, check out http://www.cheesymud.com/ We hope to see you there! ----------------------------------------------- Mud : Chiaroscuro: The Interactive Fantasy Saga Code Base : [MUSH] PennMUSH 1.7.6 Telnet : jointhesaga.com 2003 [64.246.46.189] WWW : http://chiaroscuro.jointhesaga.com Description : From Wes Platt and the creative teams that brought to life OtherSpace: The Interactive Science Fiction Saga and Star Wars: Reach of the Empire. Chiaroscuro: The Interactive Fantasy Saga puts players into the thick of an evolving epic set in the walled city of Fastheld, where they may dwell as peasants, vassals, merchants, nobles or royal relatives of Emperor Talus Kahar himself. Other realms beyond the massive wall of the Aegis are expected to open for exploration as Chiaroscuro's story arcs progress. Currently under development and construction, Chiaroscuro is slated to open for play in Spring 2003. ----------------------------------------------- Mud : Chiba City MUSH Code Base : [MUSH] Pennmush 1.7.4p5 Telnet : erisian.net 1115 [216.127.139.7] WWW : http://chibacity.erisian.net/ Description : Chiba City MUSH: Cyberpunk Ain't Dead Yet. You remember the stories: Neuromancer, Burning Chrome, Snow Crash, Strange Days, All Tomorrow's Parties, Bladerunner. You remember the gritty, foreboding realism and harsh reality. A bleak future where opportunity comes calling in the cold rain, and its you alone against a world that's too busy to notice. If you miss that feel, there's good news. We are open for play with character Generation and systems based on Cyberpunk 2020, and set in a completely original timeline. The year is 2045, and the world is a different place. Massive corporations dominate, while national governments and criminal organizations fight for the scraps. Set in the enclave of Chiba, near Tokyo, with other real world locations including Hong Kong, Los Angeles, and BAMA. Coded and simple-to-use Matrix, Computers, Cybernetics, Combat, Weapons, Martial Arts, Economy and Vendors. CharGen is straight forward, and backgrounds that contain detail and a knowledge of our setting are required. ----------------------------------------------- Mud : ChicagoMUSH Code Base : [MUSH] PennMUSH 1.7.4p15 Telnet : chicago.demoe.com 1925 [207.173.44.201] WWW : http://chicago.demoe.com Description : ChicagoMUSH is a dedicated roleplaying environment devoted to recreating the heyday of gangsters and g-men in Chicago in the mid-1920's. We have no specific historical figures, but we do encourage players to make a name for themselves. We have a consensual RP and combat policy, and have dedicated ourselves to making the game a success in each and every way. ----------------------------------------------- Mud : Chicken Curry Calamari(C3) Code Base : [Rom] Heavily Modded Telnet : spunge.org 6900 [65.42.154.225] WWW : None Description : Do you like... ANIME!? Yeah you probably do, but do you also like those cheesy 70's kung-fu movies where everyone's voices are all out of synch? Do you wanna BE one of those guys!? Do you wanna be a transformer!? A CAT GIRL!? Do you like those movies where everything is all high tech? Then C3 is for you! On C3 you can be a human or an elf, yadda yadda, but you can ALSO be an android, a cyborg, a transformer... mutant, cat-girl saiya-jin namek we got it all! Forget all that corny Wizards and warriors crap, we got punks, soldiers, martial artists, EVEN JANITORS! On C3 everything is maxed out, blown out, tripped out, sold out, you name it, it's OUT! Do damage you can't even COUNT to! Tired of leveling to the highest level then just fermenting all day chatting to other losers like you? Well, we got roughly 4,730 levels for you to play with! Don't worry about rules! It's everyone for themselves. Kick people when they're down! Just watch out for the cops. (REAL cops, not just mobs.) See, C3 is REAL. Not that add-a-whole-bunch-of-calculations-to-make-things-realistic, I'm talkin you can kill whoever you want, but unless the mafia got your back or something, you better start runnin. So.. wanna start runnin? Come on DOWN! What's your poison? ----------------------------------------------- Mud : Chicken's Den Code Base : Rom 2.4 Telnet : snack.p.lodz.pl 7000 [212.51.215.130] WWW : http://snack.p.lodz.pl/~cd/ Description : Based in the mystical, magical and medieval Thera, the Chicken's Den is a rapidly changing world. Everyday adventurers are discovering new lands, spells and skills. There is danger for the foolhardy and reward for the brave. Thre is an individual quest generator for those who like a unique twist to their gaming, as well as quests run by immortals. Levels that can be achieved by mortals are 1-51, immortal levels range from 52-60. Right now there are 8 races and 5 classes. More races and classes are going to be added in the future and we would like suggestions for some new ones if you have them! Clans are going to be started soon. The mud is VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any trouble just type 'gossip help'! Currently PKilling/PStealing is not allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos. ----------------------------------------------- Mud : Chomestoru Code Base : [Silly] 8+ yrs original coding Telnet : chom.org 4000 [198.175.15.198] WWW : None Description : Looking for a new challenge? Chomestoru is unlike any MUD you may have played in the past. For almost ten years Chomestoru has stood apart as a unique, fun community. With several dedicated long-time players and implementors, the Realm of Chomestoru is one of the most stable and friendly MUDs you can find! + *All* areas are completely original. + Mobs are talkative, spell-casting, intelligent and, sometimes, vengeful. + Our class system is entirely unique and makes the individual self-reliant. (Not that you can't group!) + Skills and spells improve with use. + Players can choose to become citizens of any the one of the cities of the realm; each city has its own flavor, as well as benefits. + Heavily customized code, right down to some of the basic commands. (But don't let that scare you-it's easy!) + Best of all, everyone is very friendly! We look forward to seeing you in the Realm! ----------------------------------------------- Mud : Chronicles of the Arcana Code Base : [Smaug] Heavily Modified (GotA based) Telnet : arcana.wolfpaw.net 8000 [216.18.90.30] WWW : None Description : 'I, Cealed Silverhand, have seen many things just outside the reach of the mortal mind. I know the past, present and future of this world. I have seen what will come and what will go. Throughout my visions there has been one constant, you two. You will lead these people into a new beginning. You two will shape the worlds from now until the end of time. Do not fear my friends, I will be here. You will see me in the Aerethyra. You will acknowledge my spirit as I watch down on you. And thus I place in your hands the Arcana, and the future of life on Tyr'Nareth.' And with that being said, Cealed placed two of the Arcana in each hand of Prophecy and Callinon. And he died. Now lives the reign of the New Gods. In a world where monsters roam free and the land does not end at the ocean, mortal man can wield the power of the gods. Kings riegn with power of the peasants and the holy and unholy battle for for position in the realm of the immortals. Featuring Automated Sailing, Kingdoms, 36 class system and roleplay enhanced immortal reign. Will you be the first to Conquer the Arcana. ----------------------------------------------- Mud : Chronicles of the Blade Code Base : [Rom] ROM2.4.6B Enhanced. Telnet : cotbmud.com 1908 [216.40.216.186] WWW : http://www.cotbmud.com/ Description : In a world called Antaria, a prophecy has been fulfilled. The world has been destroyed by the pure and unrivaled force of Darkness and only a few cities and regions have been spared. Light has been reduced to a single spark of hope in the city of Kieron. 8 classes: Class-up system, your class evolves each 30 levels. [130 xp levels, 31 power levels] 8 races to start from, new skills/spells, new features, improved xp and damage system, etc. Clans, interactive storyline, bunches of new areas, and more are all in the works. Things are always changing. There are only 6 active Imms, and they are on almost all the time, and they are not powerhungry, they are... helpful( eek! ), builders are on another port, so you won't have to deal with bored builders either. P.S: The mud is still in Beta ----------------------------------------------- Mud : Chronicles of Time Code Base : [Smaug] Telnet : chronicles.tooele.net 9010 [208.44.169.17] WWW : http://www.chroniclesoftime.com Description : Welcome to the Chronicles of Time, a fantasy world set in the times of great heros and despair. A time when vampires, wizards, druids, and clerics battled along side their warriors. A time when you were destined to be great too... ----------------------------------------------- Mud : Chrono Caedus Code Base : [Rom] Telnet : chronocaedus.dune.net 6000 [63.117.93.3] WWW : http://chronocaedus.dune.net Description : Completely fantasy roleplaying. You can venture into the past or stay in the present, in the world of Chrono Caedus they are entwined and inseperable. Escape this dreary world and enter one where you can become your wildest dreams. ----------------------------------------------- Mud : Chrono Crisis Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 17 Telnet : cronoc.pennmush.org 1270 [12.225.124.115] WWW : None Description : Set mere moments after the events that unfolded in Chrono Cross, Chrono Crisis picks up where Squaresoft left off. As when Crono defeated Lavos in Chrono Trigger, Serge's defeat of the Time Devourer set into place a new series of twists and turns in the fabric of reality. Now, Lavos' hold on the seperate realities is even weaker, allowing nearly everyone to jump between the two older realities and the one new one. But Lavos isn't the only threat. Guardia is defeated and the armies of Porre are marching across the world...but what happens when the two Porres from different realities meet? Does Dinotopia have the edge over Chronopolis, or is it the other way around? Can anyone possibily resist the cool factor of Mojo? If you want to play a part in answering these questions, head on over to Chrono Crisis. ----------------------------------------------- Mud : Circlemud: Lands of Despair Code Base : [Circlemud] Heavy mods Telnet : lod.mudportal.com 4000 [66.206.25.93] WWW : http://lod.mudportal.com/ Description : A friendly mud that welcomes EVERYONE. Player killers and non player killers alike, since we have different zones for each type of player, and of course, you can venture out everywhere. Very newbie friendly and a helpful immortal staff. Come visit us! :) ----------------------------------------------- Mud : CircleMUD: STOCK! Code Base : [Circlemud] Telnet : NicoNet.TzO.COM 44000 [24.93.182.51] WWW : None Description : CircleMUD version 3.0 bpl20. Roleplaying is allowed but not required. Player Killing and Player Stealing are not allowed. Multiplaying and bots are allowed. PFile is never wiped, but players are deleted if not logged in for one year. The entire world and game is stock. The only things not stock, are the welcome screen and the rules. As new versions of CircleMUD come out, those new versions will go up. All are welcome. Currently looking for imms. ----------------------------------------------- Mud : Cities of Glory Code Base : [Circlemud] Telnet : 216.123.195.204 4000 WWW : None Description : A long time ago three tiny islands arose amidst a wash of steam and torment. Mighty they rose high and alone in the midst of miles and miles of ocean waters. The gods saw these islands and were saddened that no one would ever know their beauty. So each of the three major gods created a being, each to dwell upon each island. These creatures turned on their gods and let their seeds indwell with each other, and thus the islands grew in populace and in their sin their gods abandon them. Accross the years mighty cities arose and wickedness flourished. Wars were fought and many died. Come and visit what today stands as a reminder to these ancient ruins. Come and visit Cities of Glory. ----------------------------------------------- Mud : Cities of M'Dhoria Code Base : [Rom] Modified Realms of Asgard Telnet : mud.mdhoria.org 6996 [216.104.128.65] WWW : http://mud.mdhoria.org Description : The Cities Of M'Dhoria is an enforced role-playing experience set in a fantasy, medieval-type society. Join in the story and establish yourself in a completely original world filled with magic, art, and destiny. One can join an army, be hired as a mercenary, or become a skilled artisan bent on spreading their craft and creativity throughout the nations while serving under or as part of a monarchy. Join an evil organization where a roguish lifestyle combines the art of trickery and stealth with greed and ambition in plots to rule. Spend your days as a noble knight or priest, spending your life spreading the message, blessings and wrath of your god. Conjure up magics, fight alongside your allies in battle, and create a place for yourself in society. In a moment, you can be swept into an unknown world where friends are made and enemies are destroyed in the blink of an eye, and where almost nothing is exactly as it seems. With unique magic and skill-based leveling systems, 16 classes and 19 races to choose from, and innumerable storylines and plots, logical and roleplayed player-killing, and multiple continents to explore, CoM has something to offer for almost every type of roleplayer. ----------------------------------------------- Mud : City MOO Code Base : [MOO] MOO Telnet : city.moo.ca 1234 [206.168.220.50] WWW : http://city.moo.ca:2345/ Description : City MOO, a vibrant and unique MOO, is set somewhere on the West Coast of North America. Players can explore the City, construct their own areas in it, create new objects, as well as chat, socialize, or simply hang out. With over 50 public rooms that players can build from (more coming soon!), City MOO has unlimited things to see and do - with a financial system, public transport, weather, and a fully integrated, dynamic WWW interface. City MOO - Come and check us out today - TELNET to city.moo.ca 1234, or surf to http://city.moo.ca:2345/. ----------------------------------------------- Mud : City of Ages Code Base : [Unknown] MS Visual Basic Telnet : coa.servegame.com 23 [142.173.220.198] WWW : http://cityofages.topcities.com/ Description : STORY LINE A MUD set in a dungeon environment, with a twist. A world of an ancient race disappeared leaving behind technology that existed over a millennia ago. All their mystical technologies were forgotten or lost across a hundred worlds. Species across the universe come to seek new technologies on these worlds and clues to the disappearance of the ancients. Venture forth and meet many travelers between your quests and rediscover the ancients and gain their mystical powers embedded in their technologies. SPECIAL FEATURES If you die, you do not loose your equipment to a corpse The whole realm is an arena, PK is optional. Magic Words and MARK and RECALL to explore the realm Quest Master – Guide Master – Group Quests - Bounty Hunts Crowns of Glory for an in-depth Forge System Detailed creatures of the realm, updated realm maps Great spells on items when an item rares VERY Diablo 2: IAS, Blocking, Martial arts, etc... Magic Find to get items from creatures of the realm Full Item randomization! Stats, Rares, Uniques, Treasures! Pilot your own Warp Drive starship in this 3D-Matrix realm! ----------------------------------------------- Mud : The City That Never Sleeps Code Base : [MUX] TinyMUX Beta version 1.6 #1 Telnet : ctns.furrydreams.net 6250 [192.55.203.19] WWW : http://ctns.furrydreams.net/ Description : The Mux is set in New York City, present day. Shapeshifters and Vampires are commonplace. the two major preternatural factions even get along fairly well together, considering. Now and again, one might hear of or meet a creature thought to be only mythological. The Naga, for instance. You just never really know what you'll find in New York City, The City That Never Sleeps. We draw largely from the Anita Blake Vampire Hunter series. ----------------------------------------------- Mud : Clay Valley Code Base : LPmud Telnet : mud.mds.mdh.se 3011 [130.238.251.216] WWW : http://clay.mds.mdh.se/ Description : Clay Valley is a mud where you can wander among Angaraks and Alorns. Roleplaying is greatly encouraged and there is room for more wizards should you wish to code. The hearty adventurer can find many interesting things to do and possibilities are numerous for the imaginative. We provide the setting - you provide the story. ----------------------------------------------- Mud : Cleft of Dimension Code Base : [Rom] 2.4 beta (Heavily Modified) Telnet : mattersoflife.com 9000 [64.215.178.124] WWW : http://groups.yahoo.com/group/cleftofdimension Description : The Cleft of Dimension (CoD) a.k.a. 'The Void' had long since been a tool for evil, and a threat to the world. Only when it took on a life of itself was it's true power realized. This power basically tore every known dimension apart, and erased the walls separating them, forming one confused, unpredictable world. People, places, and times from every dimension now have mixed and mingled. In a world where the Four Fiends rule Baron and the Empire fights for justice, anything can happen. CoD aims to bring you a MUDing experience you won't receive elsewhere. We combine elements from nearly every Final Fantasy to create a unique world with it's own playable storyline that is always expanding. The Code Base is heavily modified to bring you very close to the Final Fantasy experience. Features include customizable Limit Breaks, a World Map, no 'movement' points, all original areas, gunblades, dreams, upgradable weapons, random enemy encounters, 'clans' such as Shinra, Avalanche, Baron, Empire just to name a few (Final Fantasy based clans are welcome as well), 9 Final Fantasy Races, 4 Starting Classes with 2 'promotion' choices for both, 3 hometowns (with different beginning stories), and many more features, plus much more in the works! Note: Looking for Builders, those with access to at least one Final Fantasy are even better, though not required. ----------------------------------------------- Mud : Cleft of Dimensions Code Base : [Rom] The Usual Telnet : cod.wildfyre.net 4354 [12.30.169.24] WWW : http://www.avenant.com/cod/ Description : The Cleft of Dimensions has existed as the ever-present space between worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into his hands. Using the Ragnarok, Gilgamesh cut through the fabric of the Cleft of Dimensions and was able to travel freely through it. His actions tore the fabric of space-time, causing cosmic disturbances. Portions of various dimensions fall through and into the cleft in chaotic fashion. The worlds of Final Fantasy, Seiken Densetsu, Earthbound, Mario RPG, Infocom, and many other RPGs combine in the Cleft of Dimensions, a world populated by creatures from video games and anime. With a wide background, there is something for every wannabe adventurer in the Cleft of Dimensions! The Cleft of Dimensions has undergone some much anticipated expansion recently. Areas have been added, code has been purged of stupid bugs, and several chapters in the storyline have been added. For a relatively small mud, we have an active roleplaying base, whose activities are recorded on the website. Anyway, no matter what kind of gamer you are, we hope to see you in the Cleft! ----------------------------------------------- Mud : Clessidra Code Base : [Dikumud] Heavely Modified (Now called PizzaMUD) Telnet : mud.clessidra.it 4000 [194.185.169.2] WWW : http://www.clessidra.it Description : Clessidra e' il primo MUD completamente in italiano mai creato. Su Clessidra potrete trovare solo aree tutte originali e create appositamente per imparare e crescere gradualmente insieme col vostro Personaggio. Potrete in oltre trovare trovare una Wilderness ORIGINALE, e per sfidare gli amici, o i nemici, L'arena per i combattimenti e Le sfide all'ultimo sangue, un sistema di assegnazione di missioni casuali, un avanzatissimo sistema di Clan che permettera' guerre e conquiste. Inoltre una interessante alternativa alla comune immortalita', nuove sfide, nuove regole, nuove abilita', nuove magie insomma un modo di giocare parallelo al MUD, gioco di ruolo allo stato puro, divertimento distillato, interessantissimo! Clessidra is the first MUD totaly in Italian! On Clessidra you can find only origynal areas done to make you learn the world and grow up with your Character.You may find an ORIGINAL Wilderness, and, fight versus friends, or versus the enemies, the Arena and the Mortal Challenge , a system of random quests and a system of Clans to make possible Wars and Conquers! A new alternative for the common immortality, new challenges, new ability, new spell.. a new way to play a MUD, RPG at it's natural state!! ----------------------------------------------- Mud : Clone Wars MUSH Code Base : [MUSH] PennMUSH Telnet : clonewars.pennmush.org 8822 [128.39.114.7] WWW : http://clonewars.pennmush.org/ Description : The Clone Wars MUSH is a Star Wars MUSH focused on the ongoing conflict between the Republic and Mandalorian forces, set 40 years before A New Hope. Both the Jedi and Dark Jedi play an important role in the struggle for galactic domination. The MUSH is mainly role play, with all the coded systems available for player use. ----------------------------------------------- Mud : Clone Wars Resurrection Code Base : [SWR] 1.0 with only 20 levels Telnet : themoox.net 7777 [216.162.171.222] WWW : http://www.themoox.net/cwr/ Description : It's the SWR that everyone's always dreamed about -- pure pkilling. CWRHNS features 20 levels (the equivalent of the old 150) and has no immortal intervention for pkills. Better still, multiplay all you want. (don't take this to an extreme because if you keep killing every newbie that signs on, how are you gonna keep having people to kill? something to think about...) Go forth and.....destroy.... ----------------------------------------------- Mud : Coastal Legends Code Base : [LPMud] MudOS driver Telnet : coremud.org 4500 [209.240.96.103] WWW : http://www.coremud.org/legends/ Description : Coastal Legends is custom-written MUD, designed according to the new D'n'D (3rd Edition) rules. If you're into Dungeons and Dragons, we invite you to visit! Our combat engine has been coded completely from scratch, and features a unique grid-like system that makes range and line-of-sight possible. This makes combat a more tactical experience than pure hack 'n slash. Additional MUD features: o DM-led campaigns for adventuring parties. o Roleplaying strongly encouraged: up to 15-20% of your experience may come from roleplaying awards. o Designed for D'n'D players, by D'n'D players; not an AOL kiddie chatroom. o Intelligent NPCs give pursuit when attacked, and automatically reselect their targets when 'tanking' is detected. o Huge 'Outside' map: Over 210,000 virtual rooms to date. o Baldur's Gate style 'Journal' keeps track of important events and notes. o Totally custom: mudlib and world written from scratch, nearly 1 year in development. o Our own MUD client: http://www.coremud.org/legends/wincore.html As of this writing, Coastal Legends is a few months away from officially opening, but players are welcome to login and help us playtest. Please see our website for more information. ----------------------------------------------- Mud : Code Red Code Base : [SWR] modified Telnet : spunge.org 7176 [65.42.154.225] WWW : None Description : Although this mud is multithemed, the gundam wing and starcraft themes will be most evident when the mud is FULLY operational. Right now gundam wing is extremely evident. The mud is designed to increase player-imm relations. What we really need , though, are players! People like you to give the mud a shot! If you don`t like it, post why in a review and I asure you if there is a problem it will be fixed ASAP. ----------------------------------------------- Mud : CoffeeMud Code Base : [Unknown] Custom CoffeeMud System! See the Web Site! Telnet : coffeemud.homeip.net 23 WWW : http://www.zimmers.net/home/mud.html Description : CoffeeMud is the launching point and home site/server for a truely beloved, brand new, and actively expanding and supported mud code base. Inspired by ROM, and still running off area files imported from ROM (with a few from CircleMUD thrown in), we are always growing and changing, and adding new areas. Come join us in our infancy and help guide us into the future! ----------------------------------------------- Mud : The Cold Dark Code Base : Cold Telnet : ice.cold.org 1138 [206.81.134.103] WWW : http://ice.cold.org:1180/ Description : The Cold Dark is the primary development site for ColdCore. Discussions and questions in regard to ColdCore are welcome. It also has two realms. The first is open-themed, named Taobh Thiar (Gaelic for Beyond). The second is based in the realm of En Requiem (http://www.cold.org/EnRequiem). ----------------------------------------------- Mud : The Cold Flame of Dimensia Code Base : [Circlemud] DG Scripts, Heavily Modified Telnet : 80.6.124.142 6666 WWW : None Description : The Cold Flame of Dimensia is a CircleMUD derivative of the CircleMUD codebase, based around the head coders (Boruki) fantasy Realm, named Dimensia. Dimensia is loosely similar to that of Tolkein's work, as many roleplaying environments are. Yet we strive to be different from others, with original ideas and concepts, or perhaps ideas that we have further extended than others have. We (the staff of Dimensia) do not think ourselves Gods for having this, and appreciate anyones efforts to help make our Realm as good as possible.. so pop in even if its just to point out typos. ----------------------------------------------- Mud : Cold Fusion Code Base : [Smaug] Modified Smaug 1.4 Telnet : mud.tka.com 4000 [142.167.71.111] WWW : http://members.tka.com/mud Description : Back by popular demand... Cold Fusion Mud running heavily modified Smaug 1.4 code. Fantasy role playing at its best... Come on over and give us a try! / _ ) (( )) ( (@) /| ))_(( /| |-| / | (/|/) / | (@) | | --------------/--|-voV---`|'/--Vov-|------------------|-| |-| ' (o o) ' | | | | Welcome to... `Y/' Implementor - Korbillian |-| |-| Asst. Imp - Hiddenshine | | | | Cold Fusion Mud Coder - Leucetios & Calkore|-| |-| | | | | http://members.tka.com/mud |-| |-| | | | |_________________________________________________________|-| (@) l / / ( ( / l `| | l / V V l (@) l/ _) )_ I ` /' ` ----------------------------------------------- Mud : Columbus Twilight MUX Code Base : [MUX] TinyMUX 1.6 Beta #4 Telnet : twilight.mendron.com 6666 [206.205.192.10] WWW : http://columbustwilight.homestead.com Description : The theme of Columbus Twilight could be summed up with a picture of a person standing on the edge of a skyscraper, preparing to jump off, wearing designer jeans, a $500 shirt and rag-tag tennis shoes. The whole world is on the brink of destruction. Whether you call it the Final Nights, the Apocalypse, Oblivion, Ascention, it's here, and its real, though most refuse to admit it. Columbus itself is a growing city, hidden away from the rest of the country despite its pleas for attention. Sometimes called 'the biggest little city on Earth', Columbus is at the heart of the state that's 'at the heart of it all'. Away from the prying eyes of the nation Columbus has begun to fester and boil over with corruption and graft, yet there's a wholesome, sugary topping to it all. Based on the World of Darkness, Columbus Twilight dares to delve into the darkest horrors of humanity while being grounded in one of the most ordinary, non-threatening places on earth. ----------------------------------------------- Mud : CommunionMUSH Code Base : [MUSH] pennmush version 1.7.6 p0 Telnet : galaxy.lazernet.com 1640 [208.245.181.146] WWW : None Description : CommunionMUSH is a multi-world project. We accept applications for 'Worlds'--small, mini-MUSHes of various themes. These worlds can be anything from a good-sized 'land' to a single room where a group of friends want to hang-out and chat or game online. We also allow 'social worlds' for coding or other activities. Currently in the works and yet already available are Gwynedd: A Deryni World based on Katherine Kurtz's Deryni Cycle; A WoD Mummy campaign set in mystic Egypt; Chao :coding and chatting Down-Under and a Casino. Global coding is provided as well as advice and assistance (to a limited degree) for coding your own systems. The Global Staff is very experienced with MUSHing. But all, experienced or newbie, are welcome. If you're looking for a place to run a smaller campaign world or just an online venue for meeting friends for chatting---as well as access to various Worlds for role-play, then we're the place for you. Applications for World-slots are still open. Log on and contact Camber. ----------------------------------------------- Mud : Conflicts of Earth: Awakenings Code Base : [MUSH] PennMUSH Using HSPACE Telnet : starwolf.org 3333 [216.22.215.50] WWW : http://www.conflictsofearth.org/ Description : The stars have beckoned countless generations of countless races, civilizations grew and fell beneath thier watchful eyes. Ever just out of reach but always in the imaginations of those who dared to dream. Races around the galaxy pulled themselves out of the muck and flung themselves from thier homeworlds to explore the heavens. So things sit now in the galaxy, where will events lead? COE features a friendly roleplay enviroment with an experienced staff. Our space system ( modified HSPACE )is extremely detailed and yet easy to use. We also have a fully dynamic economic system. You can be anything from an ambassdor to an explorer to a CEO. The RP has started up and logs are available on the website. There are infinite possiblities in infinite space. Hope to see ya soon! Recently COE has joined forces with Otherspace. Both are orginal themed mushes that are now on the same MUSH but in separate universes (thanks to HSPACE). Cross-universe events are planned to occur, however, this joining has given both games the combined resources of a larger admin staff and PC base to work with. ----------------------------------------------- Mud : Conquest Code Base : [Custom] Telnet : Use Homepage WWW : http://www.necronix.com/ Description : Strategy role playing game (RPG) located at post Roman Britain , Saxon and Britons fight for the controll of England. The game is still under development, and it is a multi-user combination of MUD and Strategy (Armies) game. ----------------------------------------------- Mud : Continents Mud Code Base : [Envy] 2.0, Rom 2.4b, plus 4 years of our own coding Telnet : continents.cx 5050 [63.117.93.2] WWW : http://www.continents.cx/ Description : Continents is an adventure type mud in a Medieval/Fantasy theme. We have HnS, but there are many things that require interacting with other players too. If you need to eat, either make your own food (if you know how) or find someone to buy it from. Would you like a pet? Find a friendly neighborhood ranger type to tame a wild beast for you. There is no xp for killing, xp is only awarded for doing. Smack a mob, get some xp; cook a bowl of soup, get some xp; forge a sword, get some xp. Some areas are stock and some are exclusive to Continents, but none of the stock areas are original. Stock areas have been resequenced, restructured, and reconnected to fit in properly with the surrounding landscape and Continents theme. ----------------------------------------------- Mud : Core 2651 Code Base : [Custom] MudOS: Colonylib Telnet : www.coremud.org 4000 [209.240.96.103] WWW : http://www.coremud.org/ Description : 'Core' is a planet at the fringe of the populated galaxy, 650 years into the future. 'The Company' has established a mining colony here, and your role as player is a mining colony worker. *Player-run merchant shops: work in a store, set prices, comissions, add goods, etc. Expect to be employed in a shop after only a few days playing time! *Free housing: get your own house. In most muds, this would cost millions of gold... on Core, you get a house FREE, when you reach _third_ level! *Extensive mining system: on Core, there are no legions of monsters that are magically carrying coins. Our economy makes a lot more sense; you earn wages from mining. *Customize equipment: the aforementioned shops can make custom items. Want some affordable clothes exactly to your liking? Just as the shopkeeper to sew some up! *Care to gamble? Head over to the Recreation dome and try your luck on slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even have a stock market! *Consistant environment: ever play a futuristic mud that just happens to have spells and goblins? Not so on Core! Everything is in theme, and EVERYTHING in this sci-fi mud is completely original. *Events: who knows what disaster might happen? There could be anything from a meteor shower to a pirate invasion! Every day is an adventure. So, if you need a break from those same old muds, please give us a try! We promise you will not be disapointed. ----------------------------------------------- Mud : Cosmic Muffin Code Base : [MUX] Telnet : 68.47.194.2 2860 [68.47.194.2] WWW : http://cmmuck.tripod.com/ Description : Sometimes everything just comes together...and that's what's happened at Cosmic Muffin. Superheroes, anime, sci-fi, original characters...it's all welcome here in the two very different time zones, present and future, of the sprawling metropolis Hyper Metro City. Come check it out today! Our application process is quick and easy, and we're always welcoming to new players. Please stop by today and see for yourself. Join the insanity that is Cosmic Muffin! ----------------------------------------------- Mud : CosmosMUD Code Base : [LP] LDMud 3.2.9 - custom lib Telnet : cosmosmud.org 4050 [66.70.90.50] WWW : http://www.cosmosmud.org/ Description : The Terrans, notorious for their lack of conformity, would say it is the year 2540 AD. The more advanced races who have embraced temporal unification would say it is the year 5123 GS (Galactic Standard). Whichever way it is classified, it is a time of great wonder and excitement. With hyperlight travel through another dimension, it is possible to visit distant worlds thousands of light-years away within a few minutes. It is a time of exploration and technological wonders as the inhabitants of this galaxy strive to understand it. This is the Universe of CosmosMUD, a completely original Science Fiction setting ready for exploration. With a depth of story and content never before seen in a Science Fiction MUD, CosmosMUD will envelope you in a challenging and interesting Universe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- We are currently looking for people who are familiar with LPMud coding to make areas. Since we are a new mud, promotions will come quickly based on demonstrated ability. Check out the webpage and see what we have planned! ----------------------------------------------- Mud : Cosrin Code Base : [Custom] none Telnet : Use Homepage WWW : http://www.onlinegamescompany.com/ Description : Legends of Cosrin has now moved to Freeloader.com where you can download a Wizard which allows you to connect to the game. Legends of Cosrin is the first of Online Gaming Companies Muds to be released on the general Internet after 2 years on AOL. Mostly a place to quest, band together and destroy evil. It's a realm of no player killing and encourages role play, the staff play active roles and we try to run story arc's throughout the year. After too long under the banner of AOL it's time to open it up to everyone. We have removed all charges and intend to keep it that way. Paul Barnett (Kali) ----------------------------------------------- Mud : Covenant Code Base : [Smaug] with customization Telnet : tierceron.com 1685 [209.83.132.85] WWW : http://www.tierceron.com/ Description : We are building a very detailed and atmospheric realm. Our main city, Tierceron, is so large it is really a city-state rather than just a city. (For implementors, this means we've got a city with over 1,200 rooms!) We emphasize quality over quantity and everything we do is 100% original starting with the races and classes to the zones themselves. We highly encourage role-playing, and we do not cater to newbies. This isn't to say we are not newbie friendly, but that we are geared towards advanced players. The realm of Covenant is taking shape and we are looking for builders who can write quality, high-impact zones! Travel between areas has been implemented using a navigation system complete with overland ansi maps. You set your heading, and how fast you wish to travel (walk, jog, run, and canter, trot, gallop). You can track your progress using various navigation commands. ----------------------------------------------- Mud : Coyote Mud Code Base : [Smaug] 1.4a modified Telnet : coyote.asoc.euitt.upm.es 4004 [138.100.51.178] WWW : http://coyote.asoc.euitt.upm.es/mud/ Description : This is a spanish mud: COYOTE MUD. It is the first Spanish MUD that has Multiclass. The PK is one of the strongest points of this game where you can gain stats, quest points, hit, damm, etc. by killing other players. It has many original improvements from the Smaug Code. We are heading one of the most important projects of the spanish MUDs, we are creating a powerfull IMC to interconnect all spanish MUDs. Try it... you'll not be deceived. ----------------------------------------------- Mud : Creatia Code Base : [Rom] Telnet : chicago.funcity.org 7500 [65.42.172.172] WWW : http://creatia.funcity.org Description : Creatia is a an area building resource free to anyone who wishes to participate. At Creatia, our goal is to create quality areas for the general use of any admin who wishes to download them. There are at present many areas on our website crafted by our dedicated team of builders. Creatia is a quiet place away from the day to day bustle of playing muds. Please feel free to browse the areas on our website. ----------------------------------------------- Mud : The Creator's Shadow Code Base : [Rom] TCS (Extremely heavily modified ROM2.3/EoD) Telnet : cshadow.net 4000 [209.225.157.116] WWW : http://www.cshadow.net/ Description : The Creator's Shadow is based on Diku/Rom code, but has been modified well beyond what it originally was. TCS is a Role-playing game that is based on the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races and classes, the channeling system has been rewritten so that spells can be sustained, tied, and inverted. Channeling has also been shifted from a 'mana' based system to one based on RJ's 5 spheres of the True Source. Blademaster has been implemented, as well as 'speardancer' for Aiel. We have an 'overland map' of the world, designed to link areas as they were linked in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that gaming should be more rp based instead of the random pking you find on other muds and have adapted the code to encourage good rp. Although pking still plays a part in TCS it is not a must. Classes are carefully balanced to allow players exellent playability in all classes. Our code makes better use of skills and emphasizes less on actuall level. The actual code is quite stable and we have dedicated coders able to fix bugs when found. We have gotten quite a few compliments, and are progressing nicely. The players and immortals are quite friendly and helpful, and I hope you'll come visit us soon. ----------------------------------------------- Mud : Crimson Blade Code Base : [Smaug] CbC Alpha 2.0 Telnet : crimsonblade.org 8888 [209.5.220.73] WWW : http://www.crimsonblade.org/ Description : Crimson Blade is a Race-War game, where the Good, Evil, and Neutral races battle it out in a non-stop war. The game has evolved since the original Smaug base, and is now moving faster into the Alpha Testing stages. Roleplaying is highly encouraged, and is main focus of the game's potential. ----------------------------------------------- Mud : Crimson Chronicles Code Base : [GodWars] Heavily Modified Telnet : sebastion.homeip.net 6556 [66.30.151.237] WWW : None Description : Crimson Chronicles is going to change the way you think about GodWars, we just just reimplemented Levels. and are currently in the process of removing the 'stock gw classes' We are still in early ALPHA test mode, and there is not alot to do here just yet. Keep checking in to see how we are progressing..... Tracker (THE Tracker of AtD) ----------------------------------------------- Mud : Crimson Gate Code Base : [Rom] Rom 2.4/Anatolia 2.1/CG 3.0 Telnet : crimsongate.kyndig.com 4555 [209.61.155.105] WWW : http://crimsongate.kyndig.com/ Description : Out of the mists, a Crimson Gate stands before you. You have heard of such gates but have never seen one. Do you dare enter it, and let the fates decide where you shall end up, or do you pass this chance by to become wealthy and powerful beyond your wildest dream? The choice is before you. 14 Classes and 18 Races. Over 500 Unique spells and skills and adding more all the time. Room, object and mobile programs. Spell affects on objects. Race's and alignments have special skills and spells. We have MXP/MSP capability. New things added almost daily. Interative mobs and areas make the mudding experience more enjoyable. We have a steady playerbase, great players who are willing to help you out. Crimson gates take you to areas not accessable by normal or magical means. We have 8 cabals with their own special spells and skills. There is so much here it's hard to contain it in 20 lines. Check us out. ----------------------------------------------- Mud : Crimson Light: 3046 Code Base : [SWR] By Atrox: Bugfree: 1.0 Under Heavy Modifications Telnet : supernova.sytes.net 2003 [141.153.21.179] WWW : None Description : Core Light: 3045 is a Multi-Themed mud based on mostly anime. it is based in the year 3045 with Ships, Clans, Newbie_friendly, and lots of other features. We have just opened and are still developing, so we are in need of major staff. ----------------------------------------------- Mud : Crimson Lust Code Base : [Smaug] Telnet : cpe00805f362272.cpe.net.cable.rogers.com 4000 [24.112.224.111] WWW : None Description : Crimson Lust is six old friends, combining over thirty years mud experience to offer the best possible mud conditions for players. Our primary goal is to find the perfect balance of leveling and role play that will not only give our players goals but a place to feel at home. Our host and head coder is working on a Vampire code that will remove vampire as an option at birth and make it a quaint family that can only be joined when a player is embraced by an existing Vampire. We are also working on another system that will balance classes where the wit and skill of a magic user or thief can outclass a fully-clad warrior . Our mud is rather modest as it stands now, but we are working hard toward obtaining a rich environment for levelers, p-killers and role players alike. Our Immortals are friendly and know through experience that servitude is the difference between leaders and failures. We not only want your input, we desire it. Your enemies are many, Few men can you trust, Indulge in the carnage Join us, at Crimson Lust ----------------------------------------------- Mud : The Crimson Marches Code Base : [Smaug] plus original revisions Telnet : crimson.wolfpaw.net 7777 [216.194.99.3] WWW : http://crimson.wolfpaw.net/ Description : A world torn by strife and assailed by darkness... A kingdom cut from the wilderness and forged on the anvil of war... Perched precariously upon the brink of oblivion or glory... Who will tilt the balance? In the southern forest of Gormengil, the drow are reunited beneath a vampire king. Thirsting for vengeance over lands reclaimed from them by Grand Druid Round and settled by the wood-elves and folk of the Ygwynean Forest, they harry the borders, growing bolder with each passing day. In the harsh but mineral-rich mountains of the north, the border lords face the might of the denizens of Yrskalion, the Goblin Tower. Lured by untold riches of the Silver Lords, the Orcish warbands from the length and breadth of the Crolian mountains rally beneath the banner of the Firvulag horde. In the west, the city of Crimson stands in palatial splendour, protected by The Knights of the Crimson Rose, its traditional defenders. But evil lurks within, sowing seeds of death and corruption and rotting the heart of the rose, until its thorns drip with deadly poison. The fate of a kingdom and the destiny of a people hang in the balance. It is a time where they may be settled either at the hands of the brave, or seized by the quick and ruthless. A growing evil encroaches upon the land, guided by a sinister hand... Who will defy it? Who will embrace it? Are you prepared for the challenge? ----------------------------------------------- Mud : Crimson MUD 2 Code Base : [Dikumud] Telnet : crimson.student.utwente.nl 4000 [130.89.221.174] WWW : http://www.crimson2.com/ Description : Crimson MUD II is a place you can lose yourself in for days, months and years. We are a long established MUD, offering over 80 zones to explore. It provides 40 mortal levels, and a special Avatar level for those who strive to be the best. A wide variety of equipment and spells are available to all levels of player. There are always places to explore, mobs to kill, quests to do, and people from all over the world to meet (our player base spans North America, Australia, Asia and Europe), offering players a wide range of cultures to interact with. The immortals of Crimson II are always striving to make a better place for players to come back again and again. With pkilling for those who choose, Crimson II aims to please everyone, from new players to old players who are looking for a new experience. Multiplay is welcome as well. Feel free to drop on by and play for a while, ask any immortal for assistance and where to start. There's no rent to hold you back, just quit when you're done and come back and pick right back up. ----------------------------------------------- Mud : Crimson Nightmares Code Base : [GodWars] Heavily Modified CodeBase / Integrated MUD Telnet : crimsonnightmares.dune.net 8887 [208.139.203.147] WWW : http://crimsonnightmares.dune.net/~azarius Description : Welcome to Crimson Nightmares. This is an updated listing to the original. The code base is GW2K modified in an extreme manner. A lot of pride is taken, And every attempt is made to accommodate player ideas and suggestions. We are proud to announce a full set of Ninja Hybrids. We have also added in a custom class, the Phoenix (player submitted, and coded by the staff). To go with this class we have a full set of Phoenix Hybrids. We also added the Priest class. We have a custom DAMCAP code that is based on more than just your class skills, help files for every base class, Class Equipment for every base class, and the Hybrid EQ system is being installed currently. All class FORMS have been hanged to custom ideas. A takeover ability has been added to the GW clan system, allowing clans to be overthrown by their members. A TRAIN ALL system was put in, as opposed to 50 at a time.Brand new custom Newbie protection has been added. There has not been a newbie killed since Mar 2001. This is not a stock GW MUD. Alot of RP items have been added. Status range protection has been added. Our projects include the following classes: Doppleganger (brand new custom), Dragon, Monk, Cyborg, and Chimera (brand new custom), and a brand new Angel class to replace the Demon-based one. A lot of work is being done on the Area^Òs by our new wonderfully developing Building staff. Thank you for your time, and we hope to see you come play. Website is currently under development. Azarius & Staff of Crimson Nightmares ----------------------------------------------- Mud : Crimson Oracles Code Base : [Unknown] The WIZARD Codebase v2.00 Telnet : crimson-oracles.mudplanet.org 4000 [24.197.117.109] WWW : http://www.geocities.com/knytehawk/crimson/index.html Description : Crimson Oracles is a realm in which Good, Neutral, and Evil are in a constant struggle. There are many unique features, including a darkling system (Vampires, Werewolves, and Stalkers), unlike the old classed system, Vampires, Werewolves, and Stalkers can no longer be chosen, instead you can be infected. With one-hundred mortal levels, there is plenty to do. Your alignment is based on your deity, of which there are nine. We have clans, orders, and guilds. The guilds work on a grouped system of similar professions. There are also new classes in addition to the stock classes, with more in the works. We also have an automated questing system, as well as Immortals who provide quests. There are councils for areas that need them, and friendly immortals as well as mortals. Class/race specific equipment positions also make us unique. We do not restrict any class or race to being a certain alignment. Players are more than welcome to bring ideas with them as well, we're always looking for a fresh perspective. The code is VERY stable, and I can pretty much guarantee this MUD won't be closing down anytime soon. This MUD was formed back in 1998, because I'd gotten tired of seeing the same old same old on every MUD I went to... If this sounds familiar, this is the best place to be, because we're constantly doing something new. :) ----------------------------------------------- Mud : Crimson: 2799AD Code Base : [Custom] custom diku-like Telnet : crimson2.hn.org 5005 WWW : http://crimson2.hn.org/ Description : The year is 2799AD, Mankind has reached for the stars and found that he is not alone. Now the Anomaly has been discovered. Enter the world of Crimson/2799AD and help explore the Anomaly! We have: 100% original server code&areas, Scripted quests, 100 mortal levels and 100 hero levels, FULLY customizable ansi color, Hint system, aliases, all original races&classes, a psi-power system, channel scrollback etc etc. All classes get psionics! (some more than others), and the C4 scripting language. Builders feel free to apply, we do ask you get to know our mud by makeing level 10 before building. We are under new management and seeking both builders and players. You will find us working overtime to make you new adventure a pleasent one. ----------------------------------------------- Mud : The Criterion Code Base : [Silly] Some modfications to rules Telnet : criterionmud.net 3999 [24.114.107.130] WWW : http://www.criterionmud.net/ Description : New! You can now log in through the web! Some graphics are included and more are on their way. Unlike many other systems which require you to reload the page, this one continuously displays content from the mud. We have all the conveniences you would expect such as online editing (mobile, objects and rooms), aliases, a real text editor for messages, ANSI color, and sounds via the MSP protocol and the web interface. We have improved scripting (similar to the Merc one, but better) making the mobiles more intelligent. - 7 classes, new elementalist class where you can decide in what element you want to specialise in. - 50+ areas, at least 8 of them new. We're moving to remove the less exciting stock ones as we make new ones. - Player killing, but only in certain areas. There's a fully automated arena where you can duel with other players. ----------------------------------------------- Mud : CrodoMUD Code Base : [Circlemud] Rewriten on CircleMUD with Copper ][ influences. Telnet : crodomud.crodo.com 4000 [63.202.40.135] WWW : http://crodomud.crodo.com/ Description : Several years ago CrodoMUD opened as the showcase mud for betterbox.net under the name 'ButterMUD.' After several years of rebuilding and several generations of admins we have resurfaced as the new showcase mud for CrodoCom. On a nearly fully rewritten Circle base, we sport our own mount/vehicle system, hand coded proficiency and money system, and our most prominent feature: our automated questing system to keep you entertained and constantly discovering new things about the world you live in. In a world of fantasy and medieval fairy tales, an automated questing system takes you fighting evil dragons to rescue the damsel in distress locked away in a tower. With plenty of quests to complete and several mythos surrounding the world of CrodoMUD you should never have nothing to do. Go on a hunt for a boy who has run away from his widowed mother or avenge the evil deeds of the great minotaur that has defiled the temple of Odin. CrodoMUD sports adult humor but is targeted to players of all ages. We pride ourselves on having generally polite and newbie-friendly players, all jerks are 'dealt with.' CrodoMUD is in essence, a novel, all our characters are in some way related to each other, and all have something to share. Unravel the mysteries of the shire folk, Why does old man gavel walk up and down the laneway? Try and pick the truths from the falisies. "Its a twisted web we weave." ----------------------------------------------- Mud : Cross MUX Code Base : [MUX] MUX 2.1 Telnet : galaxy.lazernet.com 7733 [208.245.181.146] WWW : None Description : Cross MUX is an online haven for Christians to gather together for support, encouragement, and fellowship. Our purpose is to provide an environment conducive to spreading the Good News about Jesus Christ our Lord and offering comfort and encouragement to those that are struggling through this turbulent life. Our haven is the first of its kind offered in the MU* realms amidst all the flavors of role playing games that are of varying themes scattered throughout the internet. It is our hope that we can represent Jesus Christ with compassion and understanding. To quote John 3:16, 'For God so loved the world that he gave his only Son so that everyone who believes in him will not perish but have eternal life.' ----------------------------------------------- Mud : CrossRoads MUCK Code Base : [MUCK] GlowMuck 3.1.7 Telnet : vitani.daemon.sh 9999 [24.64.85.133] WWW : http://nala.daemon.sh/~crossroads/ Description : Crossroads is dedicated to RP in the following areas: Alaska, which is set in the 1920's. New York, in the 1970's and an African realm... Timeless (-.^). There's also an Aussie realm as well as a Rocky Mountain realm. From the Alaskan Realm(Balto-ish Themed) players can enjoy RP with others as animals, humans, and the like, sled racing and gold digging.. Nothing but the good stuff. New York, is typically what you'd see in New York (Oliver & Company Themed) in the 70's... Go DISCO! The african realm (Lion King theme) and the Aussie/Rocky Mountain realms are still under taking massive building and other projects before it really goes live. ----------------------------------------------- Mud : CrossRoads, TNG Code Base : NUTS 3.3.3 Telnet : crossroads.talker.com 5150 [208.220.34.34] WWW : http://www.geocities.com/CollegePark/Quad/5911/ Description : Crossroads, The Next generation is a place for friends, both old and new, to gather and chat about almost anything. Opened shortly after the original CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition started by Jesse, Sparky and all the others who made CrossRoads one of the most popular talkers on the net. Please stop by, kick your shoes off, grab something to drink and enjoy your stay. And please help spread the word! ----------------------------------------------- Mud : Crossroads: MultiMUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : crossroads.horsetuna.com 2001 [64.35.1.73] WWW : None Description : A civil war forced a scientist to create a transdimensional tunnel into another universe. But the machine malfunctioned and now the planet is torn apart... only one continent remains after the devastation and its surrounded on all sides by strange, eerie clouds called the Mystis. Now, from the mystis come strange beasts and people... fairy tale monsters and great war machines with minds of their own. The task: To send them home. The problem: Those who want to abolish all technology. The characters: Whatever you can dream of. Crossroads: MultiMUSH. Across the Universe, from the farthest reaches of space, its beyond your imagination... ----------------------------------------------- Mud : The Crucible Code Base : [Rom] Heavily Modified Telnet : sage.csuchico.edu 9000 [132.241.222.11] WWW : None Description : The Crucible is based on the RPG the Arcanum. Our world is all original and we have done our best to offer an enjoyable yet challenging game. The Crucible also welcomes you to explore the following: - Highly detailed and large areas. - A fully automated unique remort system. - A fully customized race and class selection. - Over 100 new skills and spells developed and assigned to each class accordingly. - Autoquestmasters in each major city. - Random unique item generation. - Inlayable gems that enhance equipment. - Unique Death System. - Many more features that make The Crucible a rich environment in which to mud. ...and last but not least, an immortal staff that would love to hear your input and if possible, incorporate it into our playing environment! ----------------------------------------------- Mud : Cruel World Code Base : [Circlemud] 3.0 bpl 17, Oasis OLC 2.0, DG_Scripts 0.99 Telnet : cruelworld.dune.net 9090 [206.168.137.34] WWW : http://welcome.to/cruelworld/ Description : You are an adventurous person, belonging to one of the twelve races of Ilniyr, you have chosen your profession, to be one of the ten possible in this world, you are ready to embark on grand adventures in a world where only the fittest will survive. And even they need friends, or the chances of seeing the next sunrise are slim. Now 300 years after Nepheistos, now known as the Warrior God, gathered Ilniyr under in one kingdom, his descendant King Jeremiah sits on his throne in radidan, the capital of Ilniyr, certain that his realm is faring well, little does he know that the undead are back, and slowly infiltrating every city in the realm. it's up to you to either help save Ilniyr from disaster, or help disaster on it's way. It's a Cruel World, nothing is more certain. ----------------------------------------------- Mud : The Cry for Freedom Code Base : [MUCK] Muck2.2fb5.68 -- GlowMuck 3.1.7 Telnet : freemux.wox.org 1782 [63.105.19.135] WWW : http://www.dunlaps.org/freedom/ Description : Join the ranks of Sonic the Hedgehog and friends online in the on-going struggle for the freedom of all and the ousting of the tyrannical Julian Ivo Robotnik! What's so special and different about Freedom? * The players are given the ability to decide who needs to be given the boot with a new player removal/punishment system called the @twink system. * Freedom is an application and invitation game. With a strict eye on the incoming requests, you don't have to worry about super-powered robots, wizards, and Rambo-esque characters wandering. * Since we're new, we're very open to ideas that could be implemented. Your opinion matters! * There's minimal staff with minimal wiz-perks. @Twink works on staff too (to a degree)! * Canons are readily distributed and just as readily reassigned (through @twink) to new players who want a chance. ----------------------------------------------- Mud : Cryosphere Code Base : [Custom] inspired by Aber Telnet : cryosphere.org 6666 [152.78.64.236] WWW : http://cryosphere.org/ Description : The year is 2063. Decades ago, space was opened up, for exploration, for development, and for colonisation. Now, the forces of competing nation-states are scrabbling to expand into the galaxy, fortifying and industrialising former frontier worlds, and searching for potential alien allies. One such system, located near the border of the delimitarised zone between British and French space, has been thrust into great importance, and now is host to an impressive military presence. But not all is well, banditry and piracy are still rife, the development of the system barely begun, and the uneasy peace with the French starting to break down. As a raw recruit to the Royal Space Navy, you must pass through the Academy, and then work your way up through the ranks by performing missions, eventually reaching the rank of Captain. The Cryosphere was built from scratch, with some aber influence. We have eqsaving, stores, banks, insurance, hospitals, wilderness, an integrated ship and docking system, simulators that you can safely train in, an academy for newbies, an original scenario, and many unique missions. ----------------------------------------------- Mud : The Crypt Code Base : [Rot] RoT 2.0b3 Modified Telnet : saturn.planetmud.com 9500 [206.245.140.168] WWW : http://saturn.planetmud.com/~synwulfe/ Description : The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with many enhanced features. The Crypt has been designed with both new and experienced players in mind. I'm not going to beat around the bush by telling you this and that as everyone here's seen it all anyway. For the most part, were a fairly well modified mud, offering all those regular features like automated quests, clans and everything else as well as several unique features, and this is changing every day. * 4 Tiers * Dualclassing * Mob AI * Area & Level Quests * Large World - 10,000+ rooms * Object Progs * Stability - 5+ Years Running * Enhanced Deity System * Artifacts * Enhanced PK * Dreams & Sleepwalking * Mobs Level & Gain Power The Crypt has done away with its harsh difficulties, we've designed the new Crypt with everyone in mind. If you've got what it takes, come by and join the fun. The Place You'll Never Rest In Peace! ----------------------------------------------- Mud : Cryptal Abyss Code Base : SMAUG Telnet : Use Homepage WWW : http://www.portal.gs/CryptalAbyss/ Description : This is my firt attempt at going public with a mud, so I'm not sure what to say. This mud has been around for about 2 months, as of 8/16/99 we are open for the public. Cryptal Abyss is based on SMAUG, so it has a few areas from Realms of Dispair, but most of the areas are custom. We will be adding new races and classes soon. Once you reach level 50, you may be able to become an immortal. There is layerable equipment, which means that you can wear many pieces of eq at once, in the same location. Before connecting, you will need to go to the webpage to get the current IP. Directions on how to change the IP is on the webpage. You don't have to come to this mud, but if you want to, you're welcome to it! ----Danielle, Founder of Cryptal Abyss ----------------------------------------------- Mud : The Crystal Shard Code Base : [Silly] ShardMud 2.9.0b Telnet : crystalshard.mine.nu 9000 [24.58.52.124] WWW : None Description : After a long absence, the Original is Back! The Crystal Shard is a Diku Silly MUD with a long and proud history. We've finally found a permanent home and are happy to bring this old girl back to the mudding community. Many have found fame and fortune with us in the past. The Gauntlet of Destiny has been cast down before you, will you take it up and see where your future lies? What we offer: Over 150 spells/skills................... An all new unique experience system...... An all new unique multiclassing system... More than 100 zones up and running....... New Group Code........................... Built-in Command Aliasing................ The Original Skexie Challenge............ Customizeable colors..................... A robust back-up system.................. An all new Automated Auction system...... Best of all, an administrative team that is dedicated to YOU the player! ----------------------------------------------- Mud : CrystalMUSH Code Base : [MUSH] TinyMUSH heavily modified Telnet : 208.42.18.111 6886 WWW : http://www.visi.com/~gyles19/CM/ Description : CrystalMUSH is a role-playing game based on the Crystal Singer series by Anne McCaffrey, the first MUSH made based on this theme. This game isrun with the full knowledge and permission of Anne McCaffrey. The MUSH has something for any McCaffrey fan. We have opportunities for those who enjoy building, those who enjoy coding, and those who enjoy short and long-term roleplay. While there are opportunities to make characters on other worlds to interact with vacationing Singers, most of the action is based on Ballybran and one of its moons, Shankill. Apply to the Guild, go through Full Disclosure, have fun cleaning sleds and attending lectures as a recruit, undergo the horrors of adaption and become a fully fledged Guild member. There are many roles on Ballybran with code to enhance the experience: become a singer and search for and cut the elusive crystal, become a sorter and see the subtle flaws in the crystal, tuners, meditechs, cuttertechs, there's a role for anyone and everyone. For those who like coding, come and design a claim site to challenge the wits of the searching singers, or a planet for them to vacation on. Come and join us. The Heptite Guild is currently accepting applications for its next class on Shankill. ----------------------------------------------- Mud : Crytellia Code Base : [Smaug] Telnet : crytellia.com 2000 [207.44.140.25] WWW : None Description : A medieval fantasy themed mud, the world of Crytellia is an exciting new sphere of challenging gameplay. Offering a remort system totalling 250 mortal levels through a player's choice of 'subclasses' and a variety of races, Crytellia embodies the spirt of adventure. ... 'It would seem there is not much left that we can do, we must find a way to preserve the best of each race. A challenge spanning mind, body and soul that only those worthy of immortality would survive. It shall be played out upon this world, and we shall call the world Crytellia...' - Zymara, goddess of knowledge ----------------------------------------------- Mud : Cuendillar MUSH Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 3 #3 Telnet : cuendillar.org 7200 [206.80.111.128] WWW : http://www.cuendillar.org/ Description : A wind rises in the Mountains of Mist, sweeping down through the streets of Caemlyn, circling around the straightlaced avenues of Cairhien, swirling about the mountains a wary man calls The Dragonwall. It was not the beginning. There are no beginnings nor endings in the Wheel of Time. But it was _a_ beginning. Storms invade the countryside, striking all at once. Rains of fire strike the lands, burning and killing dozens, if not hundreds caught in the path. The Aes Sedai are scrambling, some whispering that the Last Battle is nigh, for a major sign of the Prophecies of the Dragon have come about, and surely that means he is reborn. Nations are unsettled, leadership is unsteady. Turmoil strikes the lands. Cuendillar is set in a mirror world, as established by Jordan in his works, where the events of the novels have not come to pass in exactly the same manner. The world sets forth towards its own destination, striking its own path along the way. Characters from the novels will not be present, but the game offers many of the same character types one would find in the books. Cuendillar is operated with the permission of Robert Jordan. All players are required to read: NEWS PERMISSION when they log into the game. ----------------------------------------------- Mud : The Cursed Realm Code Base : [Rom] heavily modifed ROM 2.4 Telnet : cursed.inetsolve.com 6666 [198.94.137.21] WWW : http://www.cursed.inetsolve.com/ Description : The Realm is in disarray. King Tholand is dead and the Lords of many clans vie for his throne. The city of Golthnar sits in turmoil as ravening bands of warriors and mages fight for control in the streets. The Waters well forth in anger as Fire licks the walls of civility. Earth trembles with ire while Air flows through the gaps. The dark clan of Outsiders sows anarchy and dissension amongst the Clans, while the light of Destiny fights for freedom and the rights of others. All along the gods look down and laugh, for they encourage the Clan Wars, even promoting them by stealing the hard won prizes of the clans. Only one Clan can be victorious and fill the empty throne. Which will survive? Which will tame the Cursed Lands? THE CURSED REALM is a long term challenge. It contains 200 levels, 9 Races, 5 Classes and 9 Multi-Classes. It also features 8 Clans in an ongoing Clan War. Player killing is allowed against other Clans, as well as corpse looting of clan members. Quests are encouraged, with both standard and god quests available. Players may opt to play Loner or Newbie characters, clans independent of the others with no leaders or clanhalls. The mud mobiles have extensive AI routines programmed. Many will search out players, even gate to them to continue the battle. Player cooperation is highly valued, especially in the original areas, built specifically for the Cursed Lands which will challenge higher level players. ----------------------------------------------- Mud : CyberASSAULT Code Base : [Circlemud] Circle 3.0bpl11 (Heavily Modified) Telnet : muds.crodo.com 1111 [216.162.171.221] WWW : http://www.cyberassault.org/ Description : Civilization's last stand! Aliens! Again, even more than there were last time: they seem to materializeout of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race. Roam the deserts outside of town. Find out why neon lights can't even compare to the glow out there. Pistols, rockets, submachineguns, lasers weapons, and running are all the magic you need. Hey, learn some survival skills that just weren't in the Boy Scout Manual. MORE REAL THAN YOUR WORST NIGHTMARE! CyberASSAULT features: * Clip-dependent weapons (along with your trusted hand-held weaponry) * Close to 60 Psionics, close to 40 Skills * Classes of Borgs, Crazies, Mercenaries, Stalkers * Remort Classes of Highlanders and Predators * A truly Sci-Fi theme, evident in all aspects of the game. ----------------------------------------------- Mud : CyberSphere Code Base : LambdaMOO Telnet : cs.vv.com 7777 [206.27.96.15] WWW : http://cs.vv.com/ Description : CyberSphere is one of the orginal role-playing MOO's. For years now, many a soul has made CyberSphere their home. CyberSphere is set in New Carthage, a bustling metropolis. The wastelands of the American Southwest lurk behind the city wall, and the corporate powers that pull the citizen's strings lurk behind the inner wall. A wide variety of options are available for characters. Be a decker in the beautifully-crafted matrix system, a mechanic keeping others cars on the road, a bounty-hunter, a reporter, or work for one of the soulless megacorps. The world is constantly changing and improving, and boasts a variety of code systems to handle many situations. Above all, though, is the role playing. A dedicated hardcore group of players have been keeping the city alive, but they could use some new blood to let.... I mean greet. So join us today! ----------------------------------------------- Mud : Cythera Code Base : [Dikumud] Highly modified Telnet : cythera.org 4000 [64.39.30.245] WWW : http://cythera.org/ Description : This mud has classes, but players are able to devote to new classes, retaining their old knowledge. There are several classes and races to choose from, each with their own special skills and natural abilities. One of the things that sets Cythera apart is the Vampire race, which is only reccommended for advanced players. The server has an excellent scripting language and there are many mobs and objects which take full advantage of it. The areas are 99.9 percent original. The mud allows pk within certain level restrictions. No whiners allowed. o=======================================================================o Muds Beginning With: D o=======================================================================o Mud : D2: Dibrova Code Base : [Circlemud] 5+ years of mods Telnet : www.dibrova.org 4000 [63.81.118.7] WWW : None Description : D2 is the culmination of more than five years of work on the part of a score of immortals who have contributed to its present state. D2 is based on the MUD which was originally Dibrova but has many changes to stat and feature settings. 150 mortal levels, 100 remort levels with the opportunity to take your character to the max with infinite immortal levels. Over 500 skills, spells, chants and prayers available with the ability to add many as time moves on. D2 is not a MUD in a constant state of change, it is one that can be relied on to keep its foundations the same for years to come. Come check us out, we won't disappoint you. ----------------------------------------------- Mud : Daedal Macabre Code Base : [Rom] Has bare traces of Rom2.4 Telnet : mud.daedalmacabre.org 9000 [206.107.186.85] WWW : http://mud.daedalmacabre.org/ Description : Welcome to Daedal Macabre. We're an elegant, modified ROM2.4 that is generally bug free. We have 13 classes to choose from ( including rangers, assassins, paladins, druids, necromancers, monks, and the built from near scratch psionicists ). You can customize your own armor, jewelry, clothing, or weaponry by gathering materials and taking them to the proper shop, making almost all player equipment unique. Features include: a creation point cap, meaning that you can feel safe knowing that everyone else is near the same playing field as you, mounted combat is completed, as is the account system. Life is short, and you may just miss your chance at discovering our wonderful mud ;) ...and plentiful playerbase full of exquisite people. If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly balanced game, you may just want to stop by... You won't need your real life anymore. Our latest renovations: Devas and other-planar beings of goodness for remorting. The Merchant code is nearly done, giving you a class that does not rely on killing at all to level. Farming, Succubus, digging up treasures and trash, intelligent kitty kat mobs that like to ambush you. Come on, sounds like fun! Give us a good ole' college drop-out try. ----------------------------------------------- Mud : Daes Dae'mar MUSH Code Base : [MUSH] modified Telnet : daesdaemar.godlike.com 6161 [216.181.78.165] WWW : http://www.daesdaemar.org/ Description : Daes Dae'mar is a Wheel of Time role-play MUSH set in the city of Tar Valon. We have a cooperative, community atmosphere and run on a chapter based global TP system that will promote and support quality role-play. Many original coded systems are in place on the game to enhance roleplay including: chargen, award points, TAR dream system, weather, languages and more! ----------------------------------------------- Mud : Dalila2 Code Base : [Circlemud] Heavily Modified Telnet : dalila2.shopitaly.net 4000 [193.70.29.21] WWW : http://dalila.shopitaly.net/ Description : Dalila2 Mud have lot of interesting things that allow the player to live a realistic alternative life. The new player start with the know-how of two basic works. He can choose if want to work to become rich, buy an house (from the player who build it) and dedicate his life to commerce, or he can enter one of the 4 school to become a warrior, a mage, a thief or a ranger. Outside the areas, player move on a characters map (the wilderness) where he can find resources (mineral tree, vegetable, animals, ecc) monster and the entrance of other areas. ----------------------------------------------- Mud : Dalines By Night Code Base : [MUSH] TinyMUSH 3.0, Java browser front end. Telnet : Use Homepage WWW : http://www.dalines.com/ Description : A very small MUSH at the moment, under heavy construction and looking for both coders and builders to help us expand more quickly. It is set in southwestern France, in the modern day. A cold-war situation is growing between the sects. This is a World of Darkness MUSH, largely Vampire-oriented to begin with, though we are working to encompass the rest of the systems. We are very newbie-friendly. Those who are new to the World of Darkness, or MUSHing, are welcome. ----------------------------------------------- Mud : DannyBonhamMUD Code Base : [Rom] Telnet : mud.llamase.cx 4000 [63.163.108.13] WWW : None Description : DannyBonhamMUD is slowly being developed to a highly revised version of ROM2.4 but as of now player noticable changes are minimal. We are looking for beta testers to play through the mud as normal to help possibly find bugs that would speed us along in development. We are also looking for area builders to help make the world larger and help with quests. Name suggestions are also welcome. RP is encouraged but might possibly be enforced after beta period is over. It is a full PK mud with 8 level range. Stop by and help us out and you will be rewarded. ----------------------------------------------- Mud : Darbonne, the Floating City Code Base : [Mordor] Hosted by Styx, an original and early DM Telnet : styx.darbonne.com 3000 [66.12.199.150] WWW : None Description : DARBONNE, THE FLOATING CITY There was a time, long before the beginning of history, when there were both good and evil forces in the Land of Mordor. The battles between them raged constantly with first one side and then the other claiming victory. It was during the third age, at a time when the dragons and balrogs had joined forces against the elves, dwarves and humans in a grand assualt against them that a triad of powerful wizards and a white mage saved the city of Darbonne by casting a self-perpetuating spell on it. The spell lifted the city into the air, higher than any dragon could fly. Unfortunately, one of Darbonne's great libraries was torn asunder and parchments which were stored there, upon which were recorded offensive spells from the realms of Earth, Wind, Fire and Water, were lost from that library. Mighty adventurers still seek the fragments of those mystical parchments in many dangerous and mysterious places. Would you like to join them? Styx, from the city of Oceancrest, will be your DM. ----------------------------------------------- Mud : Dare To Dream Moo Code Base : [MOO] Telnet : dtdream.cmoo.com 9911 [216.37.163.19] WWW : http://www.techie-web.com/ Description : The theme is to dream, enjoy yourself in the game rooms, ride the rides, be sociable with friends, mostly, have fun here. D2D has much to offer the wide variety of players we have...a Role Playing Game area, Carnival Rides, Games, Rooms to talk and visit, or explore any of 6 different island groups, bet at the track, drive a racecar, or play the slots! A lot of the things we've done to D2D is to form friendships and have overall fun, even if alone. Teams for laser tag, fighting your enemies, battling it out in one of the StarKiller simulations, living out your fantasy, reaching for the stars, striving for your dream... The overall theme for D2D is to have fun, FUN! ----------------------------------------------- Mud : Dark Ages Code Base : [Rom] Modified Rom Telnet : joshua.haninge.kth.se 9009 [209.83.132.69] WWW : None Description : Dark Ages is a modified Rom MUD with a RP and PK style. All original classes and races are removed and replaced with a Vampyre and Werewolf clan which is a class as well. You start as a mortal in a World of Darkness and later on you will eventually join the Vampyres or the Werewolves by getting inducted by a sire in one of these two clans. These two clans are at war agains't each others and their goal is to exterminate the other clan. There's also higher powers that affect the game, them up there... This is a MUD for Roleplay Lovers, PK lovers and those who've played GodWars MUDs with just hack and slashing and want some roleplaying might like this place. You'll roleplay evil if you are a Vampyre or good if you have a really good reason... And good as Werewolf or evil if you have a really good reason... Anyways, we are not yet opened for players, sorry... :) Though if you're interested in helping us you're welcome to apply to NightMare for a position. ----------------------------------------------- Mud : Dark Ages Mux Code Base : [MUX] 2.2.0 Telnet : 216.220.229.126 2004 WWW : http://www.geocities.com/darkagesmux/ Description : Dark Ages Mux is set in the city of Prague in the year 1230. We offer a large city base grid as well as a decent sized wilderness grid. The cityis broken up into 3 seperate regions, the Castle Precinct, The Lesser Town and Old Town. Each area has it's own distinct feel and is ruled over by a different creature of the night. We hope to explore the politics of not only the Vampires co-existing with one another but with other supernatural creatures struggling for control in the Vampire ruled city. We use the system as presented in Dark Ages: Vampire for the most part. We also allow Highlander Style Immortals(rules provided on the web page), Werewolves and Bete shifters (primarily Corax and Ratkin) and Ghouls. We intend to introduce Mages down the road as soon as we decide what rules we want to use for them. ----------------------------------------------- Mud : Dark and Shattered Lands (DSL) Code Base : [Rom] DSL 2.5, Rom2.4 Telnet : dsl-mud.org 4000 [208.200.3.6] WWW : http://www.dsl-mud.org/ Description : DSL offers both hack and slash and role-playing features but role-playing is required. Join one of the many clans and go to war, or if you have a distaste for player killing, join a Kingdom and conquer others using our Battlefield simulation code. You may even start your own kingdom with enough funds gathered. We offer 5 basic classes and then over 25 reclasses. There are also a variety of remorts to choose from including all 10 species of Metallic or Chromatic Dragons, Angels, Demons, and our custom Balanx. DSL has Gods which are role-played by a gentle and thoughtful imm staff. Immortal abuse is not tolerated in the least on DSL and anyone may request a review when they feel one is needed. DSL has some very unique aspects such as our Vampire system and Manatonics. Manatonics are born with natural powers, you get them purely by random. Vampires are secretive and no one knows who is one unless you are one yourself. The world is set upon 4 continents with a vast sea in between in which you can take a ship into combat against other ships. DSL offers a variety of races and classes with hundreds of new skills and spells. We also have a large player base averaging over 220 at a time. All it takes is for the right person to be in the right place at the right time to totally change the world. DSL has major quests weekly and smaller ones daily. We boast a large playerbase and are constantly improving the game. ----------------------------------------------- Mud : Dark Carnival Code Base : [GodWars] Carnie Code Telnet : nymph.kyndig.com 8006 [216.127.82.103] WWW : http://www.angelfire.com/linux/carnival Description : We are a soon to be heavily modified Lords of War 4 Code. The Dark Carnival has been around for about 4 years, we are in the process of rebuilding our MUD, since ShyteMUD didn't quite work out as planned. We have also shortened our name from The Carnival of Carnage, merely for saving some space. ------------------------------------------------------------------- - Original classes: Biodroids, Saiya-jins, Immortals, Assassins, Nazgul, Tyrants, and Keepers will be in soon. - New clan (Faction) system to be built soon, allowing for members to take control from weak leaders and ally together to form bigger Factions. - Many more features added, and many more added daily. Carnie Admin Team ----------------------------------------------- Mud : Dark Destiny: Denver By Night Code Base : [MUSH] TinyMUSH version 2.2.4_U1 #1 Telnet : denver.darkalliance.org 2000 [209.155.42.195] WWW : http://www.darkalliance.org/~denver/ Description : December 31, 2000 and the people gather in the streets to celebrate the coming of the new year. Silence clings in the air as people wonder what to expect. A new year. Those who have been thinking the new year will end in death, hold their breaths, waiting for the inevable to happen. Others crowd the streets, just waiting to see what the new century will bring. Just as the bell tolls midnight, a dark, icky, black cloud begins to hover over the city, casting it into a pitch darkness that make babies cry and others pray. Why has this darkness come? What is its purpose? Most still huddle, even as the new century begins. DO you think you have the courage to find out the truth? ----------------------------------------------- Mud : Dark Fate Code Base : [Rot] Heavily Modified Rot Telnet : mustang.tamarisk.ab.ca 5000 [216.194.99.11] WWW : None Description : Dark Fate is growing mud with new features being added every day and an immortal staff who run quests daily. Come check out our extended class selections (more to come) and new features. So if you like pk and want to play a mud with a good atmosphere come check us out. ----------------------------------------------- Mud : The Dark Flame Code Base : [GodWars] Extremely Modified..Changes made every second! Telnet : ragnarok.genesismuds.com 9414 [169.207.182.234] WWW : None Description : You will love this mud it is Great we just added a new battle system so you can challenge them to the battle arena we offer prizes and such we a fairly new but we do not need any coders or builders....so please dont ask....we would love for you to come meet your destiny. -grin- Ok time to update we have 3 new classes added in Ogre, Sayian, and Tigress, we have 2 more original classes but those our the newest ones why dont you come and check us out we would love to see you drop by! Thanks ps. when you log on type 'changes' Jonas ----------------------------------------------- Mud : Dark Forest Mud Code Base : [Smaug] smaug 1.4a (slightly)modified Telnet : darkforest.uwyo.edu 4000 [129.72.12.150] WWW : http://darkforest.uwyo.edu/ Description : Dark Forest is a fairly new SMAUG based mud that is aiming to attract YOU. We offer player owned/run orders for envisionistic peacefuls, and player owned/run clans for domineering deadlies. We discourage over-use of immortal intervention to encourage Roll Playing, and free their availability for questions or problems. A large deity database provides a great (fantasy)theological platform for even more rollplaying. Clan points provide clans with a way to quantify their status in the world, and can be used to buy more room, or even power. We have included many subtle features to make your playing experience better, but not drasticaly different from standard smaug. We are sill looking for builders, but would like to see some form of dedication before you are provided with an immortal account. We have a wide collection of stock areas which we plan to keep, and have started adding new areas. We are open to suggestions, as well as open to both new players--to smaug or to mudding--and! experienced players--to one or both--to help teach the new ones, or to slaughter them ;). Come visit, enjoy the Forest, and help dispel the darkness. ----------------------------------------------- Mud : Dark Gift Code Base : TinyMUSH 2.2.3 Telnet : darkgift.telmaron.com 6251 [206.246.120.2] WWW : http://www.auspex.net/darkgift/ Description : Dark Gift, formerly known as the Damned, is one of the original World of Darkness MUSHes, as well as the longest continuously running. The game is set in a Gothic punk version of Pittsburgh in the early years of the twenty first century. We support Vampire: the Masquerade and Werewolf: the Apocolypse as well as Gypsies, Hunters, Mortals with Numina, and of course, mortals. ----------------------------------------------- Mud : The Dark Hand Code Base : [SWR] TDH 1.0a Continually Modified Telnet : 66.241.84.169 6666 WWW : http://www.darkhand.uddershock.com/ Description : Set in the 'Shadows of the Empire' timeline, deep within the struggle between 'The Empire' & 'The Rebel Alliance'. A third contender in the galactic power struggle emerges as 'The Diversity Alliance' casts it's hand in to free the oppressed non-humans. All the while, the crime syndicates such as 'Blacksun' and 'The Triad Syndicate' battle to control their own elements of power as the 'for profit' organizations such as 'The Hunter's Guild' 'Bothan Spy Network' and others, play both sides to line their own bank accounts with credits. We strive to bring you a capable and freindly staff of Immortals as well as 'Player Assistants' to help in any questions you might have. We are role-play enforced, and offer over 25 planets created on, and therefore unique to TDH. We offer many variations on the original SWR 1.0 as well as continuing to improve the code thanks in a large part to our playerbase's suggestions and input. The Dark Hand is very newbie friendly we are happy to offer a stable enviorment to enjoy. With new planets and areas continually being added, you can continue to explore. Come emerse yourself in TDH! ----------------------------------------------- Mud : Dark Haven Code Base : [Rot] Rot being rewritten in C++ (Major Overhaul) Telnet : bb3.betterbox.net 7100 [209.83.132.69] WWW : None Description : Formerly Mystic Realms, Dark Haven is now under new ownership. We are in the process of a feature freeze for a total rewrite (I'd like to have something relatively stable to work with when I redo everthing). Based origionally on Rot, expanded upon by several great people, and now being totally rewritten, we are in great need of devoted testers and builders. If you'd like to be involved in the creation and design of a mud, and don't mind actually doing some work, we'd love to have you. However, don't expect to be Immed. We're not in the habit of just handing out positions to people unless they do some real work and help the mud a great deal. Again, if you're willing to help, we'd love to have you. If you excel at finding bugs, come on and bug-hunt your little heart out. As it stands, we've had 9 crashes and 6 reboots since May 24, 2001. That's a total of 15 periods of downtime in 3 months. We'd like to improve that. The final goal of Dark Haven is to release an extremely cool, extremely stable MUD that people can easily expand upon, that players like, and that all-around kicks butt. If you think you'd like to be a part of that, come on over and check it out. ----------------------------------------------- Mud : A Dark Jedi's Destiny Code Base : [SWR] Heavily Modified (Some Stock Areas) Telnet : djdmud.2y.net 9900 [66.74.5.84] WWW : None Description : It's the middle of a war between the light and the dark... Dark Jedi (Sith) and Jedi are in a neverending battle for freedom over one another... This mud includes all kinds of new additions... mostly stock areas with alot added, a few new planets.. -flight simulators, storage units, ship cloaking, added combat skills, smuggler skills... -Vendor have been finished, as well as ship docking... -New Comlink system complete with a 'tune' function for setting Comlink frequencies, an option to set clan frequency as well... -Slicer class has been added and is fully functional with assorted skills -Medic class has been added, and has been made semi-functional.. Only two skills are existant at the moment, but more are being added... -Complete clanstat command, which lists everything needed for viewing clan information.. -Ship/starsystem/planet codes, for planetary shielding, remotely opening bay doors, and for setting the alert status of governed starsystems.. -Tons of new skills/races... -Many many many more features, there isn't enough room here to list them all.. Need tons more ideas on what add/edit to make this mud a huge success.. stop by and give it a try, don't forget to invite your friends and earn 100000 credits per referral. (remember to have them say who sent them or else you won't be able to recieve your prize). ----------------------------------------------- Mud : Dark Pawns Code Base : [Circlemud] Dark Pawns 2.2.5 Telnet : darkpawns.com 4300 [216.194.99.4] WWW : http://www.darkpawns.com/ Description : Dark Pawns, now in its seventh year of continuous operation, strives to bring you a quality fantasy RPG experience. We feature a robust, stable codebase with quality staff and players. Our focus is on mudding and game playing as a community, with an emphasis on gameplay in the long term. Come by and play Dark Pawns for a couple of hours, and you'll find that you've found yourself your new favorite game. ----------------------------------------------- Mud : A Dark Portal Code Base : [Rom] 2.4 (Modified for RP, etc.) Telnet : kyndig.com 7006 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : Having been up for almost five years now, A Dark Portal is a ROM MUD featuring many code and area enhancements to enhance its RP atmosphere. Some of its features include: * 116 areas, 70+ original, for a large and varying world. * All-original races and classes; * 250+ new skills/spells. * Player-run clans, deity-based religions and cults. * RP points give players who develop their characters bonuses and advantages over those who don't. * Natural channel socials ('ooc smile'), emotes and smotes. * Unique character creation.; * Fully customizable colour. * Interesting RP-created quirks such as vampiric disease. * Code to enhance the atmosphere, such as ranks rather than levels on who, OLC add-ons for builders, and new ways to develop your character (histories, physical descs, etc.) * A largely friendly player base to welcome you, and restricted player killing for your bloodthirsty side. * Imm-run quests and ongoing RP plotlines to keep you interested; * RP influences the world - just ask Ofcol. There are many more things to mention, but no space - if you wish to enter a war-torn, fascinating world, drop by! ----------------------------------------------- Mud : A Dark Portal's New World Code Base : [Rom] Highly modified for roleplaying and challenge. Telnet : kyndig.com 7005 [216.40.243.218] WWW : http://adarkportal.kyndig.com Description : ADP is a roleplaying-oriented MUD that has existed since early 1998, but the limitations of the original base have forced us to start work on a derivative project. The New World seeks builders (we won't be open for players for some months yet), and features the following: * Custom mob, room, room/mob desc, and obj progs, along with dozens of new OLC features to keep builders happy.; * Leveless, classless base.; * A tiered Guild system with 43 unique Guilds and over 450 skills and spells.; * Tiered skill system.; * Complex trades code for armour design, weapon-forging, crop-growing, livestock-raising, tailoring, songwriting, woodworking, mining, etc. * Magic - brand-new systems to ensure several levels of play; * Realism - damage/repair of armour, crippling limbs, hunting/fishing, and more.; * RP code - layering clothing, sheathing weapons, trap-setting, custom weather and experience systems.; * Sensory overload - you won't just be looking at the world.; * Intro code - appear to others as you like, and name them as you see fit.; * Item types - dozens of new toys to try. If these catch your attention, we might be for you - IF (and this is a big if), you're literate, dedicated, trustworthy and able to roleplay. Are you? And are you willing to complete a 5-vnum test? Then drop on by - we await your visit! If no one's on, please read 'help apply' -otherwise, just say hello! ----------------------------------------------- Mud : The Dark Prince Returns Code Base : [Circlemud] DBI Beta version 1.0 Telnet : mud.iflipout.com 9996 [63.225.58.109] WWW : http://dpr.iflipout.com Description : The Dark Prince Returns, an adventure filled world where you can be anything you wish. A Saiyan, or a Namekian, even as far as a Bio Android, its your choice! We have many skills, spells, and transformations coded in we are open for RP characters, but you have to have permission for the RP names, to get permission you must apply with an immortal. ----------------------------------------------- Mud : Dark Prophecy Code Base : [LP] Darkelib (LPmud) Telnet : 130.236.254.164 5559 WWW : http://gatewalker.lysator.liu.se/prophecy/ Description : Dark Prophecy is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. Great mud with great combat, spells, and money making activites. If you're not interested in fighting, try to be the richest player on. ----------------------------------------------- Mud : Dark Prophets MUSH Code Base : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks Telnet : darkprophets.the-wyvern.net 1357 [62.253.133.171] WWW : http://www.darkprophets.com/ Description : On the south coast of Estria, between T'shombe Forest and the Great Ocean, rests the island city state of Anaj Naiesta. From the islands of Dhynara, in the east, come ships bearing spices and other wares. These diametrically differing cultures render Anaj Naiesta a place of unsurpassed diversity. It is in this city that we set the scene. Dark Prophets MUSH is a game focusing on quality role-play in an interesting environment. The theme is original, a tale of generic fantasy juxtaposed with an Arabian Nights style culture, and features despotic prophets, brave warriors, independent artists and wise sages. The game deals with the eternal struggle between the light and the dark, between what is right and what is wrong. It should be noted that DarkProphets does NOT employ a combat system, an econ system, or even a magic system. This is an RP by consent mush, where we believe that through a minimal amount of code we can achieve a better quality of free-form rp. That said, player backgrounds are encouraged after a player has been with us for a few weeks, and code does exist for taking care of that. (Mailing List: darkprophets@yahoogroups.com ) ----------------------------------------------- Mud : Dark Realities Code Base : [GodWars] Deluxe Telnet : sebastion.homeip.net 8001 [65.96.77.183] WWW : http://www.darkrealities.tk/ Description : Dark Realities was formed earlier in 2002, but with heavy crash-problems, it was shut down to the public, to be worked on, debugged, to now again appear in new shape. We now have a fully working Immortal team, and two hard- working coders, with help from time-to-time coders, who are all heavily experienced in coding. We currently offer the following classes; Werewolf, Demon, Vampire, Mage, Ninja, Dragon, Kahn, Djinn, Highlander, with alot more classes coming. To go with these we also have new hybrids with requirements though. We also have a fun questcode, you can both quest by using the old GodWars quest-cards or ask the questmaster NPC for a quest at anytime. If you're more curious about the MUD, check out the web- site at http://www.darkrealities.tk or drop in. Each player has 6 hours safe from playerkilling and with experience and combat bonus. With hope to see just YOU logged on, The Dark Realities Immortal Team ----------------------------------------------- Mud : Dark Realms Code Base : [Smaug] Heavily Modified Telnet : bb12.betterbox.net 6000 [209.83.132.85] WWW : None Description : Dark Realms is a dark and gothic medevil fantasy world that is a continuing legacy of Dark Realms and it's child mud, Bloody Nightmares. Both were great muds but sadly, died before the vision was fully realized. Myself, along with some of the old staff have re-created an entire multiverse of worlds in which to explore. Fight on the side of the righteous and save the beings which exist upon these worlds, or fight on the side of evil and conquer them. The choice is yours alone, as you the player, can decide the entire fate of the multiverse. Dark Realms has a remake of the old TRICLASS system with the code written from scratch, where you may become 3 different classes, or evolve your class to the highest levels of power. We offer a virtually hundreds of different quests, artifacts of great rarity, magic of impossible power, deity bestowed spells and abilities, weapons that can have increased elemental damage, drain mana, life, or even cleave body parts from it's victim. With us around players should never be bored and never have to stop because their character cannot go further. ----------------------------------------------- Mud : Dark Risings Code Base : [Rom] Rom 2.4 (heavily modified) Telnet : darkrisings.com 1313 [207.180.90.139] WWW : http://people.ne.mediaone.net/kmsharp/darkrise.html Description : Dark Risings is a ROM2.4 mud with a medieval and gothic theme based on werecreatures and vampirism. There are many races and classes to choose from upon creation, making for a unique character. Dark Risings is based upon the familiar 'map' of most ROM muds, but has a large variety of new and unique areas. Dark Risings has been up and running for over a year now. We recently had a few code changes to help stabalize and balance the mud. If your looking for a dark themed mud with a gothic atmosphere then Dark Risings is the mud for you. ----------------------------------------------- Mud : Dark Saghani Code Base : [Envy] 1.0[heavily mod] Telnet : saghani.com 6969 [204.251.180.215] WWW : http://saghani.com/ Description : Upon this date, Dark Saghani has opened Its borders to all adventurers. Let it be known that all folks are welcome, whether dwarf or elf, giant or ogre to wander Its streets and seek fame and fortune. There be many races as well as tri-class charactures, so be wary of whom you drink your grog wit'. Cut-purses abound as well as the Paladins of legend. Player killers are accepted but keep your backs to the wall. Newbie friendly: city map and free equipment & spellups. Single, dual or tri-classes.... NO remort. Builders hired for b-port work. Currently Hiring Coders --== NO HARASSMENT ALLOWED ==-- (ladies, feel free to play here w/o fear) ----------------------------------------------- Mud : Dark Shadows Code Base : [Custom] Telnet : ds.acewest.com 6666 [207.108.118.153] WWW : http://www.acewest.com/muds/ds/ Description : DARK SHADOWS is back in operation after a few problems with the server there. I am still looking for coders and builders to get the mud in operational for play. If you want to help me get it on the road to be operational please send me an email at: sneezy@acewest.com with a sample of your coding. The mudlib is based on nm. ----------------------------------------------- Mud : Dark Skies Code Base : [GodWars] dystopia Telnet : hellskitchen.dune.net 7500 [63.117.93.2] WWW : None Description : Are you tired of these fly by night muds that exist only for a few weeks? Are you tired of muds allow cheating and have immortals that rig their alts?..... If so then i think you will find Dark Skies is the mud for you. We are extremely stable and are always improving. Dark Skies is based upon a modified diku/merc codebase. We have the following classes: angels,battlemage,demon,drow,lich,monk,samurai,shapeshifter,spider droid, tanar'ri,undead knight,vampire,werewolf. And will be adding more soon. We also have arena's where a player fights other players and wins a prize. Also happy hour where a player gets more exp per kill, questers delight where a player gets 2x's qps,and Power Hour, where a player gets double class points. Our immortal staff is friendly and helpfull. we are fair and do not play favorites. Come visit and view all of our additional features for yourself... average time to complete addiction: 15 minutes. hellskitchen.dune.net 7500 ----------------------------------------------- Mud : The Dark Tower Code Base : [Smaug] Modified Telnet : dragonball.ssn.net 4000 [66.149.217.202] WWW : None Description : The Dark Tower is a new MUD based on the Dark Tower series (e.g. The Gunslinger, The Drawing of the Three, The Wastelands, and Wizard and Glass) by the author Stephen King. It is a non-profit MUD looking for coders with alot of work needing to be done. Please contact volnitdakrath@hotmail.com if your interested. ----------------------------------------------- Mud : The Dark Tower RomMud Code Base : [Rom] Rom 2.4b6 Moderatly Modified Telnet : foozone.net 4550 [68.5.132.192] WWW : http://dtmud.tripod.com/ Description : Dark Towers started in October of 1996. It's gone through quite a number of ups and downs on the great road of life. We at Dark Towers feel that the whole point of a mud is for your enjoyment. We sincerely believe that players are the most important aspect of the mud. They provide much needed feedback and liveliness to the mud that without them wouldn't be there. We at Dark Towers are also extremely open to any suggestions you might have to help make it a better place. The theme of Dark Towers is based mostly on fantasy, but we try to make a little bit of what everyone wants. If there is something that you feel is missing, let us know and we'll do our best to add it. Attrition has cut down on some of our immortal ranks, so we are in need of builders right now. We can help with training. All that is needed is a creative mind! Players are also very much needed, so we will have somebody to build for! ----------------------------------------------- Mud : Dark Unknown Code Base : [GodWars] Telnet : mud.iflipout.com 8420 [216.160.236.59] WWW : None Description : Welcome to Dark Unkown Another God War base MU*, BUT, we plan on being completely different, open arena, we are currently getting rid of stock rooms and replacing them with custom. We are currently hiring Coders, only want 1 or 2. We have the Dystopia classes, and are currently working on making a 3rd tier. We are very Newbie friendly, so if you decide to come check us out, we would love to have you, and if you mention to Raven that you connected from TMC, youll recieve 1000 qps. Thanks!! ----------------------------------------------- Mud : Dark Vision Code Base : [Custom] dvmud 3.7 Telnet : dvmud.com 5000 [217.157.138.109] WWW : None Description : An ancient people lived on the continent of Wolick. They were a very happy and prosperous people. They enjoyed many wondrous years of wealth and power as they had great military strength. They were conquerers many nations. Then one day, some of the governing officials decided to take control of the country. They captured the leader of Wolick and destroyed the great city of Tokton. Thousands of unsuspecting lives were taken and the rest fled over the seas, landing on a new continent. This new continent was called Daleon. The elders needed a new name for their capital, and they came up with Stormdale, the name meant 'Powerful Freedom by Wisdom'. Dark Vision mud has been totaly revamped, including the newbie section. It is growing in population. Start off by selecting your class and race and then enter the holy temple. From there you must talk to many Acolytes to gain information and equipment, so you are ready to venture forth. 16 Class & 10 Races to choose from, multi-classing upto 5 Classes, houses, clans, auctions and rumbles await. ----------------------------------------------- Mud : Dark Warriors Code Base : [SWR] 1.0 Modified Telnet : darkwars.dune.net 4848 [63.117.93.2] WWW : None Description : Star Wars: Dark Warriors is set in the star wars universe just a few years after return of the jedi, and the battle of endor. It is a period of peace, just before the imperial campaign by Grand Admiral Thrawn begins, and the galaxy is begining to recover from the long battle with the empire. Commerce has started to move at a normal rate, and consequently smuggling activities have increased. Small crime organizations have sprung up on many worlds, and imperial warlods still try and hold on to their remaining sectors. The New Republic, formerly the rebellion, has held the political center of the galaxy, Coruscant for some time, and have begun asserting themselves, convincing other planets to join their cause. You are a lonely being cast adrift among this turmoil, forced to make your way as best you can... ----------------------------------------------- Mud : Dark Wizardry Code Base : [Envy] Heavily modified Telnet : darkwiz.betterbox.net 6969 [209.83.132.70] WWW : http://dw.nl.eu.org Description : Dark Wizardry is a heavily modified multi-class envy mud. Set in a time long ago, in a land with many new and previously unexplored areas, adventurers roam, fight and quest to reach the coveted level of Hero. On their way they may auction equipment to augment their gold, purchase a store room for all that new ‘special’ equipment found,and interact with the mobs in the land using talkprograms and the extensive mobprogams built in. Don’t know where to go or which area to visit? Go see Sabian and ask for a quest. Perhaps join a clan, even get married or just sit and chat with the other players. Don’t want to chat with them? Go pk and kill them instead! Or just blow your cash in the Casino! Play games run by the helpful, active Imm staff. Collect Dark Wizardry Tokens to buy name changes for your equipment – or change how you are seen by other players. The possibilities aren’t endless, but we try to make it so! It’s a cool, intereresting and fun place to be – come and check us out! ----------------------------------------------- Mud : Dark-Legacy (Dark Legacy) Code Base : [Smaug] Jade (Based on Smaug v1.4) Telnet : dark-legacy.com 9898 [63.77.145.125] WWW : http://www.dark-legacy.com/ Description : Dark Legacy is a mud with a Smaug feel, specialised in player customisation without administrator intervention. The game administrators limit themselves to implementing and problem solving, taking a much less dominant position in player affairs other than the Occasional quest. - Combat; Extended combat system, Range & Opponent size based. - Multicasting; Play up to three character classes. - Epic Levels; Ascend as a god. Infinite levelling. - Glory; Buy character or your item enhancements - Magic; combine runes to tailor and name your own spells, scrolls and potions. - Pets; Hatch, name, train and level your pets, ranging from Hamsters to Dragons. - Socket Weapons; Socket spell runes for special powers. - Factions; Found a guild and build your own guild house. - Castles; Buy a plot of land and add rooms, serfs, traps and furniture. - Shops; Make a profit from surplus equipment. - Storage; Buy Houses and Banks for equipment storage. - Crafts; mine, blacksmith, tailor, carpent and invent. - Salvage; Gather and craft resources. Pink dragon scale armour? Its possible! - Re-forge; Want a Mithrill cuirass? Re-forge your iron one! - Books; Write books and see them appear all over the game. - Vampirism; Contract Vampirism, gain access to vampire skills and spells. - Site; Java + Windows client available, also has a Forum + Manual. ----------------------------------------------- Mud : DarkBlade Code Base : [MUCK] NMC 1.22 + mods Telnet : darkblade.ath.cx 7575 [213.121.122.219] WWW : http://darkblade.ath.cx Description : DarkBlade is a hybrid split into 2 sides. One is CHAOS, the MUD, a gangland city filled with plotting and evil, killing and bribery. Gangs fight for the city, while the corrupt mayor Backy stands between. The staff and players are _very_ friendly. DB includes the basic MUD attributes, plus it's modern and includes programs for elevators, subways, mobile phones, apartments, swipe keys, item caches, heavy safes, a helicopter, planes, and more. The MUCK is a Portal linking Countries, each a theme created/built by players. These include Reciprocity, a covert (spy) RP country with secrets to be revealed; Recreations, a player-built country for re-enacting movies, TV and books; the Pueblo-enhanced area with sounds and pictures which can be added by players [get Pueblo at the site!]; FreeForm, a player-built area which allows ANYONE to edit ANYTHING, no matter who built what! We're waiting for the newest Country, Sci-Fi Colonies. The MUCK also contains new programs, including a Computer system for personal and public-access files and mail and the chance for any player to build major game areas and join the staff. ----------------------------------------------- Mud : DarkeMud Code Base : [LP] the Darkelib Telnet : live.darkemud.com 5559 [204.200.26.241] WWW : http://www.darkemud.com/ Description : Enter a Huge world, where you can make a name for yourself. Most equipment is made via players, and enchanted via another player guild. Own pets, start wars,earn a living, kill your neighbor. If this gets your attention, come join us. Just about anything is possible at Darkemud! Come where Dreams are a reality, and Nightmares might kill you. To live is to Learn, to Die is to Graduate. ----------------------------------------------- Mud : Darkened Legends Code Base : [Rot] DRM1.3 Modified Telnet : lancerochelle.com 7000 [209.61.182.189] WWW : http://www.darkfantasy-net.com Description : Darkened Legends: 202 Levels of Fun! Spellup's for players! Questing for players! Fulltime QuestMaster! Player homes! Bought and Sold! Mud-wide economy! Clans Offered! And much, much, more! ----------------------------------------------- Mud : Darkened Realms Code Base : [Smaug] 1.4a Heavily Modified, Many Changes, unique code. Telnet : dr.kyndig.com 7000 [207.44.132.24] WWW : http://www.darkened-realms.com/ Description : In a time long past the lives of mortal men, and even the immortal ones of elves, in a time where nothing existed but the mere potential for creation, there were three gods who ruled the ancient skies. They weren't a beginning, nor did they begin at any one time and neither would they ever end, but they did exist. And in this dark and empty universe, they lived. Then a day came, a black, cold day void of life as all days were, are and up until now, would always be. But something happened. There was a difference. Something moved, twisted, yearned to be free, to expand, and burst, and grow from it's tight enclosure. The first God, Awar, God of earth and dirt and land, of worked fields and rich soil, God of vast mountains and deep valleys, saw this and it enticed him... We offer 10 classes (soon to be 12) and 15 races with which to explore. Clans, player owned shops, pets, deities, limited pkill, arena duels, and a novice help system will all add to the experience that is, Darkened Realms. ----------------------------------------------- Mud : The Darkening Sun Code Base : [Rom] Redesigned from Oblivion & ROM (dawn 1.7) Telnet : darkeningsun.org 5678 [216.162.171.220] WWW : http://darkeningsun.org Description : The Darkening Sun MUD is a fantasy & roleplaying MUD with many great features. With a specially designed newbie guide mob to help new players find beginner-level areas, it makes us one of the top newbie friendly muds. We also have a special newbie-morgue that will transfer a dead newbie's corpse to a safe room for retrieval of items =). Roleplay is highly encouraged and often rewarded not only by the immortal staff & its nobles, but the code as well. Yes, we have a highly enhanced code that detects all forms of roleplaying efforts and will reward you RPxp every few ticks. RPxp goes towards both your roleplaying score and your level xp tnl (to-next-level). We have many other exciting features to enhance the joyment of your stay at our MUD. We look forward to seeing you all. ----------------------------------------------- Mud : Darker Realms Code Base : LPMud 3.01.02-DR Telnet : darker-realms.nostrum.com 2000 [206.28.8.8] WWW : http://darker-realms.nostrum.com/ Description : Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore :) ----------------------------------------------- Mud : The DarkerHalf Code Base : [Smaug] Telnet : darkerhalf.myip.org 5555 [194.236.2.142] WWW : None Description : Come explore the dynamic lands of the DarkerHalf, where your decisions decide your fate. A complex system of code, that remembers which actions you have taken, may it be aiding the goblin king, or slaying a dragon. From these actions, the game play will be different each time. There is a small selection of classes, which at a designated level can be changed to a subclass. Example: Squire becomes a Dragoon, Knight, or Paladin. As one advances through the game, they will be required to complete the Rune Temples. Inside lie riddles and puzzles, instead of endless hours of combat. The mud is far from new, but has just been re-opened looking for testers of whom will be rewarded at the end of testing. -Kainest- ----------------------------------------------- Mud : DarkHeart Code Base : [Rom] ROM/GodWars Hybrid Telnet : chaos.godwars.net 6501 [65.96.77.183] WWW : None Description : Yes, DarkHeart is back. To all those who have never played DarkHeart, ours is a MUD like no other, it has ROM 2.4 as a base, but GodWars as a guide to what a MUD should be. We retain the 'level' aspect of the ROM, but with the classes of GodWars, such as: Vampires, Demons, Lupines, and Warlocks. We also have a couple original classes: Heroes and Eladrin. Heroes are brave and magical knights bent on ridding the world of the evil of Demons and Vampires. Eladrins are Elves with mystical powers, who also wish to rid the realm of evil. Come and join the proud ranks of the good and evil, and forge a new identity in the realm of DarkHeart. ----------------------------------------------- Mud : Darkland Code Base : [LP] Skylib 1.4 (Heavily Modified) Discworld/Nameless Sorrows Hybrid Telnet : darkland.simrin.net 3000 [63.78.117.247] WWW : http://darkland.simrin.net/ Description : The Darkland is a fantasy role playing MUD, with a unique 'guildless' system that focuses on the Universal Magic. We are currently working on heavy development in areas, orgs, and magic. Creators are strongly encouraged to come visit to find a home to practice the creative talents that they possess. We are offering every creator the ability to work on a pet project that is their own as long as it can resonably fit into the theme. To often the creative talents of many creators are stiffiled due to forced working conditions in other areas. We do ask that you help but want to nuture your creative instincts. We are building this mud on a very unique system to encourage roleplaying and make characters unique in every possible way. Unique god created equipement with allowed auctioning and trading enviornments. We want it to be that no two characters are the same. And a supposed infinte level system with developing areas for those players who excel and raise their characters above and beyond the initial bounds. We are also looking for those with mudlib talents to help out in org development and spell designing. We recently lost a lot of the mud to a harddrive failure and bad timing. We are rebuilding and are looking for people make it better than before. Check in and 'apply'. ----------------------------------------------- Mud : DarkLight Legacy Code Base : [GodWars] [GodWars] Telnet : 216.107.97.190 5500 WWW : None Description : Hello, We are currently running the Rage of the Deities code base and many changes are planned. Eventually all stock classes will be replaced by original custom classes. Fair and diligent immortals will be on to answer questions and help at all possible times. Come play, stick with us and see an entire world changed before your eyes. Thanks, DarkLight Legacy Team ----------------------------------------------- Mud : Darklord Code Base : [Circlemud] Circle 3.0 (Heavy modifications) Telnet : pody.westnet.com 5000 [206.24.6.19] WWW : http://www.westnet.com/~classic/darklord.html Description : Come check out a skillbased Circlemud (based on 3.0) We've got races to cover all classes, new classes, more being added. Recoded guilds w/ ranking system based on skill levels. Hometowns exist for players to join (also with town titles). Skills train by usage, no longer the old practice system. Casters train spells & alchemy Combat system modified to give more realism, and better balance! Friendly players (although pk and pt is allowed). Lots of levels and skill levels to keep players busy. To keep the mud balanced we don't allow any coder interaction with the mortal world. Stop by, we'll buy you a drink. ----------------------------------------------- Mud : DarkMUSH Code Base : [MUSH] Pennmush vers 1.7.5p3 Telnet : keepermush.korongil.org 4200 [169.244.37.213] WWW : None Description : This is a MUSH based on Philip Pullman's 'His Dark Materials' trilogy, which is composed of three books; the Golden Compass, The Subtle Knife, and the Amber Spyglass. It is just in its starting stages, and is very, very limited in size. I need people who are interested in the theme, and people I can trust with wiz-bits, to help me out in creating it. If you are interested, please send an email to f3nris@yahoo.com. Thanks! ----------------------------------------------- Mud : Darkness and Despair (DnD) Code Base : [LP] Heavily modified Telnet : cipollo.ugate.net 4201 [24.161.43.44] WWW : None Description : Darkness and Despair (DnD) is a large, player friendly mud, with 20 races, 8 classes(more to come), 10 professions, and 10 guilds. Roleplay is not mandatory, but it is encouraged. The combat routines, are extremely rich with many unique and varied emotes. The staff at DnD prides itself on providing a robust and diverse environment for all skill levels. We offer loads of player interaction, with a minimum of interference from the Arches and Immortals. This mud will definitely get your adrenaline flowing. Want to kill without the fear of a prison sentence?? Come see us at Darkness and Despair, you'll be delighted with the world we've created ----------------------------------------------- Mud : Darkon MUD Code Base : [Circlemud] Darkon 2.14 Telnet : darkon.net 9001 [65.123.176.195] WWW : http://darkon.net/mud/ Description : Darkon MUD has a couple zones you are familiar with, mainly Midgaard, we feel it makes it more newbie friendly. I would say 95% of the zones are are completely unique you won't find them anywhere else. Our dynamic staff of imms are on constantly and are eager to help new builders and players get started. New changes are being added all the time. Come check us out :) ----------------------------------------------- Mud : Darkover Code Base : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom) Telnet : darkover.alpha1.net 5000 [66.119.226.252] WWW : http://darkover.alpha1.net/ Description : Darkover is the result of over seven years of blood, sweat, and tears from the Immortal staff. Inspired from many different sources and backgrounds, we have worked to provide a unique and enjoyable world and gaming system. Some of our features include: 1. A huge world of entirely original areas 2. Many of our areas change in a planned manner, often reflecting the progression of the mud's time 3. Built-in quests as well as Immortal run quests 4. Alchemy system allowing classes to make unique items 5. Custom mobprog system providing a more reactive world 6. 16 playable races and 31 playable classes 7. 50 levels plus -unlimited- remorting 8. A friendly, no-pkill atmosphere These are but a few of Darkovers many features. Please visit our homepage if you would like to learn more about the details of what we have on Darkover. ----------------------------------------------- Mud : Darkscapes Code Base : [Aber] Derived of Dyrt. Telnet : darkscapes.xs4all.nl 6715 [213.84.82.105] WWW : http://darkscapes.xs4all.nl/ Description : Hi Reader, We are an old and established abermud, which recently was revived on a new server. Generally the staff is newbie-friendly and the mud has a social setting. Quests are available. The mud allows for war-parties to be created, however if the last of such a party logs off the party is disbanded. Your own guild thus depends on the online-status of its members. If noone is left, the guild will wither away. Enjoy your time with us, but above all! have fun. -The powers. ----------------------------------------------- Mud : DarkSeasons Code Base : [Circlemud] 3.0 modified Telnet : darkseasons.com 9299 [64.152.12.3] WWW : http://www.darkseasons.com Description : Do you dislike muds with horrible colors? -We do. Do you dislike muds that arent stable? -We do. Would you like a mud that is easy to learn? -We would. Do you want adventure? -We do. Do you want a mud offering the best features, great coding, an IMM staff that works WITH you, and the ability to get you hooked? -We do. DarkSeasons, after three years of work, is opening people, and it's all for you. -Garrote, World Creator. ----------------------------------------------- Mud : DarkWind Code Base : [LP] Heavily Modified Telnet : darkwind.org 3000 [65.85.143.144] WWW : http://www.DarkWind.org/ Description : Darkwind is a heavily modified LP Mud, consisting of lots of great features: * 12,000+ rooms * Multiple continents * 10 Races: human, draconian, orc, dwarf, ogre, halfling, elf, troll, gnome, and faerie * 11 Guilds: Bard, Cleric, Charlatan, Mage, Necromancer, Garou, Thief, Druid, Fighter, Psionicist and Swashbuckler * Player owned pubs & inns * Player owned ships * Player owned pets * Clans! And, the list goes on! Please come check us out sometime: telnet://darkwind.org:3000 - The Admin of Darkwind ----------------------------------------------- Mud : Dartmud Code Base : [LP] LP Mud 3.1.2 Telnet : dartmud.com 2525 [207.49.240.62] WWW : http://www.dartmud.com/ Description : * Continuously operating since 1991 * Tons of quests, 100% original areas. * Consistent, Medieval fantasy feel. * Skill-based mud, no classes or levels at all. * 14 races, 6 never seen elsewhere. * Complex combat system with customizable fighting styles. * Elaborate NPCs which can respond to a variety of stimuli. * 'Real' wilderness system with varied terrain, top-down view. * Numberless interface, describes most variables using adjectives. * Player crafting skills and player-based economy. Farmers and cooks can make a good living growing and selling food. Smiths can forge weapons and armor. Lots more to do than just kill things. * Multiple languages, cities, and cultures. * And, of course, an original spell system. ----------------------------------------------- Mud : Dawn Code Base : [LP] LP Telnet : dawn.eos.net 3000 [205.133.149.58] WWW : http://dawn.eos.net/ Description : Welcome to Dawn, a discworld-based lpmud offering excitement and adventure to those brave enough to grasp it. It is a world of stunning beauty and terrifying evil, where creatures long regarded as legendary beings of lore and myth are commonplace; lands of light and lands of shadow lie within the reach of all. ----------------------------------------------- Mud : Dawn of Demise Code Base : [Smaug] Derived from SMAUG 1.4 Telnet : dod.hpi.net 4000 [209.12.107.12] WWW : http://dod.hpi.net/ Description : The Great War of the Mages, the Arcanix, nearly destroyed the world, and all man's glorious works. The Protectors of Life managed to defeat the Lords of Chaos, and lock them out of the Realm. But now, several centuries later, the magic of the seals has been weakened. One of the Evil Lords has managed to cross the boundaries between the Planes, and seeks to revive the Arcanix. Only a single Protector stands against him. He desperately seeks aid for his beleaguered world, and has sent out his call across the multiverse. Even though the call was meant for aid, the Evil Lord has managed to slip some of his evil minions through the gate, and so the battle rages on. The forces of Chaos have found a strong foothold, and it is feared that once again the world stands at the Dawn of Demise. ----------------------------------------------- Mud : Dawn of Empires Code Base : [Rom] Heavily Modified Rom Base Telnet : dawnofempires.com 9000 [216.129.136.80] WWW : None Description : - 90 mortal levels - Classes include: Necromancer, Invoker, Transmuter, Healer, Anti-Paladin, Shaman, Assassin, Archmage, Footpad, Warrior, Paladin, Ranger, and Bard. - Clan system called 'Castles' - each has a belief system and unique abilities for castle members. - Many unique and challenging areas. ----------------------------------------------- Mud : Dawn of Hope Code Base : [GodWars] Modified TFC 2.0 Telnet : finalchapter.iflipout.com 8787 [63.225.59.46] WWW : None Description : *No upgrading, all classes are balanced to fight! *Alignment isnt settable, and plays a factor in combat, kingdoms, and special EQ! *Modified Class powers! *Status adds hit/dam, damcap, and statcap! *Quicker training and increased quest cards! *Many new class development! *Many class modifications! *New xp areas! *Doubles are now player purchasable! *Kings of kingdoms get bonuses to questing! *AND MANY MANY MORE!!!!!! *Best of all, Imms that care -From the Dawn of Hope Staff *Come and visit, it wouldn't hurt... Much... ----------------------------------------------- Mud : Dawn of Shadows Code Base : [GodWars] [GodWars] Telnet : mistif.org 4000 [68.56.201.1] WWW : None Description : A new venture for myself(Ktulu/Heinz) and my coding staff, based heavily upon the existing code of Ethereal Mists. It is under heavy development please bare with the hassles. numerous custom classes in the works for this coming month, and months to follow. Classes included now- Werewolf Vampire Demon(soon to be redone from the godwars standard) Angel(see demon) Ninja Kindred of the East Vampire Abomination Mage Marauder Technocratic Unions (Including NWO, Iteration-X and a handful more) Gargoyle Recently Added: New bonus system courtesy of Azariius of Crimson Nightmares, it has been modified as well carrying things such as double damcap, exp ,quad exp, double spellgain speed, double spell casting speed, and double stancegain speeds in addition to other things. Coming Soon: Fomori, Hunter, Pentex and several others not yet in the works but in the planning stages. ----------------------------------------------- Mud : Dawn of the Ages Code Base : [Custom] JMud, written in Java (TM), inspired by Rom 2.4 Telnet : dawn.netcologne.de 8000 [195.14.237.125] WWW : http://dawn.netcologne.de/ Description : THE MAGIC LIVES - until you take a sword and cut it down. Yes, after several months (years?) of development the team behind programmer P. Herth came up with an elusive new version of a tasty little PK MUD. Unless you are discomforted by the intrigue of a medieval world, unless you hate joining the fray with others of your kin, unless you witnessed the countless enhancements possible by JAVA (tm) code, regardless if you are new to this or not - DAWN OF THE AGES awaits... No responsibility taken for decapitation or desintegration. ----------------------------------------------- Mud : Dawn of the Immortals Code Base : [LP] Custom MUDlib Telnet : immortal.org 2000 [immortal.org] WWW : http://www.immortal.org/ Description : Dawn of the Immortals is a fun place with a theme that varies from Fantasy to Science Fiction. We're currently rebuilding to an extent due to the theft of our machine but are happily inviting players. Players can play any race they like though we do not have an actual race system. We felt that allowing players to customize themselves through stats was less restrictive than a set of races that predefine attributes such as strength and intelligence. Players can write descriptions and adjust their stats to be any race they choose. We've got an increasing number of guilds available for players to choose from and a wide variety of realms for people to tempt fate in. Player killing is available between people who choose to become members of the secretive Blood Cult but people who don't feel like player killing will not have to worry. ----------------------------------------------- Mud : Daybreak Ridge Code Base : [LP] MudOS V22pre8 Darkelib 0.1 Telnet : dbrmud.com 5560 [169.207.93.53] WWW : http://www.dbrmud.com/ Description : Daybreak Ridge is a dark fantasy mud using the darkelib mudlib. Features include: - 6 sphere magic system with critical hit messages, plus a very exciting combat systems with critical hits and limb support. - Ability to make items, swords, shields, etc, to enchant them - Items are saved on person. - Castles or inn rooms, where items can be saved, just watch out for thieves. - Cool pet system in which they follow you around, and you can order them to carry stuff or protect you, kill for you, etc. - Newbie friendly mud. Averages 20 ppl peak time. ----------------------------------------------- Mud : DayDreamers Nightmare Code Base : [GodWars] Md 2.0 Deriv Telnet : brokendreams.wolfpaw.net 1885 [216.194.99.7] WWW : None Description : Welcome to the DayDreamers nightmare. A godwars mud based off of Midnight Dreams V2.0. We currently have 15 available classes(from the classic vampire, to the futuristic mecha's) and we are in testing, so were always trying to change and tweak whatever we can. We encourage and reward roleplaying, support kingdoms, and a variety of other features, so if your interested come on down and check it out. ----------------------------------------------- Mud : DC Legends Code Base : [MUX] MUX 2.0.26.317 #1 Telnet : dcl.spodzone.com 1984 [64.35.57.48] WWW : http://www.dcl.spodzone.com/ Description : A DC Universe MUX, following a customized variant of DC comics continuity derived from a mix of sources. We have our own unique continuity. The intent is to simulate the Legendary characters, and stories of DC Comics over its entire 60+ year history in the bright tone and epic mythical style of the 1960s and 1970s, allowing modern characters ala the various Animated Series.Characters from other comics outside of comics entirely can be played, with special conditions and restrictions. Original Characters are, of course, always welcome if they are willing to integrate themselves into our continuity. DC LEGENDS IS NOT A MUD. IT IS A ROLE-PLAYING GAME. YOU WILL HAVE TO WRITE SEVERAL DOZEN WORDS, REASONABLY CORRECTLY SPELLED AND PROPERLY CAPITALIZED TO BE CONSIDERED FOR -APPROVAL- TO PLAY HERE. THERE ARE NO DICE AND NOTHING TO KILL. COMBAT IS BY MUTUAL CONSENT OF THE PLAYERS AND IS MUCH LESS IMPORTANT THAN THE STORY BEING TOLD AND THE CHARACTERS AND THEIR RELATIONSHIPS. ----------------------------------------------- Mud : DC Rebirth Code Base : [MUX] 2.2 Alpha Telnet : darkmythosgames.com 13201 [64.124.185.72] WWW : None Description : DC: Rebirth is, obviously, a mux that uses DC Comics as it's theme. We are not, however a Year 1 Mux. Our cut off point happens just after the events that transpired in the Death of Superman series. We've also manipulated things so that Knightfall and Emeral Twilight happen before those events and not after. Superman is dead, Batman is broken and the Green Lantern Corps is no more. It's a time of uncertainty in the world. Old friends are gone and new faces have taken their place. Four Supermen now stand where once there was one, all claiming to be the true man of steel. A new, much more vicious, Dark Knight roams the streets of Gotham. A kid now wears the most powerful weapon in the universe. Things have changed, gods have died and no one knows what to expect next. We're hoping to capture that feeling of uncertainty that existed in this time period in the comics. It's a new age of heroes and the future isn't as well mapped out as people once thought. So, if you're looking for something just a little bit different we think you might like what we have to offer. ----------------------------------------------- Mud : DCU MUSH Code Base : MUSH Telnet : dcu.idyllmtn.com 3333 [206.16.238.1] WWW : http://www.idyllmtn.com/mush/dcumush/ Description : DCU MUSH -=-=-=-=-=-=-=-=-==--=- 'Where Legends Live!' -=-=-=-=-=-=-=-=-==--=- Welcome to the DC Universe! In the first Era on DCU MUSH, the Golden Age, we feature the adventures of the wartime Justice Society of America, All-Star Squadron, Seven Soldiers of Victory, Freedom Fighters, and other 1940's heroes and heroines. The second Era of DCU MUSH features the greatest heroes of the Modern Age of comics taking place today! DCU's third era features the Legion of Super-Heroes, superheroic teens who live in the 30th Century, and their friends and allies in the far future! ----------------------------------------------- Mud : De Digitale Metro Code Base : [MOO] Telnet : moo.demetro.nl 8888 [194.109.206.150] WWW : http://www.demetro.nl/ Description : De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 by Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo. The base of the moo was the Amsterdam subway, but many things have been build: lots of features, games, etc. It is newbie friendly: people are always willing to help (well, almost always). ----------------------------------------------- Mud : Dead of Night Code Base : [Dikumud] Derived Telnet : dead.greenwing.com 5000 [209.198.148.115] WWW : http://dead.greenwing.com/ Description : The full moon shown brightly over the Pangea, casting deep shadows among the warehouses along the docks. On nights like this, the city gates are locked tight, with extra guards posted. Sane people are asleep in their houses, or drinking in a busy tavern, forgetting the terrors which are happening beyond the safety of the city walls. Tonight the mood was much more somber than the typical nightly ruckus which normally filled the bars. The full moon alone meant that the dead would be out in full force, but the recent bloody assaults by the hill giants in the forests to the north would contribute many fresh members to the army of the dead. There was some hope tonight. A band of Mystic Knights had recently arrived in town, fresh in from their battles on the wild southern continent. They would do their best protect the few people who hadn't made it to the city, and fragment the army enough to prevent a full assault. But everyone knew a few wouldn't get a chance to see the sun rise. ----------------------------------------------- Mud : Dead of Night LPMud Code Base : [LP] Amylaar LPMud Telnet : deadofnight.com 3443 [204.71.156.4] WWW : http://www.deadofnight.com/ Description : A light fog rises from a nearby swamp, and a hazy mist falls from the deceivingly clear sky. A crimson moon floats alluringly over a distant mountain, calling you to adventures untold. Yet, one thing makes you nervous: it is far too quiet in the Dead of Night. DeadOfNight is a gothic fantasy, in which characters try to conquer the rising shadows and chaos. With thousands of combinations of race, class, profession and secondary profession, each character has an incredible range of choices during character creation. Choose from 13 races, (the most popular being: vampyr, demon, werewolf and drow) each with their own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage), Each with their own special abilities, and you can even choose to join 2 professions. DeadOfNight has many features to make the game more enjoyable. Color support, party system, player run clans, and many ways to interact with other players and non-player characters. And don't forget to 'help mudsex' and mudhead your friends, or do the whorehouse quest! Combine these features with DeadOfNight's extreme stability, fast internet connection, and popularity, and you have a truly remarkable role playing experience. Stop by anytime, DeadOfNight is extremely newbie friendly. ----------------------------------------------- Mud : Deadly Temptation Code Base : [Rot] Telnet : therion.kyndig.com 9393 [207.44.140.25] WWW : None Description : Enter the world where Egyptian gods rule the land and the battle between Set and Horus lives on. Silent seduction rules, it can get you killed or it can lead you into immortality. Come play with the gods of old, live your life fast and die hard. Watch your back because no one else will. This is a Rot 1.4 modified mud, it has many extra options such as a pkill arena, auto questor, and lots of other stuff that will make your mudding enjoyable. Come back often to see us grow and change. ----------------------------------------------- Mud : Death Land Code Base : [Smaug] Telnet : deathland.dyndns.org 4000 [217.133.199.66] WWW : http://web.tiscali.it/deathland/ Description : Death Land is a new Mud created by Mix... In DL you can find 20 new class, 15 new race, quests allowed, rpg is encouraged. Good Luck. ----------------------------------------------- Mud : DeathRow II Code Base : [Custom] Very customized code Telnet : newcarl.mine.nu 4000 [213.219.108.162] WWW : None Description : This is very custom code with many nice features...there are many players and it offers many cool activites. Some features are: * Clans with 7 different clan ranks and clan rooms. * Modern PK with such weapons as: Galil ARM,Uzi,Ingrem 11,TT and many more. * Levels are like: recruit,private,sergeant,liutenant and many more. * 5 'immortal' levels which doesn't affect your 'PK' level. * Some cool skills like hitfeet,shoot,second weapon and stuff. * Warscore and PK score... * Bounty command what allows you to place bounty on someone. * Casino system with slot and some other games. * Immortals are holding trivias and quests and mortals gain exp and cash if they can answer of complete the quest. And currently we are working on DeathRow III wich offers you many,many more commands and more nice features. So visit us please:) NB! The language of this mud is Estonian. ----------------------------------------------- Mud : Deceptions Code Base : [MUX] TinyMUX 2.0 Telnet : deceptions.lightbearer.com 1963 [216.150.202.131] WWW : None Description : Deception: deception - The use of deceit, the state being deceived, a ruse. Deception is what twisted the garden of Eden and drove Adam and Eve into the darkness beyond. Deception is what starts as that little white lie to protect someone's heart, and turns into a convoluted web of falsehoods. Deception is what takes something sweet and twists it, staining it dark and dingy and making the white lace a muddy rag. Deceptions is based in the RL geographical area of Washington State, USA, in Puget Sound. Approximately the same place that Whidbey Island is located. Close enough to Seattle to be convenient, yet far enough away to maintain a bit of the wild rawness. The area wasn't settled until the late 1800's, so there is still a great deal of 'untouched' about the area. Things here on Deceptions are a bit more of a contrast, with few of the stereotypes found on many muxes. Elysium is not a museum. The Techno Construct is not a Horizon Realm. The creation of this slice of Darkness was done with creativity with quality descriptions designed to bring you fully into the experience with all five senses. We support Mage 2nd, Vampire 3rd, Werewolf Revised, and Changeling 2nd eds with a few limitations and additions. We do accept limited applications of Hengeyoka. Check the NEWS files for further information. All characters are application only except for mortals. ----------------------------------------------- Mud : Deckeon Code Base : [Custom] Made from many different codebases and modifcation Telnet : 65.117.148.200 2065 WWW : http://www.deckeon.com/ Description : Deckeon offers a wide verity including cars with mounted weapons that save through, cyberware, spells, enhanced weapons, magic foci, indepth matrix system, with deck programming am much more. You can rob the bank with a group of friends and pray you get out before the bank assault team arrives with different types of area affect grenades. Apartments can be purchased and have lockabal containers that save through. This is a work of art of a mud, you have to come see it to believe all of the different things that are avaliable. PK port does not require registration and supports multicharacter play 65.117.148.200 2065 RP port requires registration and does not support multicharacter play 65.117.148.201 2065 ----------------------------------------------- Mud : Deep Space Nine: A New Journey MUSH Code Base : [MUSH] PennMUSH version 1.7.5 patchlevel 4 Telnet : ds9.imaginationyes.com 4201 [216.158.26.78] WWW : None Description : A New Journey takes place just after the Dominion war. During the attack of the Dominion upon the Federation, the station was destroyed. Those on the station were forced to evacuate. Now that the war with the Dominion is over, and they have been forced back into hiding, Deep Space Nine is replaced.The station has been rebuilt by the Federation, with the help from the Klingon, and Bajoran Empires. Though the Federation is highly visible on the station, the Bajoran government run's the station. In the event that Captian Sisko returns, Colonel Kira heads up the command of the new design of Deep Space 9. She runs a tight fisted ship, as she has learned from Ben Sisko over the years under his command. Feature characters are available on the game. Applications will be required to optain a Feature Character, and interviews will be given to those applying. The staff of DS9 are very experienced in the MU** community, having been on the net RPing for over 1o years+ All news files are complete, and are online. Players are required to read them, and abide by the rules before they can continue into the MUSH. ----------------------------------------------- Mud : Deeper Trouble Code Base : [LP] LDMud, 3.2.9-dev.452 Telnet : deepertrouble.demon.net 4242 [194.159.164.164] WWW : http://www.deepertrouble.demon.net/ Description : For those of you who have not yet been in Deeper Trouble, let me tell you that it is very old. It goes back to 1990 and was created by a handful computerscience students. Artesia - as the world is named - is, and always will be, strictly fantasy-based, and although it has its roots in the stories of J.R.R. Tolkien, many other species that share its theme and spirit also populate it these days. It is constantly being improved and new additions and changes come often. This is no DIKU style MUD. It is complex by nature and thus very challenging and exciting. One can here enjoy wandering about in a large world, either alone or in a party with other players. Since the different areas and puzzles are very distinct, although not by theme or connection, there is always a new challenge waiting for any adventurer regardless of skill and experience. Players also tend to stride to become the best. There is also a social aspect to the game. Many new friends have been made, and also real-life gatherings are being arranged now and then so that the true people of Artesia may exchange gossip, face to face and over a mug of dark ale. :-) Welcome to Deeper Trouble already! - Zordiac@DeeperTrouble ----------------------------------------------- Mud : Deimos MUD Code Base : [Circlemud] Highly Modified 3.00 bp17 Telnet : bb12.betterbox.net 6666 [209.83.132.85] WWW : http://www.geocities.com/deimosmud/ Description : Welcome to the Realm of Deimos MUD Choose from 4 character classes to hack and slash your way through 60 levels in each class! We offer an entirely custom world that involves you in the world of DeimosMUD. Many different and extraordinary shops exist in the main town of Phobos where people gather from all over the realm at the Mosque of Phobos to gossip and also to conduct trade in its bustling agora. Our small 'Family' type player base and simple playstyle allows for a relaxed environment in which you can 'play without hurting your head too much.' Some features include + Completely Custom World [All Zones, Have been Built and/or greatly modified on DeimosMUD + PlayerKilling (Restricted to other PlayerKillers) + 60 levels In each guild + 4 Classes with an ever increasing list of skills/spells + The ability to new forge items by collecting special materials. + Embalmer/StatUpgrade shops. + The Ability to increase your innate abilities through locating Golden Discs + MULTICLASSING- The ability to level in ALL four guilds and gain skills in each of them. + Simple Playstyle which is Easy to Learn Easy to Master + Careers - if you get bored, choose from several different side jobs, such as firefighting, and make some quick money. + In-game backup system - Make sure for yourself that your character will not deleted. + Sparring arena - Test your amazing (or maybe not so amazing) skills against others players. Complete ranking system to see who's the toughest player out there! ----------------------------------------------- Mud : Delphi MUSH Code Base : [MUSH] TinyMUSH Telnet : 207.206.185.76 8888 [209.83.132.78] WWW : http://delphi.betterbox.net/ Description : Delphi MUSH has been in continuous operation for more than four years, and is a privately owned, not-for-profit gaming arena. It is dedicated to hosting ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere where new players can learn the various aspects of building, coding, and MUSHes in general. Build an original theme of your own, or join one of a variety already in progress. Subs are administered by their builders, and suffer no interference from Wizard, who exists solely to maintain the database and safeguard against twinks. Don't know how to build, or code? No problem! Delphi has many fun. easy to learn tutorials as well as volunteer +tutors specializing in a number of subjects and willing to help. Character and Alts creation is unrestricted, but adult status may be verified at need. Come give your original theme a place to live and grow. Come join Delphi! ----------------------------------------------- Mud : Delphine Code Base : LpMud (Amylaar 3.2.1) Telnet : delphine.org 23 [130.232.143.138] WWW : http://delphine.org/ Description : One of the main ideas in Delphine is that your race defines quite much which kind of a character you are. For example, orc fighters with their scimitars made of hardened steel are quite different from their elf counterparts. Equipment saves over linkdeath and quitting, so you don't have to worry about the shiny sword you just found and the next lesson is beginning in two minutes.. ----------------------------------------------- Mud : deltaReality Code Base : [MUSH] PennMUSH 1.7.5 pl 7 Telnet : 65.194.254.151 5150 [65.194.254.151] WWW : None Description : It is 2012. The Robotech War has ended with the near-total destruction of the planet Earth. Pockets of humanity and the allied elements of the Zentraedi forces have survived to rebuild and find a common point of co-existence. Even the Earth seemed to be accepting them at first, until something bizarre happened. April 21, 2012, 4:47 PM Macross Standard Time (formerly Mountain Standard Time). All over the globe, and in local space, strange anomalies are detected. Like a space fold, but at the same time, vastly different. Where there was only wasteland the day before, now there are cities. Plains have, without a sense of transition, become home for thousands of lifeforms, some familiar, some not quite so familiar, and some with technology and physiology that bends or breaks the laws of physics and reality, baffling even the highest intellectuals. It is now June 2012. By liaising with some of the places that have sprang into existence, the world's scientific community has been able to find out what happened to Earth, and has dropped it on the populace like another bomb from Dolza's armada, shocking the world and sending it into an era of cautious curiosity and wonder. The scientists told the world they had witnessed a phenomenon known as THE MAJESTIC WAVE, which caused entire planes of reality (and 'alternate dimensions') to collide or merge, melding into one large world, a confusing blend of everything imaginable. ----------------------------------------------- Mud : Delusion Code Base : [Aber] VME Telnet : delusion.mud.de 6715 [141.30.225.3] WWW : http://www.delusion.de/ Description : Delusion is one of the biggest AberMUDs still in existence. With a massive amount of about 80 quests it makes reaching immortality a challenge for even the most experienced players. The combination of the brandnew VME codebase together with the look and feel of an AberMUD makes it easy for new players to get used to the game and all its complexity. Runners can choose between several races and join or leave a certain guild at their desire. Delusion is very fast-evolving and the friendly team of administrators is constantly working on new additions and challenges for your gaming enjoyment. Playerkilling on Delusion is not permitted, except for Thursday evenings, when there are regular playerkiller tournaments. ----------------------------------------------- Mud : DelusionsMUCK Code Base : [MUCK] TinyMUCK (Fuzzball) Telnet : DelusionsMUCK.com 4999 [216.218.194.137] WWW : http://www.DelusionsMUCK.com Description : Delusions is a social-based MUCK with an emphasis on enjoyment. The management is fun-loving and willing to answer any questions you have. There is a lot to explore and many things to see. Contains one of the largest libraries of spells for MUCKs. Database size = 13,200+ objects. No player-command logging! Among the multitude of features you will find on Delusions are ANSI-colors (paint the world!), Highlighting (have friends' messages show up in colors), FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit, stand and swim in a logical way), Pathfinder (helping you plot the route between two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly), Hintcookies (giving you helpful hints every time you connect), MrTutor (step-by-step tutorials), Linewrap (in-server!! no more cut-off lines), TravelMagic (catch a wagon and ride through the worlds), Online-Games (poker, hearts, labyrinths, chess, purity test, combat games, 4-in- a-row) Welcome!! ----------------------------------------------- Mud : Demon's Gate Code Base : [LP] CD Driver Telnet : demonsgate.org 3011 [195.22.74.199] WWW : http://www.demonsgate.org/ Description : Smell that? Stand back and take a deep whiff. Thats the smell of an orc skull well-cloven by good Tar Valon steel so the brains lop out in two neat peices and don't leak out the ears like you get with a warhammer. Smell that toasty smell? That's elven eyeballs roastin on the fire after a hard day of fireballin innocent villagers and hobbits. Yeah there's nothin like roastin eyeballs over the campfire after a hard day's hike through the Shire. That's right, that's the smell of Demons Gate! So come on in closer ... sharpen up yer knives and grab a barbecue stick ... there's plenty of room for more!! Demon's Gate is a pure fantasy role-playing environment (though role- playing isn't required). Features include a complex combat system with new detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is divided into a number of variously themed domains including those based on J.R.R. Tolkien, Robert Jordan, and a few all-original domains. DG is a very fast-growing mud, with interesting new areas, guilds and systems being introduced all the time. After gaining some experience playing DG, players are welcome to apply for wizardhood, even with no prior coding experience. ----------------------------------------------- Mud : Demon's Shadow Code Base : [SWR] (Soon to be heavily modified) Telnet : islet.unixan.com 7788 [206.124.137.22] WWW : http://www.omnimind.org/omninuke/ Description : Demon's Shadow After the birth the New Republic the power base that once supported an empire is now unstable, at best. This is not helped by the rise of the smaller organizations, The Black Sun, The Galactic Trade Syndicate. The force has begun to florish again in the galaxy, the title Jedi Knight, has become more wide-spread as the Order of the Jedi is rebuilt, and a new Jedi Council if formed.. Into this chaos an ancient enemy, and a new foe emerge. --------- We have recently started over with the SWRiP codebase and are rapidly updating and changing things as we go. We need players to come and enjoy the hard work we've put into this mud so come and check us out. Requests and suggestions will be considered, just use the forum on the website. http://www.omnimind.org/omninuke ----------------------------------------------- Mud : Demons Dance Code Base : [Rom] 2.4 Telnet : ddance.no-ip.com 4000 [128.61.68.119] WWW : None Description : Demon's Dance is the product of much hard work by myself and my brother (Enzo and Kenny respectively) in order to create a mud where the emphasis is on playing (mind you, thats playing, not roleplaying). Boasting Battle Royale type wars, Team wars, individual duels in our Honor Circle, some awesome remort classes, great new skills, and a continually developing atmosphere, Demon's Dance is the place to be for Power Mudders or Newbies alike. ----------------------------------------------- Mud : Demonslair Code Base : [LP] Wildfire Mudlib 3 under MudOS Telnet : demonslair.hn.org 7272 [195.141.58.100] WWW : http://demonslair.hn.org:7276/index.html Description : Demonslair is a medieval fantasy world, with everything from public executions for the criminally inclined to powerful mages and blood sucking nosferatu. We are currently offering instant creatorship to any interested parties (via application) and will provide a tutor to those who need extra help in learning LPC. ----------------------------------------------- Mud : The Den Code Base : Fuzzball fb5.64 Telnet : mserv2.sgeinc.com 8888 [199.181.141.12] WWW : http://www.wizvax.net/ice/index.html Description : The Den Muck has a social and an adult side. You must certify your age to access the adult side. Come visit, and check us out! ----------------------------------------------- Mud : Desert Dreams Code Base : [MUX] MUX 2.1.16.55 #1 [2002-JUL-18] Telnet : dreams.spodzone.com 6789 [64.35.57.48] WWW : http://www.frozennorthstudios.com Description : All stories have to start somewhere. Somewhere mysterious, usually. Somewhere with a pulse. Somewhere with a history that hangs in the air like a fragrance. Join us to weave the story of Wolf Ridge. Desert Dreams is set in a modern-day, fictional town in the Transpecos region of West Texas. You will not find Wolf Ridge, Texas on any map. We use the 2nd Edition White Wolf Storyteller gaming system, with some modification in House Rules. We currently support Werewolf, Changeling, Mortal and some Mortal+ characters. We hope to accept a limited number of vampire applications in the near future. A word about pkills. No staff member on this game encourages PKs. Roleplay is much more interesting when the characters are around for more than 3 days. However, PKs can and will happen, for a variety of reasons. Come take a look. Looking is free, after all. Ask some questions. If you like what you see and 'hear', come play with us. 18 years of age and older, please. No exceptions. ----------------------------------------------- Mud : The Desire Mud Code Base : [Circlemud] Circle Mud Telnet : 65.42.172.172 7903 WWW : http://www.desiretalkers.com Description : The Desire Mud originally opened in Jan 1998 as 2 level mud, 1-25(no PK)and 25-100(PK).In July of 1998 Kermit was recruited to run the Mud for Honeybear and Shimmer, as most of their time is taken by working on the Desire Talker. Since that time, the Mud has changed alot from its original start. Many new spells, some skills, 100 levels, and new zones are some of the constantly changing 'look' Kermit has brought to the Desire Mud. The Desire Mud continues to grow, change, with new additions almost daily. One has to continuely read the boards to keepup with the new additions and changes. Dispite this, the mud has been and remains extremely stable. We have never had a wipe of the player file. Since the conversion to 100 levels, player killing is legal, but only at level 25 and higher. Our Immortal Level is Level 101. Those who make it here are indeed accomplished players are are rewarded with immortality. Becomeing a God (levels 102 and above) is a matter of proving your worthiness once you reach immortality. You have proven your skill , now you must show you are dedicated to enhancing and promoting the gam